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Example 6 with PlayerInventory

use of net.minecraft.server.v1_12_R1.PlayerInventory in project VehiclesPlus2.0 by legofreak107.

the class Car method Car.

public static void Car(PacketPlayInSteerVehicle ppisv, Player p) {
    ArmorStand a2 = (ArmorStand) p.getVehicle();
    Seat s = plugin.seatInfo.get(a2);
    ArmorStand a = (ArmorStand) s.parent;
    Vehicle v = plugin.vehicleInfo.get(a);
    if (v.running) {
        if (v.curSpeed > 0)
            v.mileAge += 0.005 * v.curSpeed;
        if (v.curSpeed < 0)
            v.mileAge -= 0.005 * v.curSpeed;
        if (p.getOpenInventory() != null && p.getOpenInventory() instanceof PlayerInventory) {
            p.openInventory(v.inv);
        }
        float forward = ppisv.b();
        float side = ppisv.a();
        if (v.fuelbar == null) {
            BossBar b = Bukkit.createBossBar("fuel" + v.owner, BarColor.GREEN, BarStyle.SOLID);
            v.fuelbar = b;
        }
        Location tloc = a2.getLocation().clone();
        Location smoke = tloc.add(tloc.getDirection().setY(0).normalize().multiply(-1.5));
        smoke.getWorld().spawnParticle(Particle.SMOKE_LARGE, smoke.getX(), smoke.getY() + 1, smoke.getZ(), 1, 0, 0, 0, 0);
        v.fuelbar.setTitle("�2Fuel: " + (int) (v.fuel / v.maxFuel * 100) + "%");
        v.fuelbar.setProgress((v.fuel / v.maxFuel));
        p.spigot().sendMessage(ChatMessageType.ACTION_BAR, new ComponentBuilder("�6Mileage: " + (int) v.mileAge).create());
        if (!v.parts.ENGINE) {
        } else {
            if (v.fuelbar.getPlayers().contains(p)) {
            } else {
                v.fuelbar.addPlayer(p);
                v.fuelbar.setVisible(true);
            }
            if (v.fuel <= 0.5) {
                v.fuelbar.setTitle("Out of fuel!");
                v.running = false;
            } else {
                v.fuel -= v.fualUsage / 2;
                if (forward > 0) {
                    // Forward[W]
                    int broken = randInt(0, (int) (20000));
                    int brokenEngine = randInt(0, (int) (5000000 / (v.mileAge + 1)));
                    int oil = randInt(0, 100);
                    if (brokenEngine == 0) {
                        v.parts.ENGINE = false;
                        p.getWorld().playSound(p.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 10, 10);
                        p.sendMessage("�2It looks like you have blown up your engine...");
                    } else if (broken == 1) {
                        v.parts.WHEELFL = false;
                        p.sendMessage("�2It looks like your front left tire is flat.");
                    } else if (broken == 2) {
                        v.parts.WHEELFR = false;
                        p.sendMessage("�2It looks like your front right tire is flat.");
                    } else if (broken == 3) {
                        v.parts.WHEELRL = false;
                        p.sendMessage("�2It looks like your rear left tire is flat.");
                    } else if (broken == 4) {
                        v.parts.WHEELRR = false;
                        p.sendMessage("�2It looks like your rear right tire is flat.");
                    }
                    v.fuel -= v.fualUsage / 2;
                    if (v.curSpeed <= v.fspeed || v.curSpeed == 0) {
                        v.curSpeed = v.curSpeed += v.acceleration / 2;
                    }
                    if (!v.parts.WHEELFL || !v.parts.WHEELFR || !v.parts.WHEELRL || !v.parts.WHEELRR) {
                        a.setVelocity(new Vector(a.getLocation().getDirection().multiply(0.5).getX(), -v.curSpeed, a.getLocation().getDirection().multiply(0.5).getZ()).multiply(v.curSpeed / 4));
                    } else {
                        a.setVelocity(new Vector(a.getLocation().getDirection().multiply(0.5).getX(), -v.curSpeed, a.getLocation().getDirection().multiply(0.5).getZ()).multiply(v.curSpeed));
                    }
                    if (side > 0) {
                        // Side[A]
                        EntityArmorStand a1 = ((CraftArmorStand) a).getHandle();
                        a1.setLocation(a.getLocation().getX(), a.getLocation().getY(), a.getLocation().getZ(), a.getLocation().getYaw() - v.turnSpeed, a.getLocation().getPitch());
                        v.steering = (int) (v.turnSpeed / 2);
                    } else if (side < 0) {
                        // Side[D]
                        EntityArmorStand a1 = ((CraftArmorStand) a).getHandle();
                        a1.setLocation(a.getLocation().getX(), a.getLocation().getY(), a.getLocation().getZ(), a.getLocation().getYaw() + v.turnSpeed, a.getLocation().getPitch());
                        v.steering = -(int) (v.turnSpeed / 2);
                    } else {
                        v.steering = 0;
                    }
                } else if (forward < 0) {
                    // Reverse[S]
                    v.fuel -= v.fualUsage / 2;
