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Example 6 with ITileEntityProvider

use of net.minecraft.block.ITileEntityProvider in project SpongeCommon by SpongePowered.

the class SpongeBlockSnapshotBuilder method from.

@Override
public SpongeBlockSnapshotBuilder from(Location<World> location) {
    this.blockState = location.getBlock();
    this.worldUuid = location.getExtent().getUniqueId();
    this.coords = location.getBlockPosition();
    if (this.blockState.getType() instanceof ITileEntityProvider) {
        if (location.hasTileEntity()) {
            this.compound = new NBTTagCompound();
            org.spongepowered.api.block.tileentity.TileEntity te = location.getTileEntity().get();
            ((TileEntity) te).writeToNBT(this.compound);
            this.manipulators = ((IMixinCustomDataHolder) te).getCustomManipulators().stream().map(DataManipulator::asImmutable).collect(Collectors.toList());
        }
    }
    return this;
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) ITileEntityProvider(net.minecraft.block.ITileEntityProvider) ImmutableDataManipulator(org.spongepowered.api.data.manipulator.ImmutableDataManipulator) DataManipulator(org.spongepowered.api.data.manipulator.DataManipulator) NBTTagCompound(net.minecraft.nbt.NBTTagCompound) IMixinCustomDataHolder(org.spongepowered.common.interfaces.data.IMixinCustomDataHolder)

Example 7 with ITileEntityProvider

use of net.minecraft.block.ITileEntityProvider in project Engine by VoltzEngine-Project.

the class RFLoader method init.

@Override
public void init() {
    super.init();
    Engine.instance.logger().info("RF support loaded");
    // TODO add config setting
    UniversalEnergySystem.register(RFEnergyHandler.INSTANCE);
    if (Engine.multiBlock != null) {
        GameRegistry.registerTileEntity(TileMultiEnergyRF.class, "veTileMultiEnergyRF");
        BlockMultiblock.RF_ENERGY_TILE_PROVIDER = new ITileEntityProvider() {

            @Override
            public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
                return new TileMultiEnergyRF();
            }
        };
    }
    if (Engine.runningAsDev) {
        Engine.instance.getManager().newBlock("RFDemoBattery", TileRFBattery.class);
    }
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) ITileEntityProvider(net.minecraft.block.ITileEntityProvider) World(net.minecraft.world.World)

Example 8 with ITileEntityProvider

use of net.minecraft.block.ITileEntityProvider in project Galacticraft by micdoodle8.

the class BaseRoom method buildRoomContents.

