use of fr.xephi.authme.data.auth.PlayerAuth in project AuthMeReloaded by AuthMe.
the class PasswordRegisterExecutorTest method shouldCreatePlayerAuth.
@Test
public void shouldCreatePlayerAuth() {
// given
given(passwordSecurity.computeHash(anyString(), anyString())).willAnswer(invocation -> new HashedPassword(invocation.getArgument(0)));
Player player = mockPlayerWithName("S1m0N");
TestHelper.mockPlayerIp(player, "123.45.67.89");
World world = mock(World.class);
given(world.getName()).willReturn("someWorld");
given(player.getLocation()).willReturn(new Location(world, 48, 96, 144, 1.1f, 0.28f));
PasswordRegisterParams params = PasswordRegisterParams.of(player, "pass", "mail@example.org");
// when
PlayerAuth auth = executor.buildPlayerAuth(params);
// then
assertThat(auth, hasAuthBasicData("s1m0n", "S1m0N", "mail@example.org", "123.45.67.89"));
assertThat(auth, hasAuthLocation(48, 96, 144, "someWorld", 1.1f, 0.28f));
assertThat(auth.getPassword(), equalToHash("pass"));
}
use of fr.xephi.authme.data.auth.PlayerAuth in project AuthMeReloaded by AuthMe.
the class PlayerAuthBuilderHelperTest method shouldConstructPlayerAuth.
@Test
public void shouldConstructPlayerAuth() {
// given
Player player = mock(Player.class);
given(player.getName()).willReturn("Noah");
String ip = "192.168.34.47";
TestHelper.mockPlayerIp(player, ip);
World world = mock(World.class);
given(world.getName()).willReturn("worldName");
Location location = new Location(world, 123, 80, -99, 2.45f, 7.61f);
given(player.getLocation()).willReturn(location);
HashedPassword hashedPassword = new HashedPassword("myHash0001");
String email = "test@example.org";
// when
PlayerAuth auth = PlayerAuthBuilderHelper.createPlayerAuth(player, hashedPassword, email);
// then
assertThat(auth, hasAuthBasicData("noah", "Noah", email, ip));
assertThat(auth, hasAuthLocation(123, 80, -99, "worldName", 2.45f, 7.61f));
}
use of fr.xephi.authme.data.auth.PlayerAuth in project AuthMeReloaded by AuthMe.
the class AsynchronousUnregisterTest method shouldPerformUnregister.
@Test
public void shouldPerformUnregister() {
// given
Player player = mock(Player.class);
String name = "Frank21";
given(player.getName()).willReturn(name);
given(player.isOnline()).willReturn(true);
PlayerAuth auth = mock(PlayerAuth.class);
given(playerCache.getAuth(name)).willReturn(auth);
HashedPassword password = new HashedPassword("password", "in_auth_obj");
given(auth.getPassword()).willReturn(password);
String userPassword = "pass";
given(passwordSecurity.comparePassword(userPassword, password, name)).willReturn(true);
given(dataSource.removeAuth(name)).willReturn(true);
given(service.getProperty(RegistrationSettings.FORCE)).willReturn(true);
// when
asynchronousUnregister.unregister(player, userPassword);
// then
verify(service).send(player, MessageKey.UNREGISTERED_SUCCESS);
verify(passwordSecurity).comparePassword(userPassword, password, name);
verify(dataSource).removeAuth(name);
verify(playerCache).removePlayer(name);
verify(teleportationService).teleportOnJoin(player);
verify(bukkitService).scheduleSyncTaskFromOptionallyAsyncTask(any(Runnable.class));
verifyCalledUnregisterEventFor(player);
verify(commandManager).runCommandsOnUnregister(player);
}
use of fr.xephi.authme.data.auth.PlayerAuth in project AuthMeReloaded by AuthMe.
the class AsynchronousUnregisterTest method shouldPerformUnregisterAndNotApplyBlindEffect.
@Test
public void shouldPerformUnregisterAndNotApplyBlindEffect() {
// given
Player player = mock(Player.class);
String name = "Frank21";
given(player.getName()).willReturn(name);
given(player.isOnline()).willReturn(true);
PlayerAuth auth = mock(PlayerAuth.class);
given(playerCache.getAuth(name)).willReturn(auth);
HashedPassword password = new HashedPassword("password", "in_auth_obj");
given(auth.getPassword()).willReturn(password);
String userPassword = "pass";
given(passwordSecurity.comparePassword(userPassword, password, name)).willReturn(true);
given(dataSource.removeAuth(name)).willReturn(true);
given(service.getProperty(RegistrationSettings.FORCE)).willReturn(true);
// when
asynchronousUnregister.unregister(player, userPassword);
// then
verify(service).send(player, MessageKey.UNREGISTERED_SUCCESS);
verify(passwordSecurity).comparePassword(userPassword, password, name);
verify(dataSource).removeAuth(name);
verify(playerCache).removePlayer(name);
verify(teleportationService).teleportOnJoin(player);
verify(bukkitService).scheduleSyncTaskFromOptionallyAsyncTask(any(Runnable.class));
verifyCalledUnregisterEventFor(player);
verify(commandManager).runCommandsOnUnregister(player);
}
use of fr.xephi.authme.data.auth.PlayerAuth in project AuthMeReloaded by AuthMe.
the class AsynchronousUnregisterTest method shouldRejectWrongPassword.
@Test
public void shouldRejectWrongPassword() {
// given
Player player = mock(Player.class);
String name = "Bobby";
given(player.getName()).willReturn(name);
PlayerAuth auth = mock(PlayerAuth.class);
given(playerCache.getAuth(name)).willReturn(auth);
HashedPassword password = new HashedPassword("password", "in_auth_obj");
given(auth.getPassword()).willReturn(password);
String userPassword = "pass";
given(passwordSecurity.comparePassword(userPassword, password, name)).willReturn(false);
// when
asynchronousUnregister.unregister(player, userPassword);
// then
verify(service).send(player, MessageKey.WRONG_PASSWORD);
verify(passwordSecurity).comparePassword(userPassword, password, name);
verifyZeroInteractions(dataSource, limboService, teleportationService, bukkitService);
verify(player, only()).getName();
}
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