use of net.glowstone.entity.GlowPlayer in project Glowstone by GlowstoneMC.
the class InteractEntityHandler method handle.
@Override
public void handle(GlowSession session, InteractEntityMessage message) {
GlowPlayer player = session.getPlayer();
EventFactory eventFactory = EventFactory.getInstance();
// You can't do anything when you're dead
if (player.isDead()) {
GlowServer.logger.info("Player " + player.getName() + " tried to interact with an entity while dead");
return;
}
GlowEntity possibleTarget = player.getWorld().getEntityManager().getEntity(message.getId());
GlowLivingEntity target = possibleTarget instanceof GlowLivingEntity ? (GlowLivingEntity) possibleTarget : null;
EquipmentSlot hand = message.getHandSlot();
if (message.getAction() == Action.ATTACK.ordinal()) {
if (target == null) {
if (possibleTarget != null) {
possibleTarget.entityInteract(player, message);
} else {
GlowServer.logger.info("Player " + player.getName() + " tried to attack an entity that does not exist");
}
} else if (!target.isDead() && target.canTakeDamage(DamageCause.ENTITY_ATTACK)) {
// Calculate damage amount
ItemStack itemInHand = InventoryUtil.itemOrEmpty(player.getInventory().getItem(hand));
Material type = itemInHand.getType();
boolean critical = player.getFallDistance() > 0.0F && !player.isOnGround() && !player.isInWater() && !player.isInsideVehicle() && !player.isSprinting();
float damage = AttackDamage.getMeleeDamage(type, critical);
if (critical) {
// Critical-hit effect
target.playAnimation(EntityAnimation.CRITICAL_HIT);
}
// Set entity on fire if the item has Fire Aspect
if (itemInHand.containsEnchantment(Enchantment.FIRE_ASPECT)) {
target.setFireTicks(target.getFireTicks() + itemInHand.getEnchantmentLevel(Enchantment.FIRE_ASPECT) * 80);
}
boolean showMagicCrit = false;
// Apply other enchantments that amplify damage
if (itemInHand.containsEnchantment(Enchantment.DAMAGE_ALL)) {
// Sharpness
int level = itemInHand.getEnchantmentLevel(Enchantment.DAMAGE_ALL);
if (level > 0) {
damage += 1.0F + 0.5F * (level - 1);
}
if (!showMagicCrit) {
showMagicCrit = ToolType.SWORD.matches(type) || ToolType.AXE.matches(type);
}
}
if (itemInHand.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS)) {
// Endermites)
if (target.isArthropod()) {
int level = itemInHand.getEnchantmentLevel(Enchantment.DAMAGE_ARTHROPODS);
if (level > 0) {
damage += level * 2.5F;
// TODO: add Slowness potion effect (after damaging and checking for
// event-cancellation)
}
}
if (!showMagicCrit) {
showMagicCrit = ToolType.SWORD.matches(type) || ToolType.AXE.matches(type);
}
}
if (itemInHand.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) {
// Smite (applies to "undead" mobs)
if (target.isUndead()) {
int level = itemInHand.getEnchantmentLevel(Enchantment.DAMAGE_UNDEAD);
damage += level * 2.5F;
}
if (!showMagicCrit) {
showMagicCrit = ToolType.SWORD.matches(type) || ToolType.AXE.matches(type);
}
}
if (showMagicCrit) {
target.playAnimation(EntityAnimation.MAGIC_CRITICAL_HIT);
}
// Apply damage. Calls the EntityDamageByEntityEvent
target.damage(damage, player, DamageCause.ENTITY_ATTACK);
player.incrementStatistic(Statistic.DAMAGE_DEALT, Math.round(damage));
player.addExhaustion(0.1f);
if (target.isDead()) {
player.incrementStatistic(target.getType() == EntityType.PLAYER ? Statistic.PLAYER_KILLS : Statistic.MOB_KILLS);
}
// Apply durability loss (if applicable)
short durabilityLoss = AttackDamage.getMeleeDurabilityLoss(type);
if (durabilityLoss > 0 && !InventoryUtil.isEmpty(itemInHand) && player.getGameMode() != GameMode.CREATIVE) {
// Yes, this actually subtracts
itemInHand.setDurability((short) (itemInHand.getDurability() + durabilityLoss));
}
}
} else if (message.getAction() == Action.INTERACT_AT.ordinal()) {
// used for adjusting specific portions of armor stands
PlayerInteractAtEntityEvent event = new PlayerInteractAtEntityEvent(player, possibleTarget, new Vector(message.getTargetX(), message.getTargetY(), message.getTargetZ()), hand);
eventFactory.callEvent(event);
if (!event.isCancelled()) {
possibleTarget.entityInteract(player, message);
}
} else if (message.getAction() == Action.INTERACT.ordinal()) {
// Todo: Handle hand variable
PlayerInteractEntityEvent event = new PlayerInteractEntityEvent(player, possibleTarget, hand);
eventFactory.callEvent(event);
if (!event.isCancelled()) {
possibleTarget.entityInteract(player, message);
}
} else {
GlowServer.logger.info("Player " + player.getName() + " sent unknown interact action: " + message.getAction());
}
}
use of net.glowstone.entity.GlowPlayer in project Glowstone by GlowstoneMC.
