Search in sources :

Example 11 with FacesEntity

use of net.drewke.tdme.engine.model.FacesEntity in project tdme by andreasdr.

the class Tools method createGroundModel.

/**
	 * Creates a ground plate
	 * @param width
	 * @param depth
	 * @param float y
	 * @return ground model
	 */
public static Model createGroundModel(float width, float depth, float y) {
    // ground model
    Model ground = new Model("ground", "ground", UpVector.Y_UP, RotationOrder.XYZ, null);
    //	material
    Material groundMaterial = new Material("ground");
    groundMaterial.getSpecularColor().set(0f, 0f, 0f, 1f);
    ground.getMaterials().put("ground", groundMaterial);
    //	group
    Group groundGroup = new Group(ground, null, "ground", "ground");
    //	faces entity
    //		ground
    FacesEntity groupFacesEntityGround = new FacesEntity(groundGroup, "ground group faces entity ground");
    groupFacesEntityGround.setMaterial(groundMaterial);
    //	faces entity 
    ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
    groupFacesEntities.add(groupFacesEntityGround);
    //	vertices
    ArrayList<Vector3> groundVertices = new ArrayList<Vector3>();
    // left, near, ground
    groundVertices.add(new Vector3(-width, y, -depth));
    // left, far, ground
    groundVertices.add(new Vector3(-width, y, +depth));
    // right far, ground
    groundVertices.add(new Vector3(+width, y, +depth));
    // right, near, ground
    groundVertices.add(new Vector3(+width, y, -depth));
    //	normals
    ArrayList<Vector3> groundNormals = new ArrayList<Vector3>();
    //		ground
    groundNormals.add(new Vector3(0f, 1f, 0f));
    // texture coordinates
    ArrayList<TextureCoordinate> groundTextureCoordinates = new ArrayList<TextureCoordinate>();
    groundTextureCoordinates.add(new TextureCoordinate(0f, 0f));
    groundTextureCoordinates.add(new TextureCoordinate(0f, 1f));
    groundTextureCoordinates.add(new TextureCoordinate(1f, 1f));
    groundTextureCoordinates.add(new TextureCoordinate(1f, 0f));
    //	faces ground
    ArrayList<Face> groundFacesGround = new ArrayList<Face>();
    groundFacesGround.add(new Face(groundGroup, 0, 1, 2, 0, 0, 0, 0, 1, 2));
    groundFacesGround.add(new Face(groundGroup, 2, 3, 0, 0, 0, 0, 2, 3, 0));
    // set up faces entity
    groupFacesEntityGround.setFaces(groundFacesGround);
    // setup ground group
    groundGroup.setVertices(groundVertices);
    groundGroup.setNormals(groundNormals);
    groundGroup.setTextureCoordinates(groundTextureCoordinates);
    groundGroup.setFacesEntities(groupFacesEntities);
    // register group
    ground.getGroups().put("ground", groundGroup);
    ground.getSubGroups().put("ground", groundGroup);
    // prepare for indexed rendering
    ModelHelper.prepareForIndexedRendering(ground);
    //
    return ground;
}
Also used : FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Group(net.drewke.tdme.engine.model.Group) Model(net.drewke.tdme.engine.model.Model) ArrayList(java.util.ArrayList) Material(net.drewke.tdme.engine.model.Material) Vector3(net.drewke.tdme.math.Vector3) TextureCoordinate(net.drewke.tdme.engine.model.TextureCoordinate) Face(net.drewke.tdme.engine.model.Face)

Example 12 with FacesEntity

use of net.drewke.tdme.engine.model.FacesEntity in project tdme by andreasdr.

the class DAEReader method readGeometry.

