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Example 86 with World

use of net.minecraft.server.v1_13_R1.World in project Movecraft by APDevTeam.

the class IWorldHandler method translateCraft.

@Override
public void translateCraft(@NotNull Craft craft, @NotNull MovecraftLocation displacement, @NotNull org.bukkit.World world) {
    // TODO: Add support for rotations
    // A craftTranslateCommand should only occur if the craft is moving to a valid position
    // *******************************************
    // *      Step one: Convert to Positions     *
    // *******************************************
    BlockPosition translateVector = locationToPosition(displacement);
    List<BlockPosition> positions = new ArrayList<>(craft.getHitBox().size());
    craft.getHitBox().forEach((movecraftLocation) -> positions.add(locationToPosition((movecraftLocation)).b(translateVector)));
    WorldServer oldNativeWorld = ((CraftWorld) craft.getWorld()).getHandle();
    World nativeWorld = ((CraftWorld) world).getHandle();
    // *******************************************
    // *         Step two: Get the tiles         *
    // *******************************************
    List<TileHolder> tiles = new ArrayList<>();
    // get the tiles
    for (int i = 0, positionsSize = positions.size(); i < positionsSize; i++) {
        BlockPosition position = positions.get(i);
        if (oldNativeWorld.getType(position) == Blocks.AIR.getBlockData())
            continue;
        // TileEntity tile = nativeWorld.removeTileEntity(position);
        TileEntity tile = removeTileEntity(oldNativeWorld, position);
        if (tile == null)
            continue;
        // get the nextTick to move with the tile
        // nativeWorld.capturedTileEntities.remove(position);
        // nativeWorld.getChunkAtWorldCoords(position).getTileEntities().remove(position);
        tiles.add(new TileHolder(tile, tickProvider.getNextTick(oldNativeWorld, position), position));
    }
    // *******************************************
    // *   Step three: Translate all the blocks  *
    // *******************************************
    // blockedByWater=false means an ocean-going vessel
    // TODO: Simplify
    // TODO: go by chunks
    // TODO: Don't move unnecessary blocks
    // get the blocks and translate the positions
    List<IBlockData> blockData = new ArrayList<>();
    List<BlockPosition> newPositions = new ArrayList<>();
    for (int i = 0, positionsSize = positions.size(); i < positionsSize; i++) {
        BlockPosition position = positions.get(i);
        blockData.add(oldNativeWorld.getType(position));
        newPositions.add(position.a(translateVector));
    }
    // create the new block
    for (int i = 0, positionSize = newPositions.size(); i < positionSize; i++) {
        setBlockFast(nativeWorld, newPositions.get(i), blockData.get(i));
    }
    // TODO: go by chunks
    for (int i = 0, tilesSize = tiles.size(); i < tilesSize; i++) {
        TileHolder tileHolder = tiles.get(i);
        moveTileEntity(nativeWorld, tileHolder.getTilePosition().a(translateVector), tileHolder.getTile());
        if (tileHolder.getNextTick() == null)
            continue;
        final long currentTime = nativeWorld.worldData.getTime();
        nativeWorld.getBlockTickList().a(tileHolder.getNextTick().a.a(translateVector), (Block) tileHolder.getNextTick().b(), (int) (tileHolder.getNextTick().b - currentTime), tileHolder.getNextTick().c);
    }
    // *******************************************
    // *   Step five: Destroy the leftovers      *
    // *******************************************
    List<BlockPosition> deletePositions = positions;
    if (oldNativeWorld == nativeWorld)
        deletePositions = CollectionUtils.filter(positions, newPositions);
    for (int i = 0, deletePositionsSize = deletePositions.size(); i < deletePositionsSize; i++) {
        BlockPosition position = deletePositions.get(i);
        setBlockFast(oldNativeWorld, position, Blocks.AIR.getBlockData());
    }
}
Also used : BlockPosition(net.minecraft.server.v1_16_R3.BlockPosition) ArrayList(java.util.ArrayList) WorldServer(net.minecraft.server.v1_16_R3.WorldServer) World(net.minecraft.server.v1_16_R3.World) CraftWorld(org.bukkit.craftbukkit.v1_16_R3.CraftWorld) TileEntity(net.minecraft.server.v1_16_R3.TileEntity) IBlockData(net.minecraft.server.v1_16_R3.IBlockData) CraftWorld(org.bukkit.craftbukkit.v1_16_R3.CraftWorld)

Example 87 with World

use of net.minecraft.server.v1_13_R1.World in project Movecraft by APDevTeam.

the class IWorldHandler method translateCraft.

