use of net.minecraft.server.v1_16_R3.PacketPlayOutSpawnEntity in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_16_R3 method show.
@Override
public void show(@NotNull Player player) {
PlayerConnection connection = ((CraftPlayer) player).getHandle().playerConnection;
if (connections.contains(connection))
throw new IllegalArgumentException();
connection.sendPacket(type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0));
connection.sendPacket(new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true));
connection.sendPacket(new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false));
connection.sendPacket(new PacketPlayOutEntityVelocity(cache, new Vec3D(motion.getX(), motion.getY(), motion.getZ())));
connection.sendPacket(new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw())));
PacketPlayOutEntityEquipment equipment = getEquipmentPacket();
if (equipment != null)
connection.sendPacket(equipment);
// Inject the player's packet connection into this listener, so we can
// show the player position/velocity/rotation changes
connections.add(connection);
}
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