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Example 6 with ModelChest

use of net.minecraft.client.model.ModelChest in project SecurityCraft by Geforce132.

the class TileEntityKeypadChestRenderer method renderTileEntityAt.

@Override
public void renderTileEntityAt(TileEntityKeypadChest p_180538_1_, double p_180538_2_, double p_180538_4_, double p_180538_6_, float p_180538_8_, int p_180538_9_) {
    int j;
    if (!p_180538_1_.hasWorldObj())
        j = 0;
    else {
        Block block = p_180538_1_.getBlockType();
        j = p_180538_1_.getBlockMetadata();
        if (block instanceof BlockChest && j == 0) {
            ((BlockChest) block).checkForSurroundingChests(p_180538_1_.getWorld(), p_180538_1_.getPos(), p_180538_1_.getWorld().getBlockState(p_180538_1_.getPos()));
            j = p_180538_1_.getBlockMetadata();
        }
        p_180538_1_.checkForAdjacentChests();
    }
    if (p_180538_1_.adjacentChestZNeg == null && p_180538_1_.adjacentChestXNeg == null) {
        ModelChest modelchest;
        if (p_180538_1_.adjacentChestXPos == null && p_180538_1_.adjacentChestZPos == null) {
            modelchest = field_147510_h;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(4.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasNormal);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalSingleActive);
            else
                bindTexture(normalSingleUnactive);
        } else {
            modelchest = field_147511_i;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(8.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasDouble);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalDoubleActive);
            else
                bindTexture(normalDoubleUnactive);
        }
        GlStateManager.pushMatrix();
        GlStateManager.enableRescaleNormal();
        if (p_180538_9_ < 0)
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.translate((float) p_180538_2_, (float) p_180538_4_ + 1.0F, (float) p_180538_6_ + 1.0F);
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        GlStateManager.translate(0.5F, 0.5F, 0.5F);
        short short1 = 0;
        if (j == 2)
            short1 = 180;
        if (j == 3)
            short1 = 0;
        if (j == 4)
            short1 = 90;
        if (j == 5)
            short1 = -90;
        if (j == 2 && p_180538_1_.adjacentChestXPos != null)
            GlStateManager.translate(1.0F, 0.0F, 0.0F);
        if (j == 5 && p_180538_1_.adjacentChestZPos != null)
            GlStateManager.translate(0.0F, 0.0F, -1.0F);
        GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        float f1 = p_180538_1_.prevLidAngle + (p_180538_1_.lidAngle - p_180538_1_.prevLidAngle) * p_180538_8_;
        float f2;
        if (p_180538_1_.adjacentChestZNeg != null) {
            f2 = p_180538_1_.adjacentChestZNeg.prevLidAngle + (p_180538_1_.adjacentChestZNeg.lidAngle - p_180538_1_.adjacentChestZNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        if (p_180538_1_.adjacentChestXNeg != null) {
            f2 = p_180538_1_.adjacentChestXNeg.prevLidAngle + (p_180538_1_.adjacentChestXNeg.lidAngle - p_180538_1_.adjacentChestXNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
        modelchest.renderAll();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        if (p_180538_9_ >= 0) {
            GlStateManager.matrixMode(5890);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
        }
    }
}
Also used : ModelChest(net.minecraft.client.model.ModelChest) BlockChest(net.minecraft.block.BlockChest) Block(net.minecraft.block.Block)

Example 7 with ModelChest

use of net.minecraft.client.model.ModelChest in project SecurityCraft by Geforce132.

the class TileEntityKeypadChestRenderer method render.

