use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class NMSImpl method getTargetNavigator.
private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
net.minecraft.server.v1_13_R2.Entity raw = getHandle(entity);
raw.onGround = true;
// not sure of a better way around this - if onGround is false, then
// navigation won't execute, and calling entity.move doesn't
// entirely fix the problem.
final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
final float oldWater = raw instanceof EntityPlayer ? ((EntityHumanNPC) raw).a(PathType.WATER) : ((EntityInsentient) raw).a(PathType.WATER);
if (params.avoidWater() && oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater + 1F);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater + 1F);
}
}
return new MCNavigator() {
float lastSpeed;
CancelReason reason;
@Override
public CancelReason getCancelReason() {
return reason;
}
@Override
public Iterable<Vector> getPath() {
return new NavigationIterable(navigation);
}
@Override
public void stop() {
if (params.debug() && navigation.m() != null) {
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.m().d(); i++) {
PathPoint pp = navigation.m().a(i);
org.bukkit.block.Block block = new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()).getBlock();
player.sendBlockChange(block.getLocation(), block.getBlockData());
}
}
}
if (oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater);
}
}
stopNavigation(navigation);
}
@Override
public boolean update() {
if (params.speed() != lastSpeed) {
if (Messaging.isDebugging() && lastSpeed > 0) {
Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
}
Entity handle = getHandle(entity);
float oldWidth = handle.width;
if (handle instanceof EntityHorse) {
handle.width = Math.min(0.99f, oldWidth);
}
if (!function.apply(navigation)) {
reason = CancelReason.STUCK;
}
// minecraft requires that an entity fit onto both blocks if width >= 1f,
handle.width = oldWidth;
// but we'd prefer to make it just fit on 1 so hack around it a bit.
lastSpeed = params.speed();
}
if (params.debug() && !NMSImpl.isNavigationFinished(navigation)) {
BlockData data = Material.DANDELION.createBlockData();
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.m().d(); i++) {
PathPoint pp = navigation.m().a(i);
player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()), data);
}
}
}
navigation.a(params.speed());
return NMSImpl.isNavigationFinished(navigation);
}
};
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
private PathEntity a(PathPoint paramPathPoint1, PathPoint paramPathPoint2) {
int i = 1;
PathPoint localPathPoint = paramPathPoint2;
while (localPathPoint.h != null) {
i++;
localPathPoint = localPathPoint.h;
}
PathPoint[] arrayOfPathPoint = new PathPoint[i];
localPathPoint = paramPathPoint2;
arrayOfPathPoint[(--i)] = localPathPoint;
while (localPathPoint.h != null) {
localPathPoint = localPathPoint.h;
arrayOfPathPoint[(--i)] = localPathPoint;
}
return new PathEntity(arrayOfPathPoint);
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public int a(PathPoint[] var1, PathPoint var2, PathPoint var3, float var4) {
int var5 = 0;
int var6 = 0;
PathType var7 = this.a(this.b, var2.a, var2.b + 1, var2.c);
if (this.b.a(var7) >= 0.0F) {
var6 = MathHelper.d(Math.max(1.0F, this.b.Q));
}
double var8 = a(this.a, new BlockPosition(var2.a, var2.b, var2.c));
PathPoint var10 = this.a(var2.a, var2.b, var2.c + 1, var6, var8, EnumDirection.SOUTH);
PathPoint var11 = this.a(var2.a - 1, var2.b, var2.c, var6, var8, EnumDirection.WEST);
PathPoint var12 = this.a(var2.a + 1, var2.b, var2.c, var6, var8, EnumDirection.EAST);
PathPoint var13 = this.a(var2.a, var2.b, var2.c - 1, var6, var8, EnumDirection.NORTH);
if (var10 != null && !var10.i && var10.a(var3) < var4) {
var1[var5++] = var10;
}
if (var11 != null && !var11.i && var11.a(var3) < var4) {
var1[var5++] = var11;
}
if (var12 != null && !var12.i && var12.a(var3) < var4) {
var1[var5++] = var12;
