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Example 31 with Tile

use of io.anuke.mindustry.world.Tile in project Mindustry by Anuken.

the class EMP method drawOver.

@Override
public void drawOver() {
    Draw.color(Color.SKY);
    for (int i = 0; i < targets.size; i++) {
        Tile target = targets.get(i);
        drawLine(target.worldx(), target.worldy());
        float rad = 5f * fract();
        Draw.rect("circle", target.worldx(), target.worldy(), rad, rad);
    }
    for (int i = 0; i < 14 - targets.size; i++) {
        tr.trns(Mathf.randomSeed(i + id * 77) * 360f, radius * tilesize);
        drawLine(x + tr.x, y + tr.y);
    }
    Lines.stroke(fract() * 2f);
    Lines.poly(x, y, 34, radius * tilesize);
    Draw.reset();
}
Also used : Tile(io.anuke.mindustry.world.Tile)

Example 32 with Tile

use of io.anuke.mindustry.world.Tile in project Mindustry by Anuken.

the class EnemyType method move.

public void move(Enemy enemy) {
    if (Net.client()) {
        enemy.interpolate();
        if (targetClient)
            updateTargeting(enemy, false);
        return;
    }
    float speed = this.speed + 0.04f * enemy.tier;
    float range = this.range + enemy.tier * 5;
    Tile core = world.getCore();
    if (core == null)
        return;
    if (enemy.idletime > maxIdleLife && enemy.node > 0) {
        enemy.onDeath();
        return;
    }
    boolean nearCore = enemy.distanceTo(core.worldx(), core.worldy()) <= range - 18f && stopNearCore;
    Vector2 vec;
    if (nearCore) {
        vec = move.setZero();
        if (targetCore)
            enemy.target = core.entity;
    } else {
        vec = world.pathfinder().find(enemy);
        vec.sub(enemy.x, enemy.y).limit(speed);
    }
    shift.setZero();
    float shiftRange = enemy.hitbox.width + 2f;
    float avoidRange = shiftRange + 4f;
    float attractRange = avoidRange + 7f;
    float avoidSpeed = this.speed / 2.7f;
    Entities.getNearby(enemyGroup, enemy.x, enemy.y, range, en -> {
        Enemy other = (Enemy) en;
        if (other == enemy)
            return;
        float dst = other.distanceTo(enemy);
        if (dst < shiftRange) {
            float scl = Mathf.clamp(1.4f - dst / shiftRange) * mass * 1f / mass;
            shift.add((enemy.x - other.x) * scl, (enemy.y - other.y) * scl);
        } else if (dst < avoidRange) {
            calc.set((enemy.x - other.x), (enemy.y - other.y)).setLength(avoidSpeed);
            shift.add(calc.scl(1.1f));
        } else if (dst < attractRange && !nearCore && !isCalculating(enemy)) {
            calc.set((enemy.x - other.x), (enemy.y - other.y)).setLength(avoidSpeed);
            shift.add(calc.scl(-1));
        }
    });
    shift.limit(1f);
    vec.add(shift.scl(0.5f));
    enemy.move(vec.x * Timers.delta(), vec.y * Timers.delta());
    updateTargeting(enemy, nearCore);
    behavior(enemy);
}
Also used : Vector2(com.badlogic.gdx.math.Vector2) Tile(io.anuke.mindustry.world.Tile)

Example 33 with Tile

use of io.anuke.mindustry.world.Tile in project Mindustry by Anuken.

the class BlockRenderer method processBlocks.

