use of eidolons.game.battlecraft.rules.combat.damage.Damage in project Eidolons by IDemiurge.
the class FloatingTextMaster method initFloatTextForDamage.
public void initFloatTextForDamage(Damage damage, Anim anim) {
if (damage instanceof MultiDamage) {
float delay = 0;
for (Damage bonus : ((MultiDamage) damage).getAdditionalDamage()) {
FloatingText floatingText = addFloatingText((DC_ActiveObj) damage.getRef().getObj(KEYS.ACTIVE), TEXT_CASES.BONUS_DAMAGE, bonus, anim, delay);
delay += floatingText.getDuration() / 2;
}
}
}
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