/**
	 * Reads a geometry
	 * @param authoring tools
	 * @param path name
	 * @param model
	 * @param group
	 * @param xml root
	 * @param xml node id
	 * @param material symbols
	 * @throws Exception
	 */
public static void readGeometry(AuthoringTool authoringTool, String pathName, Model model, Group group, Element xmlRoot, String xmlNodeId, HashMap<String, String> materialSymbols) throws Exception {
    StringTokenizer t;
    //
    FacesEntity facesEntity = null;
    ArrayList<FacesEntity> facesEntities = new ArrayList<FacesEntity>(Arrays.asList(group.getFacesEntities()));
    int verticesOffset = group.getVertices().length;
    ArrayList<Vector3> vertices = new ArrayList<Vector3>(Arrays.asList(group.getVertices()));
    int normalsOffset = group.getNormals().length;
    ArrayList<Vector3> normals = new ArrayList<Vector3>(Arrays.asList(group.getNormals()));
    int textureCoordinatesOffset = group.getTextureCoordinates() != null ? group.getTextureCoordinates().length : 0;
    ArrayList<TextureCoordinate> textureCoordinates = group.getTextureCoordinates() != null ? new ArrayList<TextureCoordinate>(Arrays.asList(group.getTextureCoordinates())) : new ArrayList<TextureCoordinate>();
    Element xmlLibraryGeometries = getChildrenByTagName(xmlRoot, "library_geometries").get(0);
    for (Element xmlGeometry : getChildrenByTagName(xmlLibraryGeometries, "geometry")) {
        if (xmlGeometry.getAttribute("id").equals(xmlNodeId)) {
            Element xmlMesh = getChildrenByTagName(xmlGeometry, "mesh").get(0);
            ArrayList<Element> xmlPolygonsList = new ArrayList<Element>();
            // try to read from triangles
            for (Element xmlTriangesElement : getChildrenByTagName(xmlMesh, "triangles")) {
                xmlPolygonsList.add(xmlTriangesElement);
            }
            // try to read from polylist
            for (Element xmlPolyListElement : getChildrenByTagName(xmlMesh, "polylist")) {
                xmlPolygonsList.add(xmlPolyListElement);
            }
            // try to read from polygons
            for (Element xmlPolygonsElement : getChildrenByTagName(xmlMesh, "polygons")) {
                xmlPolygonsList.add(xmlPolygonsElement);
            }
            // parse from xml polygons elements
            for (Element xmlPolygons : xmlPolygonsList) {
                ArrayList<Face> faces = new ArrayList<Face>();
                facesEntity = new FacesEntity(group, xmlNodeId);
                if (xmlPolygons.getNodeName().toLowerCase().equals("polylist")) {
                    t = new StringTokenizer(getChildrenByTagName(xmlPolygons, "vcount").get(0).getTextContent());
                    while (t.hasMoreTokens()) {
                        int vertexCount = Integer.parseInt(t.nextToken());
                        if (vertexCount != 3) {
                            throw new ModelFileIOException("we only support triangles in " + xmlNodeId);
                        }
                    }
                }
                // parse triangles
                int xmlInputs = -1;
                int xmlVerticesOffset = -1;
                String xmlVerticesSource = null;
                int xmlNormalsOffset = -1;
                String xmlNormalsSource = null;
                int xmlTexCoordOffset = -1;
                String xmlTexCoordSource = null;
                int xmlColorOffset = -1;
                String xmlColorSource = null;
                // material
                String xmlMaterialId = xmlPolygons.getAttribute("material");
                String materialSymbol = materialSymbols.get(xmlMaterialId);
                if (materialSymbol != null)
                    xmlMaterialId = materialSymbol.substring(1);
                if (xmlMaterialId != null && xmlMaterialId.length() > 0) {
                    Material material = model.getMaterials().get(xmlMaterialId);
                    if (material == null) {
                        // parse material as we do not have it yet
                        material = readMaterial(authoringTool, pathName, model, xmlRoot, xmlMaterialId);
                    }
                    // set it up
                    facesEntity.setMaterial(material);
                }
                // parse input sources
                HashSet<Integer> xmlInputSet = new HashSet<Integer>();
                for (Element xmlTrianglesInput : getChildrenByTagName(xmlPolygons, "input")) {
                    // check for vertices sources
                    if (xmlTrianglesInput.getAttribute("semantic").equals("VERTEX")) {
                        xmlVerticesOffset = Integer.parseInt(xmlTrianglesInput.getAttribute("offset"));
                        xmlVerticesSource = xmlTrianglesInput.getAttribute("source").substring(1);
                        xmlInputSet.add(xmlVerticesOffset);
                    } else // check for normals sources
                    if (xmlTrianglesInput.getAttribute("semantic").equals("NORMAL")) {
                        xmlNormalsOffset = Integer.parseInt(xmlTrianglesInput.getAttribute("offset"));
                        xmlNormalsSource = xmlTrianglesInput.getAttribute("source").substring(1);
                        xmlInputSet.add(xmlNormalsOffset);
                    }
                    // check for texture coordinate sources
                    if (xmlTrianglesInput.getAttribute("semantic").equals("TEXCOORD")) {
                        xmlTexCoordOffset = Integer.parseInt(xmlTrianglesInput.getAttribute("offset"));
                        xmlTexCoordSource = xmlTrianglesInput.getAttribute("source").substring(1);
                        xmlInputSet.add(xmlTexCoordOffset);
                    }
                    // check for color coordinate sources
                    if (xmlTrianglesInput.getAttribute("semantic").equals("COLOR")) {
                        xmlColorOffset = Integer.parseInt(xmlTrianglesInput.getAttribute("offset"));
                        xmlColorSource = xmlTrianglesInput.getAttribute("source").substring(1);
                        xmlInputSet.add(xmlColorOffset);
                    }
                }
                xmlInputs = xmlInputSet.size();
                // get vertices source
                for (Element xmlVertices : getChildrenByTagName(xmlMesh, "vertices")) {
                    if (xmlVertices.getAttribute("id").equals(xmlVerticesSource)) {
                        for (Element xmlVerticesInput : getChildrenByTagName(xmlVertices, "input")) {
                            if (xmlVerticesInput.getAttribute("semantic").equalsIgnoreCase("position")) {
                                xmlVerticesSource = xmlVerticesInput.getAttribute("source").substring(1);
                            } else if (xmlVerticesInput.getAttribute("semantic").equalsIgnoreCase("normal")) {
                                xmlNormalsSource = xmlVerticesInput.getAttribute("source").substring(1);
                            }
                        }
                    }
                }
                // check for triangles vertices sources
