use of net.minecraft.server.v1_16_R2.Chunk in project TheAPI by TheDevTec.
the class v1_16_R2 method setBlock.
@Override
public void setBlock(Object chunk, int x, int y, int z, Object IblockData, int data) {
net.minecraft.server.v1_16_R2.Chunk c = (net.minecraft.server.v1_16_R2.Chunk) chunk;
ChunkSection sc = c.getSections()[y >> 4];
if (sc == null) {
c.getSections()[y >> 4] = sc = new ChunkSection(y >> 4 << 4);
}
BlockPosition pos = new BlockPosition(x, y, z);
// REMOVE TILE ENTITY
c.tileEntities.remove(pos);
sc.getBlocks().b(x & 15, y & 15, z & 15, (IBlockData) IblockData);
// ADD TILE ENTITY
if (IblockData instanceof ITileEntity) {
TileEntity ent = ((ITileEntity) IblockData).createTile(c);
c.tileEntities.put(pos, ent);
Object packet = ent.getUpdatePacket();
Bukkit.getOnlinePlayers().forEach(player -> BukkitLoader.getPacketHandler().send(player, packet));
}
}
use of net.minecraft.server.v1_16_R2.Chunk in project PaperDev by Kamillaova.
the class ActivationRange method checkIfActive.
/**
* Checks if the entity is active for this tick.
*/
public static boolean checkIfActive(Entity entity) {
// PAIL: inChunk - boolean under datawatchers
if (!entity.isAddedToChunk() || entity instanceof EntityFireworks) {
// Paper (use obf helper)
return true;
}
boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;
// Should this entity tick?
if (!isActive) {
if ((MinecraftServer.currentTick - entity.activatedTick - 1) % 20 == 0) {
// Check immunities every 20 ticks.
if (checkEntityImmunities(entity)) {
// Triggered some sort of immunity, give 20 full ticks before we check again.
entity.activatedTick = MinecraftServer.currentTick + 20;
}
isActive = true;
}
// Add a little performance juice to active entities. Skip 1/4 if not immune.
} else if (!entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities(entity)) {
isActive = false;
}
// int x = MathHelper.floor( entity.locX ); // Paper
// int z = MathHelper.floor( entity.locZ ); // Paper
// Make sure not on edge of unloaded chunk
// Paper
Chunk chunk = entity.getChunkAtLocation();
if (isActive && !(chunk != null && chunk.areNeighborsLoaded(1))) {
isActive = false;
}
// Paper start - Skip ticking in chunks scheduled for unload
if (entity.world.paperConfig.skipEntityTickingInChunksScheduledForUnload && (chunk == null || chunk.isUnloading() || chunk.scheduledForUnload != null))
isActive = false;
// Paper end
return isActive;
}
use of net.minecraft.server.v1_16_R2.Chunk in project RoseStacker by Rosewood-Development.
the class NMSHandlerImpl method spawnExistingEntity.
@Override
public void spawnExistingEntity(LivingEntity entity, SpawnReason spawnReason, boolean bypassSpawnEvent) {
Location location = entity.getLocation();
World world = location.getWorld();
if (world == null)
throw new IllegalArgumentException("Entity is not in a loaded world");
if (bypassSpawnEvent) {
IChunkAccess ichunkaccess = ((CraftWorld) world).getHandle().getChunkAt(MathHelper.floor(entity.getLocation().getX() / 16.0D), MathHelper.floor(entity.getLocation().getZ() / 16.0D), ChunkStatus.FULL, false);
if (!(ichunkaccess instanceof Chunk))
return;
ichunkaccess.a(((CraftEntity) entity).getHandle());
((CraftWorld) world).getHandle().addEntityChunk(((CraftEntity) entity).getHandle());
} else {
((CraftWorld) world).addEntity(((CraftEntity) entity).getHandle(), spawnReason);
}
}
use of net.minecraft.server.v1_16_R2.Chunk in project dynmap by webbukkit.
the class MapChunkCache116_3 method getLoadedChunk.
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
CraftWorld cw = (CraftWorld) w;
NBTTagCompound nbt = null;
GenericChunk gc = null;
if (cw.isChunkLoaded(chunk.x, chunk.z)) {
Chunk c = cw.getHandle().getChunkAt(chunk.x, chunk.z);
if ((c != null) && c.loaded) {
nbt = ChunkRegionLoader.saveChunk(cw.getHandle(), c);
}
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
}
return gc;
}
use of net.minecraft.server.v1_16_R2.Chunk in project dynmap by webbukkit.
the class MapChunkCache116 method getLoadedChunk.
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
CraftWorld cw = (CraftWorld) w;
NBTTagCompound nbt = null;
GenericChunk gc = null;
if (cw.isChunkLoaded(chunk.x, chunk.z)) {
Chunk c = cw.getHandle().getChunkAt(chunk.x, chunk.z);
if ((c != null) && c.loaded) {
nbt = ChunkRegionLoader.saveChunk(cw.getHandle(), c);
}
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
}
return gc;
}
Aggregations