use of eidolons.entity.obj.DC_Cell in project Eidolons by IDemiurge.
the class MiniGrid method objRemoved.
public void objRemoved(DC_Obj obj) {
if (obj instanceof Unit) {
Unit unit = (Unit) obj;
if (unit.isOverlaying()) {
for (MiniObjComp c : overlayingObjComps) {
if (c.getObj().equals(obj)) {
overlayingObjComps.remove(c);
comp.remove(c.getComp());
break;
}
}
return;
}
}
DC_Cell cell = dungeon.getGame().getCellByCoordinate(obj.getCoordinates());
if (cell == null) {
return;
}
// compMap.getOrCreate(obj.getCoordinates()).removeObj(obj);
if (compMap.get(obj.getCoordinates()).getObjects().size() <= 1) {
objAdded(cell);
}
}
use of eidolons.entity.obj.DC_Cell in project Eidolons by IDemiurge.
the class WanderAi method getWanderCells.
public static List<? extends DC_Obj> getWanderCells(UnitAI ai) {
DIRECTION d = ai.getGroup().getWanderDirection();
// permittedCells = ai.getGroup().getWanderBlocks();
List<DC_Obj> list = new ArrayList<>();
for (DC_Cell cell : Analyzer.getCells(ai, false, false, true)) {
if (d != null) {
if (DirectionMaster.getRelativeDirection(cell, ai.getUnit()) != d) {
continue;
}
}
if (PositionMaster.getDistance(cell, ai.getUnit()) <= ai.getMaxWanderDistance()) {
list.add(cell);
}
}
if (list.isEmpty()) {
// change direction?
}
return list;
}
use of eidolons.entity.obj.DC_Cell in project Eidolons by IDemiurge.
the class PathChoiceMaster method getChoices.
List<Choice> getChoices(ActionPath path, Coordinates c_coordinate, Coordinates targetCoordinate, FACING_DIRECTION c_facing) {
Chronos.mark("Finding choices for " + path);
pathBuilder.adjustUnit();
List<Choice> choices = new ArrayList<>();
for (Coordinates c : getDefaultCoordinateTargets(path, c_coordinate)) {
Choice stdMoveChoice = constructStdMoveChoice(c, c_coordinate, c_facing);
if (stdMoveChoice != null) {
choices.add(stdMoveChoice);
}
}
Chronos.mark("Finding custom choices for " + path);
List<Choice> specialChoices = new ArrayList<>();
if (ListMaster.isNotEmpty(moveActions)) {
for (DC_ActiveObj a : moveActions) {
if (!a.canBeActivated()) {
if (firstStep) {
if (!ReasonMaster.checkReasonCannotActivate(a, PARAMS.C_N_OF_ACTIONS.getName())) {
// exception for AP TODO
continue;
}
}
}
if (path.hasAction(a)) {
if (a.getIntParam(PARAMS.COOLDOWN) >= 0) {
continue;
}
}
Targeting targeting = a.getTargeting();
Collection<Obj> objects = null;
if (targeting instanceof FixedTargeting) {
Targeting t = a.getAbilities().getTargeting();
if (t != null) {
objects = t.getFilter().getObjects(a.getRef());
}
Effect e = a.getAbilities().getEffects().getEffects().get(0);
e.setRef(unit.getRef());
if (e instanceof SelfMoveEffect) {
try {
Coordinates coordinates = ((SelfMoveEffect) e).getCoordinates();
if (coordinates != null) {
objects = new ArrayList<>(Arrays.asList(unit.getGame().getCellByCoordinate(coordinates)));
}
} catch (Exception ex) {
main.system.ExceptionMaster.printStackTrace(ex);
}
}
} else {
pathBuilder.adjustUnit();
objects = targeting.getFilter().getObjects(a.getRef());
}
if (objects != null) {
List<Choice> choicesForAction = new ArrayList<>();
for (Object obj : objects) {
if (obj instanceof DC_Cell) {
Coordinates coordinates = ((DC_Cell) obj).getCoordinates();
// if (a.getName().equals("Clumsy Leap"))
if (PositionMaster.getDistance(coordinates, c_coordinate) > Math.max(1, a.getIntParam(PARAMS.RANGE))) {
continue;
}
if (PositionMaster.getDistance(coordinates, targetCoordinate) > PositionMaster.getDistance(c_coordinate, targetCoordinate)) {
// TODO will this not eliminate good
continue;
}
// choices?
Ref ref = unit.getRef().getCopy();
ref.setTarget(((DC_Cell) obj).getId());
Choice choice = new Choice(coordinates, c_coordinate, new Action(a, ref));
choicesForAction.add(choice);
}
}
Chronos.mark("Filter custom choices for " + a);
specialChoices.addAll(filterSpecialMoveChoices(choicesForAction, a, c_coordinate, path));
Chronos.logTimeElapsedForMark("Filter custom choices for " + a);
}
// if (choices.size() > 1)
}
}
Chronos.logTimeElapsedForMark("Finding custom choices for " + path);
choices.addAll(specialChoices);
Chronos.mark("Sort choices");
sortChoices(choices);
Chronos.logTimeElapsedForMark("Sort choices");
// resetUnit();// TODO is that right?
Chronos.logTimeElapsedForMark("Finding choices for " + path);
// Chronos.logTimeElapsedForMark("Sorting choices for " + path);
return choices;
}
use of eidolons.entity.obj.DC_Cell in project Eidolons by IDemiurge.
the class PriorityManagerImpl method getAttackPriority.
@Override
public int getAttackPriority(ActionSequence as) {
Action action = as.getLastAction();
if (action.getTarget() instanceof DC_Cell) {
return 0;
}
Unit targetObj = (Unit) action.getTarget();
DC_ActiveObj active = action.getActive();
return getAttackPriority(active, targetObj);
}
use of eidolons.entity.obj.DC_Cell in project Eidolons by IDemiurge.
the class SightMaster method getBlockedList.
// TODO
private Collection<Coordinates> getBlockedList(DequeImpl<Coordinates> list, BattleFieldObject source, FACING_DIRECTION facing) {
Collection<Coordinates> removeList = new ArrayList<>();
for (Coordinates c : list) {
DC_Cell cell = master.getGame().getMaster().getCellByCoordinate(c);
Boolean clearShot = !isBlocked(cell, source);
if (!clearShot) {
removeList.add(c);
}
}
return removeList;
}
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