use of net.minecraft.item.ItemArmor in project Galacticraft by micdoodle8.
the class ContainerCreativeInv method transferStackInSlot.
@Override
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int slotIndex) {
ItemStack transferredStack = null;
Slot slot = (Slot) inventorySlots.get(slotIndex);
if (slot != null && slot.getHasStack()) {
ItemStack stack = slot.getStack();
transferredStack = stack.copy();
if (stack.getItem() instanceof ItemArmor) {
ItemArmor armor = (ItemArmor) stack.getItem();
if (!getSlot(90 + armor.armorType).getHasStack()) {
getSlot(90 + armor.armorType).putStack(transferredStack);
slot.putStack(null);
return transferredStack;
}
}
if (slotIndex < 54) {
if (!this.mergeItemStack(stack, 54, 90, true)) {
return null;
}
} else if (!this.mergeItemStack(stack, 0, 54, false)) {
return null;
}
if (stack.stackSize == 0) {
slot.putStack(null);
} else {
slot.onSlotChanged();
}
}
return transferredStack;
}
use of net.minecraft.item.ItemArmor in project CompositeGear by TwilightWingsStudio.
the class RecipesDyingArmor method matches.
/**
* Used to check if a recipe matches current crafting inventory
*/
public boolean matches(InventoryCrafting inv, World worldIn) {
ItemStack itemstack = ItemStack.EMPTY;
List<ItemStack> list = Lists.<ItemStack>newArrayList();
for (int i = 0; i < inv.getSizeInventory(); ++i) {
ItemStack itemstack1 = inv.getStackInSlot(i);
if (!itemstack1.isEmpty()) {
if (itemstack1.getItem() instanceof ItemArmor) {
ItemArmor itemarmor = (ItemArmor) itemstack1.getItem();
if (!(itemarmor instanceof ItemCompositeArmor) || !itemstack.isEmpty()) {
return false;
}
itemstack = itemstack1;
} else {
if (!net.minecraftforge.oredict.DyeUtils.isDye(itemstack1)) {
return false;
}
list.add(itemstack1);
}
}
}
return !itemstack.isEmpty() && !list.isEmpty();
}
use of net.minecraft.item.ItemArmor in project CompositeGear by TwilightWingsStudio.
the class RecipesDyingArmor method getCraftingResult.
/**
* Returns an Item that is the result of this recipe
*/
public ItemStack getCraftingResult(InventoryCrafting inv) {
ItemStack itemstack = ItemStack.EMPTY;
int[] aint = new int[3];
int i = 0;
int j = 0;
ItemArmor itemarmor = null;
for (int k = 0; k < inv.getSizeInventory(); ++k) {
ItemStack itemstack1 = inv.getStackInSlot(k);
if (!itemstack1.isEmpty()) {
if (itemstack1.getItem() instanceof ItemArmor) {
itemarmor = (ItemArmor) itemstack1.getItem();
if (!(itemarmor instanceof ItemCompositeArmor) || !itemstack.isEmpty()) {
return ItemStack.EMPTY;
}
itemstack = itemstack1.copy();
itemstack.setCount(1);
if (itemarmor.hasColor(itemstack1)) {
int l = itemarmor.getColor(itemstack);
float f = (float) (l >> 16 & 255) / 255.0F;
float f1 = (float) (l >> 8 & 255) / 255.0F;
float f2 = (float) (l & 255) / 255.0F;
i = (int) ((float) i + Math.max(f, Math.max(f1, f2)) * 255.0F);
aint[0] = (int) ((float) aint[0] + f * 255.0F);
aint[1] = (int) ((float) aint[1] + f1 * 255.0F);
aint[2] = (int) ((float) aint[2] + f2 * 255.0F);
++j;
}
} else {
if (!net.minecraftforge.oredict.DyeUtils.isDye(itemstack1)) {
return ItemStack.EMPTY;
}
float[] afloat = net.minecraftforge.oredict.DyeUtils.colorFromStack(itemstack1).get().getColorComponentValues();
int l1 = (int) (afloat[0] * 255.0F);
int i2 = (int) (afloat[1] * 255.0F);
int j2 = (int) (afloat[2] * 255.0F);
i += Math.max(l1, Math.max(i2, j2));
aint[0] += l1;
aint[1] += i2;
aint[2] += j2;
++j;
}
}
}
if (itemarmor == null) {
return ItemStack.EMPTY;
} else {
int i1 = aint[0] / j;
int j1 = aint[1] / j;
int k1 = aint[2] / j;
float f3 = (float) i / (float) j;
float f4 = (float) Math.max(i1, Math.max(j1, k1));
i1 = (int) ((float) i1 * f3 / f4);
j1 = (int) ((float) j1 * f3 / f4);
k1 = (int) ((float) k1 * f3 / f4);
int k2 = (i1 << 8) + j1;
k2 = (k2 << 8) + k1;
itemarmor.setColor(itemstack, k2);
return itemstack;
}
}
use of net.minecraft.item.ItemArmor in project BuildCraft by BuildCraft.
