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Example 21 with SoundType

use of net.minecraft.block.SoundType in project SecurityCraft by Geforce132.

the class ItemReinforcedDoor method onItemUse.

/**
 * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
 * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
 */
@Override
public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    ItemStack stack = playerIn.getHeldItem(hand);
    if (facing != EnumFacing.UP)
        return EnumActionResult.FAIL;
    else {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();
        if (!block.isReplaceable(worldIn, pos))
            pos = pos.offset(facing);
        if (playerIn.canPlayerEdit(pos, facing, stack) && SCContent.reinforcedDoor.canPlaceBlockAt(worldIn, pos)) {
            EnumFacing enumfacing = EnumFacing.fromAngle(playerIn.rotationYaw);
            int i = enumfacing.getFrontOffsetX();
            int j = enumfacing.getFrontOffsetZ();
            boolean flag = i < 0 && hitZ < 0.5F || i > 0 && hitZ > 0.5F || j < 0 && hitX > 0.5F || j > 0 && hitX < 0.5F;
            placeDoor(worldIn, pos, enumfacing, SCContent.reinforcedDoor, flag);
            SoundType soundtype = worldIn.getBlockState(pos).getBlock().getSoundType(worldIn.getBlockState(pos), worldIn, pos, playerIn);
            worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
            ((TileEntityOwnable) worldIn.getTileEntity(pos)).getOwner().set(playerIn.getGameProfile().getId().toString(), playerIn.getName());
            ((TileEntityOwnable) worldIn.getTileEntity(pos.up())).getOwner().set(playerIn.getGameProfile().getId().toString(), playerIn.getName());
            stack.shrink(1);
            return EnumActionResult.SUCCESS;
        } else
            return EnumActionResult.FAIL;
    }
}
Also used : SoundType(net.minecraft.block.SoundType) IBlockState(net.minecraft.block.state.IBlockState) EnumFacing(net.minecraft.util.EnumFacing) Block(net.minecraft.block.Block) ItemStack(net.minecraft.item.ItemStack)

Example 22 with SoundType

use of net.minecraft.block.SoundType in project SecurityCraft by Geforce132.

the class ItemScannerDoor method onItemUse.

/**
 * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
 * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
 */
@Override
public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    ItemStack stack = playerIn.getHeldItem(hand);
    if (facing != EnumFacing.UP)
        return EnumActionResult.FAIL;
    else {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();
        if (!block.isReplaceable(worldIn, pos))
            pos = pos.offset(facing);
        if (playerIn.canPlayerEdit(pos, facing, stack) && SCContent.scannerDoor.canPlaceBlockAt(worldIn, pos)) {
            EnumFacing enumfacing = EnumFacing.fromAngle(playerIn.rotationYaw);
            int i = enumfacing.getFrontOffsetX();
            int j = enumfacing.getFrontOffsetZ();
            boolean flag = i < 0 && hitZ < 0.5F || i > 0 && hitZ > 0.5F || j < 0 && hitX > 0.5F || j > 0 && hitX < 0.5F;
            placeDoor(worldIn, pos, enumfacing, SCContent.scannerDoor, flag);
            SoundType soundtype = worldIn.getBlockState(pos).getBlock().getSoundType(worldIn.getBlockState(pos), worldIn, pos, playerIn);
            worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
            ((TileEntityOwnable) worldIn.getTileEntity(pos)).getOwner().set(playerIn.getGameProfile().getId().toString(), playerIn.getName());
            ((TileEntityOwnable) worldIn.getTileEntity(pos.up())).getOwner().set(playerIn.getGameProfile().getId().toString(), playerIn.getName());
            stack.shrink(1);
            return EnumActionResult.SUCCESS;
        } else
            return EnumActionResult.FAIL;
    }
}
Also used : SoundType(net.minecraft.block.SoundType) IBlockState(net.minecraft.block.state.IBlockState) EnumFacing(net.minecraft.util.EnumFacing) Block(net.minecraft.block.Block) ItemStack(net.minecraft.item.ItemStack)

Example 23 with SoundType

use of net.minecraft.block.SoundType in project SecurityCraft by Geforce132.

the class ItemScannerDoor method onItemUse.

/**
 * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
 * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
 */
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (facing != EnumFacing.UP)
        return EnumActionResult.FAIL;
    else {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();
        if (!block.isReplaceable(worldIn, pos))
            pos = pos.offset(facing);
        if (playerIn.canPlayerEdit(pos, facing, stack) && SCContent.scannerDoor.canPlaceBlockAt(worldIn, pos)) {
            EnumFacing enumfacing = EnumFacing.fromAngle(playerIn.rotationYaw);
            int i = enumfacing.getFrontOffsetX();
            int j = enumfacing.getFrontOffsetZ();
            boolean flag = i < 0 && hitZ < 0.5F || i > 0 && hitZ > 0.5F || j < 0 && hitX > 0.5F || j > 0 && hitX < 0.5F;
            placeDoor(worldIn, pos, enumfacing, SCContent.scannerDoor, flag);
            SoundType soundtype = worldIn.getBlockState(pos).getBlock().getSoundType(worldIn.getBlockState(pos), worldIn, pos, playerIn);
            worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
            ((TileEntityOwnable) worldIn.getTileEntity(pos)).getOwner().set(playerIn.getGameProfile().getId().toString(), playerIn.getName());
            ((TileEntityOwnable) worldIn.getTileEntity(pos.up())).getOwner().set(playerIn.getGameProfile().getId().toString(), playerIn.getName());
            --stack.stackSize;
            return EnumActionResult.SUCCESS;
        } else
            return EnumActionResult.FAIL;
    }
}
Also used : SoundType(net.minecraft.block.SoundType) IBlockState(net.minecraft.block.state.IBlockState) EnumFacing(net.minecraft.util.EnumFacing) Block(net.minecraft.block.Block)

Example 24 with SoundType

use of net.minecraft.block.SoundType in project MorePlanets by SteveKunG.

the class ItemBlockSporelily method onItemUse.

