use of games.strategy.triplea.delegate.dataObjects.CasualtyDetails in project triplea by triplea-game.
the class AbstractAi method selectCasualties.
@Override
public CasualtyDetails selectCasualties(final Collection<Unit> selectFrom, final Map<Unit, Collection<Unit>> dependents, final int count, final String message, final DiceRoll dice, final PlayerID hit, final Collection<Unit> friendlyUnits, final PlayerID enemyPlayer, final Collection<Unit> enemyUnits, final boolean amphibious, final Collection<Unit> amphibiousLandAttackers, final CasualtyList defaultCasualties, final GUID battleId, final Territory battlesite, final boolean allowMultipleHitsPerUnit) {
if (defaultCasualties.size() != count) {
throw new IllegalStateException("Select Casualties showing different numbers for number of hits to take vs total " + "size of default casualty selections");
}
if (defaultCasualties.getKilled().size() <= 0) {
return new CasualtyDetails(defaultCasualties, false);
}
final CasualtyDetails myCasualties = new CasualtyDetails(false);
myCasualties.addToDamaged(defaultCasualties.getDamaged());
final List<Unit> selectFromSorted = new ArrayList<>(selectFrom);
final int numberOfPlanesThatDoNotNeedToLandOnCarriers = 0;
final List<Unit> interleavedTargetList = new ArrayList<>(AiUtils.interleaveCarriersAndPlanes(selectFromSorted, numberOfPlanesThatDoNotNeedToLandOnCarriers));
for (int i = 0; i < defaultCasualties.getKilled().size(); ++i) {
myCasualties.addToKilled(interleavedTargetList.get(i));
}
if (count != myCasualties.size()) {
throw new IllegalStateException("AI chose wrong number of casualties");
}
return myCasualties;
}
use of games.strategy.triplea.delegate.dataObjects.CasualtyDetails in project triplea by triplea-game.
the class WW2V3Year41Test method testAttackDestroyerAndSubsAgainstSubAndDestroyer.
@Test
public void testAttackDestroyerAndSubsAgainstSubAndDestroyer() {
final String defender = "Germans";
final String attacker = "British";
final Territory attacked = territory("31 Sea Zone", gameData);
final Territory from = territory("32 Sea Zone", gameData);
// 1 sub and 1 destroyer attack 1 sub and 1 destroyer
// no sneak attacks
addTo(from, submarine(gameData).create(1, british(gameData)));
addTo(from, destroyer(gameData).create(1, british(gameData)));
addTo(attacked, submarine(gameData).create(1, germans(gameData)));
addTo(attacked, destroyer(gameData).create(1, germans(gameData)));
final ITestDelegateBridge bridge = getDelegateBridge(british(gameData));
bridge.setStepName("CombatMove");
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
move(from.getUnits().getUnits(), new Route(from, attacked));
moveDelegate(gameData).end();
final MustFightBattle battle = (MustFightBattle) AbstractMoveDelegate.getBattleTracker(gameData).getPendingBattle(attacked, false, null);
final List<String> steps = battle.determineStepStrings(true);
assertEquals(Arrays.asList(attacker + SUBS_FIRE, defender + SELECT_SUB_CASUALTIES, attacker + FIRE, defender + SELECT_CASUALTIES, defender + SUBS_FIRE, attacker + SELECT_SUB_CASUALTIES, defender + FIRE, attacker + SELECT_CASUALTIES, REMOVE_CASUALTIES, attacker + ATTACKER_WITHDRAW).toString(), steps.toString());
when(dummyPlayer.selectCasualties(any(), any(), anyInt(), any(), any(), any(), any(), any(), any(), anyBoolean(), any(), any(), any(), any(), anyBoolean())).thenAnswer(new Answer<CasualtyDetails>() {
@Override
public CasualtyDetails answer(final InvocationOnMock invocation) {
final Collection<Unit> selectFrom = invocation.getArgument(0);
return new CasualtyDetails(Arrays.asList(selectFrom.iterator().next()), new ArrayList<>(), false);
}
});
bridge.setRemote(dummyPlayer);
// attacking subs sneak attack and hit
// no chance to return fire
final ScriptedRandomSource randomSource = new ScriptedRandomSource(0, 0, 0, 0, ScriptedRandomSource.ERROR);
bridge.setRandomSource(randomSource);
battle.fight(bridge);
assertEquals(4, randomSource.getTotalRolled());
assertEquals(0, attacked.getUnits().size());
}
use of games.strategy.triplea.delegate.dataObjects.CasualtyDetails in project triplea by triplea-game.
the class RevisedTest method testAttackDestroyerAndSubsAgainstSubAndDestroyer.