/**
 *Process all blocks to draw, simultaneously drawing block shadows and static blocks.
 */
public void processBlocks() {
    requestidx = 0;
    int crangex = (int) (camera.viewportWidth / (chunksize * tilesize)) + 1;
    int crangey = (int) (camera.viewportHeight / (chunksize * tilesize)) + 1;
    int rangex = (int) (camera.viewportWidth * camera.zoom / tilesize / 2) + 2;
    int rangey = (int) (camera.viewportHeight * camera.zoom / tilesize / 2) + 2;
    int expandr = 3;
    Graphics.surface(renderer.shadowSurface);
    for (int x = -rangex - expandr; x <= rangex + expandr; x++) {
        for (int y = -rangey - expandr; y <= rangey + expandr; y++) {
            int worldx = Mathf.scl(camera.position.x, tilesize) + x;
            int worldy = Mathf.scl(camera.position.y, tilesize) + y;
            boolean expanded = (x < -rangex || x > rangex || y < -rangey || y > rangey);
            Tile tile = world.tile(worldx, worldy);
            if (tile != null) {
                Block block = tile.block();
                if (!expanded && block != Blocks.air && world.isAccessible(worldx, worldy)) {
                    block.drawShadow(tile);
                }
                if (!(block instanceof StaticBlock)) {
                    if (block == Blocks.air) {
                        if (!state.is(State.paused))
                            tile.floor().update(tile);
                    } else {
                        if (!expanded) {
                            addRequest(tile, Layer.block);
                        }
                        if (block.expanded || !expanded) {
                            if (block.layer != null && block.isLayer(tile)) {
                                addRequest(tile, block.layer);
                            }
                            if (block.layer2 != null && block.isLayer2(tile)) {
                                addRequest(tile, block.layer2);
                            }
                        }
                    }
                }
            }
        }
    }
    Draw.color(0, 0, 0, 0.15f);
    Graphics.flushSurface();
    Draw.color();
    Graphics.end();
    drawCache(1, crangex, crangey);
    Graphics.begin();
    Arrays.sort(requests.items, 0, requestidx);
    iterateidx = 0;
}
Also used : Tile(io.anuke.mindustry.world.Tile) Block(io.anuke.mindustry.world.Block) StaticBlock(io.anuke.mindustry.world.blocks.types.StaticBlock) StaticBlock(io.anuke.mindustry.world.blocks.types.StaticBlock) SpawnPoint(io.anuke.mindustry.game.SpawnPoint)

Example 34 with Tile

use of io.anuke.mindustry.world.Tile in project Mindustry by Anuken.

the class BlockRenderer method cacheChunk.

void cacheChunk(int cx, int cy, boolean floor) {
    if (cbatch == null) {
        createBatch();
    }
    cbatch.begin();
    Graphics.useBatch(cbatch);
    for (int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++) {
        for (int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++) {
            Tile tile = world.tile(tilex, tiley);
            if (tile == null)
                continue;
            if (floor) {
                if (!(tile.block() instanceof StaticBlock)) {
                    tile.floor().draw(tile);
                }
            } else if (tile.block() instanceof StaticBlock) {
                tile.block().draw(tile);
            }
        }
    }
    Graphics.popBatch();
    cbatch.end();
    cache[cx][cy][floor ? 0 : 1] = cbatch.getLastCache();
}
Also used : Tile(io.anuke.mindustry.world.Tile) StaticBlock(io.anuke.mindustry.world.blocks.types.StaticBlock) SpawnPoint(io.anuke.mindustry.game.SpawnPoint)

Example 35 with Tile

use of io.anuke.mindustry.world.Tile in project Mindustry by Anuken.

the class ServerControl method registerCommands.

