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Example 21 with PlayerStat

use of me.staartvin.statz.datamanager.player.PlayerStat in project Statz by Staartvin.

the class PlayerInfoTest method testResolvePlayerInfo5.

// Test two conflicting (of same statType) and two non conflicting (of another statType, that conflict with each
// other).
@Test
public void testResolvePlayerInfo5() {
    UUID uuid = UUID.fromString("3657b9cc-2518-4265-ad69-323e11286ce2");
    PlayerStat statType = PlayerStat.ARROWS_SHOT;
    PlayerStat statType2 = PlayerStat.KILLS_MOBS;
    PlayerInfo playerInfo = new PlayerInfo(uuid);
    PlayerInfo playerInfo2 = new PlayerInfo(uuid);
    Query queryA = StatzUtil.makeQuery("UUID", uuid, "World", "worldName1", "value", 5);
    Query queryB = StatzUtil.makeQuery("UUID", uuid, "World", "worldName1", "value", 6);
    Query queryC = StatzUtil.makeQuery("UUID", uuid, "World", "worldName2", "value", 8);
    Query queryD = StatzUtil.makeQuery("UUID", uuid, "World", "worldName2", "value", 45);
    Query queryE = StatzUtil.makeQuery("UUID", uuid, "World", "worldName3", "value", 100);
    playerInfo.addRow(statType, queryA);
    playerInfo2.addRow(statType, queryB);
    playerInfo2.addRow(statType2, queryC);
    playerInfo.addRow(statType2, queryD);
    playerInfo.addRow(statType, queryE);
    PlayerInfo nonConflictingPlayerInfo = playerInfo.resolveConflicts(playerInfo2);
    // Verify the number of rows
    Assert.assertEquals(2, nonConflictingPlayerInfo.getNumberOfRows(statType));
    Assert.assertEquals(1, nonConflictingPlayerInfo.getNumberOfRows(statType2));
    // Verify the number of statistics stored.
    Assert.assertEquals(2, nonConflictingPlayerInfo.getNumberOfStatistics());
    // Verify that value is correct
    Assert.assertEquals(111, nonConflictingPlayerInfo.getTotalValue(statType), 0);
    Assert.assertEquals(53, nonConflictingPlayerInfo.getTotalValue(statType2), 0);
}
Also used : Query(me.staartvin.statz.database.datatype.Query) PlayerInfo(me.staartvin.statz.datamanager.player.PlayerInfo) PlayerStat(me.staartvin.statz.datamanager.player.PlayerStat) UUID(java.util.UUID) Test(org.junit.Test)

Example 22 with PlayerStat

use of me.staartvin.statz.datamanager.player.PlayerStat in project Statz by Staartvin.

the class PlayerInfoTest method testResolvePlayerInfo2.

// Test with two conflicting and one non-conflicting query
@Test
public void testResolvePlayerInfo2() {
    UUID uuid = UUID.fromString("3657b9cc-2518-4265-ad69-323e11286ce2");
    PlayerStat statType = PlayerStat.ARROWS_SHOT;
    PlayerInfo playerInfo = new PlayerInfo(uuid);
    PlayerInfo playerInfo2 = new PlayerInfo(uuid);
    Query queryA = StatzUtil.makeQuery("UUID", uuid, "World", "worldName1", "value", 5);
    Query queryB = StatzUtil.makeQuery("UUID", uuid, "World", "worldName1", "value", 6);
    Query queryC = StatzUtil.makeQuery("UUID", uuid, "World", "worldName2", "value", 8);
    playerInfo.addRow(statType, queryA);
    playerInfo2.addRow(statType, queryB);
    playerInfo2.addRow(statType, queryC);
    PlayerInfo nonConflictingPlayerInfo = playerInfo.resolveConflicts(playerInfo2);
    // Verify that there is only 1 row
    Assert.assertEquals(2, nonConflictingPlayerInfo.getNumberOfRows(statType));
    // Verify that there is only 1 statistic stored
    Assert.assertEquals(1, nonConflictingPlayerInfo.getNumberOfStatistics());
    // Verify that value is correct
    Assert.assertEquals(19, nonConflictingPlayerInfo.getTotalValue(statType), 0);
}
Also used : Query(me.staartvin.statz.database.datatype.Query) PlayerInfo(me.staartvin.statz.datamanager.player.PlayerInfo) PlayerStat(me.staartvin.statz.datamanager.player.PlayerStat) UUID(java.util.UUID) Test(org.junit.Test)

Example 23 with PlayerStat

use of me.staartvin.statz.datamanager.player.PlayerStat in project Statz by Staartvin.

the class UpdateDatabaseTask method run.

