use of net.lingala.zip4j.core.ZipFile in project Cartographer by johannesmols.
the class Unzipper method unzip.
public boolean unzip(Uri file) {
try {
String filePath = getPath(context, file);
// Build destination path to be in the same directory as the zip file, by taking the zip file path and removing the last part
if (filePath != null) {
String[] destinationArray = filePath.split("(?=/)");
StringBuilder stringBuilder = new StringBuilder();
for (int i = 0; i < destinationArray.length - 1; i++) {
// loop until the second last item, so the file name is omitted
stringBuilder.append(destinationArray[i]);
}
stringBuilder.append("/");
String destination = stringBuilder.toString();
// Check for read file permission
Permissions permissions = new Permissions(context);
if (!permissions.checkForPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE)) {
permissions.askForPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE, Permissions.RequestCodes.WRITE_EXTERNAL_STORAGE);
if (!permissions.checkForPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE)) {
Toasty.error(context, context.getString(R.string.toast_permission_denied), Toast.LENGTH_SHORT).show();
return false;
}
}
ZipFile zipFile = new ZipFile(filePath);
if (zipFile.isEncrypted()) {
throw new ZipException("File is encrypted");
}
zipFile.extractAll(destination);
} else {
Toasty.error(context, context.getString(R.string.toast_zip_error), Toast.LENGTH_LONG).show();
return false;
}
} catch (ZipException e) {
e.printStackTrace();
}
return true;
}
use of net.lingala.zip4j.core.ZipFile in project VoxelGamesLibv2 by VoxelGamesLib.
the class WorldModifyCommands method start.
@Subcommand("start")
@CommandPermission("%admin")
@Syntax("<world> - the name of the map you want to modify")
public void start(@Nonnull User user, @Nonnull String world) {
if (editor != null) {
Lang.msg(user, LangKey.WORLD_CREATOR_IN_USE, editor.getDisplayName());
return;
}
editor = user;
// load data
Optional<Map> o = worldHandler.getMap(world);
this.map = o.orElseGet(() -> worldHandler.loadMap(world));
// load world
map.load(editor.getUuid(), map.getWorldName());
File file = new File(worldHandler.getWorldContainer(), map.getLoadedName(editor.getUuid()));
try {
ZipFile zip = new ZipFile(new File(worldHandler.getWorldsFolder(), map.getWorldName() + ".zip"));
zip.extractAll(file.getAbsolutePath());
FileUtils.delete(new File(file, "uid.dat"));
} catch (ZipException e) {
throw new WorldException("Could not unzip world " + map.getInfo().getName() + ".", e);
}
worldHandler.loadLocalWorld(map.getLoadedName(editor.getUuid()));
// tp
user.getPlayer().teleport(map.getCenter().toLocation(map.getLoadedName(user.getUuid())));
if (gameHandler.getDefaultGame().isParticipating(editor.getUuid())) {
gameHandler.getDefaultGame().leave(editor);
}
game = gameHandler.startGame(EditModeGame.GAMEMODE);
game.getActivePhase().getNextPhase().getFeature(SpawnFeature.class).addSpawn(map.getCenter());
game.getActivePhase().getNextPhase().getFeature(MapFeature.class).setMap(map);
map.load(game.getUuid(), map.getWorldName());
game.join(editor);
game.endPhase();
Lang.msg(user, LangKey.WORLD_MODIFY_START);
// TODO use inventory for world creator
}
use of net.lingala.zip4j.core.ZipFile in project VoxelGamesLibv2 by VoxelGamesLib.
the class ZipUtil method createZip.
/**
* Creates a zip from all files and folders in the specified folder. DOES NOT INCLUDE THE FOLDER ITSELF!
*
* @param file the folder which content should be zipped
* @return the created zip
* @throws ZipException if something goes wrong
*/
@Nonnull
public static ZipFile createZip(@Nonnull File file, @Nonnull String name) throws ZipException {
ZipFile zip = new ZipFile(new File(file.getParent(), name + ".zip"));
ZipParameters params = new ZipParameters();
params.setIncludeRootFolder(false);
zip.addFolder(file, params);
return zip;
}
use of net.lingala.zip4j.core.ZipFile in project VoxelGamesLibv2 by VoxelGamesLib.
the class WorldHandler method loadWorld.
/**
* Loads a world. Needs to copy the file from the repo, unzip it and let the implementation load it <br><b>Always
* needs to call super! Super needs to be called first (because it copies the world)</b>
*
* @param map the map that should be loaded
* @param gameid the id of the game this map belongs to
* @return the loaded world
* @throws WorldException something goes wrong
*/
@Nonnull
public World loadWorld(@Nonnull Map map, @Nonnull UUID gameid, boolean replaceMarkers) {
map.load(gameid, "TEMP_" + map.getWorldName() + "_" + gameid.toString().split("-")[0]);
log.finer("Loading map " + map.getInfo().getName() + " as " + map.getLoadedName(gameid));
File file = new File(worldContainer, map.getLoadedName(gameid));
try {
ZipFile zip = new ZipFile(new File(worldsFolder, map.getWorldName() + ".zip"));
zip.extractAll(file.getAbsolutePath());
FileUtils.delete(new File(file, "uid.dat"));
} catch (ZipException e) {
throw new WorldException("Could not unzip world " + map.getInfo().getName() + ".", e);
}
World world = loadLocalWorld(map.getLoadedName(gameid));
if (replaceMarkers) {
replaceMarkers(world, map);
}
// load chunks based on markers
int i = 0;
int a = 0;
for (Marker m : map.getMarkers()) {
Location l = m.getLoc().toLocation(world.getName());
if (!l.getChunk().isLoaded() || !l.getWorld().isChunkLoaded(l.getChunk())) {
l.getChunk().load();
l.getWorld().loadChunk(l.getChunk());
i++;
} else {
a++;
}
}
log.finer("Loaded " + i + " chunks and ignored " + a + " already loaded");
return world;
}
use of net.lingala.zip4j.core.ZipFile in project Java-Tutorial by gpcodervn.
the class UnZip4jExample method main.
public static void main(String[] args) throws ZipException {
ZipFile zipFile = new ZipFile(ZIP_FILE);
if (zipFile.isEncrypted()) {
zipFile.setPassword(PASSWORD);
}
zipFile.extractAll(DESTINATION_FOLDER);
System.out.println("Done!!!");
}
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