private void registerCommands() {
    handler.register("help", "Displays this command list.", arg -> {
        info("Commands:");
        for (Command command : handler.getCommandList()) {
            print("   &y" + command.text + (command.paramText.isEmpty() ? "" : " ") + command.paramText + " - &lm" + command.description);
        }
    });
    handler.register("version", "Displays server version info.", arg -> {
        info("&lmVersion: &lyMindustry {0} {1} / {2}", Version.code, Version.type, Version.buildName);
    });
    handler.register("exit", "Exit the server application.", arg -> {
        info("Shutting down server.");
        Net.dispose();
        Gdx.app.exit();
    });
    handler.register("stop", "Stop hosting the server.", arg -> {
        Net.closeServer();
        state.set(State.menu);
        netServer.reset();
        Log.info("Stopped server.");
    });
    handler.register("host", "[mapname] [mode]", "Open the server with a specific map.", arg -> {
        if (state.is(State.playing)) {
            err("Already hosting. Type 'stop' to stop hosting first.");
            return;
        }
        Map result = null;
        if (arg.length > 0) {
            String search = arg[0];
            for (Map map : world.maps().list()) {
                if (map.name.equalsIgnoreCase(search))
                    result = map;
            }
            if (result == null) {
                err("No map with name &y'{0}'&lr found.", search);
                return;
            }
        } else {
            while (result == null || !result.visible) result = world.maps().getAllMaps().random();
            Log.info("&ly&fiNo map specified, so &lb{0}&ly was chosen randomly.", result.name);
        }
        GameMode mode;
        try {
            mode = arg.length < 2 ? GameMode.waves : GameMode.valueOf(arg[1]);
        } catch (IllegalArgumentException e) {
            err("No gamemode '{0}' found.", arg[1]);
            return;
        }
        info("Loading map...");
        state.mode = mode;
        logic.reset();
        world.loadMap(result);
        state.set(State.playing);
        info("Map loaded.");
        host();
    });
    handler.register("maps", "Display all available maps.", arg -> {
        Log.info("Maps:");
        for (Map map : world.maps().getAllMaps()) {
            Log.info("  &ly{0}: &lb&fi{1} / {2}x{3}", map.name, map.custom ? "Custom" : "Default", map.getWidth(), map.getHeight());
        }
    });
    handler.register("status", "Display server status.", arg -> {
        if (state.is(State.menu)) {
            info("&lyStatus: &rserver closed");
        } else {
            info("&lyStatus: &lcPlaying on map &fi{0}&fb &lb/&lc Wave {1} &lb/&lc {2}", Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()));
            if (state.enemies > 0) {
                info("&ly{0} enemies remaining.", state.enemies);
            } else {
                info("&ly{0} seconds until next wave.", (int) (state.wavetime / 60));
            }
            if (playerGroup.size() > 0) {
                info("&lyPlayers: {0}", playerGroup.size());
                for (Player p : playerGroup.all()) {
                    print("   &y" + p.name);
                }
            } else {
                info("&lyNo players connected.");
            }
            info("&lbFPS: {0}", (int) (60f / Timers.delta()));
        }
    });
    handler.register("players", "Display player info.", arg -> {
        if (state.is(State.menu)) {
            info("&lyServer is closed.");
        } else {
            if (playerGroup.size() > 0) {
                info("&lyPlayers: {0}", playerGroup.size());
                for (Player p : playerGroup.all()) {
                    print("   &y{0} / Connection {1} / IP: {2}", p.name, p.clientid, Net.getConnection(p.clientid).address);
                }
            } else {
                info("&lyNo players connected.");
            }
        }
    });
    handler.register("say", "<message...>", "Send a message to all players.", arg -> {
        if (!state.is(State.playing)) {
            err("Not hosting. Host a game first.");
            return;
        }
        netCommon.sendMessage("[GRAY][[Server]:[] " + arg[0]);
        info("&lyServer: &lb{0}", arg[0]);
    });
    handler.register("difficulty", "<difficulty>", "Set game difficulty.", arg -> {
        try {
            Difficulty diff = Difficulty.valueOf(arg[0]);
            state.difficulty = diff;
            info("Difficulty set to '{0}'.", arg[0]);
        } catch (IllegalArgumentException e) {
            err("No difficulty with name '{0}' found.", arg[0]);
        }
    });
    handler.register("friendlyfire", "<on/off>", "Enable or disable friendly fire", arg -> {
        String s = arg[0];
        if (s.equalsIgnoreCase("on")) {
            NetEvents.handleFriendlyFireChange(true);
            state.friendlyFire = true;
            info("Friendly fire enabled.");
        } else if (s.equalsIgnoreCase("off")) {
            NetEvents.handleFriendlyFireChange(false);
            state.friendlyFire = false;
            info("Friendly fire disabled.");
        } else {
            err("Incorrect command usage.");
        }
    });
    handler.register("shuffle", "<normal/custom/both/off>", "Set map shuffling.", arg -> {
        try {
            mode = ShuffleMode.valueOf(arg[0]);
            Settings.putString("shufflemode", arg[0]);
            Settings.save();
            info("Shuffle mode set to '{0}'.", arg[0]);
        } catch (Exception e) {
            err("Unknown shuffle mode '{0}'.", arg[0]);
        }
    });
    handler.register("kick", "<username...>", "Kick a person by name.", arg -> {
        if (!state.is(State.playing)) {
            err("Not hosting a game yet. Calm down.");
            return;
