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Example 11 with Slot

use of net.minecraft.server.v1_11_R1.Slot in project MyPet by xXKeyleXx.

the class IconMenuInventory method update.

@Override
public void update(IconMenu menu) {
    for (int slot = 0; slot < size; slot++) {
        IconMenuItem menuItem = menu.getOption(slot);
        if (menuItem != null) {
            ItemStack item = createItemStack(menuItem);
            minecraftInventory.setItem(slot, item);
        } else {
            minecraftInventory.setItem(slot, ItemStack.a);
        }
    }
}
Also used : IconMenuItem(de.Keyle.MyPet.api.gui.IconMenuItem) CraftItemStack(org.bukkit.craftbukkit.v1_11_R1.inventory.CraftItemStack) ItemStack(net.minecraft.server.v1_11_R1.ItemStack)

Example 12 with Slot

use of net.minecraft.server.v1_11_R1.Slot in project X-Road by nordic-institute.

the class HardwareModuleWorker method listTokens.

@Override
protected List<TokenType> listTokens() throws Exception {
    log.trace("Listing tokens on module '{}'", module.getType());
    Slot[] slots = pkcs11Module.getSlotList(Module.SlotRequirement.TOKEN_PRESENT);
    if (slots.length == 0) {
        log.warn("Did not get any slots from module '{}'. Reinitializing module.", module.getType());
        // Error code doesn't really matter as long as it's PKCS11Exception
        throw new PKCS11Exception(PKCS11Constants.CKR_GENERAL_ERROR);
    }
    log.info("Module '{}' got {} slots", module.getType(), slots.length);
    for (int i = 0; i < slots.length; i++) {
        log.debug("Module '{}' Slot {} ID: {} (0x{})", module.getType(), i, slots[i].getSlotID(), Functions.toHexString(slots[i].getSlotID()));
    }
    // HSM slot ids defined in module data
    Set<Long> slotIds = module.getSlotIds();
    log.debug("Slot configuration for module '{}' defined as {}", module.getType(), slotIds.toString());
    Map<String, TokenType> tokens = new HashMap<>();
    for (int slotIndex = 0; slotIndex < slots.length; slotIndex++) {
        if (slotIds.isEmpty() || slotIds.contains(slots[slotIndex].getSlotID())) {
            TokenType token = createToken(slots, slotIndex);
            TokenType previous = tokens.putIfAbsent(token.getId(), token);
            if (previous == null) {
                log.info("Module '{}' slot #{} has token with ID '{}': {}", module.getType(), slotIndex, token.getId(), token);
            } else {
                log.info("Module '{}' slot #{} has token with ID '{}' but token with that ID is " + " already registered", module.getType(), slotIndex, token.getId());
            }
        }
    }
    return new ArrayList<>(tokens.values());
}
Also used : PKCS11Exception(iaik.pkcs.pkcs11.wrapper.PKCS11Exception) HardwareTokenType(ee.ria.xroad.signer.tokenmanager.token.HardwareTokenType) TokenType(ee.ria.xroad.signer.tokenmanager.token.TokenType) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) Slot(iaik.pkcs.pkcs11.Slot)

Example 13 with Slot

use of net.minecraft.server.v1_11_R1.Slot in project MechanicsMain by WeaponMechanics.

the class NBT_1_11_R1 method setAttribute.

@Nonnull
@Override
public void setAttribute(@Nonnull ItemStack bukkitItem, @Nonnull AttributeType attribute, @Nullable AttributeSlot slot, double value) {
    net.minecraft.server.v1_11_R1.ItemStack nmsItem = getNMSStack(bukkitItem);
    if (nmsItem.getTag() == null) {
        nmsItem.setTag(new NBTTagCompound());
    }
    NBTTagCompound compound = nmsItem.getTag();
    if (compound.hasKey("AttributeModifiers")) {
        NBTTagList list = (NBTTagList) compound.get("AttributeModifiers");
        // NBT lists don't have an indexOf method, so we need to loop
        // through each attribute, and determine if it is one we want to
        // modify. We want to modify an attribute if the attribute was
        // set using MechanicsCore, and it's attribute type matches the
        // parameter attribute type.
        boolean isModifiedAttribute = false;
        for (int i = 0; i < list.size(); i++) {
            // 10 is the id for nbt lists
            if (list.get(i).getTypeId() != 10) {
                continue;
            }
            NBTTagCompound nbt = list.get(i);
            String name = nbt.getString("Name");
            String attributeName = nbt.getString("AttributeName");
            // There is no offhand, or slot argument in 1_8_8.
            if (!"MechanicsCoreAttribute".equals(name) || !attribute.getMinecraftName().equals(attributeName)) {
                continue;
            }
            // Since this attribute already exists, we only need to modify
            // the existing value. No need to set the name/uuid
            nbt.setDouble("Amount", value);
            isModifiedAttribute = true;
            break;
        }
        if (!isModifiedAttribute) {
            NBTTagCompound nbt = new NBTTagCompound();
            nbt.setString("AttributeName", attribute.getMinecraftName());
            nbt.setString("Name", "MechanicsCoreAttribute");
            nbt.setDouble("Amount", value);
            // 0 == add
            nbt.setInt("Operation", 0);
            nbt.setLong("UUIDLeast", attribute.getUUID().getLeastSignificantBits());
            nbt.setLong("UUIDMost", attribute.getUUID().getMostSignificantBits());
            if (slot != null) {
                nbt.setString("Slot", slot.getSlotName());
            }
        }
    }
    bukkitItem.setItemMeta(CraftItemStack.getItemMeta(nmsItem));
}
Also used : NBTTagList(net.minecraft.server.v1_11_R1.NBTTagList) NBTTagCompound(net.minecraft.server.v1_11_R1.NBTTagCompound) Nonnull(javax.annotation.Nonnull)

