use of net.minecraft.block.BlockChest in project BluePower by Qmunity.
the class IOHelper method getInventoryForTE.
public static IInventory getInventoryForTE(TileEntity te) {
if (te instanceof IInventory) {
IInventory inv = (IInventory) te;
Block block = te.getBlockType();
if (block instanceof BlockChest) {
inv = ((BlockChest) block).func_149951_m(te.getWorldObj(), te.xCoord, te.yCoord, te.zCoord);
}
return inv;
} else {
return null;
}
}
use of net.minecraft.block.BlockChest in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class CallRunnerClient method onDrawBlockDamageTexture.
public static void onDrawBlockDamageTexture(RenderGlobal renderGlobal, Tessellator tessellatorIn, VertexBuffer worldRendererIn, Entity entityIn, float partialTicks) {
double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double) partialTicks;
double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double) partialTicks;
double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double) partialTicks;
if (!renderGlobal.damagedBlocks.isEmpty()) {
renderGlobal.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
renderGlobal.preRenderDamagedBlocks();
worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
worldRendererIn.setTranslation(-d0, -d1, -d2);
worldRendererIn.noColor();
Iterator<DestroyBlockProgress> iterator = renderGlobal.damagedBlocks.values().iterator();
while (iterator.hasNext()) {
DestroyBlockProgress destroyblockprogress = (DestroyBlockProgress) iterator.next();
BlockPos blockpos = destroyblockprogress.getPosition();
double d3 = (double) blockpos.getX() - d0;
double d4 = (double) blockpos.getY() - d1;
double d5 = (double) blockpos.getZ() - d2;
Block block = renderGlobal.theWorld.getBlockState(blockpos).getBlock();
TileEntity te = renderGlobal.theWorld.getTileEntity(blockpos);
boolean hasBreak = block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockSign || block instanceof BlockSkull;
if (!hasBreak)
hasBreak = te != null && te.canRenderBreaking();
if (!hasBreak) {
PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(renderGlobal.theWorld, blockpos);
if (wrapper == null && (d3 * d3 + d4 * d4 + d5 * d5 > 1024.0D)) {
iterator.remove();
} else {
IBlockState iblockstate = renderGlobal.theWorld.getBlockState(blockpos);
if (wrapper != null) {
wrapper.wrapping.renderer.setupTranslation(partialTicks);
worldRendererIn.setTranslation(-wrapper.wrapping.renderer.offsetPos.getX(), -wrapper.wrapping.renderer.offsetPos.getY(), -wrapper.wrapping.renderer.offsetPos.getZ());
}
if (iblockstate.getMaterial() != Material.AIR) {
int i = destroyblockprogress.getPartialBlockDamage();
TextureAtlasSprite textureatlassprite = renderGlobal.destroyBlockIcons[i];
BlockRendererDispatcher blockrendererdispatcher = renderGlobal.mc.getBlockRendererDispatcher();
try {
blockrendererdispatcher.renderBlockDamage(iblockstate, blockpos, textureatlassprite, renderGlobal.theWorld);
} catch (Exception e) {
e.printStackTrace();
}
}
worldRendererIn.setTranslation(-d0, -d1, -d2);
// TODO: Reverse the Matrix Transforms here
if (wrapper != null) {
tessellatorIn.draw();
worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
wrapper.wrapping.renderer.inverseTransform(partialTicks);
}
}
}
}
tessellatorIn.draw();
worldRendererIn.setTranslation(0.0D, 0.0D, 0.0D);
renderGlobal.postRenderDamagedBlocks();
}
}
use of net.minecraft.block.BlockChest in project SecurityCraft by Geforce132.