@Override
public void render(TileEntityKeypadChest te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
    int j;
    if (!te.hasWorld())
        j = 0;
    else {
        Block block = te.getBlockType();
        j = te.getBlockMetadata();
        if (block instanceof BlockChest && j == 0) {
            ((BlockChest) block).checkForSurroundingChests(te.getWorld(), te.getPos(), te.getWorld().getBlockState(te.getPos()));
            j = te.getBlockMetadata();
        }
        te.checkForAdjacentChests();
    }
    if (te.adjacentChestZNeg == null && te.adjacentChestXNeg == null) {
        ModelChest modelchest;
        if (te.adjacentChestXPos == null && te.adjacentChestZPos == null) {
            modelchest = field_147510_h;
            if (destroyStage >= 0) {
                bindTexture(DESTROY_STAGES[destroyStage]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(4.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasNormal);
            else if (te.lidAngle >= 0.9)
                bindTexture(normalSingleActive);
            else
                bindTexture(normalSingleUnactive);
        } else {
            modelchest = field_147511_i;
            if (destroyStage >= 0) {
                bindTexture(DESTROY_STAGES[destroyStage]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(8.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasDouble);
            else if (te.lidAngle >= 0.9)
                bindTexture(normalDoubleActive);
            else
                bindTexture(normalDoubleUnactive);
        }
        GlStateManager.pushMatrix();
        GlStateManager.enableRescaleNormal();
        if (destroyStage < 0)
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.translate((float) x, (float) y + 1.0F, (float) z + 1.0F);
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        GlStateManager.translate(0.5F, 0.5F, 0.5F);
        short short1 = 0;
        if (j == 2)
            short1 = 180;
        if (j == 3)
            short1 = 0;
        if (j == 4)
            short1 = 90;
        if (j == 5)
            short1 = -90;
        if (j == 2 && te.adjacentChestXPos != null)
            GlStateManager.translate(1.0F, 0.0F, 0.0F);
        if (j == 5 && te.adjacentChestZPos != null)
            GlStateManager.translate(0.0F, 0.0F, -1.0F);
        GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        float f1 = te.prevLidAngle + (te.lidAngle - te.prevLidAngle) * partialTicks;
        float f2;
        if (te.adjacentChestZNeg != null) {
            f2 = te.adjacentChestZNeg.prevLidAngle + (te.adjacentChestZNeg.lidAngle - te.adjacentChestZNeg.prevLidAngle) * partialTicks;
            if (f2 > f1)
                f1 = f2;
        }
        if (te.adjacentChestXNeg != null) {
            f2 = te.adjacentChestXNeg.prevLidAngle + (te.adjacentChestXNeg.lidAngle - te.adjacentChestXNeg.prevLidAngle) * partialTicks;
            if (f2 > f1)
                f1 = f2;
        }
        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
        modelchest.renderAll();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        if (destroyStage >= 0) {
            GlStateManager.matrixMode(5890);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
        }
    }
}
Also used : ModelChest(net.minecraft.client.model.ModelChest) BlockChest(net.minecraft.block.BlockChest) Block(net.minecraft.block.Block)

Example 8 with ModelChest

use of net.minecraft.client.model.ModelChest in project SecurityCraft by Geforce132.

the class TileEntityKeypadChestRenderer method func_180538_a.

public void func_180538_a(TileEntityChest p_180538_1_, double p_180538_2_, double p_180538_4_, double p_180538_6_, float p_180538_8_, int p_180538_9_) {
    int j;
    if (!p_180538_1_.hasWorldObj())
        j = 0;
    else {
        Block block = p_180538_1_.getBlockType();
        j = p_180538_1_.getBlockMetadata();
        if (block instanceof BlockChest && j == 0) {
            ((BlockChest) block).checkForSurroundingChests(p_180538_1_.getWorld(), p_180538_1_.getPos(), p_180538_1_.getWorld().getBlockState(p_180538_1_.getPos()));
            j = p_180538_1_.getBlockMetadata();
        }
        p_180538_1_.checkForAdjacentChests();
    }
    if (p_180538_1_.adjacentChestZNeg == null && p_180538_1_.adjacentChestXNeg == null) {
        ModelChest modelchest;
        if (p_180538_1_.adjacentChestXPos == null && p_180538_1_.adjacentChestZPos == null) {
            modelchest = field_147510_h;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(4.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasNormal);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalSingleActive);
            else
                bindTexture(normalSingleUnactive);
        } else {
            modelchest = field_147511_i;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(8.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasDouble);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalDoubleActive);
            else
                bindTexture(normalDoubleUnactive);
        }
        GlStateManager.pushMatrix();
        GlStateManager.enableRescaleNormal();
        if (p_180538_9_ < 0)
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.translate((float) p_180538_2_, (float) p_180538_4_ + 1.0F, (float) p_180538_6_ + 1.0F);
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        GlStateManager.translate(0.5F, 0.5F, 0.5F);
        short short1 = 0;
        if (j == 2)
            short1 = 180;
        if (j == 3)
            short1 = 0;
        if (j == 4)
            short1 = 90;
        if (j == 5)
            short1 = -90;
        if (j == 2 && p_180538_1_.adjacentChestXPos != null)
            GlStateManager.translate(1.0F, 0.0F, 0.0F);
        if (j == 5 && p_180538_1_.adjacentChestZPos != null)
            GlStateManager.translate(0.0F, 0.0F, -1.0F);
        GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        float f1 = p_180538_1_.prevLidAngle + (p_180538_1_.lidAngle - p_180538_1_.prevLidAngle) * p_180538_8_;
        float f2;
        if (p_180538_1_.adjacentChestZNeg != null) {
            f2 = p_180538_1_.adjacentChestZNeg.prevLidAngle + (p_180538_1_.adjacentChestZNeg.lidAngle - p_180538_1_.adjacentChestZNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        if (p_180538_1_.adjacentChestXNeg != null) {
            f2 = p_180538_1_.adjacentChestXNeg.prevLidAngle + (p_180538_1_.adjacentChestXNeg.lidAngle - p_180538_1_.adjacentChestXNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
        modelchest.renderAll();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        if (p_180538_9_ >= 0) {
            GlStateManager.matrixMode(5890);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
        }
    }
}
Also used : ModelChest(net.minecraft.client.model.ModelChest) BlockChest(net.minecraft.block.BlockChest) Block(net.minecraft.block.Block)

Example 9 with ModelChest

use of net.minecraft.client.model.ModelChest in project MorePlanets by SteveKunG.

the class TileEntityAncientChestRendererMP method render.

