use of net.drewke.tdme.engine.model.Group in project tdme by andreasdr.
the class Object3DGroup method createGroups.
/**
* Creates a object 3d groups recursively for given group and it sub groups
* @param object 3D base
* @param object 3D groups
* @param groups
* @param animated
* @param use mesh manager
*/
private static void createGroups(Object3DBase object3D, ArrayList<Object3DGroup> object3DGroups, HashMap<String, Group> groups, boolean animated, boolean useMeshManager, Engine.AnimationProcessingTarget animationProcessingTarget) {
for (Group group : groups.getValuesIterator()) {
// skip on joints
if (group.isJoint() == true) {
continue;
}
// determine face count
int faceCount = group.getFaceCount();
// skip on groups without faces
if (faceCount > 0) {
// create group render data
Object3DGroup object3DGroup = new Object3DGroup();
// add it to group render data list
object3DGroups.add(object3DGroup);
// determine mesh id
object3DGroup.id = group.getModel().getId() + ":" + group.getId() + ":" + animationProcessingTarget.toString().toLowerCase();
if (animated == true && (animationProcessingTarget == AnimationProcessingTarget.CPU || animationProcessingTarget == AnimationProcessingTarget.CPU_NORENDERING)) {
//
object3DGroup.id += ":" + (counter++);
}
object3DGroup.object = object3D;
object3DGroup.group = group;
object3DGroup.animated = animated;
if (useMeshManager == true) {
MeshManager meshManager = Engine.getInstance().getMeshManager();
object3DGroup.mesh = meshManager.getMesh(object3DGroup.id);
if (object3DGroup.mesh == null) {
object3DGroup.mesh = Object3DGroupMesh.createMesh(animationProcessingTarget, group, object3D.transformationsMatrices);
meshManager.addMesh(object3DGroup.id, object3DGroup.mesh);
}
} else {
object3DGroup.mesh = Object3DGroupMesh.createMesh(animationProcessingTarget, group, object3D.transformationsMatrices);
}
object3DGroup.materialDiffuseTextureIdsByEntities = new int[group.getFacesEntities().length];
object3DGroup.dynamicDiffuseTextureIdsByEntities = new int[group.getFacesEntities().length];
object3DGroup.materialSpecularTextureIdsByEntities = new int[group.getFacesEntities().length];
object3DGroup.materialDisplacementTextureIdsByEntities = new int[group.getFacesEntities().length];
object3DGroup.materialNormalTextureIdsByEntities = new int[group.getFacesEntities().length];
for (int j = 0; j < group.getFacesEntities().length; j++) {
object3DGroup.materialDiffuseTextureIdsByEntities[j] = GLTEXTUREID_NONE;
object3DGroup.dynamicDiffuseTextureIdsByEntities[j] = GLTEXTUREID_NONE;
object3DGroup.materialSpecularTextureIdsByEntities[j] = GLTEXTUREID_NONE;
object3DGroup.materialDisplacementTextureIdsByEntities[j] = GLTEXTUREID_NONE;
object3DGroup.materialNormalTextureIdsByEntities[j] = GLTEXTUREID_NONE;
}
// determine renderer
object3DGroup.renderer = new Object3DGroupVBORenderer(object3DGroup);
// skinning
Skinning skinning = group.getSkinning();
if (skinning != null) {
object3DGroup.groupTransformationsMatricesVector = new ArrayList<Matrix4x4>();
for (Joint joint : skinning.getJoints()) {
object3DGroup.groupTransformationsMatricesVector.add(object3D.transformationsMatrices.get(joint.getGroupId()));
}
} else {
object3DGroup.groupTransformationsMatricesVector = null;
}
//
object3DGroup.groupTransformationsMatrix = object3D.transformationsMatrices.get(group.getId());
}
// but still check sub groups
createGroups(object3D, object3DGroups, group.getSubGroups(), animated, useMeshManager, animationProcessingTarget);
}
}
use of net.drewke.tdme.engine.model.Group in project tdme by andreasdr.
the class Object3DBase method createTransformationsMatrices.
/**
* Creates all groups transformation matrices
* @param groups
* @depth
*/
protected void createTransformationsMatrices(HashMap<String, Group> groups) {
// iterate through groups
for (Group group : groups.getValuesIterator()) {
// put and associate transformation matrices with group
transformationsMatrices.put(group.getId(), new Matrix4x4().identity());
// calculate sub groups
HashMap<String, Group> subGroups = group.getSubGroups();
if (subGroups.size() > 0) {
createTransformationsMatrices(subGroups);
}
}
}
use of net.drewke.tdme.engine.model.Group in project tdme by andreasdr.
the class PrimitiveModel method createOrientedBoundingBoxModel.