        }
        Player target = null;
        for (Player player : playerGroup.all()) {
            if (player.name.equalsIgnoreCase(arg[0])) {
                target = player;
                break;
            }
        }
        if (target != null) {
            netServer.kick(target.clientid, KickReason.kick);
            info("It is done.");
        } else {
            info("Nobody with that name could be found...");
        }
    });
    handler.register("ban", "<username...>", "Ban a person by name.", arg -> {
        if (!state.is(State.playing)) {
            err("Can't ban people by name with no players.");
            return;
        }
        Player target = null;
        for (Player player : playerGroup.all()) {
            if (player.name.equalsIgnoreCase(arg[0])) {
                target = player;
                break;
            }
        }
        if (target != null) {
            String ip = Net.getConnection(target.clientid).address;
            netServer.admins.banPlayerIP(ip);
            netServer.admins.banPlayerID(netServer.admins.getTrace(ip).uuid);
            netServer.kick(target.clientid, KickReason.banned);
            info("Banned player by IP and ID: {0} / {1}", ip, netServer.admins.getTrace(ip).uuid);
        } else {
            info("Nobody with that name could be found.");
        }
    });
    handler.register("bans", "List all banned IPs and IDs.", arg -> {
        Array<PlayerInfo> bans = netServer.admins.getBanned();
        if (bans.size == 0) {
            Log.info("No ID-banned players have been found.");
        } else {
            Log.info("&lyBanned players [ID]:");
            for (PlayerInfo info : bans) {
                Log.info(" &ly {0} / Last known name: '{1}'", info.id, info.lastName);
            }
        }
        Array<String> ipbans = netServer.admins.getBannedIPs();
        if (ipbans.size == 0) {
            Log.info("No IP-banned players have been found.");
        } else {
            Log.info("&lmBanned players [IP]:");
            for (String string : ipbans) {
                PlayerInfo info = netServer.admins.findByIP(string);
                Log.info(" &lm '{0}' / Last known name: '{1}' / ID: '{2}'", string, info.lastName, info.id);
            }
        }
    });
    handler.register("banip", "<ip>", "Ban a person by IP.", arg -> {
        if (netServer.admins.banPlayerIP(arg[0])) {
            info("Banned player by IP: {0}.", arg[0]);
            for (Player player : playerGroup.all()) {
                if (Net.getConnection(player.clientid).address.equals(arg[0])) {
                    netServer.kick(player.clientid, KickReason.banned);
                    break;
                }
            }
        } else {
            err("That IP is already banned!");
        }
    });
    handler.register("banid", "<id>", "Ban a person by their unique ID.", arg -> {
        if (netServer.admins.banPlayerID(arg[0])) {
            info("Banned player by ID: {0}.", arg[0]);
            for (Player player : playerGroup.all()) {
                if (netServer.admins.getTrace(Net.getConnection(player.clientid).address).uuid.equals(arg[0])) {
                    netServer.kick(player.clientid, KickReason.banned);
                    break;
                }
            }
        } else {
            err("That ID is already banned!");
        }
    });
    handler.register("unbanip", "<ip>", "Completely unban a person by IP.", arg -> {
        if (netServer.admins.unbanPlayerIP(arg[0])) {
            info("Unbanned player by IP: {0}.", arg[0]);
        } else {
            err("That IP is not banned!");
        }
    });
    handler.register("unbanid", "<id>", "Completely unban a person by ID.", arg -> {
        if (netServer.admins.unbanPlayerID(arg[0])) {
            info("&lmUnbanned player by ID: {0}.", arg[0]);
        } else {
            err("That IP is not banned!");
        }
    });
    handler.register("admin", "<username...>", "Make a user admin", arg -> {
        if (!state.is(State.playing)) {
            err("Open the server first.");
            return;
        }
        Player target = null;
        for (Player player : playerGroup.all()) {
            if (player.name.equalsIgnoreCase(arg[0])) {
                target = player;
                break;
            }
        }
        if (target != null) {
            String id = netServer.admins.getTrace(Net.getConnection(target.clientid).address).uuid;
            netServer.admins.adminPlayer(id, Net.getConnection(target.clientid).address);
            NetEvents.handleAdminSet(target, true);
            info("Admin-ed player by ID: {0} / {1}", id, arg[0]);
        } else {
            info("Nobody with that name could be found.");
        }
    });
    handler.register("unadmin", "<username...>", "Removes admin status from a player", arg -> {
        if (!state.is(State.playing)) {
            err("Open the server first.");
            return;
        }
        Player target = null;
        for (Player player : playerGroup.all()) {
            if (player.name.equalsIgnoreCase(arg[0])) {
                target = player;
                break;
            }
        }
        if (target != null) {
            String id = netServer.admins.getTrace(Net.getConnection(target.clientid).address).uuid;
            netServer.admins.unAdminPlayer(id);
            NetEvents.handleAdminSet(target, false);
            info("Un-admin-ed player by ID: {0} / {1}", id, arg[0]);
        } else {
            info("Nobody with that name could be found.");
        }
    });
    handler.register("admins", "List all admins.", arg -> {
        Array<PlayerInfo> admins = netServer.admins.getAdmins();
        if (admins.size == 0) {
            Log.info("No admins have been found.");
        } else {