the class TileEntityKeypadChestRenderer method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileEntityKeypadChest p_180538_1_, double p_180538_2_, double p_180538_4_, double p_180538_6_, float p_180538_8_, int p_180538_9_) {
int j;
if (!p_180538_1_.hasWorldObj())
j = 0;
else {
Block block = p_180538_1_.getBlockType();
j = p_180538_1_.getBlockMetadata();
if (block instanceof BlockChest && j == 0) {
((BlockChest) block).checkForSurroundingChests(p_180538_1_.getWorld(), p_180538_1_.getPos(), p_180538_1_.getWorld().getBlockState(p_180538_1_.getPos()));
j = p_180538_1_.getBlockMetadata();
}
p_180538_1_.checkForAdjacentChests();
}
if (p_180538_1_.adjacentChestZNeg == null && p_180538_1_.adjacentChestXNeg == null) {
ModelChest modelchest;
if (p_180538_1_.adjacentChestXPos == null && p_180538_1_.adjacentChestZPos == null) {
modelchest = field_147510_h;
if (p_180538_9_ >= 0) {
bindTexture(DESTROY_STAGES[p_180538_9_]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(4.0F, 4.0F, 1.0F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
} else if (field_147509_j)
bindTexture(christmasNormal);
else if (p_180538_1_.lidAngle >= 0.9)
bindTexture(normalSingleActive);
else
bindTexture(normalSingleUnactive);
} else {
modelchest = field_147511_i;
if (p_180538_9_ >= 0) {
bindTexture(DESTROY_STAGES[p_180538_9_]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 4.0F, 1.0F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
} else if (field_147509_j)
bindTexture(christmasDouble);
else if (p_180538_1_.lidAngle >= 0.9)
bindTexture(normalDoubleActive);
else
bindTexture(normalDoubleUnactive);
}
GlStateManager.pushMatrix();
GlStateManager.enableRescaleNormal();
if (p_180538_9_ < 0)
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.translate((float) p_180538_2_, (float) p_180538_4_ + 1.0F, (float) p_180538_6_ + 1.0F);
GlStateManager.scale(1.0F, -1.0F, -1.0F);
GlStateManager.translate(0.5F, 0.5F, 0.5F);
short short1 = 0;
if (j == 2)
short1 = 180;
if (j == 3)
short1 = 0;
if (j == 4)
short1 = 90;
if (j == 5)
short1 = -90;
if (j == 2 && p_180538_1_.adjacentChestXPos != null)
GlStateManager.translate(1.0F, 0.0F, 0.0F);
if (j == 5 && p_180538_1_.adjacentChestZPos != null)
GlStateManager.translate(0.0F, 0.0F, -1.0F);
GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
float f1 = p_180538_1_.prevLidAngle + (p_180538_1_.lidAngle - p_180538_1_.prevLidAngle) * p_180538_8_;
float f2;
if (p_180538_1_.adjacentChestZNeg != null) {
f2 = p_180538_1_.adjacentChestZNeg.prevLidAngle + (p_180538_1_.adjacentChestZNeg.lidAngle - p_180538_1_.adjacentChestZNeg.prevLidAngle) * p_180538_8_;
if (f2 > f1)
f1 = f2;
}
if (p_180538_1_.adjacentChestXNeg != null) {
f2 = p_180538_1_.adjacentChestXNeg.prevLidAngle + (p_180538_1_.adjacentChestXNeg.lidAngle - p_180538_1_.adjacentChestXNeg.prevLidAngle) * p_180538_8_;
if (f2 > f1)
f1 = f2;
}
f1 = 1.0F - f1;
f1 = 1.0F - f1 * f1 * f1;
modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
modelchest.renderAll();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
if (p_180538_9_ >= 0) {
GlStateManager.matrixMode(5890);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
}
}
}
use of net.minecraft.block.BlockChest in project SecurityCraft by Geforce132.
the class TileEntityKeypadChestRenderer method render.
@Override
public void render(TileEntityKeypadChest te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
int j;
if (!te.hasWorld())
j = 0;
else {
Block block = te.getBlockType();
j = te.getBlockMetadata();
if (block instanceof BlockChest && j == 0) {
((BlockChest) block).checkForSurroundingChests(te.getWorld(), te.getPos(), te.getWorld().getBlockState(te.getPos()));
j = te.getBlockMetadata();
}
te.checkForAdjacentChests();
}
if (te.adjacentChestZNeg == null && te.adjacentChestXNeg == null) {
ModelChest modelchest;
if (te.adjacentChestXPos == null && te.adjacentChestZPos == null) {
modelchest = field_147510_h;
if (destroyStage >= 0) {
bindTexture(DESTROY_STAGES[destroyStage]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(4.0F, 4.0F, 1.0F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
} else if (field_147509_j)
bindTexture(christmasNormal);
else if (te.lidAngle >= 0.9)
bindTexture(normalSingleActive);
else
bindTexture(normalSingleUnactive);
} else {
modelchest = field_147511_i;
if (destroyStage >= 0) {
bindTexture(DESTROY_STAGES[destroyStage]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 4.0F, 1.0F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
} else if (field_147509_j)
bindTexture(christmasDouble);
else if (te.lidAngle >= 0.9)
bindTexture(normalDoubleActive);
else
bindTexture(normalDoubleUnactive);
}
GlStateManager.pushMatrix();
GlStateManager.enableRescaleNormal();
if (destroyStage < 0)
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.translate((float) x, (float) y + 1.0F, (float) z + 1.0F);
GlStateManager.scale(1.0F, -1.0F, -1.0F);
GlStateManager.translate(0.5F, 0.5F, 0.5F);
short short1 = 0;
if (j == 2)
short1 = 180;
if (j == 3)
short1 = 0;
if (j == 4)
short1 = 90;
if (j == 5)
short1 = -90;
if (j == 2 && te.adjacentChestXPos != null)
GlStateManager.translate(1.0F, 0.0F, 0.0F);
if (j == 5 && te.adjacentChestZPos != null)
GlStateManager.translate(0.0F, 0.0F, -1.0F);
GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
float f1 = te.prevLidAngle + (te.lidAngle - te.prevLidAngle) * partialTicks;
float f2;
if (te.adjacentChestZNeg != null) {
f2 = te.adjacentChestZNeg.prevLidAngle + (te.adjacentChestZNeg.lidAngle - te.adjacentChestZNeg.prevLidAngle) * partialTicks;
if (f2 > f1)
f1 = f2;
}
if (te.adjacentChestXNeg != null) {
f2 = te.adjacentChestXNeg.prevLidAngle + (te.adjacentChestXNeg.lidAngle - te.adjacentChestXNeg.prevLidAngle) * partialTicks;
if (f2 > f1)
f1 = f2;
}
f1 = 1.0F - f1;
f1 = 1.0F - f1 * f1 * f1;
modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
modelchest.renderAll();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
if (destroyStage >= 0) {
GlStateManager.matrixMode(5890);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
}
}
}
use of net.minecraft.block.BlockChest in project SecurityCraft by Geforce132.