Example 14 with Slot

use of net.minecraft.server.v1_11_R1.Slot in project TheAPI by TheDevTec.

the class v1_11_R1 method processInvClickPacket.

@Override
public boolean processInvClickPacket(Player player, HolderGUI gui, Object provPacket) {
    PacketPlayInWindowClick packet = (PacketPlayInWindowClick) provPacket;
    int slot = packet.b();
    if (slot == -999)
        return false;
    int id = packet.a();
    int mouseClick = packet.c();
    net.minecraft.server.v1_11_R1.InventoryClickType nmsType = packet.f();
    InventoryClickType type = InventoryClickType.valueOf(nmsType.name());
    Object container = gui.getContainer(player);
    ItemStack item = asBukkitItem(packet.e());
    if ((type == InventoryClickType.QUICK_MOVE || type == InventoryClickType.CLONE || type == InventoryClickType.THROW || item.getType() == Material.AIR) && item.getType() == Material.AIR)
        item = asBukkitItem(getSlotItem(container, slot));
    boolean cancel = false;
    if (InventoryClickType.SWAP == type) {
        item = player.getInventory().getItem(mouseClick);
        mouseClick = 0;
        cancel = true;
    }
    if (item == null)
        item = new ItemStack(Material.AIR);
    ItemStack before = player.getItemOnCursor();
    ClickType clickType = BukkitLoader.buildClick(item, type, slot, mouseClick);
    if (!cancel)
        cancel = BukkitLoader.useItem(player, item, gui, slot, clickType);
    if (!gui.isInsertable())
        cancel = true;
    int gameSlot = slot > gui.size() - 1 ? InventoryUtils.convertToPlayerInvSlot(slot - gui.size()) : slot;
    if (!cancel)
        cancel = gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
    else
        gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
    int position = 0;
    if (!cancel && type == InventoryClickType.QUICK_MOVE) {
        ItemStack[] contents = slot < gui.size() ? player.getInventory().getStorageContents() : gui.getInventory().getStorageContents();
        List<Integer> modified = slot < gui.size() ? InventoryUtils.shift(slot, player, gui, clickType, gui instanceof AnvilGUI ? DestinationType.PLAYER_INV_ANVIL : DestinationType.PLAYER_INV_CUSTOM_INV, null, contents, item) : InventoryUtils.shift(slot, player, gui, clickType, DestinationType.CUSTOM_INV, gui.getNotInterableSlots(player), contents, item);
        if (!modified.isEmpty()) {
            if (slot < gui.size()) {
                boolean canRemove = !modified.contains(-1);
                player.getInventory().setStorageContents(contents);
                if (canRemove) {
                    gui.remove(gameSlot);
                } else {
                    gui.getInventory().setItem(gameSlot, item);
                }
            } else {
                boolean canRemove = !modified.contains(-1);
                gui.getInventory().setStorageContents(contents);
                if (canRemove) {
                    player.getInventory().setItem(gameSlot, null);
                } else {
                    player.getInventory().setItem(gameSlot, item);
                }
            }
        }
        return true;
    }
    if (cancel) {
        // MOUSE
        BukkitLoader.getPacketHandler().send(player, packetSetSlot(-1, -1, asNMSItem(before)));
        switch(type) {
            case CLONE:
                return true;
            case SWAP:
            case QUICK_MOVE:
            case PICKUP_ALL:
                // TOP
                for (ItemStack cItem : gui.getInventory().getContents()) {
                    BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, asNMSItem(cItem)));
                }
                // BUTTON
                player.updateInventory();
                return true;
            default:
                BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, slot, getSlotItem(container, slot)));
                if (gui instanceof AnvilGUI) {
                    // TOP
                    for (ItemStack cItem : gui.getInventory().getContents()) {
                        if (position != slot)
                            BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, asNMSItem(cItem)));
                    }
                    // BUTTON
                    player.updateInventory();
                }
                return true;
        }
    } else {
        if (gui instanceof AnvilGUI && slot == 2)
            postToMainThread(() -> ((ContainerAnvil) container).b((EntityPlayer) getPlayer(player), slot));
    }
    return false;
}
Also used : AnvilGUI(me.devtec.theapi.bukkit.gui.AnvilGUI) InventoryClickType(me.devtec.theapi.bukkit.BukkitLoader.InventoryClickType) InventoryClickType(me.devtec.theapi.bukkit.BukkitLoader.InventoryClickType) ClickType(me.devtec.theapi.bukkit.gui.GUI.ClickType) ContainerAnvil(net.minecraft.server.v1_11_R1.ContainerAnvil) PacketPlayInWindowClick(net.minecraft.server.v1_11_R1.PacketPlayInWindowClick) ItemStack(org.bukkit.inventory.ItemStack) CraftItemStack(org.bukkit.craftbukkit.v1_11_R1.inventory.CraftItemStack)

