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Example 6 with RemoteMessenger

use of games.strategy.engine.message.RemoteMessenger in project triplea by triplea-game.

the class ClientModel method startGameInNewThread.

private void startGameInNewThread(final byte[] gameData, final Map<String, INode> players, final boolean gameRunning) {
    final GameData data;
    try {
        // this normally takes a couple seconds, but can take
        // up to 60 seconds for a freaking huge game
        data = IoUtils.readFromMemory(gameData, GameDataManager::loadGame);
    } catch (final IOException ex) {
        ClientLogger.logQuietly("Failed to load game", ex);
        return;
    }
    objectStreamFactory.setData(data);
    final Map<String, String> playerMapping = playersToNodes.entrySet().stream().filter(e -> e.getValue().equals(messenger.getLocalNode().getName())).collect(Collectors.toMap(Map.Entry::getKey, e -> IGameLoader.CLIENT_PLAYER_TYPE));
    final Set<IGamePlayer> playerSet = data.getGameLoader().createPlayers(playerMapping);
    final Messengers messengers = new Messengers(messenger, remoteMessenger, channelMessenger);
    game = new ClientGame(data, playerSet, players, messengers);
    new Thread(() -> {
        SwingUtilities.invokeLater(() -> JOptionPane.getFrameForComponent(ui).setVisible(false));
        try {
            // game will be null if we loose the connection
            if (game != null) {
                try {
                    data.getGameLoader().startGame(game, playerSet, false);
                    data.testLocksOnRead();
                } catch (final Exception e) {
                    ClientLogger.logError("Failed to start Game", e);
                    game.shutDown();
                    messenger.shutDown();
                    gameLoadingWindow.doneWait();
                    // an ugly hack, we need a better
                    // way to get the main frame
                    GameRunner.clientLeftGame();
                }
            }
            if (!gameRunning) {
                ((IServerReady) remoteMessenger.getRemote(CLIENT_READY_CHANNEL)).clientReady();
            }
        } finally {
            gameLoadingWindow.doneWait();
        }
    }, "Client Game Launcher").start();
}
Also used : ClientGame(games.strategy.engine.framework.ClientGame) ClientMessenger(games.strategy.net.ClientMessenger) IGamePlayer(games.strategy.engine.gamePlayer.IGamePlayer) TRIPLEA_STARTED(games.strategy.engine.framework.CliProperties.TRIPLEA_STARTED) TRIPLEA_HOST(games.strategy.engine.framework.CliProperties.TRIPLEA_HOST) Map(java.util.Map) RemoteMessenger(games.strategy.engine.message.RemoteMessenger) SetMapClientAction(games.strategy.engine.framework.network.ui.SetMapClientAction) INode(games.strategy.net.INode) PlayerListing(games.strategy.engine.framework.message.PlayerListing) Collection(java.util.Collection) Set(java.util.Set) Logger(java.util.logging.Logger) GameRunner(games.strategy.engine.framework.GameRunner) Component(java.awt.Component) Collectors(java.util.stream.Collectors) TRIPLEA_PORT(games.strategy.engine.framework.CliProperties.TRIPLEA_PORT) IChatPanel(games.strategy.engine.chat.IChatPanel) UnifiedMessenger(games.strategy.engine.message.unifiedmessenger.UnifiedMessenger) IChannelMessenger(games.strategy.engine.message.IChannelMessenger) CountDownLatch(java.util.concurrent.CountDownLatch) GameData(games.strategy.engine.data.GameData) List(java.util.List) ChangeToAutosaveClientAction(games.strategy.engine.framework.network.ui.ChangeToAutosaveClientAction) EventThreadJOptionPane(games.strategy.util.EventThreadJOptionPane) TRIPLEA_NAME(games.strategy.engine.framework.CliProperties.TRIPLEA_NAME) WaitWindow(games.strategy.engine.framework.ui.background.WaitWindow) SwingAction(games.strategy.ui.SwingAction) Setter(lombok.Setter) Getter(lombok.Getter) ChangeGameOptionsClientAction(games.strategy.engine.framework.network.ui.ChangeGameOptionsClientAction) Messengers(games.strategy.net.Messengers) HashMap(java.util.HashMap) Action(javax.swing.Action) MacFinder(games.strategy.net.MacFinder) RemoteName(games.strategy.engine.message.RemoteName) ArrayList(java.util.ArrayList) Level(java.util.logging.Level) IMessengerErrorListener(games.strategy.net.IMessengerErrorListener) HashSet(java.util.HashSet) LinkedHashMap(java.util.LinkedHashMap) SwingUtilities(javax.swing.SwingUtilities) ClientLogin(games.strategy.engine.framework.startup.login.ClientLogin) ClientOptions(games.strategy.engine.framework.startup.ui.ClientOptions) IMessenger(games.strategy.net.IMessenger) GameDataManager(games.strategy.engine.framework.GameDataManager) IoUtils(games.strategy.io.IoUtils) ClientSetting(games.strategy.triplea.settings.ClientSetting) Nonnull(javax.annotation.Nonnull) GetGameSaveClientAction(games.strategy.engine.framework.network.ui.GetGameSaveClientAction) ChangeGameToSaveGameClientAction(games.strategy.engine.framework.network.ui.ChangeGameToSaveGameClientAction) TRIPLEA_CLIENT(games.strategy.engine.framework.CliProperties.TRIPLEA_CLIENT) Interruptibles(games.strategy.util.Interruptibles) SaveGameFileChooser(games.strategy.engine.framework.ui.SaveGameFileChooser) IOException(java.io.IOException) Chat(games.strategy.engine.chat.Chat) JOptionPane(javax.swing.JOptionPane) IServerReady(games.strategy.engine.framework.startup.launcher.IServerReady) GameObjectStreamFactory(games.strategy.engine.framework.GameObjectStreamFactory) TimeUnit(java.util.concurrent.TimeUnit) ClientLogger(games.strategy.debug.ClientLogger) IRemoteMessenger(games.strategy.engine.message.IRemoteMessenger) ChannelMessenger(games.strategy.engine.message.ChannelMessenger) IGameLoader(games.strategy.engine.framework.IGameLoader) CouldNotLogInException(games.strategy.net.CouldNotLogInException) Preconditions(com.google.common.base.Preconditions) ChatPanel(games.strategy.engine.chat.ChatPanel) IClientMessenger(games.strategy.net.IClientMessenger) IGamePlayer(games.strategy.engine.gamePlayer.IGamePlayer) Messengers(games.strategy.net.Messengers) GameData(games.strategy.engine.data.GameData) IOException(java.io.IOException) ClientGame(games.strategy.engine.framework.ClientGame) Map(java.util.Map) HashMap(java.util.HashMap) LinkedHashMap(java.util.LinkedHashMap) IOException(java.io.IOException) CouldNotLogInException(games.strategy.net.CouldNotLogInException)