/**
* Creates a model from oriented bounding box
* @param bounding box
* @param id
* @return model
*/
public static Model createOrientedBoundingBoxModel(OrientedBoundingBox orientedBoundingBox, String id) {
// ground model
Model model = new Model(id, id, UpVector.Y_UP, RotationOrder.XYZ, null);
// material
Material material = new Material("tdme.primitive.material");
material.getAmbientColor().set(0.5f, 0.5f, 0.5f, 1.0f);
material.getDiffuseColor().set(1.0f, 0.5f, 0.5f, 0.5f);
material.getSpecularColor().set(0f, 0f, 0f, 1f);
model.getMaterials().put(material.getId(), material);
// group
Group group = new Group(model, null, "group", "group");
// faces entity
FacesEntity groupFacesEntity = new FacesEntity(group, "faces entity");
groupFacesEntity.setMaterial(material);
// faces entity
ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
groupFacesEntities.add(groupFacesEntity);
// triangle vertices indexes
int[][] fvi = OrientedBoundingBox.facesVerticesIndexes;
// vertices
ArrayList<Vector3> vertices = new ArrayList<Vector3>();
for (Vector3 vertex : orientedBoundingBox.vertices) {
vertices.add(vertex.clone());
}
Vector3[] axes = orientedBoundingBox.axes;
// normals
ArrayList<Vector3> normals = new ArrayList<Vector3>();
normals.add(axes[0].clone().scale(-1f));
normals.add(axes[0].clone());
normals.add(axes[1].clone().scale(-1f));
normals.add(axes[1].clone());
normals.add(axes[2].clone().scale(-1f));
normals.add(axes[2].clone());
// faces
ArrayList<Face> faces = new ArrayList<Face>();
// left
faces.add(new Face(group, fvi[0][0], fvi[0][1], fvi[0][2], 0, 0, 0));
faces.add(new Face(group, fvi[1][0], fvi[1][1], fvi[1][2], 0, 0, 0));
// right
faces.add(new Face(group, fvi[2][0], fvi[2][1], fvi[2][2], 1, 1, 1));
faces.add(new Face(group, fvi[3][0], fvi[3][1], fvi[3][2], 1, 1, 1));
// top
faces.add(new Face(group, fvi[4][0], fvi[4][1], fvi[4][2], 2, 2, 2));
faces.add(new Face(group, fvi[5][0], fvi[5][1], fvi[5][2], 2, 2, 2));
// bottom
faces.add(new Face(group, fvi[6][0], fvi[6][1], fvi[6][2], 3, 3, 3));
faces.add(new Face(group, fvi[7][0], fvi[7][1], fvi[7][2], 3, 3, 3));
// near
faces.add(new Face(group, fvi[8][0], fvi[8][1], fvi[8][2], 4, 4, 4));
faces.add(new Face(group, fvi[9][0], fvi[9][1], fvi[9][2], 4, 4, 4));
// far
faces.add(new Face(group, fvi[10][0], fvi[10][1], fvi[10][2], 5, 5, 5));
faces.add(new Face(group, fvi[11][0], fvi[11][1], fvi[11][2], 5, 5, 5));
// set up faces entity
groupFacesEntity.setFaces(faces);
// setup group vertex data
group.setVertices(vertices);
group.setNormals(normals);
group.setFacesEntities(groupFacesEntities);
// determine features
group.determineFeatures();
// register group
model.getGroups().put("group", group);
model.getSubGroups().put("group", group);
// prepare for indexed rendering
ModelHelper.prepareForIndexedRendering(model);
//
return model;
}
use of net.drewke.tdme.engine.model.Group in project tdme by andreasdr.
the class PrimitiveModel method createCapsuleModel.