Example 15 with Slot

use of net.minecraft.server.v1_11_R1.Slot in project PublicCrafters by BananaPuncher714.

the class CustomContainerWorkbench method shiftClick.

// Overrides 1.12.2
public ItemStack shiftClick(EntityHuman entityhuman, int i) {
    ItemStack itemstack = ItemStack.a;
    Slot slot = (Slot) theseSlots.get(i);
    if ((slot != null) && (slot.hasItem())) {
        ItemStack itemstack1 = slot.getItem();
        itemstack = itemstack1.cloneItemStack();
        if (i == 0) {
            itemstack1.getItem().b(itemstack1, world, entityhuman);
            if (!a(itemstack1, 10, 46, true)) {
                return ItemStack.a;
            }
            slot.a(itemstack1, itemstack);
        } else if ((i >= 10) && (i < 37)) {
            if (!a(itemstack1, 37, 46, false)) {
                return ItemStack.a;
            }
        } else if ((i >= 37) && (i < 46)) {
            if (!a(itemstack1, 10, 37, false)) {
                return ItemStack.a;
            }
        } else if (!a(itemstack1, 10, 46, false)) {
            return ItemStack.a;
        }
        if (itemstack1.isEmpty()) {
            slot.set(ItemStack.a);
        } else {
            slot.f();
        }
        if (itemstack1.getCount() == itemstack.getCount()) {
            return ItemStack.a;
        }
        ItemStack itemstack2 = slot.a(entityhuman, itemstack1);
        if (i == 0) {
            entityhuman.drop(itemstack2, false);
        }
    }
    return itemstack;
}
Also used : PacketPlayOutSetSlot(net.minecraft.server.v1_13_R2.PacketPlayOutSetSlot) Slot(net.minecraft.server.v1_13_R2.Slot) ItemStack(net.minecraft.server.v1_13_R2.ItemStack)

Aggregations

ItemStack (net.minecraft.server.v1_11_R1.ItemStack)5 Slot (net.minecraft.server.v1_12_R1.Slot)3 CraftItemStack (org.bukkit.craftbukkit.v1_11_R1.inventory.CraftItemStack)3 IconMenuItem (de.Keyle.MyPet.api.gui.IconMenuItem)2 HardwareTokenType (ee.ria.xroad.signer.tokenmanager.token.HardwareTokenType)2 Slot (iaik.pkcs.pkcs11.Slot)2 Slot (net.minecraft.server.v1_11_R1.Slot)2 ItemStack (net.minecraft.server.v1_12_R1.ItemStack)2 FailedNbt (com.ruinscraft.panilla.api.exception.FailedNbt)1 INbtTagCompound (com.ruinscraft.panilla.api.nbt.INbtTagCompound)1 NbtTagCompound (com.ruinscraft.panilla.craftbukkit.v1_12_R1.nbt.NbtTagCompound)1 CustomInventory (de.Keyle.MyPet.compat.v1_11_R1.util.inventory.CustomInventory)1 TokenType (ee.ria.xroad.signer.tokenmanager.token.TokenType)1 PKCS11Exception (iaik.pkcs.pkcs11.wrapper.PKCS11Exception)1 Field (java.lang.reflect.Field)1 ArrayList (java.util.ArrayList)1 HashMap (java.util.HashMap)1 List (java.util.List)1 Nonnull (javax.annotation.Nonnull)1 InventoryClickType (me.devtec.theapi.bukkit.BukkitLoader.InventoryClickType)1