                if (xmlVerticesSource == null) {
                    throw new ModelFileIOException("Could not determine triangles vertices source for '" + xmlNodeId + "'");
                }
                // check for triangles normals sources
                if (xmlNormalsSource == null) {
                    throw new ModelFileIOException("Could not determine triangles normal source for '" + xmlNodeId + "'");
                }
                // load vertices, normals, texture coordinates
                for (Element xmlMeshSource : getChildrenByTagName(xmlMesh, "source")) {
                    // vertices
                    if (xmlMeshSource.getAttribute("id").equals(xmlVerticesSource)) {
                        Element xmlFloatArray = getChildrenByTagName(xmlMeshSource, "float_array").get(0);
                        String valueString = xmlFloatArray.getTextContent();
                        t = new StringTokenizer(valueString, " \n\r");
                        while (t.hasMoreTokens()) {
                            Vector3 v = new Vector3(Float.parseFloat(t.nextToken()), Float.parseFloat(t.nextToken()), Float.parseFloat(t.nextToken()));
                            vertices.add(v);
                        }
                    } else // normals
                    if (xmlMeshSource.getAttribute("id").equals(xmlNormalsSource)) {
                        Element xmlFloatArray = getChildrenByTagName(xmlMeshSource, "float_array").get(0);
                        String valueString = xmlFloatArray.getTextContent();
                        t = new StringTokenizer(valueString, " \n\r");
                        while (t.hasMoreTokens()) {
                            Vector3 v = new Vector3(Float.parseFloat(t.nextToken()), Float.parseFloat(t.nextToken()), Float.parseFloat(t.nextToken()));
                            normals.add(v);
                        }
                    }
                    // texture coordinates
                    if (xmlTexCoordSource != null) {
                        if (xmlMeshSource.getAttribute("id").equals(xmlTexCoordSource)) {
                            Element xmlFloatArray = getChildrenByTagName(xmlMeshSource, "float_array").get(0);
                            String valueString = xmlFloatArray.getTextContent();
                            t = new StringTokenizer(valueString, " \n\r");
                            while (t.hasMoreTokens()) {
                                TextureCoordinate tc = new TextureCoordinate(Float.parseFloat(t.nextToken()), Float.parseFloat(t.nextToken()));
                                textureCoordinates.add(tc);
                            }
                        }
                    }
                }
                // load faces
                for (Element xmlPolygon : getChildrenByTagName(xmlPolygons, "p")) {
                    String valueString = xmlPolygon.getTextContent();
                    t = new StringTokenizer(valueString, " \n\r");
                    int[] vi = new int[3];
                    int viIdx = 0;
                    int[] ni = new int[3];
                    int niIdx = 0;
                    int[] ti = xmlTexCoordSource == null ? null : new int[3];
                    int tiIdx = 0;
                    int valueIdx = 0;
                    boolean valid = true;
                    while (t.hasMoreTokens()) {
                        int value = Integer.parseInt(t.nextToken());
                        if (valueIdx % xmlInputs == xmlVerticesOffset) {
                            vi[viIdx++] = value;
                            // validate
                            if (value < 0 || value >= vertices.size() - verticesOffset) {
                                valid = false;
                            }
                            // fix for some strange models
                            if (xmlNormalsSource != null && xmlNormalsOffset == -1) {
                                ni[niIdx++] = value;
                                // validate
                                if (value < 0 || value >= normals.size() - normalsOffset) {
                                    valid = false;
                                }
                            }
                        }
                        if (xmlNormalsOffset != -1 && valueIdx % xmlInputs == xmlNormalsOffset) {
                            ni[niIdx++] = value;
                            // validate
                            if (value < 0 || value >= normals.size() - normalsOffset) {
                                valid = false;
                            }
                        }
                        if (xmlTexCoordOffset != -1 && valueIdx % xmlInputs == xmlTexCoordOffset) {
                            ti[tiIdx++] = value;
                            // validate
                            if (value < 0 || value >= textureCoordinates.size() - textureCoordinatesOffset) {
                                valid = false;
                            }
                        }
                        if (viIdx == 3 && niIdx == 3 && (ti == null || tiIdx == 3)) {
                            // only add valid faces
                            if (valid) {
                                // add face
                                Face f = new Face(group, vi[0] + verticesOffset, vi[1] + verticesOffset, vi[2] + verticesOffset, ni[0] + normalsOffset, ni[1] + normalsOffset, ni[2] + normalsOffset);
                                if (ti != null) {
                                    f.setTextureCoordinateIndices(ti[0] + textureCoordinatesOffset, ti[1] + textureCoordinatesOffset, ti[2] + textureCoordinatesOffset);
                                }
                                faces.add(f);
                            }
                            viIdx = 0;
                            niIdx = 0;
                            tiIdx = 0;
                            valid = true;
                        }
                        valueIdx++;
                    }
                }
                // add faces entities if we have any
                if (faces.isEmpty() == false) {
                    facesEntity.setFaces(faces);
                    facesEntities.add(facesEntity);
                }
            }
        }
    }
    // set up group
    group.setVertices(vertices);
    group.setNormals(normals);
    if (textureCoordinates.size() > 0)
        group.setTextureCoordinates(textureCoordinates);
    group.setFacesEntities(facesEntities);
    // create normal tangents and bitangents
    ModelHelper.createNormalTangentsAndBitangents(group);
    // determine features
    group.determineFeatures();
}
Also used : FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Element(org.w3c.dom.Element) ArrayList(java.util.ArrayList) Vector3(net.drewke.tdme.math.Vector3) Material(net.drewke.tdme.engine.model.Material) Joint(net.drewke.tdme.engine.model.Joint) StringTokenizer(java.util.StringTokenizer) TextureCoordinate(net.drewke.tdme.engine.model.TextureCoordinate) Face(net.drewke.tdme.engine.model.Face) HashSet(java.util.HashSet)