the class TileEntityKeypadChestRenderer method func_180538_a.
public void func_180538_a(TileEntityChest p_180538_1_, double p_180538_2_, double p_180538_4_, double p_180538_6_, float p_180538_8_, int p_180538_9_) {
int j;
if (!p_180538_1_.hasWorldObj())
j = 0;
else {
Block block = p_180538_1_.getBlockType();
j = p_180538_1_.getBlockMetadata();
if (block instanceof BlockChest && j == 0) {
((BlockChest) block).checkForSurroundingChests(p_180538_1_.getWorld(), p_180538_1_.getPos(), p_180538_1_.getWorld().getBlockState(p_180538_1_.getPos()));
j = p_180538_1_.getBlockMetadata();
}
p_180538_1_.checkForAdjacentChests();
}
if (p_180538_1_.adjacentChestZNeg == null && p_180538_1_.adjacentChestXNeg == null) {
ModelChest modelchest;
if (p_180538_1_.adjacentChestXPos == null && p_180538_1_.adjacentChestZPos == null) {
modelchest = field_147510_h;
if (p_180538_9_ >= 0) {
bindTexture(DESTROY_STAGES[p_180538_9_]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(4.0F, 4.0F, 1.0F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
} else if (field_147509_j)
bindTexture(christmasNormal);
else if (p_180538_1_.lidAngle >= 0.9)
bindTexture(normalSingleActive);
else
bindTexture(normalSingleUnactive);
} else {
modelchest = field_147511_i;
if (p_180538_9_ >= 0) {
bindTexture(DESTROY_STAGES[p_180538_9_]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 4.0F, 1.0F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
} else if (field_147509_j)
bindTexture(christmasDouble);
else if (p_180538_1_.lidAngle >= 0.9)
bindTexture(normalDoubleActive);
else
bindTexture(normalDoubleUnactive);
}
GlStateManager.pushMatrix();
GlStateManager.enableRescaleNormal();
if (p_180538_9_ < 0)
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.translate((float) p_180538_2_, (float) p_180538_4_ + 1.0F, (float) p_180538_6_ + 1.0F);
GlStateManager.scale(1.0F, -1.0F, -1.0F);
GlStateManager.translate(0.5F, 0.5F, 0.5F);
short short1 = 0;
if (j == 2)
short1 = 180;
if (j == 3)
short1 = 0;
if (j == 4)
short1 = 90;
if (j == 5)
short1 = -90;
if (j == 2 && p_180538_1_.adjacentChestXPos != null)
GlStateManager.translate(1.0F, 0.0F, 0.0F);
if (j == 5 && p_180538_1_.adjacentChestZPos != null)
GlStateManager.translate(0.0F, 0.0F, -1.0F);
GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
float f1 = p_180538_1_.prevLidAngle + (p_180538_1_.lidAngle - p_180538_1_.prevLidAngle) * p_180538_8_;
float f2;
if (p_180538_1_.adjacentChestZNeg != null) {
f2 = p_180538_1_.adjacentChestZNeg.prevLidAngle + (p_180538_1_.adjacentChestZNeg.lidAngle - p_180538_1_.adjacentChestZNeg.prevLidAngle) * p_180538_8_;
if (f2 > f1)
f1 = f2;
}
if (p_180538_1_.adjacentChestXNeg != null) {
f2 = p_180538_1_.adjacentChestXNeg.prevLidAngle + (p_180538_1_.adjacentChestXNeg.lidAngle - p_180538_1_.adjacentChestXNeg.prevLidAngle) * p_180538_8_;
if (f2 > f1)
f1 = f2;
}
f1 = 1.0F - f1;
f1 = 1.0F - f1 * f1 * f1;
modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
modelchest.renderAll();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
if (p_180538_9_ >= 0) {
GlStateManager.matrixMode(5890);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
}
}
}
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