@Override
public void render(TileEntityAncientChestMP tile, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
    int meta;
    if (!tile.hasWorld()) {
        meta = 0;
    } else {
        Block block = tile.getBlockType();
        meta = tile.getBlockMetadata();
        if (block instanceof BlockAncientChestMP && meta == 0) {
            ((BlockAncientChestMP) block).checkForSurroundingChests(tile.getWorld(), tile.getPos(), tile.getWorld().getBlockState(tile.getPos()));
            meta = tile.getBlockMetadata();
        }
        tile.checkForAdjacentChests();
    }
    if (tile.adjacentChestZNeg == null && tile.adjacentChestXNeg == null) {
        ModelChest modelchest;
        if (tile.adjacentChestXPos == null && tile.adjacentChestZPos == null) {
            modelchest = this.simpleChest;
            if (destroyStage >= 0) {
                this.bindTexture(DESTROY_STAGES[destroyStage]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(4.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (CalendarHelper.isChristmasDay()) {
                this.bindTexture(this.textureChristmas);
            } else if (CalendarHelper.isMorePlanetsBirthDay()) {
                this.bindTexture(this.morePlanetsChestNormal);
            } else {
                this.bindTexture(this.textureNormal);
            }
        } else {
            modelchest = this.largeChest;
            if (destroyStage >= 0) {
                this.bindTexture(DESTROY_STAGES[destroyStage]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(8.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (CalendarHelper.isChristmasDay()) {
                this.bindTexture(this.textureChristmasDouble);
            } else if (CalendarHelper.isMorePlanetsBirthDay()) {
                this.bindTexture(this.morePlanetsLargeChestNormal);
            } else {
                this.bindTexture(this.textureNormalDouble);
            }
        }
        GlStateManager.pushMatrix();
        GlStateManager.enableRescaleNormal();
        if (destroyStage < 0) {
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        }
        GlStateManager.translate((float) x, (float) y + 1.0F, (float) z + 1.0F);
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        GlStateManager.translate(0.5F, 0.5F, 0.5F);
        short short1 = 0;
        if (meta == 2) {
            short1 = 180;
        }
        if (meta == 3) {
            short1 = 0;
        }
        if (meta == 4) {
            short1 = 90;
        }
        if (meta == 5) {
            short1 = -90;
        }
        if (meta == 2 && tile.adjacentChestXPos != null) {
            GlStateManager.translate(1.0F, 0.0F, 0.0F);
        }
        if (meta == 5 && tile.adjacentChestZPos != null) {
            GlStateManager.translate(0.0F, 0.0F, -1.0F);
        }
        GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        float f1 = tile.prevLidAngle + (tile.lidAngle - tile.prevLidAngle) * partialTicks;
        float f2;
        if (tile.adjacentChestZNeg != null) {
            f2 = tile.adjacentChestZNeg.prevLidAngle + (tile.adjacentChestZNeg.lidAngle - tile.adjacentChestZNeg.prevLidAngle) * partialTicks;
            if (f2 > f1) {
                f1 = f2;
            }
        }
        if (tile.adjacentChestXNeg != null) {
            f2 = tile.adjacentChestXNeg.prevLidAngle + (tile.adjacentChestXNeg.lidAngle - tile.adjacentChestXNeg.prevLidAngle) * partialTicks;
            if (f2 > f1) {
                f1 = f2;
            }
        }
        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
        modelchest.renderAll();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        if (destroyStage >= 0) {
            GlStateManager.matrixMode(5890);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
        }
    }
}
Also used : ModelChest(net.minecraft.client.model.ModelChest) Block(net.minecraft.block.Block) BlockAncientChestMP(stevekung.mods.moreplanets.util.blocks.BlockAncientChestMP)

Aggregations

ModelChest (net.minecraft.client.model.ModelChest)9 Block (net.minecraft.block.Block)7 BlockChest (net.minecraft.block.BlockChest)5 IRenderHook (net.darkhax.bookshelf.builder.ChestBuilder.IRenderHook)1 BlockAncientChestMP (stevekung.mods.moreplanets.util.blocks.BlockAncientChestMP)1 BlockChestMP (stevekung.mods.moreplanets.util.blocks.BlockChestMP)1