Example 13 with FacesEntity

use of net.drewke.tdme.engine.model.FacesEntity in project tdme by andreasdr.

the class TMWriter method writeFacesEntities.

/**
	 * Write faces entities to output stream
	 * @param output stream
	 * @param faces entities
	 * @throws IOException
	 */
private static void writeFacesEntities(OutputStream os, FacesEntity[] facesEntities) throws IOException {
    writeInt(os, facesEntities.length);
    for (int i = 0; i < facesEntities.length; i++) {
        FacesEntity fe = facesEntities[i];
        writeString(os, fe.getId());
        if (fe.getMaterial() == null) {
            writeBoolean(os, false);
        } else {
            writeBoolean(os, true);
            writeString(os, fe.getMaterial().getId());
        }
        writeInt(os, fe.getFaces().length);
        for (int j = 0; j < fe.getFaces().length; j++) {
            Face f = fe.getFaces()[j];
            writeIndices(os, f.getVertexIndices());
            writeIndices(os, f.getNormalIndices());
            writeIndices(os, f.getTextureCoordinateIndices());
            writeIndices(os, f.getTangentIndices());
            writeIndices(os, f.getBitangentIndices());
        }
    }
}
Also used : FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Face(net.drewke.tdme.engine.model.Face) Joint(net.drewke.tdme.engine.model.Joint)

Example 14 with FacesEntity

use of net.drewke.tdme.engine.model.FacesEntity in project tdme by andreasdr.

the class LevelEditorView method createLevelEditorGroundPlateModel.

