Search in sources :

Example 56 with Route

use of games.strategy.engine.data.Route in project triplea by triplea-game.

the class RevisedTest method testTransportsUnloadingToMultipleTerritoriesDie.

@Test
public void testTransportsUnloadingToMultipleTerritoriesDie() {
    // two transports enter a battle, but drop off
    // their units to two allied territories before
    // the begin the battle
    // the units they drop off should die with the transports
    final PlayerID germans = germans(gameData);
    final PlayerID british = british(gameData);
    final Territory sz6 = territory("6 Sea Zone", gameData);
    final Territory sz5 = territory("5 Sea Zone", gameData);
    final Territory germany = territory("Germany", gameData);
    final Territory norway = territory("Norway", gameData);
    final Territory we = territory("Western Europe", gameData);
    final Territory uk = territory("United Kingdom", gameData);
    addTo(sz6, destroyer(gameData).create(2, british));
    addTo(sz5, transport(gameData).create(3, germans));
    addTo(germany, armour(gameData).create(3, germans));
    final ITestDelegateBridge bridge = getDelegateBridge(germans(gameData));
    bridge.setStepName("CombatMove");
    bridge.setRemote(dummyPlayer);
    moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
    moveDelegate(gameData).start();
    // load two transports, 1 tank each
    load(germany.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(germany, sz5));
    load(germany.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(germany, sz5));
    load(germany.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(germany, sz5));
    // attack sz 6
    move(sz5.getUnits().getMatches(Matches.unitCanBlitz().or(Matches.unitIsTransport())), new Route(sz5, sz6));
    // unload transports, 1 each to a different country
    // this move is illegal now
    assertMoveError(sz6.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(sz6, norway));
    // this move is illegal now
    assertMoveError(sz6.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(sz6, we));
    move(sz6.getUnits().getMatches(Matches.unitCanBlitz()).subList(0, 1), new Route(sz6, uk));
    // fight the battle
    moveDelegate(gameData).end();
    final MustFightBattle battle = (MustFightBattle) AbstractMoveDelegate.getBattleTracker(gameData).getPendingBattle(sz6, false, null);
    // everything hits, this will kill both transports
    bridge.setRandomSource(new ScriptedRandomSource(0));
    battle.fight(bridge);
    // the armour should have died
    assertEquals(0, norway.getUnits().countMatches(Matches.unitCanBlitz()));
    assertEquals(2, we.getUnits().countMatches(Matches.unitCanBlitz()));
    assertEquals(0, uk.getUnits().countMatches(Matches.unitIsOwnedBy(germans)));
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) Territory(games.strategy.engine.data.Territory) ITestDelegateBridge(games.strategy.engine.data.ITestDelegateBridge) ScriptedRandomSource(games.strategy.engine.random.ScriptedRandomSource) Route(games.strategy.engine.data.Route) Test(org.junit.jupiter.api.Test)

Example 57 with Route

use of games.strategy.engine.data.Route in project triplea by triplea-game.

the class RevisedTest method testTransportAttack.

@Test
public void testTransportAttack() {
    final Territory sz14 = gameData.getMap().getTerritory("14 Sea Zone");
    final Territory sz13 = gameData.getMap().getTerritory("13 Sea Zone");
    final PlayerID germans = GameDataTestUtil.germans(gameData);
    final MoveDelegate moveDelegate = (MoveDelegate) gameData.getDelegateList().getDelegate("move");
    final ITestDelegateBridge bridge = getDelegateBridge(germans);
    bridge.setStepName("CombatMove");
    moveDelegate.setDelegateBridgeAndPlayer(bridge);
    moveDelegate.start();
    final Route sz14To13 = new Route();
    sz14To13.setStart(sz14);
    sz14To13.add(sz13);
    final List<Unit> transports = sz14.getUnits().getMatches(Matches.unitIsTransport());
    assertEquals(1, transports.size());
    final String error = moveDelegate.move(transports, sz14To13);
    assertNull(error, error);
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) Territory(games.strategy.engine.data.Territory) ITestDelegateBridge(games.strategy.engine.data.ITestDelegateBridge) TripleAUnit(games.strategy.triplea.TripleAUnit) Unit(games.strategy.engine.data.Unit) Route(games.strategy.engine.data.Route) Test(org.junit.jupiter.api.Test)

Example 58 with Route

use of games.strategy.engine.data.Route in project triplea by triplea-game.

the class RevisedTest method testTransportAttackSubNonCombat.