Example 7 with RemoteMessenger

use of games.strategy.engine.message.RemoteMessenger in project triplea by triplea-game.

the class ClientModel method createClientMessenger.

boolean createClientMessenger(Component ui) {
    gameDataOnStartup = gameSelectorModel.getGameData();
    gameSelectorModel.setCanSelect(false);
    ui = JOptionPane.getFrameForComponent(ui);
    this.ui = ui;
    // load in the saved name!
    final ClientProps props = getProps(ui);
    if (props == null) {
        gameSelectorModel.setCanSelect(true);
        cancel();
        return false;
    }
    final String name = props.getName();
    logger.log(Level.FINE, "Client playing as:" + name);
    ClientSetting.PLAYER_NAME.save(name);
    ClientSetting.flush();
    final int port = props.getPort();
    if (port >= 65536 || port <= 0) {
        EventThreadJOptionPane.showMessageDialog(ui, "Invalid Port: " + port, "Error", JOptionPane.ERROR_MESSAGE);
        return false;
    }
    final String address = props.getHost();
    try {
        final String mac = MacFinder.getHashedMacAddress();
        messenger = new ClientMessenger(address, port, name, mac, objectStreamFactory, new ClientLogin(this.ui));
    } catch (final CouldNotLogInException e) {
        EventThreadJOptionPane.showMessageDialog(ui, e.getMessage());
        return false;
    } catch (final Exception ioe) {
        ioe.printStackTrace(System.out);
        EventThreadJOptionPane.showMessageDialog(ui, "Unable to connect:" + ioe.getMessage(), "Error", JOptionPane.ERROR_MESSAGE);
        return false;
    }
    messenger.addErrorListener(this);
    final UnifiedMessenger unifiedMessenger = new UnifiedMessenger(messenger);
    channelMessenger = new ChannelMessenger(unifiedMessenger);
    remoteMessenger = new RemoteMessenger(unifiedMessenger);
    channelMessenger.registerChannelSubscriber(channelListener, IClientChannel.CHANNEL_NAME);
    chatPanel = new ChatPanel(messenger, channelMessenger, remoteMessenger, ServerModel.CHAT_NAME, Chat.ChatSoundProfile.GAME_CHATROOM);
    if (getIsServerHeadlessTest()) {
        gameSelectorModel.setClientModelForHostBots(this);
        ((ChatPanel) chatPanel).getChatMessagePanel().addServerMessage("Welcome to an automated dedicated host service (a host bot). " + "\nIf anyone disconnects, the autosave will be reloaded (a save might be loaded right now). " + "\nYou can get the current save, or you can load a save (only saves that it has the map for).");
    }
    remoteMessenger.registerRemote(observerWaitingToJoin, ServerModel.getObserverWaitingToStartName(messenger.getLocalNode()));
    // save this, it will be cleared later
    gameDataOnStartup = gameSelectorModel.getGameData();
    final IServerStartupRemote serverStartup = getServerStartup();
    final PlayerListing players = serverStartup.getPlayerListing();
    internalPlayerListingChanged(players);
    if (!serverStartup.isGameStarted(messenger.getLocalNode())) {
        remoteMessenger.unregisterRemote(ServerModel.getObserverWaitingToStartName(messenger.getLocalNode()));
    }
    gameSelectorModel.setIsHostHeadlessBot(hostIsHeadlessBot);
    return true;
}
Also used : RemoteMessenger(games.strategy.engine.message.RemoteMessenger) IRemoteMessenger(games.strategy.engine.message.IRemoteMessenger) UnifiedMessenger(games.strategy.engine.message.unifiedmessenger.UnifiedMessenger) CouldNotLogInException(games.strategy.net.CouldNotLogInException) IChatPanel(games.strategy.engine.chat.IChatPanel) ChatPanel(games.strategy.engine.chat.ChatPanel) IOException(java.io.IOException) CouldNotLogInException(games.strategy.net.CouldNotLogInException) IChannelMessenger(games.strategy.engine.message.IChannelMessenger) ChannelMessenger(games.strategy.engine.message.ChannelMessenger) PlayerListing(games.strategy.engine.framework.message.PlayerListing) ClientMessenger(games.strategy.net.ClientMessenger) IClientMessenger(games.strategy.net.IClientMessenger) ClientLogin(games.strategy.engine.framework.startup.login.ClientLogin)

Example 8 with RemoteMessenger

use of games.strategy.engine.message.RemoteMessenger in project triplea by triplea-game.

the class InGameLobbyWatcher method newInGameLobbyWatcher.