/**
 * Room contents boundaries are:
 *    x from 1 to maxX
 *    y from 1 to this.sizeY - 1
 *    z from 1 to maxZ
 */
private void buildRoomContents(World worldIn, int x, int y, int z, int maxX, int maxZ, BlockPos blockpos, int randomInt) {
    IBlockState state = Blocks.AIR.getDefaultState();
    int semirand = ((blockpos.getY() * 379 + blockpos.getX()) * 373 + blockpos.getZ()) * 7 & 15;
    int facing = 0;
    int facing1 = 0;
    int facing2 = 0;
    int facingLamp = 2;
    int facingScreen = 2;
    switch(this.direction) {
        case WEST:
            facing1 = 3;
            facing2 = 2;
            facingLamp = 3;
            facingScreen = 5;
            break;
        case EAST:
            facing = 2;
            facing1 = 1;
            facing2 = 0;
            facingLamp = 2;
            facingScreen = 4;
            break;
        case NORTH:
            facing = 3;
            facing1 = 2;
            facing2 = 1;
            facingLamp = 5;
            facingScreen = 2;
            break;
        case SOUTH:
            facing = 1;
            facing1 = 0;
            facing2 = 3;
            facingLamp = 4;
            facingScreen = 3;
    }
    // Offset from centre - used for some rooms
    int ox = maxX / 2 - 3;
    int xx = x - ox;
    switch(this.type) {
        case EMPTY:
            // Pillars in corners
            if ((z == 1 || z == maxZ - 1) && (x == 2 || x == maxX - 1)) {
                state = GCBlocks.wallGC.getStateFromMeta(2);
            } else if (y == 1) {
                // Some random Netherwart
                if (semirand < 2) {
                    state = AsteroidBlocks.spaceWart.getStateFromMeta(semirand);
                }
            }
            break;
        case STORE:
            if (maxX >= 6 && y == 1 && maxZ >= 5) {
                // An actual landing pad (indoors!)
                if (xx >= 3 && xx <= 5 && z >= 2 && z <= 4) {
                    state = GCBlocks.landingPad.getDefaultState();
                } else if (xx == 2) {
                    // Cargo loaders and unloaders, these will contain treasure items but only accessible when powered
                    switch(z) {
                        case 2:
                            state = GCBlocks.cargoLoader.getStateFromMeta(facing);
                            break;
                        case 3:
                            state = GCBlocks.aluminumWire.getStateFromMeta(1);
                            break;
                        case 4:
                            state = GCBlocks.cargoLoader.getStateFromMeta(4 + (facing ^ 2));
                            break;
                        default:
                    }
                }
            }
            break;
        case POWER:
            facing = (facing + 1) % 4;
            switch(y) {
                case 1:
                    // Layer 1: wall blocks with sealable alu wire in the centre
                    if (z == 3 && xx >= 4 && x <= maxX - 2)
                        state = GCBlocks.sealableBlock.getStateFromMeta(14);
                    else if (xx >= 3 && z > 1 && (z < maxZ - 1 || z == 4))
                        state = this.configuration.getWallBlock();
                    break;
                case 2:
                    // Layer 2: tier 1 storage and alu wire and a switch
                    if (z == 2) {
                        if (xx == 3)
                            state = GCBlocks.machineTiered.getStateFromMeta(0 + facing);
                        else if (xx > 3 && x < maxX - 2)
                            state = GCBlocks.aluminumWire.getStateFromMeta(0);
                        else if (x == maxX - 2)
                            state = GCBlocks.aluminumWire.getStateFromMeta(2);
                        else if ((xx == 3 || x == maxX - 1))
                            state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    } else if (z == 3 && x == maxX - 2)
                        state = GCBlocks.aluminumWire.getStateFromMeta(0);
                    else // An industrial looking frame for the whole structure
                    if (z == 4 && (xx == 3 || x == maxX - 1))
                        state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    break;
                case 3:
                    // Layer 3: tier 2 storage and alu wire
                    if (z == 2 && xx == 4)
                        state = GCBlocks.aluminumWire.getStateFromMeta(0);
                    else if (z == 3 && x == maxX - 2)
                        state = GCBlocks.machineTiered.getStateFromMeta(8 + (facing ^ 2));
                    else if (z == 3 && x == maxX - 1)
                        state = GCBlocks.aluminumWire.getStateFromMeta(1);
                    else if (z == 3 && xx >= 4 && x < maxX - 2)
                        state = GCBlocks.aluminumWire.getStateFromMeta(0);
                    else // An industrial looking frame for the whole structure
                    if ((z == 2 || z == 4) && (xx == 3 || x == maxX - 1))
                        state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    break;
                case 4:
                    // Layer 4: tier 2 storage and alu wire
                    if (z == 3) {
                        if (x == maxX - 3)
                            state = GCBlocks.machineTiered.getStateFromMeta(8 + facing);
                        else if (x == maxX - 1 || x == maxX - 2)
                            state = GCBlocks.aluminumWire.getStateFromMeta(1);
                    } else // An industrial looking frame for the whole structure
                    if ((z == 2 || z == 4) && xx >= 3 && x < maxX)
                        state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    break;