/**
	 * Creates a level editor ground plate
	 * @return ground
	 */
private Model createLevelEditorGroundPlateModel() {
    // ground selectedEntity
    Model groundPlate = new Model("leveleditor.ground", "leveleditor.ground", UpVector.Y_UP, RotationOrder.XYZ, (BoundingBox) BoundingBox.createBoundingVolume(new Vector3(0f, -0.01f, 0f), new Vector3(1f, +0.01f, 1f)));
    //	material
    Material groundPlateMaterial = new Material("ground");
    groundPlateMaterial.getDiffuseColor().setAlpha(0.75f);
    groundPlateMaterial.setDiffuseTexture("resources/tools/leveleditor/textures", "groundplate.png");
    groundPlateMaterial.getSpecularColor().set(0f, 0f, 0f, 1f);
    groundPlate.getMaterials().put("ground", groundPlateMaterial);
    //	group
    Group groundGroup = new Group(groundPlate, null, "ground", "ground");
    //	faces entity
    //		ground
    FacesEntity groupFacesEntityGround = new FacesEntity(groundGroup, "leveleditor.ground.facesentity");
    groupFacesEntityGround.setMaterial(groundPlateMaterial);
    //	faces entity 
    ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
    groupFacesEntities.add(groupFacesEntityGround);
    //	vertices
    ArrayList<Vector3> groundVertices = new ArrayList<Vector3>();
    // left, near, ground
    groundVertices.add(new Vector3(0.0f, 0.0f, 0.0f));
    // left, far, ground
    groundVertices.add(new Vector3(0.0f, 0.0f, +groundPlateDepth));
    // right far, ground
    groundVertices.add(new Vector3(+groundPlateWidth, 0.0f, +groundPlateDepth));
    // right, near, ground
    groundVertices.add(new Vector3(+groundPlateWidth, 0.0f, 0.0f));
    //	normals
    ArrayList<Vector3> groundNormals = new ArrayList<Vector3>();
    //		ground
    groundNormals.add(new Vector3(0f, 1f, 0f));
    // texture coordinates
    ArrayList<TextureCoordinate> groundTextureCoordinates = new ArrayList<TextureCoordinate>();
    groundTextureCoordinates.add(new TextureCoordinate(0f, 1f));
    groundTextureCoordinates.add(new TextureCoordinate(0f, 0f));
    groundTextureCoordinates.add(new TextureCoordinate(1f, 0f));
    groundTextureCoordinates.add(new TextureCoordinate(1f, 1f));
    //	faces ground
    ArrayList<Face> groundFacesGround = new ArrayList<Face>();
    groundFacesGround.add(new Face(groundGroup, 0, 1, 2, 0, 0, 0, 0, 1, 2));
    groundFacesGround.add(new Face(groundGroup, 2, 3, 0, 0, 0, 0, 2, 3, 0));
    // set up faces entity
    groupFacesEntityGround.setFaces(groundFacesGround);
    // setup ground group
    groundGroup.setVertices(groundVertices);
    groundGroup.setNormals(groundNormals);
    groundGroup.setTextureCoordinates(groundTextureCoordinates);
    groundGroup.setFacesEntities(groupFacesEntities);
    // register group
    groundPlate.getGroups().put(groundGroup.getId(), groundGroup);
    groundPlate.getSubGroups().put(groundGroup.getId(), groundGroup);
    // prepare for indexed rendering
    ModelHelper.prepareForIndexedRendering(groundPlate);
    //
    return groundPlate;
}
Also used : FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Group(net.drewke.tdme.engine.model.Group) Model(net.drewke.tdme.engine.model.Model) ArrayList(java.util.ArrayList) Vector3(net.drewke.tdme.math.Vector3) Material(net.drewke.tdme.engine.model.Material) TextureCoordinate(net.drewke.tdme.engine.model.TextureCoordinate) Face(net.drewke.tdme.engine.model.Face)

Example 15 with FacesEntity

use of net.drewke.tdme.engine.model.FacesEntity in project tdme by andreasdr.

the class Object3DGroup method setupTextures.

