use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (EnumItemSlot slot : EnumItemSlot.values()) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
int i = 0;
for (EnumItemSlot slot : EnumItemSlot.values()) {
packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (EnumItemSlot slot : EnumItemSlot.values()) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
int i = 0;
for (EnumItemSlot slot : EnumItemSlot.values()) {
packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (int slot = 0; slot < this.inventory.armor.length; slot++) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[this.inventory.armor.length];
for (int i = 0; i < this.inventory.armor.length; i++) {
packets[i] = new PacketPlayOutEntityEquipment(getId(), i, getEquipment(i));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment in project Denizen by DenizenScript.
the class PacketHelperImpl method resetEquipment.
@Override
public void resetEquipment(Player player, LivingEntity entity) {
EntityEquipment equipment = entity.getEquipment();
ArrayList<Pair<EnumItemSlot, net.minecraft.server.v1_16_R3.ItemStack>> pairList = new ArrayList<>();
pairList.add(new Pair<>(EnumItemSlot.MAINHAND, CraftItemStack.asNMSCopy(equipment.getItemInMainHand())));
pairList.add(new Pair<>(EnumItemSlot.OFFHAND, CraftItemStack.asNMSCopy(equipment.getItemInOffHand())));
pairList.add(new Pair<>(EnumItemSlot.HEAD, CraftItemStack.asNMSCopy(equipment.getHelmet())));
pairList.add(new Pair<>(EnumItemSlot.CHEST, CraftItemStack.asNMSCopy(equipment.getChestplate())));
pairList.add(new Pair<>(EnumItemSlot.LEGS, CraftItemStack.asNMSCopy(equipment.getLeggings())));
pairList.add(new Pair<>(EnumItemSlot.FEET, CraftItemStack.asNMSCopy(equipment.getBoots())));
sendPacket(player, new PacketPlayOutEntityEquipment(entity.getEntityId(), pairList));
}
use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment in project Denizen-For-Bukkit by DenizenScript.
the class PacketHelperImpl method resetEquipment.
@Override
public void resetEquipment(Player player, LivingEntity entity) {
EntityEquipment equipment = entity.getEquipment();
ArrayList<Pair<EnumItemSlot, net.minecraft.server.v1_16_R3.ItemStack>> pairList = new ArrayList<>();
pairList.add(new Pair<>(EnumItemSlot.MAINHAND, CraftItemStack.asNMSCopy(equipment.getItemInMainHand())));
pairList.add(new Pair<>(EnumItemSlot.OFFHAND, CraftItemStack.asNMSCopy(equipment.getItemInOffHand())));
pairList.add(new Pair<>(EnumItemSlot.HEAD, CraftItemStack.asNMSCopy(equipment.getHelmet())));
pairList.add(new Pair<>(EnumItemSlot.CHEST, CraftItemStack.asNMSCopy(equipment.getChestplate())));
pairList.add(new Pair<>(EnumItemSlot.LEGS, CraftItemStack.asNMSCopy(equipment.getLeggings())));
pairList.add(new Pair<>(EnumItemSlot.FEET, CraftItemStack.asNMSCopy(equipment.getBoots())));
sendPacket(player, new PacketPlayOutEntityEquipment(entity.getEntityId(), pairList));
}
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