use of net.minecraft.server.v1_8_R3.IInventory in project PublicCrafters by BananaPuncher714.
the class CustomTileEntityContainerWorkbench method createContainer.
/**
* This is an ITileEntityContainer method that returns a new container for whatever tile entity
*/
@Override
public Container createContainer(PlayerInventory paramPlayerInventory, EntityHuman ent) {
CustomInventoryCrafting crafting = manager.benches.get(bloc);
if (crafting == null) {
crafting = new CustomInventoryCrafting(bloc, manager, new SelfContainer(), 3, 3);
manager.put(bloc, crafting);
}
IInventory result = crafting.resultInventory;
if (result == null) {
result = new InventoryCraftResult();
crafting.resultInventory = result;
}
Container container = new CustomContainerWorkbench(ent.getBukkitEntity(), bloc, crafting, result);
crafting.addContainer(container);
return container;
}
use of net.minecraft.server.v1_8_R3.IInventory in project PublicCrafters by BananaPuncher714.
the class CustomTileEntityContainerWorkbench method createContainer.
/**
* This is an ITileEntityContainer method that returns a new container for whatever tile entity
*/
@Override
public Container createContainer(PlayerInventory paramPlayerInventory, EntityHuman ent) {
CustomInventoryCrafting crafting = manager.benches.get(bloc);
if (crafting == null) {
crafting = new CustomInventoryCrafting(bloc, manager, new SelfContainer(), 3, 3);
manager.put(bloc, crafting);
}
IInventory result = crafting.resultInventory;
if (result == null) {
result = new InventoryCraftResult();
crafting.resultInventory = result;
}
Container container = new CustomContainerWorkbench(ent.getBukkitEntity(), bloc, crafting, result);
crafting.addContainer(container);
return container;
}
use of net.minecraft.server.v1_8_R3.IInventory in project PublicCrafters by BananaPuncher714.
the class CustomTileEntityContainerWorkbench method createContainer.
/**
* This is an ITileEntityContainer method that returns a new container for whatever tile entity
*/
@Override
public Container createContainer(PlayerInventory paramPlayerInventory, EntityHuman ent) {
CustomInventoryCrafting crafting = manager.benches.get(bloc);
if (crafting == null) {
crafting = new CustomInventoryCrafting(bloc, manager, new SelfContainer(), 3, 3);
manager.put(bloc, crafting);
}
IInventory result = crafting.resultInventory;
if (result == null) {
result = new InventoryCraftResult();
crafting.resultInventory = result;
}
Container container = new CustomContainerWorkbench(ent.getBukkitEntity(), bloc, crafting, result);
crafting.addContainer(container);
return container;
}
use of net.minecraft.server.v1_8_R3.IInventory in project PaperDev by Kamillaova.
the class CraftContainer method c.
@Override
public boolean c(EntityHuman entityhuman) {
if (cachedType == view.getType() && cachedSize == getSize() && cachedTitle.equals(view.getTitle())) {
return true;
}
// If the window type has changed for some reason, update the player
// This method will be called every tick or something, so it's
// as good a place as any to put something like this.
boolean typeChanged = (cachedType != view.getType());
cachedType = view.getType();
cachedTitle = view.getTitle();
if (view.getPlayer() instanceof CraftPlayer) {
CraftPlayer player = (CraftPlayer) view.getPlayer();
String type = getNotchInventoryType(cachedType);
IInventory top = ((CraftInventory) view.getTopInventory()).getInventory();
PlayerInventory bottom = (PlayerInventory) ((CraftInventory) view.getBottomInventory()).getInventory();
this.items.clear();
this.slots.clear();
if (typeChanged) {
setupSlots(top, bottom, player.getHandle());
}
int size = getSize();
player.getHandle().playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.windowId, type, new ChatComponentText(cachedTitle), size));
player.updateInventory();
}
return true;
}
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