            Log.info("&lyAdmins:");
            for (PlayerInfo info : admins) {
                Log.info(" &lm {0} /  ID: '{1}' / IP: '{2}'", info.lastName, info.id, info.lastIP);
            }
        }
    });
    handler.register("runwave", "Trigger the next wave.", arg -> {
        if (!state.is(State.playing)) {
            err("Not hosting. Host a game first.");
        } else if (state.enemies > 0) {
            err("There are still {0} enemies remaining.", state.enemies);
        } else {
            logic.runWave();
            info("Wave spawned.");
        }
    });
    handler.register("load", "<slot>", "Load a save from a slot.", arg -> {
        if (state.is(State.playing)) {
            err("Already hosting. Type 'stop' to stop hosting first.");
            return;
        } else if (!Strings.canParseInt(arg[0])) {
            err("Invalid save slot '{0}'.", arg[0]);
            return;
        }
        int slot = Strings.parseInt(arg[0]);
        if (!SaveIO.isSaveValid(slot)) {
            err("No save data found for slot.");
            return;
        }
        SaveIO.loadFromSlot(slot);
        info("Save loaded.");
        host();
        state.set(State.playing);
    });
    handler.register("save", "<slot>", "Save game state to a slot.", arg -> {
        if (!state.is(State.playing)) {
            err("Not hosting. Host a game first.");
            return;
        } else if (!Strings.canParseInt(arg[0])) {
            err("Invalid save slot '{0}'.", arg[0]);
            return;
        }
        int slot = Strings.parseInt(arg[0]);
        SaveIO.saveToSlot(slot);
        info("Saved to slot {0}.", slot);
    });
    handler.register("gameover", "Force a game over.", arg -> {
        if (state.is(State.menu)) {
            info("Not playing a map.");
            return;
        }
        world.removeBlock(world.getCore());
        info("Core destroyed.");
    });
    handler.register("debug", "Print debug info", arg -> {
        info(DebugFragment.debugInfo());
    });
    handler.register("traceblock", "<x> <y>", "Prints debug info about a block", arg -> {
        try {
            int x = Integer.parseInt(arg[0]);
            int y = Integer.parseInt(arg[1]);
            Tile tile = world.tile(x, y);
            if (tile != null) {
                if (tile.entity != null) {
                    Array<Object> arr = tile.block().getDebugInfo(tile);
                    StringBuilder result = new StringBuilder();
                    for (int i = 0; i < arr.size / 2; i++) {
                        result.append(arr.get(i * 2));
                        result.append(": ");
                        result.append(arr.get(i * 2 + 1));
                        result.append("\n");
                    }
                    Log.info("&ly{0}", result);
                } else {
                    Log.info("No tile entity for that block.");
                }
            } else {
                Log.info("No tile at that location.");
            }
        } catch (NumberFormatException e) {
            Log.err("Invalid coordinates passed.");
        }
    });
    handler.register("info", "<UUID>", "Get global info for a player's UUID.", arg -> {
        PlayerInfo info = netServer.admins.getInfoOptional(arg[0]);
        if (info != null) {
            Log.info("&lcTrace info for player '{0}':", info.lastName);
            Log.info("  &lyall names used: {0}", info.names);
            Log.info("  &lyIP: {0}", info.lastIP);
            Log.info("  &lyall IPs used: {0}", info.ips);
            Log.info("  &lytimes joined: {0}", info.timesJoined);
            Log.info("  &lytimes kicked: {0}", info.timesKicked);
            Log.info("");
            Log.info("  &lytotal blocks broken: {0}", info.totalBlocksBroken);
            Log.info("  &lytotal blocks placed: {0}", info.totalBlockPlaced);
        } else {
            info("Nobody with that UUID could be found.");
        }
    });
    handler.register("trace", "<username...>", "Trace a player's actions", arg -> {
        if (!state.is(State.playing)) {
            err("Open the server first.");
            return;
        }
        Player target = null;
        for (Player player : playerGroup.all()) {
            if (player.name.equalsIgnoreCase(arg[0])) {
                target = player;
                break;
            }
        }
        if (target != null) {
            TraceInfo info = netServer.admins.getTrace(Net.getConnection(target.clientid).address);
            Log.info("&lcTrace info for player '{0}':", target.name);
            Log.info("  &lyEntity ID: {0}", info.playerid);
            Log.info("  &lyIP: {0}", info.ip);
            Log.info("  &lyUUID: {0}", info.uuid);
            Log.info("  &lycustom client: {0}", info.modclient);
            Log.info("  &lyandroid: {0}", info.android);
            Log.info("");
            Log.info("  &lytotal blocks broken: {0}", info.totalBlocksBroken);
            Log.info("  &lystructure blocks broken: {0}", info.structureBlocksBroken);
            Log.info("  &lylast block broken: {0}", info.lastBlockBroken.formalName);
            Log.info("");
            Log.info("  &lytotal blocks placed: {0}", info.totalBlocksPlaced);
            Log.info("  &lylast block placed: {0}", info.lastBlockPlaced.formalName);
        } else {
            info("Nobody with that name could be found.");
        }
    });
}
Also used : Player(io.anuke.mindustry.entities.Player) Difficulty(io.anuke.mindustry.game.Difficulty) Tile(io.anuke.mindustry.world.Tile) TraceInfo(io.anuke.mindustry.net.TraceInfo) IOException(java.io.IOException) GameMode(io.anuke.mindustry.game.GameMode) Command(io.anuke.ucore.util.CommandHandler.Command) PlayerInfo(io.anuke.mindustry.net.Administration.PlayerInfo) Map(io.anuke.mindustry.world.Map)