@Override
public void translateCraft(@NotNull Craft craft, @NotNull MovecraftLocation displacement, @NotNull org.bukkit.World world) {
    // TODO: Add support for rotations
    // A craftTranslateCommand should only occur if the craft is moving to a valid position
    // *******************************************
    // *      Step one: Convert to Positions     *
    // *******************************************
    BlockPosition translateVector = locationToPosition(displacement);
    List<BlockPosition> positions = new ArrayList<>(craft.getHitBox().size());
    craft.getHitBox().forEach((movecraftLocation) -> positions.add(locationToPosition((movecraftLocation)).b(translateVector)));
    WorldServer oldNativeWorld = ((CraftWorld) craft.getWorld()).getHandle();
    World nativeWorld = ((CraftWorld) world).getHandle();
    // *******************************************
    // *         Step two: Get the tiles         *
    // *******************************************
    List<TileHolder> tiles = new ArrayList<>();
    // get the tiles
    for (int i = 0, positionsSize = positions.size(); i < positionsSize; i++) {
        BlockPosition position = positions.get(i);
        if (oldNativeWorld.getType(position) == Blocks.AIR.getBlockData())
            continue;
        // TileEntity tile = nativeWorld.removeTileEntity(position);
        TileEntity tile = removeTileEntity(oldNativeWorld, position);
        if (tile == null)
            continue;
        // get the nextTick to move with the tile
        // nativeWorld.capturedTileEntities.remove(position);
        // nativeWorld.getChunkAtWorldCoords(position).getTileEntities().remove(position);
        tiles.add(new TileHolder(tile, tickProvider.getNextTick(oldNativeWorld, position), position));
    }
    // *******************************************
    // *   Step three: Translate all the blocks  *
    // *******************************************
    // blockedByWater=false means an ocean-going vessel
    // TODO: Simplify
    // TODO: go by chunks
    // TODO: Don't move unnecessary blocks
    // get the blocks and translate the positions
    List<IBlockData> blockData = new ArrayList<>();
    List<BlockPosition> newPositions = new ArrayList<>();
    for (int i = 0, positionsSize = positions.size(); i < positionsSize; i++) {
        BlockPosition position = positions.get(i);
        blockData.add(oldNativeWorld.getType(position));
        newPositions.add(position.a(translateVector));
    }
    // create the new block
    for (int i = 0, positionSize = newPositions.size(); i < positionSize; i++) {
        setBlockFast(nativeWorld, newPositions.get(i), blockData.get(i));
    }
    // TODO: go by chunks
    for (int i = 0, tilesSize = tiles.size(); i < tilesSize; i++) {
        TileHolder tileHolder = tiles.get(i);
        moveTileEntity(nativeWorld, tileHolder.getTilePosition().a(translateVector), tileHolder.getTile());
        if (tileHolder.getNextTick() == null)
            continue;
        final long currentTime = nativeWorld.worldData.getTime();
        nativeWorld.getBlockTickList().a(tileHolder.getNextTick().a.a(translateVector), (Block) tileHolder.getNextTick().b(), (int) (tileHolder.getNextTick().b - currentTime), tileHolder.getNextTick().c);
    }
    // *******************************************
    // *   Step five: Destroy the leftovers      *
    // *******************************************
    List<BlockPosition> deletePositions = positions;
    if (oldNativeWorld == nativeWorld)
        deletePositions = CollectionUtils.filter(positions, newPositions);
    for (int i = 0, deletePositionsSize = deletePositions.size(); i < deletePositionsSize; i++) {
        BlockPosition position = deletePositions.get(i);
        setBlockFast(oldNativeWorld, position, Blocks.AIR.getBlockData());
    }
}
Also used : BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) ArrayList(java.util.ArrayList) WorldServer(net.minecraft.server.v1_14_R1.WorldServer) World(net.minecraft.server.v1_14_R1.World) CraftWorld(org.bukkit.craftbukkit.v1_14_R1.CraftWorld) TileEntity(net.minecraft.server.v1_14_R1.TileEntity) IBlockData(net.minecraft.server.v1_14_R1.IBlockData) CraftWorld(org.bukkit.craftbukkit.v1_14_R1.CraftWorld)

Aggregations

Location (org.bukkit.Location)26 World (net.minecraft.server.v1_16_R3.World)16 World (net.minecraft.server.v1_12_R1.World)15 CraftWorld (org.bukkit.craftbukkit.v1_12_R1.CraftWorld)15 World (net.minecraft.server.v1_8_R3.World)14 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)14 CraftWorld (org.bukkit.craftbukkit.v1_8_R3.CraftWorld)14 ArrayList (java.util.ArrayList)11 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)11 List (java.util.List)10 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)10 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)10 WildLoadersPlugin (com.bgsoftware.wildloaders.WildLoadersPlugin)8 Hologram (com.bgsoftware.wildloaders.api.holograms.Hologram)8 ChunkLoader (com.bgsoftware.wildloaders.api.loaders.ChunkLoader)8 ChunkLoaderNPC (com.bgsoftware.wildloaders.api.npc.ChunkLoaderNPC)8 ITileEntityChunkLoader (com.bgsoftware.wildloaders.loaders.ITileEntityChunkLoader)8 WChunkLoader (com.bgsoftware.wildloaders.loaders.WChunkLoader)8 Collection (java.util.Collection)8 Collections (java.util.Collections)8