/**
* Creates a model from capsule
* @param sphere
* @param id
* @param number of x segments
* @param number of y segments
* @return model
*/
public static Model createCapsuleModel(Capsule capsule, String id, int segmentsX, int segmentsY) {
// capsule properties
float radius = capsule.radius;
Vector3 a = capsule.a;
Vector3 b = capsule.b;
// rotation quaternion
Quaternion rotationQuaternion = new Quaternion();
rotationQuaternion.identity();
// angle between a and b
Vector3 yAxis = new Vector3(0f, -1f, 0f);
Vector3 abNormalized = a.clone().sub(b).normalize();
float[] abNormalizedVectorXYZ = abNormalized.getArray();
Vector3 rotationAxis;
if (Math.abs(abNormalizedVectorXYZ[0]) < MathTools.EPSILON && Math.abs(abNormalizedVectorXYZ[2]) < MathTools.EPSILON) {
rotationAxis = new Vector3(abNormalizedVectorXYZ[1], 0f, 0f);
} else {
rotationAxis = Vector3.computeCrossProduct(yAxis, abNormalized).normalize();
}
float angle = Vector3.computeAngle(yAxis, abNormalized, yAxis);
rotationQuaternion.rotate(angle, rotationAxis);
// ground model
Model model = new Model(id, id, UpVector.Y_UP, RotationOrder.XYZ, null);
// material
Material material = new Material("tdme.primitive.material");
material.getAmbientColor().set(0.5f, 0.5f, 0.5f, 1.0f);
material.getDiffuseColor().set(1.0f, 0.5f, 0.5f, 0.5f);
material.getSpecularColor().set(0f, 0f, 0f, 1f);
model.getMaterials().put(material.getId(), material);
// group
Group group = new Group(model, null, "group", "group");
// faces entity
FacesEntity groupFacesEntity = new FacesEntity(group, "faces entity");
groupFacesEntity.setMaterial(material);
// faces entity
ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
groupFacesEntities.add(groupFacesEntity);
// vertices
ArrayList<Vector3> vertices = new ArrayList<Vector3>();
for (int i = 0; i < (segmentsY + 2) * segmentsX; i++) vertices.add(null);
// top half sphere
for (int ySegment = segmentsY / 2; ySegment <= segmentsY; ySegment++) for (int xSegment = 0; xSegment < segmentsX; xSegment++) {
Vector3 vertex = new Vector3();
rotationQuaternion.multiply(new Vector3((float) (Math.sin(Math.PI * ySegment / segmentsY) * Math.cos(Math.PI * 2 * xSegment / segmentsX)), (float) (Math.cos(Math.PI * ySegment / segmentsY)), (float) (Math.sin(Math.PI * ySegment / segmentsY) * Math.sin(Math.PI * 2 * xSegment / segmentsX))), vertex);
vertex.scale(radius);
vertex.add(a);
vertices.set(ySegment * segmentsX + xSegment, vertex);
}
// bottom half sphere
for (int i = 0; i < (segmentsY + 1) * segmentsX; i++) vertices.add(null);
for (int ySegment = 0; ySegment <= segmentsY / 2; ySegment++) for (int xSegment = 0; xSegment < segmentsX; xSegment++) {
Vector3 vertex = new Vector3();
rotationQuaternion.multiply(new Vector3((float) (Math.sin(Math.PI * ySegment / segmentsY) * Math.cos(Math.PI * 2 * xSegment / segmentsX)), (float) (Math.cos(Math.PI * ySegment / segmentsY)), (float) (Math.sin(Math.PI * ySegment / segmentsY) * Math.sin(Math.PI * 2 * xSegment / segmentsX))), vertex);
vertex.scale(radius);
vertex.add(b);
vertices.set(ySegment * segmentsX + xSegment, vertex);
}
// normals
ArrayList<Vector3> normals = new ArrayList<Vector3>();
// faces
ArrayList<Face> faces = new ArrayList<Face>();
int vi0, vi1, vi2;
int ni;
for (int y = 0; y <= segmentsY + 1; y++) {
for (int x = 0; x < segmentsX; x++) {
vi0 = ((y + 0) % (segmentsY + 1)) * segmentsX + ((x + 0) % (segmentsX));
vi1 = ((y + 1) % (segmentsY + 1)) * segmentsX + ((x + 1) % (segmentsX));
vi2 = ((y + 1) % (segmentsY + 1)) * segmentsX + ((x + 0) % (segmentsX));
ni = normals.size();
for (Vector3 normal : ModelHelper.computeNormals(new Vector3[] { vertices.get(vi0), vertices.get(vi1), vertices.get(vi2) })) {
normals.add(normal);
}
faces.add(new Face(group, vi0, vi1, vi2, ni + 0, ni + 1, ni + 2));
vi0 = ((y + 0) % (segmentsY + 1)) * segmentsX + ((x + 0) % (segmentsX));
vi1 = ((y + 0) % (segmentsY + 1)) * segmentsX + ((x + 1) % (segmentsX));
vi2 = ((y + 1) % (segmentsY + 1)) * segmentsX + ((x + 1) % (segmentsX));
ni = normals.size();
for (Vector3 normal : ModelHelper.computeNormals(new Vector3[] { vertices.get(vi0), vertices.get(vi1), vertices.get(vi2) })) {
normals.add(normal);
}
faces.add(new Face(group, vi0, vi1, vi2, ni + 0, ni + 1, ni + 2));
}
}
// set up faces entity
groupFacesEntity.setFaces(faces);
// setup group vertex data
group.setVertices(vertices);
group.setNormals(normals);
group.setFacesEntities(groupFacesEntities);
// determine features
group.determineFeatures();
// register group
model.getGroups().put("group", group);
model.getSubGroups().put("group", group);
// prepare for indexed rendering
ModelHelper.prepareForIndexedRendering(model);
//
return model;
}
use of net.drewke.tdme.engine.model.Group in project tdme by andreasdr.
the class PrimitiveModel method createSphereModel.