/**
 * Reads SystemProperties to see if we should connect to a lobby server
 *
 * <p>
 * After creation, those properties are cleared, since we should watch the first start game.
 * </p>
 *
 * @return null if no watcher should be created
 */
public static InGameLobbyWatcher newInGameLobbyWatcher(final IServerMessenger gameMessenger, final JComponent parent, final InGameLobbyWatcher oldWatcher) {
    final String host = System.getProperty(LOBBY_HOST);
    final String port = System.getProperty(LOBBY_PORT);
    final String hostedBy = System.getProperty(LOBBY_GAME_HOSTED_BY);
    if (host == null || port == null) {
        return null;
    }
    // clear the properties
    System.clearProperty(LOBBY_HOST);
    System.clearProperty(LOBBY_PORT);
    System.clearProperty(LOBBY_GAME_HOSTED_BY);
    // add them as temporary properties (in case we load an old savegame and need them again)
    System.setProperty(LOBBY_HOST + GameRunner.OLD_EXTENSION, host);
    System.setProperty(LOBBY_PORT + GameRunner.OLD_EXTENSION, port);
    System.setProperty(LOBBY_GAME_HOSTED_BY + GameRunner.OLD_EXTENSION, hostedBy);
    final IConnectionLogin login = challengeProperties -> {
        final Map<String, String> properties = new HashMap<>();
        properties.put(LobbyLoginValidator.ANONYMOUS_LOGIN, Boolean.TRUE.toString());
        properties.put(LobbyLoginValidator.LOBBY_VERSION, LobbyServer.LOBBY_VERSION.toString());
        properties.put(LobbyLoginValidator.LOBBY_WATCHER_LOGIN, Boolean.TRUE.toString());
        return properties;
    };
    try {
        System.out.println("host:" + host + " port:" + port);
        final String mac = MacFinder.getHashedMacAddress();
        final ClientMessenger messenger = new ClientMessenger(host, Integer.parseInt(port), getRealName(hostedBy) + "_" + LOBBY_WATCHER_NAME, mac, login);
        final UnifiedMessenger um = new UnifiedMessenger(messenger);
        final RemoteMessenger rm = new RemoteMessenger(um);
        final RemoteHostUtils rhu = new RemoteHostUtils(messenger.getServerNode(), gameMessenger);
        rm.registerRemote(rhu, RemoteHostUtils.getRemoteHostUtilsName(um.getLocalNode()));
        return new InGameLobbyWatcher(messenger, rm, gameMessenger, parent, oldWatcher);
    } catch (final Exception e) {
        ClientLogger.logQuietly("Failed to create in-game lobby watcher", e);
        return null;
    }
}
Also used : Observer(java.util.Observer) ClientMessenger(games.strategy.net.ClientMessenger) LOBBY_GAME_COMMENTS(games.strategy.engine.framework.CliProperties.LOBBY_GAME_COMMENTS) GUID(games.strategy.net.GUID) SERVER_PASSWORD(games.strategy.engine.framework.CliProperties.SERVER_PASSWORD) HashMap(java.util.HashMap) HeadlessGameServer(games.strategy.engine.framework.headlessGameServer.HeadlessGameServer) IConnectionLogin(games.strategy.net.IConnectionLogin) LobbyServer(games.strategy.engine.lobby.server.LobbyServer) MacFinder(games.strategy.net.MacFinder) IMessengerErrorListener(games.strategy.net.IMessengerErrorListener) SwingUtilities(javax.swing.SwingUtilities) Map(java.util.Map) IMessenger(games.strategy.net.IMessenger) GameDescription(games.strategy.engine.lobby.server.GameDescription) IConnectionChangeListener(games.strategy.net.IConnectionChangeListener) RemoteMessenger(games.strategy.engine.message.RemoteMessenger) ClientContext(games.strategy.engine.ClientContext) JComponent(javax.swing.JComponent) LobbyLoginValidator(games.strategy.engine.lobby.server.login.LobbyLoginValidator) INode(games.strategy.net.INode) Frame(java.awt.Frame) ILobbyGameController(games.strategy.engine.lobby.server.ILobbyGameController) LOBBY_HOST(games.strategy.engine.framework.CliProperties.LOBBY_HOST) GameStepListener(games.strategy.engine.data.events.GameStepListener) GameStatus(games.strategy.engine.lobby.server.GameDescription.GameStatus) Instant(java.time.Instant) JOptionPane(javax.swing.JOptionPane) GameRunner(games.strategy.engine.framework.GameRunner) RemoteHostUtils(games.strategy.engine.lobby.server.RemoteHostUtils) TRIPLEA_PORT(games.strategy.engine.framework.CliProperties.TRIPLEA_PORT) UnifiedMessenger(games.strategy.engine.message.unifiedmessenger.UnifiedMessenger) ClientLogger(games.strategy.debug.ClientLogger) GameSelectorModel(games.strategy.engine.framework.startup.mc.GameSelectorModel) IRemoteMessenger(games.strategy.engine.message.IRemoteMessenger) LOBBY_PORT(games.strategy.engine.framework.CliProperties.LOBBY_PORT) OpenFileUtility(games.strategy.net.OpenFileUtility) IServerMessenger(games.strategy.net.IServerMessenger) UrlConstants(games.strategy.triplea.UrlConstants) IGame(games.strategy.engine.framework.IGame) LOBBY_GAME_HOSTED_BY(games.strategy.engine.framework.CliProperties.LOBBY_GAME_HOSTED_BY) RemoteMessenger(games.strategy.engine.message.RemoteMessenger) IRemoteMessenger(games.strategy.engine.message.IRemoteMessenger) UnifiedMessenger(games.strategy.engine.message.unifiedmessenger.UnifiedMessenger) RemoteHostUtils(games.strategy.engine.lobby.server.RemoteHostUtils) HashMap(java.util.HashMap) Map(java.util.Map) IConnectionLogin(games.strategy.net.IConnectionLogin) ClientMessenger(games.strategy.net.ClientMessenger)