/**
	 * Set up textures for given object3d group and faces entity
	 * @param renderer
	 * @param object 3D group
	 * @param faces entity idx
	 */
protected static void setupTextures(GLRenderer renderer, Object3DGroup object3DGroup, int facesEntityIdx) {
    FacesEntity[] facesEntities = object3DGroup.group.getFacesEntities();
    Material material = facesEntities[facesEntityIdx].getMaterial();
    // get material or use default
    if (material == null)
        material = Material.getDefaultMaterial();
    // load diffuse texture
    if (object3DGroup.materialDiffuseTextureIdsByEntities[facesEntityIdx] == GLTEXTUREID_NONE) {
        if (material.getDiffuseTexture() != null) {
            //
            object3DGroup.materialDiffuseTextureIdsByEntities[facesEntityIdx] = Engine.getInstance().getTextureManager().addTexture(material.getDiffuseTexture());
        } else {
            object3DGroup.materialDiffuseTextureIdsByEntities[facesEntityIdx] = GLTEXTUREID_NOTUSED;
        }
    }
    // load specular texture
    if (renderer.isSpecularMappingAvailable() == true && object3DGroup.materialSpecularTextureIdsByEntities[facesEntityIdx] == GLTEXTUREID_NONE) {
        //
        if (material.getSpecularTexture() != null) {
            //
            object3DGroup.materialSpecularTextureIdsByEntities[facesEntityIdx] = Engine.getInstance().getTextureManager().addTexture(material.getSpecularTexture());
        } else {
            object3DGroup.materialSpecularTextureIdsByEntities[facesEntityIdx] = GLTEXTUREID_NOTUSED;
        }
    }
    // load displacement texture
    if (renderer.isDisplacementMappingAvailable() == true && object3DGroup.materialDisplacementTextureIdsByEntities[facesEntityIdx] == GLTEXTUREID_NONE) {
        //
        if (material.getDisplacementTexture() != null) {
            object3DGroup.materialDisplacementTextureIdsByEntities[facesEntityIdx] = Engine.getInstance().getTextureManager().addTexture(material.getDisplacementTexture());
        } else {
            object3DGroup.materialDisplacementTextureIdsByEntities[facesEntityIdx] = GLTEXTUREID_NOTUSED;
        }
    }
    // load normal texture
    if (renderer.isNormalMappingAvailable() == true && object3DGroup.materialNormalTextureIdsByEntities[facesEntityIdx] == GLTEXTUREID_NONE) {
        if (material.getNormalTexture() != null) {
            object3DGroup.materialNormalTextureIdsByEntities[facesEntityIdx] = Engine.getInstance().getTextureManager().addTexture(material.getNormalTexture());
        } else {
            object3DGroup.materialNormalTextureIdsByEntities[facesEntityIdx] = GLTEXTUREID_NOTUSED;
        }
    }
}
Also used : FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Material(net.drewke.tdme.engine.model.Material)

Aggregations

FacesEntity (net.drewke.tdme.engine.model.FacesEntity)22 Face (net.drewke.tdme.engine.model.Face)15 Material (net.drewke.tdme.engine.model.Material)15 Vector3 (net.drewke.tdme.math.Vector3)12 ArrayList (java.util.ArrayList)11 Model (net.drewke.tdme.engine.model.Model)9 Group (net.drewke.tdme.engine.model.Group)8 TextureCoordinate (net.drewke.tdme.engine.model.TextureCoordinate)6 Joint (net.drewke.tdme.engine.model.Joint)5 StringTokenizer (java.util.StringTokenizer)2 Object3D (net.drewke.tdme.engine.Object3D)2 BufferedReader (java.io.BufferedReader)1 DataInputStream (java.io.DataInputStream)1 InputStreamReader (java.io.InputStreamReader)1 HashSet (java.util.HashSet)1 Engine (net.drewke.tdme.engine.Engine)1 Object3DModel (net.drewke.tdme.engine.Object3DModel)1 Color4 (net.drewke.tdme.engine.model.Color4)1 JointWeight (net.drewke.tdme.engine.model.JointWeight)1 Skinning (net.drewke.tdme.engine.model.Skinning)1