@Test
public void testTransportAttackSubNonCombat() {
    final Territory sz1 = territory("1 Sea Zone", gameData);
    final Territory sz8 = territory("8 Sea Zone", gameData);
    final PlayerID british = british(gameData);
    // german sub tries to attack a transport in non combat
    // should be an error
    final MoveDelegate moveDelegate = (MoveDelegate) gameData.getDelegateList().getDelegate("move");
    final ITestDelegateBridge bridge = getDelegateBridge(british);
    bridge.setStepName("NonCombatMove");
    moveDelegate.setDelegateBridgeAndPlayer(bridge);
    moveDelegate.start();
    final String error = moveDelegate(gameData).move(sz8.getUnits().getUnits(), new Route(sz1, sz8));
    assertError(error);
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) Territory(games.strategy.engine.data.Territory) ITestDelegateBridge(games.strategy.engine.data.ITestDelegateBridge) Route(games.strategy.engine.data.Route) Test(org.junit.jupiter.api.Test)

Example 59 with Route

use of games.strategy.engine.data.Route in project triplea by triplea-game.

the class RevisedTest method testLoadAlliedTransports.

@Test
public void testLoadAlliedTransports() {
    final PlayerID british = british(gameData);
    final PlayerID americans = americans(gameData);
    final Territory uk = territory("United Kingdom", gameData);
    final ITestDelegateBridge bridge = getDelegateBridge(british);
    bridge.setStepName("CombatMove");
    moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
    moveDelegate(gameData).start();
    // create 2 us infantry
    addTo(uk, infantry(gameData).create(2, americans));
    // try to load them on the british players turn
    final Territory sz2 = territory("2 Sea Zone", gameData);
    final String error = moveDelegate(gameData).move(uk.getUnits().getMatches(Matches.unitIsOwnedBy(americans)), new Route(uk, sz2), sz2.getUnits().getMatches(Matches.unitIsTransport()));
    // should not be able to load on british turn, only on american turn
    assertFalse(error == null);
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) Territory(games.strategy.engine.data.Territory) ITestDelegateBridge(games.strategy.engine.data.ITestDelegateBridge) Route(games.strategy.engine.data.Route) Test(org.junit.jupiter.api.Test)

Example 60 with Route

use of games.strategy.engine.data.Route in project triplea by triplea-game.

the class RevisedTest method testRocketsDontFireInConquered.

@Test
public void testRocketsDontFireInConquered() {
    final MoveDelegate move = moveDelegate(gameData);
    final ITestDelegateBridge bridge = getDelegateBridge(germans(gameData));
    bridge.setStepName("CombatMove");
    bridge.setRemote(dummyPlayer);
    move.setDelegateBridgeAndPlayer(bridge);
    move.start();
    // remove the russians units in caucasus so we can blitz
    final Territory cauc = territory("Caucasus", gameData);
    removeFrom(cauc, cauc.getUnits().getMatches(Matches.unitIsNotAa()));
    // blitz
    final Territory wr = territory("West Russia", gameData);
    move(wr.getUnits().getMatches(Matches.unitCanBlitz()), new Route(wr, cauc));
    final Set<Territory> fire = RocketsFireHelper.getTerritoriesWithRockets(gameData, germans(gameData));
    // germany, WE, SE, but not caucusus
    assertEquals(3, fire.size());
}
Also used : Territory(games.strategy.engine.data.Territory) ITestDelegateBridge(games.strategy.engine.data.ITestDelegateBridge) Route(games.strategy.engine.data.Route) Test(org.junit.jupiter.api.Test)

Aggregations

Route (games.strategy.engine.data.Route)200 Test (org.junit.jupiter.api.Test)148 Territory (games.strategy.engine.data.Territory)132 Unit (games.strategy.engine.data.Unit)84 UnitType (games.strategy.engine.data.UnitType)83 ITestDelegateBridge (games.strategy.engine.data.ITestDelegateBridge)77 TripleAUnit (games.strategy.triplea.TripleAUnit)70 IntegerMap (games.strategy.util.IntegerMap)69 PlayerID (games.strategy.engine.data.PlayerID)64 ArrayList (java.util.ArrayList)44 GameData (games.strategy.engine.data.GameData)29 ScriptedRandomSource (games.strategy.engine.random.ScriptedRandomSource)26 HashSet (java.util.HashSet)21 HashMap (java.util.HashMap)20 Collection (java.util.Collection)15 List (java.util.List)12 Set (java.util.Set)12 UnitAttachment (games.strategy.triplea.attachments.UnitAttachment)11 Change (games.strategy.engine.data.Change)10 MoveValidationResult (games.strategy.triplea.delegate.dataObjects.MoveValidationResult)10