the class PlayerUpdateHandler method handle.
@Override
public void handle(GlowSession session, PlayerUpdateMessage message) {
GlowPlayer player = session.getPlayer();
Location oldLocation = player.getLocation();
Location newLocation = oldLocation.clone();
message.update(newLocation);
// don't let players reach an illegal position
if (Math.abs(newLocation.getBlockX()) > 32000000 || Math.abs(newLocation.getBlockZ()) > 32000000) {
session.getPlayer().kickPlayer("Illegal position");
return;
}
/*
don't let players move more than 100 blocks in a single packet
if they move greater than 10 blocks, but less than 100, just warn
this is NOT robust hack prevention - only to prevent client
confusion about where its actual location is (e.g. during login)
*/
if (message.moved() && !player.isDead()) {
if (player.teleportedTo != null) {
if (newLocation.equals(player.teleportedTo)) {
player.endTeleport();
return;
} else {
// outdated location, so skip packet
return;
}
} else {
double distance = newLocation.distanceSquared(oldLocation);
if (distance > 100 * 100) {
player.kickPlayer("You moved too quickly :( (Hacking?)");
return;
} else if (distance > 100) {
GlowServer.logger.warning(player.getName() + " moved too quickly!");
}
}
}
// call move event if movement actually occurred and there are handlers registered
if (!oldLocation.equals(newLocation) && PlayerMoveEvent.getHandlerList().getRegisteredListeners().length > 0) {
PlayerMoveEvent event = EventFactory.getInstance().callEvent(new PlayerMoveEvent(player, oldLocation, newLocation));
if (event.isCancelled()) {
// tell client they're back where they started
session.send(new PositionRotationMessage(oldLocation));
return;
}
if (!event.getTo().equals(newLocation)) {
// teleport to the set destination: fires PlayerTeleportEvent and
// handles if the destination is in another world
player.teleport(event.getTo(), TeleportCause.PLUGIN);
return;
}
if (!Objects.equals(player.getLocation(), oldLocation)) {
// plugin changed location on move event
return;
}
}
// move event was not fired or did nothing, simply update location
player.setRawLocation(newLocation);
if (Position.hasRotated(oldLocation, newLocation)) {
player.setHeadYaw(newLocation.getYaw());
}
// do stuff with onGround if we need to
if (player.isOnGround() != message.isOnGround()) {
if (message.isOnGround() && player.getVelocity().getY() > 0) {
// jump
player.incrementStatistic(Statistic.JUMP);
if (player.isSprinting()) {
player.addExhaustion(0.2f);
} else {
player.addExhaustion(0.05f);
}
}
player.setOnGround(message.isOnGround());
}
// Checks if the player is still wearing the Elytra
ItemStack chestplate = player.getInventory().getChestplate();
boolean hasElytra = chestplate != null && chestplate.getType() == Material.ELYTRA && chestplate.getDurability() < chestplate.getType().getMaxDurability();
if (player.isGliding() && (player.isOnGround() || !hasElytra)) {
player.setGliding(false);
}
player.addMoveExhaustion(newLocation);
// track movement stats
Vector delta = newLocation.clone().subtract(oldLocation).toVector();
delta.setX(Math.abs(delta.getX()));
delta.setY(Math.abs(delta.getY()));
delta.setZ(Math.abs(delta.getZ()));
int flatDistance = (int) Math.round(Math.hypot(delta.getX(), delta.getZ()) * 100.0);
if (flatDistance <= 0) {
return;
}
if (player.isInsideVehicle()) {
final GlowEntity vehicle = player.getVehicle();
if (vehicle != null) {
switch(vehicle.getType()) {
case BOAT:
player.incrementStatistic(Statistic.BOAT_ONE_CM, flatDistance);
break;
case MINECART:
player.incrementStatistic(Statistic.MINECART_ONE_CM, flatDistance);
break;
default:
break;
}
}
} else if (message.isOnGround()) {
if (player.isSprinting()) {
player.incrementStatistic(Statistic.SPRINT_ONE_CM, flatDistance);
} else if (player.isSneaking()) {
player.incrementStatistic(Statistic.CROUCH_ONE_CM, flatDistance);
} else {
player.incrementStatistic(Statistic.WALK_ONE_CM, flatDistance);
}
} else if (player.isFlying()) {
player.incrementStatistic(Statistic.FLY_ONE_CM, flatDistance);
} else if (player.isInWater()) {
player.incrementStatistic(Statistic.SWIM_ONE_CM, flatDistance);
}
}
use of net.glowstone.entity.GlowPlayer in project Glowstone by GlowstoneMC.
