use of com.xenoage.zong.musiclayout.spacing.VoiceSpacing in project Zong by Xenoage.
the class AlignedVoicesSpacerTest method computeTestGrace.
/**
* Tests the strategy with a voice that uses grace notes.
* The distance of grace notes to their main notes should not be stretched,
* but should stay the same.
*/
@Test
public void computeTestGrace() {
float is = 2;
// voice spacing:
// beats: 0.2...gg8
// offsets: | | |||
// | | ||⌎- 60
// | | |⌎-- 59 (grace note)
// | | ⌎--- 58 (grace note)
// | ⌎------- 51
// ⌎--------- 50
VoiceSpacing voiceSpacing = new VoiceSpacing(Companion.voice(), is, alist(spacing(beat(0), 0f), spacing(beat(2), 1f), graceSpacing(beat(8), 8f), graceSpacing(beat(8), 9f), spacing(beat(8), 10f)));
// given beat offsets:
// beats: 0.......8
// offsets: | |
// | ⌎- 30
// ⌎--------- 10
List<BeatOffset> beatOffsets = alist(new BeatOffset(beat(0), 10f), new BeatOffset(beat(8), 30f));
// shared beats: 4, 8.
//
// resulting spacing:
// beats: 0.2...gg8
// offsets: | | |||
// | | ||⌎- (30 - 10) / (60 - 50) * (60 - 50) + 10 = 30 = x } (shared beats 0 and 8)
// | | |⌎-- x - (10 - 9) = 30 - (1 * IS) = 28 (because it is a grace note in front of x)
// | | ⌎--- x - (10 - 8) = 30 - (2 * IS) = 26 (because it is a grace note in front of x)
// | ⌎------- (30 - 10) / (60 - 50) * (51 - 50) + 10 = 12 } (shared beats 0 and 8)
// ⌎--------- (30 - 10) / (60 - 50) * (50 - 50) + 10 = 10 } (shared beats 0 and 8)
testee.compute(voiceSpacing, beatOffsets);
List<ElementSpacing> finalSpacing = voiceSpacing.elements;
assertEquals(5, finalSpacing.size());
assertEquals(beat(0), finalSpacing.get(0).beat);
assertEquals(10f / is, finalSpacing.get(0).xIs, df);
assertEquals(beat(2), finalSpacing.get(1).beat);
assertEquals(12f / is, finalSpacing.get(1).xIs, df);
assertEquals(beat(8), finalSpacing.get(2).beat);
assertEquals(26f / is, finalSpacing.get(2).xIs, df);
assertEquals(beat(8), finalSpacing.get(3).beat);
assertEquals(28f / is, finalSpacing.get(3).xIs, df);
assertEquals(beat(8), finalSpacing.get(4).beat);
assertEquals(30f / is, finalSpacing.get(4).xIs, df);
}
use of com.xenoage.zong.musiclayout.spacing.VoiceSpacing in project Zong by Xenoage.
the class SingleVoiceSpacerTest method testGrace2.
/**
* Computes a voice spacing with grace notes,
* where the element before the grace notes has enough empty rear space
* to take at least one of the grace notes.
* <pre>
* Single elements: [-r1------][g1][g2][--r4--]
* Combined: --r1_~g1~g2~~~r4---
* </pre> (~: area used by two elements, _: minimal distance between elements)
*/
@Test
public void testGrace2() {
// create voice and notations
Voice voice = new Voice(alist((VoiceElement) r1, g1, g2, r4));
Notations notations = new Notations();
notations.add(new RestNotation(r1, new ElementWidth(2, 2, 7), null));
notations.add(new ChordNotation(g1, new ElementWidth(1, 2, 1)));
notations.add(new ChordNotation(g2, new ElementWidth(1, 2, 1)));
notations.add(new RestNotation(r4, new ElementWidth(3, 2, 3), null));
// compute spacing
VoiceSpacing vs = testee.compute(voice, 400f, Companion.fr(4, 4), 5, notations, layoutSettings);
// check spacing
ElementSpacing[] ses = vs.elements.toArray(new ElementSpacing[0]);
;
float s = layoutSettings.offsetMeasureStart;
float d = layoutSettings.spacings.widthDistanceMin;
assertEquals(5, ses.length);
assertEquals(s + 2, ses[0].xIs, DELTA_FLOAT);
assertEquals(s + 5 + d, ses[1].xIs, DELTA_FLOAT);
assertEquals(s + 8 + d, ses[2].xIs, DELTA_FLOAT);
assertEquals(s + 13 + d, ses[3].xIs, DELTA_FLOAT);
assertEquals(s + 18 + d, ses[4].xIs, DELTA_FLOAT);
// check beats
assertEquals(Companion.fr(0, 8), ses[0].beat);
assertEquals(Companion.fr(2, 8), ses[1].beat);
assertEquals(Companion.fr(2, 8), ses[2].beat);
assertEquals(Companion.fr(2, 8), ses[3].beat);
assertEquals(Companion.fr(6, 8), ses[4].beat);
}
use of com.xenoage.zong.musiclayout.spacing.VoiceSpacing in project Zong by Xenoage.
the class SingleVoiceSpacerTest method testSimple.
/**
* Computes a simple voice spacing.