                    Location loc1 = new Location(a.getWorld(), a.getLocation().getBlockX() + 1, a.getLocation().getBlockY(), a.getLocation().getBlockZ());
                    Location loc2 = new Location(a.getWorld(), a.getLocation().getBlockX() - 1, a.getLocation().getBlockY(), a.getLocation().getBlockZ());
                    Location loc3 = new Location(a.getWorld(), a.getLocation().getBlockX(), a.getLocation().getBlockY(), a.getLocation().getBlockZ() + 1);
                    Location loc4 = new Location(a.getWorld(), a.getLocation().getBlockX(), a.getLocation().getBlockY(), a.getLocation().getBlockZ() - 1);
                    Location loc5 = new Location(a.getWorld(), a.getLocation().getBlockX() - 1, a.getLocation().getBlockY(), a.getLocation().getBlockZ());
                    if (v.curSpeed >= -v.bspeed || v.curSpeed == 0) {
                        v.curSpeed = v.curSpeed -= v.acceleration * 2;
                    }
                    if ((loc1.getBlock().getType() != Material.AIR && loc1.getBlock().getType() != Material.LONG_GRASS && loc1.getBlock().getType() != Material.CHORUS_FLOWER && loc1.getBlock().getType() != Material.YELLOW_FLOWER && loc1.getBlock().getType() != Material.RED_ROSE && loc1.getBlock().getType() != Material.WHEAT) || (loc2.getBlock().getType() != Material.AIR && loc2.getBlock().getType() != Material.LONG_GRASS && loc2.getBlock().getType() != Material.CHORUS_FLOWER && loc2.getBlock().getType() != Material.YELLOW_FLOWER && loc2.getBlock().getType() != Material.RED_ROSE && loc2.getBlock().getType() != Material.WHEAT) || (loc3.getBlock().getType() != Material.AIR && loc3.getBlock().getType() != Material.LONG_GRASS && loc3.getBlock().getType() != Material.CHORUS_FLOWER && loc3.getBlock().getType() != Material.YELLOW_FLOWER && loc3.getBlock().getType() != Material.RED_ROSE && loc3.getBlock().getType() != Material.WHEAT) || (loc4.getBlock().getType() != Material.AIR && loc4.getBlock().getType() != Material.LONG_GRASS && loc4.getBlock().getType() != Material.CHORUS_FLOWER && loc4.getBlock().getType() != Material.YELLOW_FLOWER && loc4.getBlock().getType() != Material.RED_ROSE && loc4.getBlock().getType() != Material.WHEAT) && loc5.getBlock().getType() != Material.AIR) {
                        a.setVelocity(new Vector(a.getLocation().getDirection().multiply(0.5).getX(), -v.curSpeed, a.getLocation().getDirection().multiply(0.5).getZ()).multiply(v.curSpeed));
                    // a.setVelocity(new Vector(a.getLocation().getDirection().multiply(0.5).getX(), -1, a.getLocation().getDirection().multiply(0.5).getZ()).multiply(- BwdDriveSpeed.get(a.getUniqueId())));
                    } else {
                        a.setVelocity(new Vector(a.getLocation().getDirection().multiply(0.5).getX(), -v.curSpeed, a.getLocation().getDirection().multiply(0.5).getZ()).multiply(v.curSpeed));
                    }
                    if (side > 0) {
                        // Side[A]
                        EntityArmorStand a1 = ((CraftArmorStand) a).getHandle();
                        a1.setLocation(a.getLocation().getX(), a.getLocation().getY(), a.getLocation().getZ(), a.getLocation().getYaw() + v.turnSpeed, a.getLocation().getPitch());
                        v.steering = (int) (v.turnSpeed / 2);
                    } else if (side < 0) {
                        // Side[D]
                        EntityArmorStand a1 = ((CraftArmorStand) a).getHandle();
                        a1.setLocation(a.getLocation().getX(), a.getLocation().getY(), a.getLocation().getZ(), a.getLocation().getYaw() - v.turnSpeed, a.getLocation().getPitch());
                        v.steering = -(int) (v.turnSpeed / 2);
                    } else {
                        v.steering = 0;
                    }
                } else {
                    v.steering = 0;
                    if (v.curSpeed > v.acceleration) {
                        v.curSpeed = v.curSpeed -= v.acceleration;
                    } else if (v.curSpeed < -v.acceleration) {
                        v.curSpeed = v.curSpeed += v.acceleration;
                    } else {
                        v.curSpeed = 0;
                    }
                    a.setVelocity(new Vector(a.getLocation().getDirection().multiply(0.5).getX(), -v.curSpeed, a.getLocation().getDirection().multiply(0.5).getZ()).multiply(v.curSpeed));
                }
            }
        }
    }
}
Also used : Vehicle(me.legofreak107.vehicles.objects.Vehicle) PacketPlayInSteerVehicle(net.minecraft.server.v1_12_R1.PacketPlayInSteerVehicle) Seat(me.legofreak107.vehicles.objects.Seat) CraftArmorStand(org.bukkit.craftbukkit.v1_12_R1.entity.CraftArmorStand) ArmorStand(org.bukkit.entity.ArmorStand) EntityArmorStand(net.minecraft.server.v1_12_R1.EntityArmorStand) CraftArmorStand(org.bukkit.craftbukkit.v1_12_R1.entity.CraftArmorStand) BossBar(org.bukkit.boss.BossBar) EntityArmorStand(net.minecraft.server.v1_12_R1.EntityArmorStand) PlayerInventory(org.bukkit.inventory.PlayerInventory) ComponentBuilder(net.md_5.bungee.api.chat.ComponentBuilder) Vector(org.bukkit.util.Vector) Location(org.bukkit.Location)

