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Example 6 with GlowWorld

use of net.glowstone.GlowWorld in project Glowstone by GlowstoneMC.

the class SoundUtil method playSoundAtLocationExcept.

public static void playSoundAtLocationExcept(Location location, Sound sound, float volume, float pitch, GlowPlayer... exclude) {
    if (location == null || sound == null)
        return;
    GlowWorld world = (GlowWorld) location.getWorld();
    double radiusSquared = volume * volume * 256;
    world.getRawPlayers().parallelStream().filter(player -> player.getLocation().distanceSquared(location) <= radiusSquared).filter(player -> !Arrays.asList(exclude).contains(player)).forEach(player -> player.playSound(location, sound, volume, pitch));
}
Also used : Arrays(java.util.Arrays) Location(org.bukkit.Location) ThreadLocalRandom(java.util.concurrent.ThreadLocalRandom) GlowPlayer(net.glowstone.entity.GlowPlayer) Sound(org.bukkit.Sound) GlowWorld(net.glowstone.GlowWorld) GlowWorld(net.glowstone.GlowWorld)

Example 7 with GlowWorld

use of net.glowstone.GlowWorld in project Glowstone by GlowstoneMC.

the class ProjectileDispenseBehavior method dispenseStack.

@Override
protected ItemStack dispenseStack(GlowBlock block, ItemStack stack) {
    GlowWorld world = block.getWorld();
    Vector position = BlockDispenser.getDispensePosition(block);
    BlockFace face = BlockDispenser.getFacing(block);
    Projectile entity = getProjectileEntity(world, position);
    entity.setVelocity(new Vector(face.getModX(), face.getModY() + 0.1f, face.getModZ()).multiply(6));
    stack.setAmount(stack.getAmount() - 1);
    if (stack.getAmount() < 1) {
        return null;
    }
    return stack;
}
Also used : BlockFace(org.bukkit.block.BlockFace) GlowWorld(net.glowstone.GlowWorld) Vector(org.bukkit.util.Vector) Projectile(org.bukkit.entity.Projectile)

Example 8 with GlowWorld

use of net.glowstone.GlowWorld in project Glowstone by GlowstoneMC.

the class GlowLightningStrike method pulse.

@Override
public void pulse() {
    super.pulse();
    if (getTicksLived() >= ticksToLive) {
        remove();
    }
    if (getTicksLived() == 1) {
        GlowWorld world = (GlowWorld) location.getWorld();
        // Play Sound
        world.playSound(location, Sound.ENTITY_LIGHTNING_THUNDER, 10000, 0.8F + random.nextFloat() * 0.2F);
        world.playSound(location, Sound.ENTITY_GENERIC_EXPLODE, 2, 0.5F + random.nextFloat() * 0.2F);
        if (!effect) {
            // set target block on fire if required
            if (world.getGameRuleMap().getBoolean("doFireTick")) {
                GlowBlock block = world.getBlockAt(location);
                setBlockOnFire(block);
                for (int i = 0; i < 4; i++) {
                    int x = location.getBlockX() - 1 + random.nextInt(3);
                    int z = location.getBlockZ() - 1 + random.nextInt(3);
                    int y = location.getBlockY() - 1 + random.nextInt(3);
                    block = world.getBlockAt(x, y, z);
                    setBlockOnFire(block);
                }
            }
            // deal damage to nearby entities
            for (Entity entity : getNearbyEntities(3, 6, 3)) {
                if (entity instanceof Damageable) {
                    ((Damageable) entity).damage(5, this, DamageCause.LIGHTNING);
                }
                entity.setFireTicks(entity.getMaxFireTicks());
            }
        }
    }
}
Also used : Entity(org.bukkit.entity.Entity) GlowBlock(net.glowstone.block.GlowBlock) Damageable(org.bukkit.entity.Damageable) GlowWorld(net.glowstone.GlowWorld)

Example 9 with GlowWorld

use of net.glowstone.GlowWorld in project Glowstone by GlowstoneMC.

the class BlockBed method blockInteract.