the class PlayerAbilitiesHandler method handle.
@Override
public void handle(GlowSession session, PlayerAbilitiesMessage message) {
// player sends this when changing whether or not they are currently flying
// other values should match what we've sent in the past but are ignored here
GlowPlayer player = session.getPlayer();
boolean flyingFlag = (message.getFlags() & 0x02) != 0;
// the current flying state
boolean isFlying = player.isFlying();
boolean canFly = player.getAllowFlight();
if (isFlying != flyingFlag) {
// or enabled it and is allowed to fly
if (!flyingFlag || canFly) {
PlayerToggleFlightEvent event = EventFactory.getInstance().callEvent(new PlayerToggleFlightEvent(player, flyingFlag));
if (event.isCancelled()) {
session.getServer().sendPlayerAbilities(player);
} else {
player.setFlying(flyingFlag);
}
}
}
}
use of net.glowstone.entity.GlowPlayer in project Glowstone by GlowstoneMC.
the class PlayerSwingArmHandler method handle.
@Override
public void handle(GlowSession session, PlayerSwingArmMessage message) {
GlowPlayer player = session.getPlayer();
EventFactory eventFactory = EventFactory.getInstance();
Block block = player.getTargetBlock((Set<Material>) null, 6);
if (block == null || block.isEmpty()) {
if (eventFactory.onPlayerInteract(player, Action.LEFT_CLICK_AIR, message.getHandSlot()).useItemInHand() == Result.DENY) {
return;
}
// todo: item interactions with air
}
if (!eventFactory.callEvent(new PlayerAnimationEvent(player)).isCancelled()) {
// play the animation to others
player.playAnimation(message.getHand() == 1 ? EntityAnimation.SWING_OFF_HAND : EntityAnimation.SWING_MAIN_HAND);
}
}
use of net.glowstone.entity.GlowPlayer in project Glowstone by GlowstoneMC.
the class TabCompleteHandler method handle.
@Override
public void handle(GlowSession session, TabCompleteMessage message) {
GlowPlayer sender = session.getPlayer();
String buffer = message.getText();
List<String> completions = new ArrayList<>();
// complete command or username
if (!buffer.isEmpty() && buffer.charAt(0) == '/') {
List<String> items;
if (!buffer.isEmpty() && buffer.charAt(0) == '/') {
items = session.getServer().getCommandMap().tabComplete(sender, buffer.substring(1));
} else {
items = session.getServer().getCommandMap().tabComplete(sender, buffer);
}
if (items != null) {
completions.addAll(items);
}
} else {
int space = buffer.lastIndexOf(' ');
String lastWord;
if (space == -1) {
lastWord = buffer;
} else {
lastWord = buffer.substring(space + 1);
}
// from Command
for (Player player : session.getServer().getOnlinePlayers()) {
String name = player.getName();
if (sender.canSee(player) && StringUtil.startsWithIgnoreCase(name, lastWord)) {
completions.add(name);
}
}
completions.sort(String.CASE_INSENSITIVE_ORDER);
}
// call event and send response
EventFactory.getInstance().callEvent(new PlayerChatTabCompleteEvent(sender, buffer, completions));
// TODO: 1.13, properly implement tab-completion
session.send(new TabCompleteResponseMessage(0, 0, 0, completions.stream().map(str -> new TabCompleteResponseMessage.Completion(str, null)).collect(Collectors.toList())));
}
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