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Example 6 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_16_R1.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
    int i = 0;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_10_R1.EnumItemSlot) Packet(net.minecraft.server.v1_10_R1.Packet) ItemStack(net.minecraft.server.v1_10_R1.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_10_R1.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Example 7 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_16_R1.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (int slot = 0; slot < this.inventory.armor.length; slot++) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[this.inventory.armor.length];
    for (int i = 0; i < this.inventory.armor.length; i++) {
        packets[i] = new PacketPlayOutEntityEquipment(getId(), i, getEquipment(i));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : Packet(net.minecraft.server.v1_8_R3.Packet) ItemStack(net.minecraft.server.v1_8_R3.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_8_R3.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Example 8 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_16_R1.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
    int i = 0;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_12_R1.EnumItemSlot) Packet(net.minecraft.server.v1_12_R1.Packet) ItemStack(net.minecraft.server.v1_12_R1.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_12_R1.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Example 9 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_16_R1.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[1];
    List<Pair<EnumItemSlot, ItemStack>> vals = Lists.newArrayList();
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        vals.add(new Pair<EnumItemSlot, ItemStack>(slot, getEquipment(slot)));
    }
    packets[0] = new PacketPlayOutEntityEquipment(getId(), vals);
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_16_R3.EnumItemSlot) Packet(net.minecraft.server.v1_16_R3.Packet) ItemStack(net.minecraft.server.v1_16_R3.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment) Location(org.bukkit.Location) Pair(com.mojang.datafixers.util.Pair)

Example 10 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_16_R1.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
    int i = 0;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_15_R1.EnumItemSlot) Packet(net.minecraft.server.v1_15_R1.Packet) ItemStack(net.minecraft.server.v1_15_R1.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_15_R1.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Aggregations

Location (org.bukkit.Location)8 Pair (com.mojang.datafixers.util.Pair)4 ArrayList (java.util.ArrayList)4 ItemStack (org.bukkit.inventory.ItemStack)4 PacketContainer (com.comphenix.protocol.events.PacketContainer)3 PacketPlayOutEntityEquipment (net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment)3 EquipmentSlot (org.bukkit.inventory.EquipmentSlot)3 EnumItemSlot (net.minecraft.server.v1_16_R3.EnumItemSlot)2 PacketPlayOutEntityEquipment (net.minecraft.server.v1_8_R3.PacketPlayOutEntityEquipment)2 ChannelHandlerContext (io.netty.channel.ChannelHandlerContext)1 ChannelOutboundHandlerAdapter (io.netty.channel.ChannelOutboundHandlerAdapter)1 ChannelPromise (io.netty.channel.ChannelPromise)1 EnumItemSlot (net.minecraft.server.v1_10_R1.EnumItemSlot)1 ItemStack (net.minecraft.server.v1_10_R1.ItemStack)1 Packet (net.minecraft.server.v1_10_R1.Packet)1 PacketPlayOutEntityEquipment (net.minecraft.server.v1_10_R1.PacketPlayOutEntityEquipment)1 EnumItemSlot (net.minecraft.server.v1_11_R1.EnumItemSlot)1 ItemStack (net.minecraft.server.v1_11_R1.ItemStack)1 Packet (net.minecraft.server.v1_11_R1.Packet)1 PacketPlayOutEntityEquipment (net.minecraft.server.v1_11_R1.PacketPlayOutEntityEquipment)1