@Override
public boolean blockInteract(GlowPlayer player, GlowBlock block, BlockFace face, Vector clickedLoc) {
    GlowWorld world = player.getWorld();
    MaterialData data = block.getState().getData();
    if (!(data instanceof Bed)) {
        warnMaterialData(Bed.class, data);
        return false;
    }
    block = getHead(block);
    // Disallow sleeping in nether and end biomes
    Biome biome = block.getBiome();
    if (biome == Biome.HELL || biome == Biome.SKY) {
        // Set off an explosion at the bed slightly stronger than TNT
        world.createExplosion(block.getLocation(), 5F, true);
        return true;
    }
    // Tick values for day/night time taken from the minecraft wiki
    if (world.getTime() < 12541 || world.getTime() > 23458 || world.isThundering()) {
        player.sendMessage("You can only sleep at night");
        return true;
    }
    if (isOccupied(block)) {
        player.sendMessage("This bed is occupied.");
        return true;
    }
    if (!isWithinDistance(player, block, 3, 2, 3)) {
        // Distance between player and bed is too great, fail silently
        return true;
    }
    for (LivingEntity e : world.getLivingEntities()) {
        // Check for hostile mobs relative to the block below the head of the bed
        if (e instanceof Creature && isWithinDistance(e, block.getRelative(BlockFace.DOWN), 8, 5, 8)) {
            player.sendMessage("You may not rest now, there are monsters nearby");
            return true;
        }
    }
    player.enterBed(block);
    return true;
}
Also used : Bed(org.bukkit.material.Bed) LivingEntity(org.bukkit.entity.LivingEntity) Biome(org.bukkit.block.Biome) Creature(org.bukkit.entity.Creature) GlowWorld(net.glowstone.GlowWorld) MaterialData(org.bukkit.material.MaterialData)

Example 10 with GlowWorld

use of net.glowstone.GlowWorld in project Glowstone by GlowstoneMC.

the class DiggingHandler method handle.

