use of net.minecraft.server.v1_16_R3.EntityLiving in project Village_Defense by Plajer.
the class RidableIronGolem method g.
@Override
public void g(float f, float f1) {
EntityLiving entityliving = (EntityLiving) bt();
if (entityliving == null) {
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
P = 0.5f;
this.l((float) 0.12);
super.g(f, f1);
return;
}
}
final float yaw = entityliving.yaw;
this.yaw = yaw;
lastYaw = yaw;
pitch = entityliving.pitch * 0.5f;
setYawPitch(this.yaw, pitch);
final float yaw2 = this.yaw;
aM = yaw2;
aO = yaw2;
f = entityliving.bd * 0.75F;
f1 = entityliving.be;
if (f1 <= 0.0f) {
f1 *= 0.25F;
}
this.l((float) 0.12);
super.g(f, f1);
P = 1.0F;
}
use of net.minecraft.server.v1_16_R3.EntityLiving in project Citizens2 by CitizensDev.
the class NMSImpl method setVerticalMovement.
@Override
public void setVerticalMovement(org.bukkit.entity.Entity bukkitEntity, double d) {
if (!bukkitEntity.getType().isAlive())
return;
EntityLiving handle = NMSImpl.getHandle((LivingEntity) bukkitEntity);
handle.bf = (float) d;
}
use of net.minecraft.server.v1_16_R3.EntityLiving in project Citizens2 by CitizensDev.
the class NMSImpl method openHorseScreen.
@Override
public void openHorseScreen(Tameable horse, Player equipper) {
EntityLiving handle = NMSImpl.getHandle((LivingEntity) horse);
EntityLiving equipperHandle = NMSImpl.getHandle(equipper);
if (handle == null || equipperHandle == null)
return;
boolean wasTamed = horse.isTamed();
horse.setTamed(true);
((EntityHorse) handle).f((EntityHuman) equipperHandle);
horse.setTamed(wasTamed);
}
use of net.minecraft.server.v1_16_R3.EntityLiving in project Citizens2 by CitizensDev.
the class NMSImpl method setKnockbackResistance.
@Override
public void setKnockbackResistance(LivingEntity entity, double d) {
EntityLiving handle = NMSImpl.getHandle(entity);
handle.getAttributeInstance(GenericAttributes.c).setValue(d);
}
use of net.minecraft.server.v1_16_R3.EntityLiving in project Citizens2 by CitizensDev.
the class CitizensBlockBreaker method strengthMod.
private float strengthMod(Block block) {
ItemStack itemstack = getCurrentItem();
float f = itemstack.a(block);
if (entity instanceof EntityLiving) {
EntityLiving handle = (EntityLiving) entity;
if (f > 1.0F) {
int i = EnchantmentManager.getDigSpeedEnchantmentLevel(handle);
if (i > 0) {
f += i * i + 1;
}
}
if (handle.hasEffect(MobEffectList.FASTER_DIG)) {
f *= (1.0F + (handle.getEffect(MobEffectList.FASTER_DIG).getAmplifier() + 1) * 0.2F);
}
if (handle.hasEffect(MobEffectList.SLOWER_DIG)) {
float f1 = 1.0F;
switch(handle.getEffect(MobEffectList.SLOWER_DIG).getAmplifier()) {
case 0:
f1 = 0.3F;
break;
case 1:
f1 = 0.09F;
break;
case 2:
f1 = 0.0027F;
break;
case 3:
default:
f1 = 8.1E-4F;
}
f *= f1;
}
if ((handle.a(Material.WATER)) && (!EnchantmentManager.j(handle))) {
f /= 5.0F;
}
}
if (!entity.onGround) {
f /= 5.0F;
}
return f;
}
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