use of net.minecraft.client.renderer.block.model.BakedQuad in project MinecraftForge by MinecraftForge.
the class AnimationModelBase method render.
@SuppressWarnings("unchecked")
@Override
public void render(Entity entity, float limbSwing, float limbSwingSpeed, float timeAlive, float yawHead, float rotationPitch, float scale) {
IAnimationStateMachine capability = entity.getCapability(CapabilityAnimation.ANIMATION_CAPABILITY, null);
if (capability == null) {
return;
}
Pair<IModelState, Iterable<Event>> pair = capability.apply(timeAlive / 20);
handleEvents((T) entity, timeAlive / 20, pair.getRight());
IModel model = ModelLoaderRegistry.getModelOrMissing(modelLocation);
IBakedModel bakedModel = model.bake(pair.getLeft(), DefaultVertexFormats.ITEM, ModelLoader.defaultTextureGetter());
BlockPos pos = new BlockPos(entity.posX, entity.posY + entity.height, entity.posZ);
RenderHelper.disableStandardItemLighting();
GlStateManager.pushMatrix();
GlStateManager.rotate(180, 0, 0, 1);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer VertexBuffer = tessellator.getBuffer();
VertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
VertexBuffer.setTranslation(-0.5, -1.5, -0.5);
lighter.setParent(new VertexBufferConsumer(VertexBuffer));
lighter.setWorld(entity.world);
lighter.setState(Blocks.AIR.getDefaultState());
lighter.setBlockPos(pos);
boolean empty = true;
List<BakedQuad> quads = bakedModel.getQuads(null, null, 0);
if (!quads.isEmpty()) {
lighter.updateBlockInfo();
empty = false;
for (BakedQuad quad : quads) {
quad.pipe(lighter);
}
}
for (EnumFacing side : EnumFacing.values()) {
quads = bakedModel.getQuads(null, side, 0);
if (!quads.isEmpty()) {
if (empty)
lighter.updateBlockInfo();
empty = false;
for (BakedQuad quad : quads) {
quad.pipe(lighter);
}
}
}
// debug quad
/*VertexBuffer.pos(0, 1, 0).color(0xFF, 0xFF, 0xFF, 0xFF).tex(0, 0).lightmap(240, 0).endVertex();
VertexBuffer.pos(0, 1, 1).color(0xFF, 0xFF, 0xFF, 0xFF).tex(0, 1).lightmap(240, 0).endVertex();
VertexBuffer.pos(1, 1, 1).color(0xFF, 0xFF, 0xFF, 0xFF).tex(1, 1).lightmap(240, 0).endVertex();
VertexBuffer.pos(1, 1, 0).color(0xFF, 0xFF, 0xFF, 0xFF).tex(1, 0).lightmap(240, 0).endVertex();*/
VertexBuffer.setTranslation(0, 0, 0);
tessellator.draw();
GlStateManager.popMatrix();
RenderHelper.enableStandardItemLighting();
}
use of net.minecraft.client.renderer.block.model.BakedQuad in project MinecraftForge by MinecraftForge.
the class ItemLayerModel method bake.
public IBakedModel bake(IModelState state, final VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();
Optional<TRSRTransformation> transform = state.apply(Optional.<IModelPart>absent());
for (int i = 0; i < textures.size(); i++) {
TextureAtlasSprite sprite = bakedTextureGetter.apply(textures.get(i));
builder.addAll(getQuadsForSprite(i, sprite, format, transform));
}
TextureAtlasSprite particle = bakedTextureGetter.apply(textures.isEmpty() ? new ResourceLocation("missingno") : textures.get(0));
ImmutableMap<TransformType, TRSRTransformation> map = IPerspectiveAwareModel.MapWrapper.getTransforms(state);
return new BakedItemModel(builder.build(), particle, map, overrides, null);
}
use of net.minecraft.client.renderer.block.model.BakedQuad in project MinecraftForge by MinecraftForge.
the class ModelDynBucket method bake.
