use of games.strategy.triplea.ai.pro.data.ProTerritoryManager in project triplea by triplea-game.
the class ProPurchaseAi method purchase.
Map<Territory, ProPurchaseTerritory> purchase(final IPurchaseDelegate purchaseDelegate, final GameData startOfTurnData) {
// Current data fields
data = ProData.getData();
this.startOfTurnData = startOfTurnData;
player = ProData.getPlayer();
resourceTracker = new ProResourceTracker(player);
territoryManager = new ProTerritoryManager(calc);
isBid = false;
final ProPurchaseOptionMap purchaseOptions = ProData.purchaseOptions;
ProLogger.info("Starting purchase phase with resources: " + resourceTracker);
if (!player.getUnits().getUnits().isEmpty()) {
ProLogger.info("Starting purchase phase with unplaced units=" + player.getUnits().getUnits());
}
// Find all purchase/place territories
final Map<Territory, ProPurchaseTerritory> purchaseTerritories = ProPurchaseUtils.findPurchaseTerritories(player);
final Set<Territory> placeTerritories = new HashSet<>(CollectionUtils.getMatches(data.getMap().getTerritoriesOwnedBy(player), Matches.territoryIsLand()));
for (final Territory t : purchaseTerritories.keySet()) {
for (final ProPlaceTerritory ppt : purchaseTerritories.get(t).getCanPlaceTerritories()) {
placeTerritories.add(ppt.getTerritory());
}
}
// Determine max enemy attack units and current allied defenders
territoryManager.populateEnemyAttackOptions(new ArrayList<>(), new ArrayList<>(placeTerritories));
findDefendersInPlaceTerritories(purchaseTerritories);
// Prioritize land territories that need defended and purchase additional defenders
final List<ProPlaceTerritory> needToDefendLandTerritories = prioritizeTerritoriesToDefend(purchaseTerritories, true);
purchaseDefenders(purchaseTerritories, needToDefendLandTerritories, purchaseOptions.getLandFodderOptions(), purchaseOptions.getAirOptions(), true);
// Find strategic value for each territory
ProLogger.info("Find strategic value for place territories");
final Map<Territory, Double> territoryValueMap = ProTerritoryValueUtils.findTerritoryValues(player, new ArrayList<>(), new ArrayList<>());
for (final Territory t : purchaseTerritories.keySet()) {
for (final ProPlaceTerritory ppt : purchaseTerritories.get(t).getCanPlaceTerritories()) {
ppt.setStrategicValue(territoryValueMap.get(ppt.getTerritory()));
ProLogger.debug(ppt.getTerritory() + ", strategicValue=" + territoryValueMap.get(ppt.getTerritory()));
}
}
// Prioritize land place options purchase AA then land units
final List<ProPlaceTerritory> prioritizedLandTerritories = prioritizeLandTerritories(purchaseTerritories);
purchaseAaUnits(purchaseTerritories, prioritizedLandTerritories, purchaseOptions.getAaOptions());
purchaseLandUnits(purchaseTerritories, prioritizedLandTerritories, purchaseOptions, territoryValueMap);
// Prioritize sea territories that need defended and purchase additional defenders
final List<ProPlaceTerritory> needToDefendSeaTerritories = prioritizeTerritoriesToDefend(purchaseTerritories, false);
purchaseDefenders(purchaseTerritories, needToDefendSeaTerritories, purchaseOptions.getSeaDefenseOptions(), purchaseOptions.getAirOptions(), false);
// Determine whether to purchase new land factory
final Map<Territory, ProPurchaseTerritory> factoryPurchaseTerritories = new HashMap<>();
purchaseFactory(factoryPurchaseTerritories, purchaseTerritories, prioritizedLandTerritories, purchaseOptions, false);
// Prioritize sea place options and purchase units
final List<ProPlaceTerritory> prioritizedSeaTerritories = prioritizeSeaTerritories(purchaseTerritories);
purchaseSeaAndAmphibUnits(purchaseTerritories, prioritizedSeaTerritories, territoryValueMap, purchaseOptions);
// Try to use any remaining PUs on high value units
purchaseUnitsWithRemainingProduction(purchaseTerritories, purchaseOptions.getLandOptions(), purchaseOptions.getAirOptions());
upgradeUnitsWithRemainingPUs(purchaseTerritories, purchaseOptions);
// Try to purchase land/sea factory with extra PUs
purchaseFactory(factoryPurchaseTerritories, purchaseTerritories, prioritizedLandTerritories, purchaseOptions, true);
// Add factory purchase territory to list if not empty
if (!factoryPurchaseTerritories.isEmpty()) {
purchaseTerritories.putAll(factoryPurchaseTerritories);
}
// Determine final count of each production rule
final IntegerMap<ProductionRule> purchaseMap = populateProductionRuleMap(purchaseTerritories, purchaseOptions);
// Purchase units
ProMetricUtils.collectPurchaseStats(purchaseMap);
final String error = purchaseDelegate.purchase(purchaseMap);
if (error != null) {
ProLogger.warn("Purchase error: " + error);
}
return purchaseTerritories;
}
Aggregations