@Override
public void handle(GlowSession session, DiggingMessage message) {
    //Todo: Implement SHOOT_ARROW_FINISH_EATING
    //Todo: Implement SWAP_ITEM_IN_HAND
    GlowPlayer player = session.getPlayer();
    GlowWorld world = player.getWorld();
    GlowBlock block = world.getBlockAt(message.getX(), message.getY(), message.getZ());
    BlockFace face = BlockPlacementHandler.convertFace(message.getFace());
    ItemStack holding = player.getItemInHand();
    if (block.getRelative(face).getType() == Material.FIRE) {
        block.getRelative(face).breakNaturally();
        // returns to avoid breaking block in creative
        return;
    }
    boolean blockBroken = false;
    boolean revert = false;
    if (message.getState() == DiggingMessage.START_DIGGING) {
        // call interact event
        Action action = Action.LEFT_CLICK_BLOCK;
        Block eventBlock = block;
        if (player.getLocation().distanceSquared(block.getLocation()) > 36 || block.getTypeId() == 0) {
            action = Action.LEFT_CLICK_AIR;
            eventBlock = null;
        }
        PlayerInteractEvent interactEvent = EventFactory.onPlayerInteract(player, action, eventBlock, face);
        // attempt to use item in hand, that is, dig up the block
        if (!BlockPlacementHandler.selectResult(interactEvent.useItemInHand(), true)) {
            // the event was cancelled, get out of here
            revert = true;
        } else if (player.getGameMode() != GameMode.SPECTATOR) {
            player.setDigging(null);
            // emit damage event - cancel by default if holding a sword
            boolean instaBreak = player.getGameMode() == GameMode.CREATIVE || block.getMaterialValues().getHardness() == 0;
            BlockDamageEvent damageEvent = new BlockDamageEvent(player, block, player.getItemInHand(), instaBreak);
            if (player.getGameMode() == GameMode.CREATIVE && holding != null && EnchantmentTarget.WEAPON.includes(holding.getType())) {
                damageEvent.setCancelled(true);
            }
            EventFactory.callEvent(damageEvent);
            // follow orders
            if (damageEvent.isCancelled()) {
                revert = true;
            } else {
                // in creative, break even if denied in the event, or the block
                // can never be broken (client does not send DONE_DIGGING).
                blockBroken = damageEvent.getInstaBreak();
                if (!blockBroken) {
                    /// TODO: add a delay here based on hardness
                    player.setDigging(block);
                }
            }
        }
    } else if (message.getState() == DiggingMessage.CANCEL_DIGGING) {
        player.setDigging(null);
    } else if (message.getState() == DiggingMessage.FINISH_DIGGING) {
        // shouldn't happen in creative mode
        // todo: verification against malicious clients
        blockBroken = block.equals(player.getDigging());
        if (blockBroken && holding.getType().getMaxDurability() != 0 && holding.getType() != Material.AIR && holding.getDurability() != holding.getType().getMaxDurability()) {
            switch(block.getType()) {
                case GRASS:
                case DIRT:
                case SAND:
                case GRAVEL:
                case MYCEL:
                case SOUL_SAND:
                    switch(holding.getType()) {
                        case WOOD_SPADE:
                        case STONE_SPADE:
                        case IRON_SPADE:
                        case GOLD_SPADE:
                        case DIAMOND_SPADE:
                            holding.setDurability((short) (holding.getDurability() + 1));
                            break;
                        default:
                            holding.setDurability((short) (holding.getDurability() + 2));
                            break;
                    }
                    break;
                case LOG:
                case LOG_2:
                case WOOD:
                case CHEST:
                    switch(holding.getType()) {
                        case WOOD_AXE:
                        case STONE_AXE:
                        case IRON_AXE:
                        case GOLD_AXE:
                        case DIAMOND_AXE:
                            holding.setDurability((short) (holding.getDurability() + 1));
                            break;
                        default:
                            holding.setDurability((short) (holding.getDurability() + 2));
                            break;
                    }
                    break;
                case STONE:
                case COBBLESTONE:
                    switch(holding.getType()) {
                        case WOOD_PICKAXE:
                        case STONE_PICKAXE:
                        case IRON_PICKAXE:
                        case GOLD_PICKAXE:
                        case DIAMOND_PICKAXE:
                            holding.setDurability((short) (holding.getDurability() + 1));
                            break;
                        default:
                            holding.setDurability((short) (holding.getDurability() + 2));
                            break;
                    }
                    break;
                default:
                    holding.setDurability((short) (holding.getDurability() + 2));
                    break;
            }
            if (holding.getType().getMaxDurability() != 0 && holding.getDurability() >= holding.getType().getMaxDurability()) {