Example 7 with PlayerInventory

use of net.minecraft.server.v1_12_R1.PlayerInventory in project PublicCrafters by BananaPuncher714.

the class CustomContainerEnchantTable method b.

@Override
public void b(EntityHuman entity) {
    PlayerInventory playerinventory = entity.inventory;
    if (!playerinventory.getCarried().isEmpty()) {
        entity.drop(playerinventory.getCarried(), false);
        playerinventory.setCarried(ItemStack.a);
    }
}
Also used : PlayerInventory(net.minecraft.server.v1_12_R1.PlayerInventory)

Example 8 with PlayerInventory

use of net.minecraft.server.v1_12_R1.PlayerInventory in project PublicCrafters by BananaPuncher714.

the class CustomTileEntityContainerEnchantTable method createContainer.

@Override
public Container createContainer(PlayerInventory paramPlayerInventory, EntityHuman ent) {
    IInventory crafting = manager.tables.get(bloc);
    CustomContainerEnchantTable container = new CustomContainerEnchantTable(ent.getBukkitEntity(), bloc, crafting);
    if (crafting == null) {
        manager.tables.put(bloc, container.enchantSlots);
    }
    return container;
}
Also used : IInventory(net.minecraft.server.v1_12_R1.IInventory)

Example 9 with PlayerInventory

use of net.minecraft.server.v1_12_R1.PlayerInventory in project PublicCrafters by BananaPuncher714.

the class CustomTileEntityContainerWorkbench method createContainer.

/**
 * This is an ITileEntityContainer method that returns a new container for whatever tile entity
 */
@Override
public Container createContainer(PlayerInventory paramPlayerInventory, EntityHuman ent) {
    CustomInventoryCrafting crafting = manager.benches.get(bloc);
    if (crafting == null) {
        crafting = new CustomInventoryCrafting(bloc, manager, new SelfContainer(), 3, 3);
        manager.put(bloc, crafting);
    }
    IInventory inventory = crafting.resultInventory;
    InventoryCraftResult result;
    if (inventory instanceof InventoryCraftResult || inventory == null) {
        result = new InventoryCraftResult();
        crafting.resultInventory = result;
    } else {
        result = (InventoryCraftResult) inventory;
    }
    Container container = new CustomContainerWorkbench(ent.getBukkitEntity(), bloc, crafting, result);
    crafting.addContainer(container);
    return container;
}
Also used : IInventory(net.minecraft.server.v1_12_R1.IInventory) ITileEntityContainer(net.minecraft.server.v1_12_R1.ITileEntityContainer) Container(net.minecraft.server.v1_12_R1.Container) SelfContainer(io.github.bananapuncher714.crafters.implementation.v1_12_R1.ContainerManager_v1_12_R1.SelfContainer) SelfContainer(io.github.bananapuncher714.crafters.implementation.v1_12_R1.ContainerManager_v1_12_R1.SelfContainer) InventoryCraftResult(net.minecraft.server.v1_12_R1.InventoryCraftResult)