}
if (var13 != null && !var13.i && var13.a(var3) < var4) {
var1[var5++] = var13;
}
boolean var14 = var13 == null || var13.m == PathType.OPEN || var13.l != 0.0F;
boolean var15 = var10 == null || var10.m == PathType.OPEN || var10.l != 0.0F;
boolean var16 = var12 == null || var12.m == PathType.OPEN || var12.l != 0.0F;
boolean var17 = var11 == null || var11.m == PathType.OPEN || var11.l != 0.0F;
PathPoint var18;
if (var14 && var17) {
var18 = this.a(var2.a - 1, var2.b, var2.c - 1, var6, var8, EnumDirection.NORTH);
if (var18 != null && !var18.i && var18.a(var3) < var4) {
var1[var5++] = var18;
}
}
if (var14 && var16) {
var18 = this.a(var2.a + 1, var2.b, var2.c - 1, var6, var8, EnumDirection.NORTH);
if (var18 != null && !var18.i && var18.a(var3) < var4) {
var1[var5++] = var18;
}
}
if (var15 && var17) {
var18 = this.a(var2.a - 1, var2.b, var2.c + 1, var6, var8, EnumDirection.SOUTH);
if (var18 != null && !var18.i && var18.a(var3) < var4) {
var1[var5++] = var18;
}
}
if (var15 && var16) {
var18 = this.a(var2.a + 1, var2.b, var2.c + 1, var6, var8, EnumDirection.SOUTH);
if (var18 != null && !var18.i && var18.a(var3) < var4) {
var1[var5++] = var18;
}
}
return var5;
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
private PathPoint a(int var1, int var2, int var3, int var4, double var5, EnumDirection var7) {
PathPoint var8 = null;
BlockPosition var9 = new BlockPosition(var1, var2, var3);
double var10 = a(this.a, var9);
if (var10 - var5 > 1.125D) {
return null;
} else {
PathType var12 = this.a(this.b, var1, var2, var3);
float var13 = this.b.a(var12);
double var14 = this.b.width / 2.0D;
if (var13 >= 0.0F) {
var8 = this.a(var1, var2, var3);
var8.m = var12;
var8.l = Math.max(var8.l, var13);
}
if (var12 == PathType.WALKABLE) {
return var8;
} else {
if (var8 == null && var4 > 0 && var12 != PathType.FENCE && var12 != PathType.TRAPDOOR) {
var8 = this.a(var1, var2 + 1, var3, var4 - 1, var5, var7);
if (var8 != null && (var8.m == PathType.OPEN || var8.m == PathType.WALKABLE) && this.b.width < 1.0F) {
double var16 = var1 - var7.getAdjacentX() + 0.5D;
double var18 = var3 - var7.getAdjacentZ() + 0.5D;
AxisAlignedBB var20 = new AxisAlignedBB(var16 - var14, var2 + 0.001D, var18 - var14, var16 + var14, this.b.length + a(this.a, var9.up()) - 0.002D, var18 + var14);
if (!this.b.world.getCubes((Entity) null, var20)) {
var8 = null;
}
}
}
if (var12 == PathType.WATER && !this.e()) {
if (this.a(this.b, var1, var2 - 1, var3) != PathType.WATER) {
return var8;
}
while (var2 > 0) {
--var2;
var12 = this.a(this.b, var1, var2, var3);
if (var12 != PathType.WATER) {
return var8;
}
var8 = this.a(var1, var2, var3);
var8.m = var12;
var8.l = Math.max(var8.l, this.b.a(var12));
}
}
if (var12 == PathType.OPEN) {
AxisAlignedBB var21 = new AxisAlignedBB(var1 - var14 + 0.5D, var2 + 0.001D, var3 - var14 + 0.5D, var1 + var14 + 0.5D, var2 + this.b.length, var3 + var14 + 0.5D);
if (!this.b.world.getCubes((Entity) null, var21)) {
return null;
}
if (this.b.width >= 1.0F) {
PathType var17 = this.a(this.b, var1, var2 - 1, var3);
if (var17 == PathType.BLOCKED) {
var8 = this.a(var1, var2, var3);
var8.m = PathType.WALKABLE;
var8.l = Math.max(var8.l, var13);
return var8;
}
}
int var22 = 0;
while (var2 > 0 && var12 == PathType.OPEN) {
--var2;
if (var22++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
return null;
}
var12 = this.a(this.b, var1, var2, var3);
var13 = this.b.a(var12);
if (var12 != PathType.OPEN && var13 >= 0.0F) {
var8 = this.a(var1, var2, var3);
var8.m = var12;
var8.l = Math.max(var8.l, var13);
break;
}
if (var13 < 0.0F) {
return null;
}
}
}
return var8;
}
}
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
private float a(PathPoint var0, Set<PathDestination> var1) {
float var2 = Float.MAX_VALUE;
for (PathDestination var4 : var1) {
float var5 = var0.a(var4);
var4.a(var5, var0);
var2 = Math.min(var5, var2);
}
return var2;
}
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