                player.getItemInHand().setType(Material.AIR);
            }
        }
        player.setDigging(null);
    } else if (message.getState() == DiggingMessage.STATE_DROP_ITEM) {
        player.dropItemInHand(false);
        return;
    } else if (message.getState() == DiggingMessage.STATE_DROP_ITEMSTACK) {
        player.dropItemInHand(true);
        return;
    } else if (message.getState() == DiggingMessage.STATE_SHOT_ARROW_FINISH_EATING && player.getUsageItem() != null) {
        if (Objects.equals(player.getUsageItem(), holding)) {
            ItemType type = ItemTable.instance().getItem(player.getUsageItem().getType());
            if (type != null && type instanceof ItemTimedUsage) {
                ((ItemTimedUsage) type).endUse(player, player.getUsageItem());
            } else {
            // todo: inform the player that this item cannot be consumed/used
            }
        } else {
        // todo: verification against malicious clients
        // todo: inform player their item is wrong
        }
        return;
    } else if (message.getState() == DiggingMessage.SWAP_ITEM_IN_HAND) {
        ItemStack main = player.getInventory().getItemInMainHand();
        ItemStack off = player.getInventory().getItemInOffHand();
        player.getInventory().setItemInOffHand(main);
        player.getInventory().setItemInMainHand(off);
        player.updateInventory();
        return;
    } else {
        return;
    }
    if (blockBroken && !revert) {
        // fire the block break event
        BlockBreakEvent breakEvent = EventFactory.callEvent(new BlockBreakEvent(block, player));
        if (breakEvent.isCancelled()) {
            BlockPlacementHandler.revert(player, block);
            return;
        }
        MaterialData data = block.getState().getData();
        if (data instanceof DoublePlant) {
            if (((DoublePlant) data).getSpecies() == DoublePlantSpecies.PLANT_APEX && block.getRelative(BlockFace.DOWN).getState().getData() instanceof DoublePlant) {
                block = block.getRelative(BlockFace.DOWN);
            }
        }
        BlockType blockType = ItemTable.instance().getBlock(block.getType());
        if (blockType != null) {
            blockType.blockDestroy(player, block, face);
        }
        // destroy the block
        if (!block.isEmpty() && !block.isLiquid() && (player.getGameMode() != GameMode.CREATIVE || blockType instanceof BlockContainer) && world.getGameRuleMap().getBoolean("doTileDrops")) {
            Collection<ItemStack> drops = blockType.getDrops(block, holding);
            if (blockType instanceof BlockContainer && player.getGameMode() == GameMode.CREATIVE) {
                drops = ((BlockContainer) blockType).getContentDrops(block);
            }
            for (ItemStack drop : drops) {
                GlowItem item = world.dropItemNaturally(block.getLocation(), drop);
                item.setPickupDelay(30);
                item.setBias(player);
            }
        }
        player.addExhaustion(0.005f);
        // STEP_SOUND actually is the block break particles
        world.playEffectExceptTo(block.getLocation(), Effect.STEP_SOUND, block.getTypeId(), 64, player);
        GlowBlockState state = block.getState();
        block.setType(Material.AIR);
        if (blockType != null) {
            blockType.afterDestroy(player, block, face, state);
        }
    } else if (revert) {
        // replace the block that wasn't really dug
        BlockPlacementHandler.revert(player, block);
    } else if (block.getType() != Material.AIR) {
        BlockType blockType = ItemTable.instance().getBlock(block.getType());
        blockType.leftClickBlock(player, block, holding);
    }
}
Also used : ItemTimedUsage(net.glowstone.block.itemtype.ItemTimedUsage) Action(org.bukkit.event.block.Action) GlowPlayer(net.glowstone.entity.GlowPlayer) BlockFace(org.bukkit.block.BlockFace) BlockContainer(net.glowstone.block.blocktype.BlockContainer) GlowBlockState(net.glowstone.block.GlowBlockState) PlayerInteractEvent(org.bukkit.event.player.PlayerInteractEvent) ItemType(net.glowstone.block.itemtype.ItemType) GlowItem(net.glowstone.entity.objects.GlowItem) GlowBlock(net.glowstone.block.GlowBlock) BlockType(net.glowstone.block.blocktype.BlockType) BlockDamageEvent(org.bukkit.event.block.BlockDamageEvent) GlowWorld(net.glowstone.GlowWorld) GlowBlock(net.glowstone.block.GlowBlock) Block(org.bukkit.block.Block) BlockBreakEvent(org.bukkit.event.block.BlockBreakEvent) MaterialData(org.bukkit.material.MaterialData) ItemStack(org.bukkit.inventory.ItemStack) DoublePlant(org.bukkit.material.DoublePlant)

Aggregations

GlowWorld (net.glowstone.GlowWorld)23 GlowBlock (net.glowstone.block.GlowBlock)14 GlowBlockState (net.glowstone.block.GlowBlockState)10 GlowPlayer (net.glowstone.entity.GlowPlayer)3 Location (org.bukkit.Location)3 BlockSpreadEvent (org.bukkit.event.block.BlockSpreadEvent)3 Entry (java.util.Map.Entry)2 BlockType (net.glowstone.block.blocktype.BlockType)2 Material (org.bukkit.Material)2 BlockFace (org.bukkit.block.BlockFace)2 BlockFadeEvent (org.bukkit.event.block.BlockFadeEvent)2 PlayerInteractEvent (org.bukkit.event.player.PlayerInteractEvent)2 ItemStack (org.bukkit.inventory.ItemStack)2 MaterialData (org.bukkit.material.MaterialData)2 Vector (org.bukkit.util.Vector)2 Message (com.flowpowered.networking.Message)1 Arrays (java.util.Arrays)1 ThreadLocalRandom (java.util.concurrent.ThreadLocalRandom)1 BlockContainer (net.glowstone.block.blocktype.BlockContainer)1 ItemTimedUsage (net.glowstone.block.itemtype.ItemTimedUsage)1