Example 10 with PlayerInventory

use of net.minecraft.server.v1_12_R1.PlayerInventory in project PaperDev by Kamillaova.

the class CraftContainer method setupSlots.

private void setupSlots(IInventory top, PlayerInventory bottom, EntityHuman entityhuman) {
    switch(cachedType) {
        case CREATIVE:
            // TODO: This should be an error?
            break;
        case PLAYER:
        case CHEST:
            delegate = new ContainerChest(bottom, top, entityhuman);
            break;
        case DISPENSER:
        case DROPPER:
            delegate = new ContainerDispenser(bottom, top);
            break;
        case FURNACE:
            delegate = new ContainerFurnace(bottom, top);
            break;
        // TODO: This should be an error?
        case CRAFTING:
        case WORKBENCH:
            // SPIGOT-3812 - manually set up slots so we can use the delegated inventory and not the automatically created one
            setupWorkbench(top, bottom);
            break;
        case ENCHANTING:
            delegate = new ContainerEnchantTable(bottom, entityhuman.world, entityhuman.getChunkCoordinates());
            break;
        case BREWING:
            delegate = new ContainerBrewingStand(bottom, top);
            break;
        case HOPPER:
            delegate = new ContainerHopper(bottom, top, entityhuman);
            break;
        case ANVIL:
            delegate = new ContainerAnvil(bottom, entityhuman.world, entityhuman.getChunkCoordinates(), entityhuman);
            break;
        case BEACON:
            delegate = new ContainerBeacon(bottom, top);
            break;
        case SHULKER_BOX:
            delegate = new ContainerShulkerBox(bottom, top, entityhuman);
            break;
    }
    if (delegate != null) {
        this.items = delegate.items;
        this.slots = delegate.slots;
    }
}
Also used : ContainerDispenser(net.minecraft.server.v1_12_R1.ContainerDispenser) ContainerFurnace(net.minecraft.server.v1_12_R1.ContainerFurnace) ContainerEnchantTable(net.minecraft.server.v1_12_R1.ContainerEnchantTable) ContainerAnvil(net.minecraft.server.v1_12_R1.ContainerAnvil) ContainerShulkerBox(net.minecraft.server.v1_12_R1.ContainerShulkerBox) ContainerChest(net.minecraft.server.v1_12_R1.ContainerChest) ContainerHopper(net.minecraft.server.v1_12_R1.ContainerHopper) ContainerBeacon(net.minecraft.server.v1_12_R1.ContainerBeacon) ContainerBrewingStand(net.minecraft.server.v1_12_R1.ContainerBrewingStand)

Aggregations

PlayerInventory (org.bukkit.inventory.PlayerInventory)8 Location (org.bukkit.Location)6 PreparedStatement (java.sql.PreparedStatement)5 ResultSet (java.sql.ResultSet)5 NBTTagCompound (net.minecraft.server.v1_12_R1.NBTTagCompound)5 OfflinePlayer (org.bukkit.OfflinePlayer)5 CraftItemStack (org.bukkit.craftbukkit.v1_12_R1.inventory.CraftItemStack)5 Player (org.bukkit.entity.Player)5 ItemStack (org.bukkit.inventory.ItemStack)5 ItemMeta (org.bukkit.inventory.meta.ItemMeta)5 SimpleDateFormat (java.text.SimpleDateFormat)4 Date (java.util.Date)4 SQLException (java.sql.SQLException)3 Seat (me.legofreak107.vehicles.objects.Seat)3 Vehicle (me.legofreak107.vehicles.objects.Vehicle)3 EntityArmorStand (net.minecraft.server.v1_12_R1.EntityArmorStand)3 IInventory (net.minecraft.server.v1_12_R1.IInventory)3 PacketPlayInSteerVehicle (net.minecraft.server.v1_12_R1.PacketPlayInSteerVehicle)3 World (org.bukkit.World)3 BossBar (org.bukkit.boss.BossBar)3