            }
            break;
        case ENGINEERING:
            if (y == 1) {
                int closerz = (maxZ <= 5) ? 2 : 3;
                if ((z == maxZ - 2 && x == maxX / 2 + 1 || (z == closerz && (x == 2 || x == maxX - 1) && maxX > 5)) && maxZ > 3) {
                    state = GCBlocks.nasaWorkbench.getDefaultState();
                } else {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                }
            }
            break;
        case MEDICAL:
            int zTable = maxZ - 3;
            int zTank = maxZ - 1;
            int zLight = zTable;
            if (zTable <= 1) {
                if (zTable < 0) {
                    // Too small to build the room
                    break;
                }
                // Small medical room: bring everything closer together
                zTable++;
                zLight++;
                zTank = maxZ;
            }
            if (y == 1) {
                // Operating table at y == 1
                if (z == zTable && x <= maxX - 1 && x >= maxX - 3) {
                    state = GCBlocks.crafting.getStateFromMeta(1);
                } else
                    // Tiled floor
                    state = Blocks.IRON_TRAPDOOR.getDefaultState();
            } else if (y == 2 || y == 3) {
                // Operating table at y == 2
                if (y == 2 && z == zTable && x <= maxX - 1 && x >= maxX - 3) {
                    state = GCBlocks.landingPad.getDefaultState();
                } else if (z == zTank) {
                    // Fluid tanks, 2 tanks high - these will be filled with Bacterial Sludge below
                    if ((maxX - x) % 2 == 1) {
                        state = GCBlocks.fluidTank.getDefaultState();
                    }
                }
            } else if ((y == 4 || y == 5) && (z == zLight || z == zLight - 1)) {
                // Lighting
                if (x == maxX)
                    state = GCBlocks.concealedDetector.getStateFromMeta(8 + facing + (this.configuration.getDeckType() == EnumBaseType.HUMANOID ? 0 : 4));
                else if (x == maxX - 1)
                    state = GCBlocks.brightLamp.getStateFromMeta(facingLamp);
            }
            break;
        case CREW:
            if (y == 1) {
                if (x == 2 || x == maxX - 1) {
                    if ((z % 2) == 1) {
                        state = GCBlocks.wallGC.getStateFromMeta((z == 1) ? 3 : 2);
                    }
                } else {
                    state = Blocks.CARPET.getStateFromMeta(7);
                }
            } else if (y == 2) {
                if (x == 2 || x == maxX - 1) {
                    if (z == 1) {
                        state = Blocks.BREWING_STAND.getDefaultState();
                    } else if (z > 2 && z < maxZ) {
                        state = GCBlocks.landingPad.getStateFromMeta(1);
                    }
                }
            }
            break;
        case CONTROL:
            if (y == 1) {
                if (x == maxX / 2 + 1 && z == maxZ - 2) {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                } else {
                    state = GCBlocks.slabGCHalf.getStateFromMeta(6);
                }
            } else if (y <= 3) {
                if ((x == 1 || x == maxX) && !(z == 0 || z == maxZ)) {
                    state = GCBlocks.telemetry.getDefaultState();
                } else if ((x == 2 || x == maxX - 1) && !(z == 0 || z == maxZ)) {
                    state = GCBlocks.screen.getStateFromMeta((x == 2 ? facingLamp : facingLamp ^ 1));
                } else if (z == maxZ && x > 2 && x < maxX - 1) {
                    state = GCBlocks.screen.getStateFromMeta(facingScreen);
                } else if (x == maxX / 2 + 1 && z == maxZ - 2 && y == 2) {
                    state = GCBlocks.landingPad.getStateFromMeta(1);
                }
            }
            break;
        case CRYO:
            boolean xEntrance = maxX > 5 ? (x > 2 && x < maxX - 1) : (x > 1 && x < maxX);
            boolean highEntrance = this.configuration.isHangarDeck() && this.configuration.getDeckType() == EnumBaseType.AVIAN;
            if (y == 1) {
                // Build a dark plinth for it all at y == 1
                if (z == 1 && x > 1 && x < maxX) {
                    state = GCBlocks.slabGCHalf.getStateFromMeta(6);
                } else if (z != 0 || !xEntrance || highEntrance) {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                }
            } else if (z == 0 && (y > (highEntrance ? 5 : 3) || !xEntrance)) {
                // Dark ceiling and entrance wall
                state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
            } else if (y <= 4 && (z == maxZ || x == 1 || x == maxX)) {
                // Around the walls: Cryo Chambers alternated with dark blocks
                if (z == maxZ && x % 2 == 0 && x < maxX) {
                    if (y == 2) {
                        state = MarsBlocks.machine.getStateFromMeta(BlockMachineMars.CRYOGENIC_CHAMBER_METADATA + facing1);
                    }
                } else if (z < maxZ && z > 1 && (maxZ - z) % 2 == 0) {
                    if (y == 2) {
                        state = MarsBlocks.machine.getStateFromMeta(BlockMachineMars.CRYOGENIC_CHAMBER_METADATA + (x == 1 ? facing : facing2));
                    }
                } else {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                }
            } else if (y > 5 || y == this.configuration.getRoomHeight() || (z == maxZ || x == 1 || x == maxX)) {
                // Dark top section of walls and ceiling
                state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
