use of games.strategy.engine.random.ScriptedRandomSource in project triplea by triplea-game.
the class DiceRollTest method testMarineAttackPlus1LowLuck.
@Test
public void testMarineAttackPlus1LowLuck() throws Exception {
gameData = TestMapGameData.IRON_BLITZ.getGameData();
GameDataTestUtil.makeGameLowLuck(gameData);
final Territory algeria = gameData.getMap().getTerritory("Algeria");
final PlayerID americans = GameDataTestUtil.americans(gameData);
final UnitType marine = gameData.getUnitTypeList().getUnitType(Constants.UNIT_TYPE_MARINE);
final List<Unit> attackers = marine.create(3, americans);
final ITestDelegateBridge bridge = getDelegateBridge(americans);
bridge.setRandomSource(new ScriptedRandomSource(new int[] { ScriptedRandomSource.ERROR }));
final MockBattle battle = new MockBattle(algeria);
battle.setAmphibiousLandAttackers(attackers);
battle.setIsAmphibious(true);
final DiceRoll roll = DiceRoll.rollDice(attackers, false, americans, bridge, battle, "", TerritoryEffectHelper.getEffects(algeria), null);
assertThat(roll.getHits(), is(1));
}
use of games.strategy.engine.random.ScriptedRandomSource in project triplea by triplea-game.
the class DiceRollTest method testMarineAttacNormalIfNotAmphibious.
@Test
public void testMarineAttacNormalIfNotAmphibious() throws Exception {
gameData = TestMapGameData.IRON_BLITZ.getGameData();
final Territory algeria = gameData.getMap().getTerritory("Algeria");
final PlayerID americans = GameDataTestUtil.americans(gameData);
final UnitType marine = gameData.getUnitTypeList().getUnitType(Constants.UNIT_TYPE_MARINE);
final List<Unit> attackers = marine.create(1, americans);
final ITestDelegateBridge bridge = getDelegateBridge(americans);
bridge.setRandomSource(new ScriptedRandomSource(new int[] { 1 }));
final MockBattle battle = new MockBattle(algeria);
battle.setAmphibiousLandAttackers(Collections.emptyList());
battle.setIsAmphibious(true);
final DiceRoll roll = DiceRoll.rollDice(attackers, false, americans, bridge, battle, "", TerritoryEffectHelper.getEffects(algeria), null);
assertThat(roll.getHits(), is(0));
}
use of games.strategy.engine.random.ScriptedRandomSource in project triplea by triplea-game.
the class DiceRollTest method testHeavyBombersDefend.
@Test
public void testHeavyBombersDefend() throws Exception {
gameData = TestMapGameData.IRON_BLITZ.getGameData();
final PlayerID british = GameDataTestUtil.british(gameData);
final ITestDelegateBridge testDelegateBridge = getDelegateBridge(british);
TechTracker.addAdvance(british, testDelegateBridge, TechAdvance.findAdvance(TechAdvance.TECH_PROPERTY_HEAVY_BOMBER, gameData, british));
final List<Unit> bombers = gameData.getMap().getTerritory("United Kingdom").getUnits().getMatches(Matches.unitIsStrategicBomber());
testDelegateBridge.setRandomSource(new ScriptedRandomSource(new int[] { 0, 1 }));
final Territory germany = gameData.getMap().getTerritory("Germany");
final DiceRoll dice = DiceRoll.rollDice(bombers, true, british, testDelegateBridge, new MockBattle(germany), "", TerritoryEffectHelper.getEffects(germany), null);
assertThat(dice.getRolls(1).size(), is(1));
assertThat(dice.getRolls(1).get(0).getType(), is(Die.DieType.HIT));
}
use of games.strategy.engine.random.ScriptedRandomSource in project triplea by triplea-game.
the class DiceRollTest method testArtillerySupport.
@Test
public void testArtillerySupport() {
final Territory westRussia = gameData.getMap().getTerritory("West Russia");
final MockBattle battle = new MockBattle(westRussia);
final PlayerID russians = GameDataTestUtil.russians(gameData);
final ITestDelegateBridge bridge = getDelegateBridge(russians);
final UnitType infantryType = GameDataTestUtil.infantry(gameData);
final List<Unit> units = infantryType.create(1, russians);
final UnitType artillery = gameData.getUnitTypeList().getUnitType(Constants.UNIT_TYPE_ARTILLERY);
units.addAll(artillery.create(1, russians));
// artillery supported infantry and art attack at 1 (0 based)
bridge.setRandomSource(new ScriptedRandomSource(new int[] { 1, 1 }));
final DiceRoll roll = DiceRoll.rollDice(units, false, russians, bridge, battle, "", TerritoryEffectHelper.getEffects(westRussia), null);
assertThat(roll.getHits(), is(2));
}
use of games.strategy.engine.random.ScriptedRandomSource in project triplea by triplea-game.
the class DiceRollTest method testAaLowLuckWithRadar.
@Test
public void testAaLowLuckWithRadar() throws Exception {
gameData = TestMapGameData.WW2V3_1941.getGameData();
GameDataTestUtil.makeGameLowLuck(gameData);
final Territory finnland = gameData.getMap().getTerritory("Finland");
final PlayerID russians = GameDataTestUtil.russians(gameData);
final PlayerID germans = GameDataTestUtil.germans(gameData);
final UnitType aaGunType = GameDataTestUtil.aaGun(gameData);
final List<Unit> aaGunList = aaGunType.create(1, germans);
GameDataTestUtil.addTo(finnland, aaGunList);
final UnitType fighterType = GameDataTestUtil.fighter(gameData);
List<Unit> fighterList = fighterType.create(1, russians);
TechAttachment.get(germans).setAaRadar("true");
final ITestDelegateBridge bridge = getDelegateBridge(russians);
// aa radar hits at 1 (0 based)
bridge.setRandomSource(new ScriptedRandomSource(new int[] { 1 }));
final DiceRoll hit = DiceRoll.rollAa(CollectionUtils.getMatches(fighterList, Matches.unitIsOfTypes(UnitAttachment.get(aaGunList.iterator().next().getType()).getTargetsAa(gameData))), aaGunList, bridge, finnland, true);
assertThat(hit.getHits(), is(1));
// aa missses at 2 (0 based)
bridge.setRandomSource(new ScriptedRandomSource(new int[] { 2 }));
final DiceRoll miss = DiceRoll.rollAa(CollectionUtils.getMatches(fighterList, Matches.unitIsOfTypes(UnitAttachment.get(aaGunList.iterator().next().getType()).getTargetsAa(gameData))), aaGunList, bridge, finnland, true);
assertThat(miss.getHits(), is(0));
// 6 bombers, 2 should hit, and nothing should be rolled
bridge.setRandomSource(new ScriptedRandomSource(new int[] { ScriptedRandomSource.ERROR }));
fighterList = fighterType.create(6, russians);
final DiceRoll hitNoRoll = DiceRoll.rollAa(CollectionUtils.getMatches(fighterList, Matches.unitIsOfTypes(UnitAttachment.get(aaGunList.iterator().next().getType()).getTargetsAa(gameData))), aaGunList, bridge, finnland, true);
assertThat(hitNoRoll.getHits(), is(2));
}
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