/**
* Creates a model from oriented bounding box
* @param sphere
* @param id
* @param number of x segments
* @param number of y segments
* @return model
*/
public static Model createSphereModel(Sphere sphere, String id, int segmentsX, int segmentsY) {
// sphere properties
float radius = sphere.radius;
Vector3 center = sphere.center;
// ground model
Model model = new Model(id, id, UpVector.Y_UP, RotationOrder.XYZ, null);
// material
Material material = new Material("tdme.primitive.material");
material.getAmbientColor().set(0.5f, 0.5f, 0.5f, 1.0f);
material.getDiffuseColor().set(1.0f, 0.5f, 0.5f, 0.5f);
material.getSpecularColor().set(0f, 0f, 0f, 1f);
model.getMaterials().put(material.getId(), material);
// group
Group group = new Group(model, null, "group", "group");
// faces entity
FacesEntity groupFacesEntity = new FacesEntity(group, "faces entity");
groupFacesEntity.setMaterial(material);
// faces entity
ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
groupFacesEntities.add(groupFacesEntity);
// vertices
ArrayList<Vector3> vertices = new ArrayList<Vector3>();
for (int i = 0; i < (segmentsY + 1) * segmentsX; i++) vertices.add(null);
for (int ySegment = 0; ySegment <= segmentsY; ySegment++) for (int xSegment = 0; xSegment < segmentsX; xSegment++) {
Vector3 vertex = new Vector3((float) (Math.sin(Math.PI * ySegment / segmentsY) * Math.cos(Math.PI * 2 * xSegment / segmentsX)), (float) (Math.cos(Math.PI * ySegment / segmentsY)), (float) (Math.sin(Math.PI * ySegment / segmentsY) * Math.sin(Math.PI * 2 * xSegment / segmentsX))).scale(radius).add(center);
vertices.set(ySegment * segmentsX + xSegment, vertex);
}
// normals
ArrayList<Vector3> normals = new ArrayList<Vector3>();
// faces
ArrayList<Face> faces = new ArrayList<Face>();
int vi0, vi1, vi2;
int ni;
for (int y = 0; y <= segmentsY; y++) {
for (int x = 0; x < segmentsX; x++) {
vi0 = ((y + 0) % (segmentsY + 1)) * segmentsX + ((x + 0) % (segmentsX));
vi1 = ((y + 1) % (segmentsY + 1)) * segmentsX + ((x + 1) % (segmentsX));
vi2 = ((y + 1) % (segmentsY + 1)) * segmentsX + ((x + 0) % (segmentsX));
ni = normals.size();
for (Vector3 normal : ModelHelper.computeNormals(new Vector3[] { vertices.get(vi0), vertices.get(vi1), vertices.get(vi2) })) {
normals.add(normal);
}
faces.add(new Face(group, vi0, vi1, vi2, ni + 0, ni + 1, ni + 2));
vi0 = ((y + 0) % (segmentsY + 1)) * segmentsX + ((x + 0) % (segmentsX));
vi1 = ((y + 0) % (segmentsY + 1)) * segmentsX + ((x + 1) % (segmentsX));
vi2 = ((y + 1) % (segmentsY + 1)) * segmentsX + ((x + 1) % (segmentsX));
ni = normals.size();
for (Vector3 normal : ModelHelper.computeNormals(new Vector3[] { vertices.get(vi0), vertices.get(vi1), vertices.get(vi2) })) {
normals.add(normal);
}
faces.add(new Face(group, vi0, vi1, vi2, ni + 0, ni + 1, ni + 2));
}
}
// set up faces entity
groupFacesEntity.setFaces(faces);
// setup group vertex data
group.setVertices(vertices);
group.setNormals(normals);
group.setFacesEntities(groupFacesEntities);
// determine features
group.determineFeatures();
// register group
model.getGroups().put("group", group);
model.getSubGroups().put("group", group);
// prepare for indexed rendering
ModelHelper.prepareForIndexedRendering(model);
//
return model;
}
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