            }
            break;
        default:
    }
    worldIn.setBlockState(blockpos, state, 2);
    if (state.getBlock() instanceof ITileEntityProvider) {
        TileEntity tile = worldIn.getTileEntity(blockpos);
        if (tile instanceof IMultiBlock) {
            List<BlockPos> positions = new LinkedList<>();
            ((IMultiBlock) tile).getPositions(blockpos, positions);
            for (BlockPos pos : positions) {
                worldIn.setBlockState(pos, GCBlocks.fakeBlock.getDefaultState().withProperty(BlockMulti.MULTI_TYPE, ((IMultiBlock) tile).getMultiType()), 2);
            }
        }
        if (tile instanceof TileEntityFluidTank) {
            ((TileEntityFluidTank) tile).fill(null, new FluidStack(MarsModule.sludge, 16000), true);
        } else if (tile instanceof TileEntityCargoLoader) {
            TileEntityCargoLoader loader = (TileEntityCargoLoader) tile;
            loader.locked = true;
            // Looks like the food supplies have gone off!
            loader.addCargo(new ItemStack(Items.POISONOUS_POTATO, 64, 0), true);
            loader.addCargo(new ItemStack(Items.POISONOUS_POTATO, 64, 0), true);
            loader.addCargo(new ItemStack(Items.POISONOUS_POTATO, 64, 0), true);
            loader.addCargo(new ItemStack(Items.POISONOUS_POTATO, 64, 0), true);
            loader.addCargo(new ItemStack(Items.ROTTEN_FLESH, 64, 0), true);
            loader.addCargo(new ItemStack(GCItems.flagPole, semirand % 31 + 2, 0), true);
            // Slimeling Inventory Bag
            loader.addCargo(new ItemStack(MarsItems.marsItemBasic, semirand % 2 + 1, 4), true);
            // Thermal cloth
            loader.addCargo(new ItemStack(AsteroidsItems.basicItem, semirand % 23 + 41, 7), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(this.configuration.getDeckType().treasure.copy(), true);
        } else if (tile instanceof TileEntityCrafting) {
            switch(semirand % 4) {
                case 0:
                    break;
                case 1:
                    ((TileEntityCrafting) tile).setInventorySlotContents(1, new ItemStack(Items.IRON_INGOT));
                    ((TileEntityCrafting) tile).setInventorySlotContents(3, new ItemStack(Items.IRON_INGOT));
                    break;
                case 2:
                    // Creeper or Zombie head
                    int slot = semirand % 9;
                    ((TileEntityCrafting) tile).setInventorySlotContents(slot, new ItemStack(Items.SKULL, 1, (semirand % 13 < 6) ? 4 : 2));
                    break;
                case 3:
                    ((TileEntityCrafting) tile).setInventorySlotContents(0, new ItemStack(Items.IRON_INGOT));
                    ((TileEntityCrafting) tile).setInventorySlotContents(1, new ItemStack(Items.IRON_INGOT));
                    ((TileEntityCrafting) tile).setInventorySlotContents(3, new ItemStack(Items.IRON_INGOT));
                    ((TileEntityCrafting) tile).setInventorySlotContents(4, new ItemStack(Items.STICK));
                    ((TileEntityCrafting) tile).setInventorySlotContents(7, new ItemStack(Items.STICK));
                    break;
            }
        } else if (tile instanceof TileEntityBrewingStand) {
            TileEntityBrewingStand stand = (TileEntityBrewingStand) tile;
            stand.setInventorySlotContents(0, PotionUtils.addPotionToItemStack(new ItemStack(Items.POTIONITEM), PotionTypes.POISON));
            stand.setInventorySlotContents(1, PotionUtils.addPotionToItemStack(new ItemStack(Items.POTIONITEM), PotionTypes.WEAKNESS));
            stand.setInventorySlotContents(2, PotionUtils.addPotionToItemStack(new ItemStack(Items.POTIONITEM), PotionTypes.HARMING));
        } else if (tile instanceof TileEntityEnergyStorageModule) {
            TileEntityEnergyStorageModule store = (TileEntityEnergyStorageModule) tile;
            if (semirand % 3 == 1) {
                store.setInventorySlotContents(1, new ItemStack(GCItems.battery, 1, 100));
            }
        }
    }
    if (this.type == EnumRoomType.ENGINEERING && y == (this.configuration.getRoomHeight() <= 4 ? 2 : 3) && z == maxZ && (x == 3 || x == 6)) {
        EnumFacing hangingDirection = this.direction;
        if (hangingDirection == EnumFacing.WEST || hangingDirection == EnumFacing.EAST) {
            // Apparently we have our North and our South reversed ?  So we don't want the opposite for North and South!
            hangingDirection = hangingDirection.getOpposite();
        }
        EntityHangingSchematic entityhanging = new EntityHangingSchematic(worldIn, blockpos, hangingDirection, x / 3 - 1);
        if (entityhanging != null) {
            worldIn.spawnEntity(entityhanging);
            entityhanging.setSendToClient();
        }
    }
}
Also used : TileEntityCrafting(micdoodle8.mods.galacticraft.core.tile.TileEntityCrafting) TileEntityCargoLoader(micdoodle8.mods.galacticraft.core.tile.TileEntityCargoLoader) IBlockState(net.minecraft.block.state.IBlockState) TileEntityEnergyStorageModule(micdoodle8.mods.galacticraft.core.tile.TileEntityEnergyStorageModule) FluidStack(net.minecraftforge.fluids.FluidStack) EnumFacing(net.minecraft.util.EnumFacing) LinkedList(java.util.LinkedList) TileEntity(net.minecraft.tileentity.TileEntity) EntityHangingSchematic(micdoodle8.mods.galacticraft.core.entities.EntityHangingSchematic) ITileEntityProvider(net.minecraft.block.ITileEntityProvider) IMultiBlock(micdoodle8.mods.galacticraft.core.tile.IMultiBlock) TileEntityBrewingStand(net.minecraft.tileentity.TileEntityBrewingStand) TileEntityFluidTank(micdoodle8.mods.galacticraft.core.tile.TileEntityFluidTank) BlockPos(net.minecraft.util.math.BlockPos) ItemStack(net.minecraft.item.ItemStack)