Aggregations

Tile (io.anuke.mindustry.world.Tile)45 Enemy (io.anuke.mindustry.entities.enemies.Enemy)10 Item (io.anuke.mindustry.resource.Item)7 SpawnPoint (io.anuke.mindustry.game.SpawnPoint)6 Block (io.anuke.mindustry.world.Block)6 Vector2 (com.badlogic.gdx.math.Vector2)5 IOException (java.io.IOException)5 Array (com.badlogic.gdx.utils.Array)4 Player (io.anuke.mindustry.entities.Player)3 BlockPart (io.anuke.mindustry.world.blocks.types.BlockPart)3 PowerAcceptor (io.anuke.mindustry.world.blocks.types.PowerAcceptor)3 Rock (io.anuke.mindustry.world.blocks.types.Rock)3 IntMap (com.badlogic.gdx.utils.IntMap)2 LiquidBlock (io.anuke.mindustry.world.blocks.types.LiquidBlock)2 StaticBlock (io.anuke.mindustry.world.blocks.types.StaticBlock)2 GridPoint2 (com.badlogic.gdx.math.GridPoint2)1 Rectangle (com.badlogic.gdx.math.Rectangle)1 Vars (io.anuke.mindustry.Vars)1 TileEntity (io.anuke.mindustry.entities.TileEntity)1 Difficulty (io.anuke.mindustry.game.Difficulty)1