* <pre>
* Single elements: [-r1---][-r2-][-r3--][----r4--]
* Combined: --r1--~~r2_~-r3_~~---r4---
* </pre> (~: area used by two elements, _: minimal distance between elements)
*/
@Test
public void testSimple() {
// create voice and notations
Voice voice = new Voice(alist((VoiceElement) r1, r2, r3, r4));
Notations notations = new Notations();
notations.add(new RestNotation(r1, new ElementWidth(2, 2, 4), null));
notations.add(new RestNotation(r2, new ElementWidth(2, 2, 2), null));
notations.add(new RestNotation(r3, new ElementWidth(2, 2, 3), null));
notations.add(new RestNotation(r4, new ElementWidth(5, 2, 3), null));
// compute spacing
VoiceSpacing vs = testee.compute(voice, 200f, Companion.fr(4, 4), 5, notations, layoutSettings);
// check spacing
ElementSpacing[] ses = vs.elements.toArray(new ElementSpacing[0]);
float s = layoutSettings.offsetMeasureStart;
float d = layoutSettings.spacings.widthDistanceMin;
assertEquals(5, ses.length);
assertEquals(s + 2, ses[0].xIs, DELTA_FLOAT);
assertEquals(s + 8, ses[1].xIs, DELTA_FLOAT);
assertEquals(s + 12 + d, ses[2].xIs, DELTA_FLOAT);
assertEquals(s + 19 + 2 * d, ses[3].xIs, DELTA_FLOAT);
assertEquals(s + 24 + 2 * d, ses[4].xIs, DELTA_FLOAT);
// check beats
assertEquals(Companion.fr(0, 8), ses[0].beat);
assertEquals(Companion.fr(2, 8), ses[1].beat);
assertEquals(Companion.fr(3, 8), ses[2].beat);
assertEquals(Companion.fr(4, 8), ses[3].beat);
assertEquals(Companion.fr(8, 8), ses[4].beat);
}
use of com.xenoage.zong.musiclayout.spacing.VoiceSpacing in project Zong by Xenoage.
the class VoicesBeatOffsetter method compute.
/**
* Computes the offsets of all the used beats, including
* at least beat 0 and the beat at the end of the measure.
* The beats containing the notes with the lowest valuation
* (or that needs accidentals) dictate the spacing.
* See "Ross: The Art of Music Engraving", page 79.
*/
public List<BeatOffset> compute(List<VoiceSpacing> voiceSpacings, Fraction measureBeats, float minimalBeatsOffsetIs) {
// the list of all used beats of the measure
// TODO: handle upbeat measures correctly!
SortedList<Fraction> beats = computeVoicesBeats(voiceSpacings);
// add final used beat
beats.add(computeLastBeat(voiceSpacings));
// add final beat in terms of time signature (only correct for non-upbeat measures)
beats.add(measureBeats);
// the resulting offsets for each used beat
ArrayList<BeatOffset> ret = alist();
// compute the offset of beat 0
float offsetMm = getOffsetBeat0InMm(voiceSpacings);
Fraction lastBeat = Companion.get_0();
ret.add(new BeatOffset(lastBeat, offsetMm));
// Otherwise we must find the dominant parts within the voices
if (voiceSpacings.size() == 1) {
// only one voice
float interlineSpace = voiceSpacings.get(0).interlineSpace;
for (ElementSpacing se : voiceSpacings.get(0).elements) {
// if last beat offset has same beat, overwrite it
if (ret.get(ret.size() - 1).getBeat().equals(se.beat))
ret.remove(ret.size() - 1);
ret.add(new BeatOffset(se.beat, se.xIs * interlineSpace));
}
} else {
// more than one voice
// use the following algorithm:
// for each beat, compute the offset, by asking each voice how much space
// it requires between the last computed beat offset and the current one.
// each time, take the greatest distance required.
Iterator<Fraction> beatsIterator = beats.iterator();
// ignore beat 0, we have handled it before
beatsIterator.next();
while (beatsIterator.hasNext()) {
Fraction beat = beatsIterator.next();
// find dominating voice and its minimal required distance
float minimalDistance = 0;
for (VoiceSpacing voiceSpacing : voiceSpacings) {
float interlineSpace = voiceSpacing.interlineSpace;
float voiceMinimalDistance = computeMinimalDistance(lastBeat, beat, beat.equals(measureBeats), voiceSpacing.voice, voiceSpacing.elements, ret, interlineSpace);
minimalDistance = Math.max(minimalDistance, voiceMinimalDistance);
// but we do not want to have different beats at the same offset, so add a small distance.
if (minimalDistance < minimalBeatsOffsetIs * interlineSpace) {
minimalDistance = minimalBeatsOffsetIs * interlineSpace;
}
}
// add beat
offsetMm += minimalDistance;
ret.add(new BeatOffset(beat, offsetMm));
lastBeat = beat;
}
}
ret.trimToSize();
return ret;
}
use of com.xenoage.zong.musiclayout.spacing.VoiceSpacing in project Zong by Xenoage.
the class VoicesBeatOffsetter method computeVoicesBeats.
/**
* Returns a sorted list of all beats, where
* chords or rests begin, from the given list of voice spacings.
* There are no duplicate beats. The ending beats of the voices are not added.
*/
SortedList<Fraction> computeVoicesBeats(List<VoiceSpacing> voiceSpacings) {
SortedList<Fraction> beats = Companion.sortedListNoDuplicates();
Fraction beat;
for (VoiceSpacing voiceSpacing : voiceSpacings) {
beat = Fraction.Companion.get_0();
for (ElementSpacing spacingElement : voiceSpacing.elements) {
MusicElement element = spacingElement.getElement();
if (element instanceof VoiceElement) {
// add beat
beats.add(beat);
// find the next beat
beat = beat.add(((VoiceElement) element).getDuration());
}
}
// do not add beat here, because the ending beat of an incomplete measure
// is not interesting for computing beat offsets.
}
return beats;
}
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