@Override
public void run() {
    if (UpdatePoolManager.isForcingPool) {
        // Skip call, as we are still busy.
        plugin.debugMessage("Skip database sync as there is still one running.");
        return;
    }
    plugin.debugMessage("Sending local data to database...");
    // Set lock so we can't accidentally run two sync tasks at the same time.
    UpdatePoolManager.isForcingPool = true;
    for (PlayerStat statType : PlayerStat.values()) {
        // Grab updates that have happened since the last sync.
        List<Query> updates = plugin.getUpdatePoolManager().getUpdateQueriesCopy(statType);
        if (updates.isEmpty()) {
            continue;
        }
        // Store queries that have already been converted
        List<Query> convertedQueries = new ArrayList<>();
        // Queries that should be send to the database
        List<Query> resultingQueries = new ArrayList<>();
        // Loop over all queries and remove duplicate queries.
        for (Iterator<Query> iterator = updates.iterator(); iterator.hasNext(); ) {
            // Get a query.
            Query query = iterator.next();
            // If we've already converted it, skip it.
            if (convertedQueries.contains(query)) {
                continue;
            }
            // Remove the current query so it doesn't conflict with itself.
            iterator.remove();
            // Find queries that conflict with the current query
            List<Query> conflictingQueries = query.findConflicts(updates);
            // Add queries that were conflicting to converted queries, so we don't count them again.
            convertedQueries.addAll(conflictingQueries);
            // Calculate sum of all conflicting queries.
            Query sumQuery = query.resolveConflicts(conflictingQueries);
            // Store the final query
            resultingQueries.add(sumQuery);
        }
        // Update database with new data.
        plugin.getDatabaseConnector().setBatchObjects(DatabaseConnector.getTable(statType), resultingQueries, 2);
        plugin.getUpdatePoolManager().clearUpdateQueries(statType);
    }
    // Release lock
    UpdatePoolManager.isForcingPool = false;
    plugin.debugMessage("Successfully updated database with local data.");
    plugin.getLogsManager().writeToLogFile("Updated database with local data.");
}
Also used : Query(me.staartvin.statz.database.datatype.Query) PlayerStat(me.staartvin.statz.datamanager.player.PlayerStat) ArrayList(java.util.ArrayList)

Example 24 with PlayerStat

use of me.staartvin.statz.datamanager.player.PlayerStat in project Statz by Staartvin.

the class UpdatePoolManager method printPool.

/**
 * Print all pools to the console.
 */
public void printPool() {
    if (this.updateQueries.isEmpty()) {
        System.out.println("POOL IS EMPTY");
        return;
    }
    System.out.println("PRINT POOL");
    System.out.println("------------------------");
    for (PlayerStat stat : PlayerStat.values()) {
        List<Query> queries = this.getUpdateQueriesCopy(stat);
        if (queries == null || queries.isEmpty()) {
            System.out.println("[PlayerStat: " + stat + "]: EMPTY");
            continue;
        }
        System.out.println("------------------------");
        System.out.println("[PlayerStat: " + stat + "] Size: " + queries.size());
        for (Query query : queries) {
            System.out.println("------------------------");
            StringBuilder builder = new StringBuilder("{");
            for (Map.Entry<String, String> entry : query.getEntrySet()) {
                builder.append(entry.getKey() + ": " + entry.getValue() + ", ");
            }
            builder.append("}");
            System.out.println(builder.toString());
        }
    }
}
Also used : Query(me.staartvin.statz.database.datatype.Query) PlayerStat(me.staartvin.statz.datamanager.player.PlayerStat) Map(java.util.Map) ConcurrentHashMap(java.util.concurrent.ConcurrentHashMap)

Example 25 with PlayerStat

use of me.staartvin.statz.datamanager.player.PlayerStat in project Statz by Staartvin.

the class TimesShornListener method onShear.

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onShear(final PlayerShearEntityEvent event) {
    final PlayerStat stat = PlayerStat.TIMES_SHORN;
    // Get player
    final Player player = event.getPlayer();
    // Do general check
    if (!plugin.doGeneralCheck(player, stat))
        return;
    // Update value to new stat.
    plugin.getDataManager().setPlayerInfo(player.getUniqueId(), stat, StatzUtil.makeQuery("uuid", player.getUniqueId().toString(), "value", 1, "world", player.getWorld().getName()));
}
Also used : Player(org.bukkit.entity.Player) PlayerStat(me.staartvin.statz.datamanager.player.PlayerStat) EventHandler(org.bukkit.event.EventHandler)

Aggregations

PlayerStat (me.staartvin.statz.datamanager.player.PlayerStat)44 Player (org.bukkit.entity.Player)30 EventHandler (org.bukkit.event.EventHandler)29 Query (me.staartvin.statz.database.datatype.Query)11 PlayerInfo (me.staartvin.statz.datamanager.player.PlayerInfo)11 UUID (java.util.UUID)7 ItemStack (org.bukkit.inventory.ItemStack)6 Test (org.junit.Test)5 ArrayList (java.util.ArrayList)3 OfflinePlayer (org.bukkit.OfflinePlayer)3 Entity (org.bukkit.entity.Entity)3 Block (org.bukkit.block.Block)2 EntityDamageByEntityEvent (org.bukkit.event.entity.EntityDamageByEntityEvent)2 Inventory (org.bukkit.inventory.Inventory)2 Map (java.util.Map)1 ConcurrentHashMap (java.util.concurrent.ConcurrentHashMap)1 Material (org.bukkit.Material)1 Arrow (org.bukkit.entity.Arrow)1 Item (org.bukkit.entity.Item)1 Vehicle (org.bukkit.entity.Vehicle)1