use of de.gurkenlabs.litiengine.environment.tilemap.IMap in project litiengine by gurkenlabs.
the class EnvironmentTests method initEnvironment.
@BeforeEach
public void initEnvironment() {
IMap map = mock(IMap.class);
when(map.getSizeInPixels()).thenReturn(new Dimension(100, 100));
when(map.getSizeInTiles()).thenReturn(new Dimension(10, 10));
this.testEnvironment = new Environment(map);
this.testEnvironment.init();
}
use of de.gurkenlabs.litiengine.environment.tilemap.IMap in project litiengine by gurkenlabs.
the class Game method load.
public static void load(final String gameResourceFile) {
final GameData file = GameData.load(gameResourceFile);
if (file == null) {
return;
}
int mapCnt = 0;
for (final IMap m : file.getMaps()) {
if (getMaps().stream().anyMatch(x -> x.getFileName().equals(m.getFileName()))) {
continue;
}
getMaps().add(m);
mapCnt++;
}
log.log(Level.INFO, "{0} maps loaded from {1}", new Object[] { mapCnt, gameResourceFile });
int tileCnt = 0;
for (final ITileset tileset : file.getTilesets()) {
if (getTilesets().stream().anyMatch(x -> x.getName().equals(tileset.getName()))) {
continue;
}
getTilesets().add(tileset);
tileCnt++;
}
log.log(Level.INFO, "{0} tilesets loaded from {1}", new Object[] { tileCnt, gameResourceFile });
final List<Spritesheet> loadedSprites = new ArrayList<>();
for (final SpriteSheetInfo tileset : file.getSpriteSheets()) {
final Spritesheet sprite = Spritesheet.load(tileset);
loadedSprites.add(sprite);
}
log.log(Level.INFO, "{0} spritesheets loaded from {1}", new Object[] { loadedSprites.size(), gameResourceFile });
int spriteload = 0;
for (final Spritesheet s : loadedSprites) {
for (int i = 0; i < s.getRows() * s.getColumns(); i++) {
BufferedImage sprite = s.getSprite(i);
if (sprite != null) {
spriteload++;
}
}
}
log.log(Level.INFO, "{0} sprites loaded to memory", new Object[] { spriteload });
}
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