use of net.minecraft.server.v1_8_R1.Container in project TheAPI by TheDevTec.
the class v1_15_R1 method setGUITitle.
@Override
public void setGUITitle(Player player, Object container, String legacy, int size, String title) {
EntityPlayer nmsPlayer = ((CraftPlayer) player).getHandle();
int id = ((Container) container).windowId;
NonNullList<net.minecraft.server.v1_15_R1.ItemStack> nmsItems = ((Container) container).items;
BukkitLoader.getPacketHandler().send(player, packetOpenWindow(id, legacy, size, title));
int i = 0;
for (net.minecraft.server.v1_15_R1.ItemStack o : nmsItems) BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, i++, o));
nmsPlayer.activeContainer = (Container) container;
((Container) container).addSlotListener(nmsPlayer);
((Container) container).checkReachable = false;
}
use of net.minecraft.server.v1_8_R1.Container in project TheAPI by TheDevTec.
the class v1_8_R3 method closeGUI.
@Override
public void closeGUI(Player player, Object container, boolean closePacket) {
if (closePacket)
BukkitLoader.getPacketHandler().send(player, new PacketPlayOutCloseWindow(BukkitLoader.getNmsProvider().getContainerId(container)));
EntityPlayer nmsPlayer = (EntityPlayer) getPlayer(player);
nmsPlayer.activeContainer = nmsPlayer.defaultContainer;
((Container) container).transferTo(nmsPlayer.activeContainer, (CraftPlayer) player);
}
use of net.minecraft.server.v1_8_R1.Container in project TheAPI by TheDevTec.
the class v1_8_R3 method setGUITitle.
@Override
public void setGUITitle(Player player, Object container, String legacy, int size, String title) {
EntityPlayer nmsPlayer = ((CraftPlayer) player).getHandle();
int id = ((Container) container).windowId;
List<net.minecraft.server.v1_8_R3.ItemStack> nmsItems = ((Container) container).b;
BukkitLoader.getPacketHandler().send(player, packetOpenWindow(id, legacy, size, title));
int i = 0;
for (net.minecraft.server.v1_8_R3.ItemStack o : nmsItems) BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, i++, o));
nmsPlayer.activeContainer = (Container) container;
((Container) container).addSlotListener(nmsPlayer);
((Container) container).checkReachable = false;
}
use of net.minecraft.server.v1_8_R1.Container in project TheAPI by TheDevTec.
the class v1_9_R1 method setGUITitle.
@Override
public void setGUITitle(Player player, Object container, String legacy, int size, String title) {
EntityPlayer nmsPlayer = ((CraftPlayer) player).getHandle();
int id = ((Container) container).windowId;
List<net.minecraft.server.v1_9_R1.ItemStack> nmsItems = ((Container) container).b;
BukkitLoader.getPacketHandler().send(player, packetOpenWindow(id, legacy, size, title));
int i = 0;
for (net.minecraft.server.v1_9_R1.ItemStack o : nmsItems) BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, i++, o));
nmsPlayer.activeContainer = (Container) container;
((Container) container).addSlotListener(nmsPlayer);
((Container) container).checkReachable = false;
}
use of net.minecraft.server.v1_8_R1.Container in project TheAPI by TheDevTec.
the class v1_9_R1 method openAnvilGUI.
@Override
public void openAnvilGUI(Player player, Object con, String title, ItemStack[] items) {
ContainerAnvil container = (ContainerAnvil) con;
EntityPlayer nmsPlayer = ((CraftPlayer) player).getHandle();
int id = container.windowId;
net.minecraft.server.v1_9_R1.ItemStack[] nmsItems = new net.minecraft.server.v1_9_R1.ItemStack[items.length];
for (int i = 0; i < items.length; ++i) {
ItemStack is = items[i];
if (is == null || is.getType() == Material.AIR)
continue;
net.minecraft.server.v1_9_R1.ItemStack item = null;
container.setItem(i, item = (net.minecraft.server.v1_9_R1.ItemStack) asNMSItem(is));
nmsItems[i] = item;
}
BukkitLoader.getPacketHandler().send(player, packetOpenWindow(id, "minecraft:anvil", 0, title));
int i = 0;
for (net.minecraft.server.v1_9_R1.ItemStack o : nmsItems) BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, i++, o));
nmsPlayer.activeContainer.transferTo((Container) container, (CraftPlayer) player);
nmsPlayer.activeContainer = (Container) container;
((Container) container).addSlotListener(nmsPlayer);
container.checkReachable = false;
}
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