the class EntityRobot method attackEntityFrom.
@Override
public boolean attackEntityFrom(DamageSource source, float f) {
// Ignore hits from mobs or when docked.
Entity src = source.getSourceOfDamage();
if (src != null && !(src instanceof EntityFallingBlock) && !(src instanceof IMob) && currentDockingStation == null) {
if (ForgeHooks.onLivingAttack(this, source, f)) {
return false;
}
if (!worldObj.isRemote) {
hurtTime = maxHurtTime = 10;
int mul = 2600;
for (ItemStack s : wearables) {
if (s.getItem() instanceof ItemArmor) {
mul = mul * 2 / (2 + ((ItemArmor) s.getItem()).damageReduceAmount);
} else {
mul *= 0.7;
}
}
int energy = Math.round(f * mul);
if (battery.getEnergyStored() - energy > 0) {
battery.setEnergy(battery.getEnergyStored() - energy);
return true;
} else {
onRobotHit(true);
}
}
return true;
}
return false;
}
use of net.minecraft.item.ItemArmor in project Armourers-Workshop by RiskyKen.
the class RenderBlockMannequinItems method renderChestStack.
public void renderChestStack(MannequinFakePlayer fakePlayer, ItemStack stack, ModelMannequin targetBiped, RenderManager rm, byte[] extraColours, double distance) {
Item targetItem = stack.getItem();
if (SkinNBTHelper.stackHasSkinData(stack)) {
SkinModelRenderer.INSTANCE.renderEquipmentPartFromStack(stack, targetBiped, extraColours, distance, true);
return;
}
if (targetItem instanceof ItemArmor) {
int passes = targetItem.getRenderPasses(stack.getItemDamage());
for (int i = 0; i < passes; i++) {
ModelBiped armourBiped = ForgeHooksClient.getArmorModel(fakePlayer, stack, 1, renderPlayer.modelArmorChestplate);
if (i == 0) {
bindTexture(RenderBiped.getArmorResource(fakePlayer, stack, 1, null));
} else {
bindTexture(RenderBiped.getArmorResource(fakePlayer, stack, 1, "overlay"));
}
Color c = new Color(targetItem.getColorFromItemStack(stack, i));
GL11.glColor3f((float) c.getRed() / 255, (float) c.getGreen() / 255, (float) c.getBlue() / 255);
armourBiped.isChild = false;
if (armourBiped == renderPlayer.modelArmorChestplate) {
setRotations(targetBiped.bipedBody, armourBiped.bipedBody);
setRotations(targetBiped.bipedLeftArm, armourBiped.bipedLeftArm);
setRotations(targetBiped.bipedRightArm, armourBiped.bipedRightArm);
armourBiped.bipedBody.showModel = true;
armourBiped.bipedLeftArm.showModel = true;
armourBiped.bipedRightArm.showModel = true;
armourBiped.bipedBody.render(scale);
armourBiped.bipedLeftArm.render(scale);
armourBiped.bipedRightArm.render(scale);
resetRotations(targetBiped.bipedBody);
resetRotations(targetBiped.bipedLeftArm);
resetRotations(targetBiped.bipedRightArm);
armourBiped = ForgeHooksClient.getArmorModel(fakePlayer, stack, 1, renderPlayer.modelArmor);
setRotations(targetBiped.bipedBody, armourBiped.bipedBody);
armourBiped.bipedBody.showModel = true;
armourBiped.bipedBody.render(scale);
resetRotations(targetBiped.bipedBody);
} else {
try {
armourBiped.render(null, 0, 0, 0, 0, 0, scale);
} catch (Exception e) {
// ModLogger.log(e);
}
}
}
}
}
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