Example 9 with RemoteMessenger

use of games.strategy.engine.message.RemoteMessenger in project triplea by triplea-game.

the class ChatIntegrationTest method setUp.

@BeforeEach
public void setUp() throws Exception {
    serverMessenger = new ServerMessenger("Server", 0);
    serverMessenger.setAcceptNewConnections(true);
    final int serverPort = serverMessenger.getLocalNode().getSocketAddress().getPort();
    final String mac = MacFinder.getHashedMacAddress();
    client1Messenger = new ClientMessenger("localhost", serverPort, "client1", mac);
    client2Messenger = new ClientMessenger("localhost", serverPort, "client2", mac);
    final UnifiedMessenger serverUnifiedMessenger = new UnifiedMessenger(serverMessenger);
    serverRemoteMessenger = new RemoteMessenger(serverUnifiedMessenger);
    serverChannelMessenger = new ChannelMessenger(serverUnifiedMessenger);
    final UnifiedMessenger client1UnifiedMessenger = new UnifiedMessenger(client1Messenger);
    client1RemoteMessenger = new RemoteMessenger(client1UnifiedMessenger);
    client1ChannelMessenger = new ChannelMessenger(client1UnifiedMessenger);
    final UnifiedMessenger client2UnifiedMessenger = new UnifiedMessenger(client2Messenger);
    client2RemoteMessenger = new RemoteMessenger(client2UnifiedMessenger);
    client2ChannelMessenger = new ChannelMessenger(client2UnifiedMessenger);
    serverModeratorController = new NullModeratorController(serverMessenger, null);
    serverModeratorController.register(serverRemoteMessenger);
}
Also used : IRemoteMessenger(games.strategy.engine.message.IRemoteMessenger) RemoteMessenger(games.strategy.engine.message.RemoteMessenger) UnifiedMessenger(games.strategy.engine.message.unifiedmessenger.UnifiedMessenger) ServerMessenger(games.strategy.net.ServerMessenger) IServerMessenger(games.strategy.net.IServerMessenger) NullModeratorController(games.strategy.engine.lobby.server.NullModeratorController) IChannelMessenger(games.strategy.engine.message.IChannelMessenger) ChannelMessenger(games.strategy.engine.message.ChannelMessenger) ClientMessenger(games.strategy.net.ClientMessenger) BeforeEach(org.junit.jupiter.api.BeforeEach)

Example 10 with RemoteMessenger

use of games.strategy.engine.message.RemoteMessenger in project triplea by triplea-game.

the class ServerModel method createServerMessenger.