@Override
public IBakedModel bake(IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
ImmutableMap<TransformType, TRSRTransformation> transformMap = IPerspectiveAwareModel.MapWrapper.getTransforms(state);
// if the fluid is a gas wi manipulate the initial state to be rotated 180° to turn it upside down
if (flipGas && fluid != null && fluid.isGaseous()) {
state = new ModelStateComposition(state, TRSRTransformation.blockCenterToCorner(new TRSRTransformation(null, new Quat4f(0, 0, 1, 0), null, null)));
}
TRSRTransformation transform = state.apply(Optional.<IModelPart>absent()).or(TRSRTransformation.identity());
TextureAtlasSprite fluidSprite = null;
ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();
if (fluid != null) {
fluidSprite = bakedTextureGetter.apply(fluid.getStill());
}
if (baseLocation != null) {
// build base (insidest)
IBakedModel model = (new ItemLayerModel(ImmutableList.of(baseLocation))).bake(state, format, bakedTextureGetter);
builder.addAll(model.getQuads(null, null, 0));
}
if (liquidLocation != null && fluidSprite != null) {
TextureAtlasSprite liquid = bakedTextureGetter.apply(liquidLocation);
// build liquid layer (inside)
builder.addAll(ItemTextureQuadConverter.convertTexture(format, transform, liquid, fluidSprite, NORTH_Z_FLUID, EnumFacing.NORTH, fluid.getColor()));
builder.addAll(ItemTextureQuadConverter.convertTexture(format, transform, liquid, fluidSprite, SOUTH_Z_FLUID, EnumFacing.SOUTH, fluid.getColor()));
}
if (coverLocation != null) {
// cover (the actual item around the other two)
TextureAtlasSprite base = bakedTextureGetter.apply(coverLocation);
builder.add(ItemTextureQuadConverter.genQuad(format, transform, 0, 0, 16, 16, NORTH_Z_BASE, base, EnumFacing.NORTH, 0xffffffff));
builder.add(ItemTextureQuadConverter.genQuad(format, transform, 0, 0, 16, 16, SOUTH_Z_BASE, base, EnumFacing.SOUTH, 0xffffffff));
}
return new BakedDynBucket(this, builder.build(), fluidSprite, format, Maps.immutableEnumMap(transformMap), Maps.<String, IBakedModel>newHashMap());
}
use of net.minecraft.client.renderer.block.model.BakedQuad in project Overloaded by CJ-MC-Mods.
the class ModelUtils method renderQuadsARGB.
public static void renderQuadsARGB(List<BakedQuad> listQuads, int ARGB_Hex) {
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
int i = 0;
for (int j = listQuads.size(); i < j; ++i) {
BakedQuad bakedquad = (BakedQuad) listQuads.get(i);
vertexbuffer.begin(7, DefaultVertexFormats.ITEM);
vertexbuffer.addVertexData(bakedquad.getVertexData());
vertexbuffer.putColor4(ARGB_Hex);
Vec3i vec3i = bakedquad.getFace().getDirectionVec();
vertexbuffer.putNormal((float) vec3i.getX(), (float) vec3i.getY(), (float) vec3i.getZ());
tessellator.draw();
}
}
use of net.minecraft.client.renderer.block.model.BakedQuad in project Overloaded by CJ-MC-Mods.
the class ModelUtils method getModelQuads.
public static List<BakedQuad> getModelQuads(IBlockState state) {
if (!quadCache.containsKey(state)) {
IBakedModel blockModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(state);
List<BakedQuad> listQuads = new ArrayList<BakedQuad>();
if (blockModel instanceof OBJModel.OBJBakedModel) {
listQuads.addAll(blockModel.getQuads(state, null, 0));
} else {
for (EnumFacing face : EnumFacing.VALUES) {
listQuads.addAll(blockModel.getQuads(state, face, 0));
}
}
quadCache.put(state, listQuads);
}
if (quadCache.containsKey(state)) {
return quadCache.get(state);
}
return new ArrayList<BakedQuad>();
}
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