@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    IBlockState state = world.getBlockState(pos);
    Block block = state.getBlock();
    ItemStack itemStack = player.getHeldItem(hand);
    if (!block.isReplaceable(world, pos)) {
        pos = pos.offset(facing);
    }
    if (!itemStack.isEmpty() && player.canPlayerEdit(pos, facing, itemStack) && world.mayPlace(this.block, pos, false, facing, (Entity) null)) {
        int i = this.getMetadata(itemStack.getMetadata());
        IBlockState iblockstate1 = this.block.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, i, player, hand);
        if (this.placeBlockAt(itemStack, player, world, pos, facing, hitX, hitY, hitZ, iblockstate1)) {
            SoundType sound = world.getBlockState(pos).getBlock().getSoundType(world.getBlockState(pos), world, pos, player);
            world.playSound(player, pos, sound.getPlaceSound(), SoundCategory.BLOCKS, (sound.getVolume() + 1.0F) / 2.0F, sound.getPitch() * 0.8F);
            itemStack.shrink(1);
            return EnumActionResult.SUCCESS;
        }
        return EnumActionResult.PASS;
    } else {
        return EnumActionResult.FAIL;
    }
}
Also used : SoundType(net.minecraft.block.SoundType) Entity(net.minecraft.entity.Entity) IBlockState(net.minecraft.block.state.IBlockState) Block(net.minecraft.block.Block) ItemBlock(net.minecraft.item.ItemBlock) ItemStack(net.minecraft.item.ItemStack)

Example 25 with SoundType

use of net.minecraft.block.SoundType in project MorePlanets by SteveKunG.

the class ItemBlockSlabMP method onItemUse.

@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    ItemStack itemStack = player.getHeldItem(hand);
    if (this.block instanceof ISlabBlock) {
        ISlabBlock singleSlab = (ISlabBlock) this.block;
        if (itemStack.getCount() != 0 && player.canPlayerEdit(pos.offset(facing), facing, itemStack)) {
            Object object = singleSlab.getHalf().getTypeForItem(itemStack);
            IBlockState state = world.getBlockState(pos);
            if (state.getBlock() == singleSlab.getHalf()) {
                IProperty iproperty = singleSlab.getHalf().getVariantProperty();
                Comparable comparable = state.getValue(iproperty);
                EnumBlockHalf enumblockhalf = state.getValue(BlockSlab.HALF);
                if ((facing == EnumFacing.UP && enumblockhalf == EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && enumblockhalf == BlockSlab.EnumBlockHalf.TOP) && comparable == object) {
                    IBlockState state1 = singleSlab.getDouble().getDefaultState().withProperty(iproperty, comparable);
                    AxisAlignedBB axisalignedbb = state1.getCollisionBoundingBox(world, pos);
                    if (axisalignedbb != Block.NULL_AABB && world.checkNoEntityCollision(axisalignedbb.offset(pos)) && world.setBlockState(pos, state1, 11)) {
                        SoundType sound = singleSlab.getDouble().getSoundType(state1, world, pos, player);
                        world.playSound(player, pos, sound.getPlaceSound(), SoundCategory.BLOCKS, (sound.getVolume() + 1.0F) / 2.0F, sound.getPitch() * 0.8F);
                        itemStack.shrink(1);
                    }
                    return EnumActionResult.SUCCESS;
                }
            }
            return this.tryPlace(player, itemStack, world, pos.offset(facing), object, singleSlab.getHalf(), singleSlab.getDouble()) ? EnumActionResult.SUCCESS : super.onItemUse(player, world, pos, hand, facing, hitX, hitY, hitZ);
        }
    } else {
        return EnumActionResult.FAIL;
    }
    return EnumActionResult.FAIL;
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) SoundType(net.minecraft.block.SoundType) EnumBlockHalf(net.minecraft.block.BlockSlab.EnumBlockHalf) IBlockState(net.minecraft.block.state.IBlockState) IProperty(net.minecraft.block.properties.IProperty) ISlabBlock(stevekung.mods.moreplanets.util.blocks.ISlabBlock) ItemStack(net.minecraft.item.ItemStack)

Aggregations

SoundType (net.minecraft.block.SoundType)27 IBlockState (net.minecraft.block.state.IBlockState)21 Block (net.minecraft.block.Block)17 ItemStack (net.minecraft.item.ItemStack)15 ItemBlock (net.minecraft.item.ItemBlock)8 EnumFacing (net.minecraft.util.EnumFacing)6 Entity (net.minecraft.entity.Entity)4 AxisAlignedBB (net.minecraft.util.math.AxisAlignedBB)4 BlockPos (net.minecraft.util.math.BlockPos)4 TileEntityCrop (com.infinityraider.agricraft.tiles.TileEntityCrop)2 EntityPlayerMP (net.minecraft.entity.player.EntityPlayerMP)2 ResourceLocation (net.minecraft.util.ResourceLocation)2 SoundEvent (net.minecraft.util.SoundEvent)2 BlockSapling (net.minecraft.block.BlockSapling)1 BlockSlab (net.minecraft.block.BlockSlab)1 EnumBlockHalf (net.minecraft.block.BlockSlab.EnumBlockHalf)1 IProperty (net.minecraft.block.properties.IProperty)1 ISound (net.minecraft.client.audio.ISound)1 PositionedSound (net.minecraft.client.audio.PositionedSound)1 World (net.minecraft.world.World)1