/**
 * UI can be null. We use it as the parent for message dialogs we show.
 * If you have a component displayed, use it.
 */
boolean createServerMessenger(@Nullable final Component ui, @Nonnull final ServerConnectionProps props) {
    this.ui = (ui == null) ? null : JOptionPane.getFrameForComponent(ui);
    try {
        serverMessenger = new ServerMessenger(props.getName(), props.getPort(), objectStreamFactory);
        final ClientLoginValidator clientLoginValidator = new ClientLoginValidator(serverMessenger);
        clientLoginValidator.setGamePassword(props.getPassword());
        serverMessenger.setLoginValidator(clientLoginValidator);
        serverMessenger.addErrorListener(this);
        serverMessenger.addConnectionChangeListener(this);
        final UnifiedMessenger unifiedMessenger = new UnifiedMessenger(serverMessenger);
        remoteMessenger = new RemoteMessenger(unifiedMessenger);
        remoteMessenger.registerRemote(serverStartupRemote, SERVER_REMOTE_NAME);
        channelMessenger = new ChannelMessenger(unifiedMessenger);
        final NullModeratorController moderatorController = new NullModeratorController(serverMessenger, null);
        moderatorController.register(remoteMessenger);
        chatController = new ChatController(CHAT_NAME, serverMessenger, remoteMessenger, channelMessenger, moderatorController);
        if (ui == null && headless) {
            chatPanel = new HeadlessChat(serverMessenger, channelMessenger, remoteMessenger, CHAT_NAME, Chat.ChatSoundProfile.GAME_CHATROOM);
        } else {
            chatPanel = new ChatPanel(serverMessenger, channelMessenger, remoteMessenger, CHAT_NAME, Chat.ChatSoundProfile.GAME_CHATROOM);
        }
        serverMessenger.setAcceptNewConnections(true);
        gameDataChanged();
        return true;
    } catch (final IOException ioe) {
        ioe.printStackTrace(System.out);
        if (headless) {
            System.out.println("Unable to create server socket:" + ioe.getMessage());
        } else {
            JOptionPane.showMessageDialog(ui, "Unable to create server socket:" + ioe.getMessage(), "Error", JOptionPane.ERROR_MESSAGE);
        }
        return false;
    }
}
Also used : RemoteMessenger(games.strategy.engine.message.RemoteMessenger) IRemoteMessenger(games.strategy.engine.message.IRemoteMessenger) UnifiedMessenger(games.strategy.engine.message.unifiedmessenger.UnifiedMessenger) ChatController(games.strategy.engine.chat.ChatController) ServerMessenger(games.strategy.net.ServerMessenger) IServerMessenger(games.strategy.net.IServerMessenger) NullModeratorController(games.strategy.engine.lobby.server.NullModeratorController) HeadlessChat(games.strategy.engine.chat.HeadlessChat) IChannelMessenger(games.strategy.engine.message.IChannelMessenger) ChannelMessenger(games.strategy.engine.message.ChannelMessenger) IChatPanel(games.strategy.engine.chat.IChatPanel) ChatPanel(games.strategy.engine.chat.ChatPanel) IOException(java.io.IOException) ClientLoginValidator(games.strategy.engine.framework.startup.login.ClientLoginValidator)

Aggregations

RemoteMessenger (games.strategy.engine.message.RemoteMessenger)10 ClientMessenger (games.strategy.net.ClientMessenger)8 IServerMessenger (games.strategy.net.IServerMessenger)7 ServerMessenger (games.strategy.net.ServerMessenger)6 IRemoteMessenger (games.strategy.engine.message.IRemoteMessenger)5 RemoteName (games.strategy.engine.message.RemoteName)5 UnifiedMessenger (games.strategy.engine.message.unifiedmessenger.UnifiedMessenger)5 ChannelMessenger (games.strategy.engine.message.ChannelMessenger)4 IChannelMessenger (games.strategy.engine.message.IChannelMessenger)4 Test (org.junit.jupiter.api.Test)4 ChatPanel (games.strategy.engine.chat.ChatPanel)3 IChatPanel (games.strategy.engine.chat.IChatPanel)3 INode (games.strategy.net.INode)3 IOException (java.io.IOException)3 ClientLogger (games.strategy.debug.ClientLogger)2 TRIPLEA_PORT (games.strategy.engine.framework.CliProperties.TRIPLEA_PORT)2 GameRunner (games.strategy.engine.framework.GameRunner)2 PlayerListing (games.strategy.engine.framework.message.PlayerListing)2 ClientLogin (games.strategy.engine.framework.startup.login.ClientLogin)2 CouldNotLogInException (games.strategy.net.CouldNotLogInException)2