Aggregations

ITileEntityProvider (net.minecraft.block.ITileEntityProvider)8 TileEntity (net.minecraft.tileentity.TileEntity)6 Block (net.minecraft.block.Block)3 IBlockState (net.minecraft.block.state.IBlockState)3 NBTTagCompound (net.minecraft.nbt.NBTTagCompound)3 CustomizableSCTE (net.geforcemods.securitycraft.api.CustomizableSCTE)2 IExplosive (net.geforcemods.securitycraft.api.IExplosive)2 IOwnable (net.geforcemods.securitycraft.api.IOwnable)2 IPasswordProtected (net.geforcemods.securitycraft.api.IPasswordProtected)2 TileEntitySCTE (net.geforcemods.securitycraft.api.TileEntitySCTE)2 CustomHoverChecker (net.geforcemods.securitycraft.gui.components.CustomHoverChecker)2 Item (net.minecraft.item.Item)2 ItemBlock (net.minecraft.item.ItemBlock)2 ItemStack (net.minecraft.item.ItemStack)2 BlockPos (net.minecraft.util.math.BlockPos)2 IMixinCustomDataHolder (org.spongepowered.common.interfaces.data.IMixinCustomDataHolder)2 LinkedList (java.util.LinkedList)1 UUID (java.util.UUID)1 EntityHangingSchematic (micdoodle8.mods.galacticraft.core.entities.EntityHangingSchematic)1 IMultiBlock (micdoodle8.mods.galacticraft.core.tile.IMultiBlock)1