@Test
public void testAttackDestroyerAndSubsAgainstSubAndDestroyer() {
final String defender = "Germans";
final String attacker = "British";
final Territory attacked = territory("31 Sea Zone", gameData);
final Territory from = territory("32 Sea Zone", gameData);
// 1 sub and 1 destroyer attack 1 sub and 1 destroyer
// defender sneak attacks, not attacker
addTo(from, submarine(gameData).create(1, british(gameData)));
addTo(from, destroyer(gameData).create(1, british(gameData)));
addTo(attacked, submarine(gameData).create(1, germans(gameData)));
addTo(attacked, destroyer(gameData).create(1, germans(gameData)));
final ITestDelegateBridge bridge = getDelegateBridge(british(gameData));
bridge.setStepName("CombatMove");
moveDelegate(gameData).setDelegateBridgeAndPlayer(bridge);
moveDelegate(gameData).start();
move(from.getUnits().getUnits(), new Route(from, attacked));
moveDelegate(gameData).end();
final MustFightBattle battle = (MustFightBattle) AbstractMoveDelegate.getBattleTracker(gameData).getPendingBattle(attacked, false, null);
final List<String> steps = battle.determineStepStrings(true);
assertEquals(Arrays.asList(attacker + SUBS_FIRE, defender + SELECT_SUB_CASUALTIES, defender + SUBS_FIRE, attacker + SELECT_SUB_CASUALTIES, attacker + FIRE, defender + SELECT_CASUALTIES, defender + FIRE, attacker + SELECT_CASUALTIES, REMOVE_CASUALTIES, attacker + SUBS_SUBMERGE, defender + SUBS_SUBMERGE, attacker + ATTACKER_WITHDRAW).toString(), steps.toString());
final List<IExecutable> execs = battle.getBattleExecutables(false);
final int attackSubs = getIndex(execs, MustFightBattle.AttackSubs.class);
final int defendSubs = getIndex(execs, MustFightBattle.DefendSubs.class);
assertTrue(attackSubs < defendSubs);
when(dummyPlayer.selectCasualties(any(), any(), anyInt(), any(), any(), any(), any(), any(), any(), anyBoolean(), any(), any(), any(), any(), anyBoolean())).thenAnswer(invocation -> {
final Collection<Unit> selectFrom = invocation.getArgument(0);
return new CasualtyDetails(Collections.singletonList(selectFrom.iterator().next()), new ArrayList<>(), false);
});
bridge.setRemote(dummyPlayer);
final ScriptedRandomSource randomSource = new ScriptedRandomSource(0, 0, 0, 0, ScriptedRandomSource.ERROR);
bridge.setRandomSource(randomSource);
battle.fight(bridge);
assertEquals(4, randomSource.getTotalRolled());
assertEquals(0, attacked.getUnits().size());
}
use of games.strategy.triplea.delegate.dataObjects.CasualtyDetails in project triplea by triplea-game.
the class RevisedTest method setUp.
/**
* Sets up a GameData object for testing..
*/
@BeforeEach
public void setUp() throws Exception {
when(dummyPlayer.selectCasualties(any(), any(), anyInt(), any(), any(), any(), any(), any(), any(), anyBoolean(), any(), any(), any(), any(), anyBoolean())).thenAnswer(new Answer<CasualtyDetails>() {
@Override
public CasualtyDetails answer(final InvocationOnMock invocation) {
final CasualtyList defaultCasualties = invocation.getArgument(11);
if (defaultCasualties != null) {
return new CasualtyDetails(defaultCasualties.getKilled(), defaultCasualties.getDamaged(), true);
}
return null;
}
});
gameData = TestMapGameData.REVISED.getGameData();
}
use of games.strategy.triplea.delegate.dataObjects.CasualtyDetails in project triplea by triplea-game.
the class StrategicBombingRaidBattle method calculateCasualties.
private CasualtyDetails calculateCasualties(final Collection<Unit> validAttackingUnitsForThisRoll, final Collection<Unit> defendingAa, final IDelegateBridge bridge, final DiceRoll dice, final String currentTypeAa) {
getDisplay(bridge).notifyDice(dice, SELECT_PREFIX + currentTypeAa + CASUALTIES_SUFFIX);
final boolean isEditMode = BaseEditDelegate.getEditMode(m_data);
final boolean allowMultipleHitsPerUnit = !defendingAa.isEmpty() && defendingAa.stream().allMatch(Matches.unitAaShotDamageableInsteadOfKillingInstantly());
if (isEditMode) {
final String text = currentTypeAa + AA_GUNS_FIRE_SUFFIX;
return BattleCalculator.selectCasualties(RAID, m_attacker, validAttackingUnitsForThisRoll, m_attackingUnits, m_defender, m_defendingUnits, m_isAmphibious, m_amphibiousLandAttackers, m_battleSite, m_territoryEffects, bridge, text, /* dice */
null, /* defending */
false, m_battleID, /* head-less */
false, 0, allowMultipleHitsPerUnit);
}
final CasualtyDetails casualties = BattleCalculator.getAaCasualties(false, validAttackingUnitsForThisRoll, m_attackingUnits, defendingAa, m_defendingUnits, dice, bridge, m_defender, m_attacker, m_battleID, m_battleSite, m_territoryEffects, m_isAmphibious, m_amphibiousLandAttackers);
final int totalExpectingHits = dice.getHits() > validAttackingUnitsForThisRoll.size() ? validAttackingUnitsForThisRoll.size() : dice.getHits();
if (casualties.size() != totalExpectingHits) {
throw new IllegalStateException("Wrong number of casualties, expecting:" + totalExpectingHits + " but got:" + casualties.size());
}
return casualties;
}
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