use of net.minecraft.server.v1_9_R2.Entity in project Village_Defense by Plajer.
the class RidableIronGolem method a.
public void a(float f, float f1, float f2) {
EntityLiving entityliving = null;
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
this.P = 0.5F;
this.aR = 0.02F;
this.k((float) 0.12);
super.a(f, f1, f2);
return;
}
this.lastYaw = this.yaw = entityliving.yaw;
this.pitch = entityliving.pitch * 0.5F;
this.setYawPitch(this.yaw, this.pitch);
this.aO = this.aM = this.yaw;
f = entityliving.be * 0.5F * 0.75F;
f2 = entityliving.bg;
if (f2 <= 0.0f) {
f2 *= 0.25F;
}
k(0.12f);
super.a(f, f1, f2);
P = (float) 1.0;
}
use of net.minecraft.server.v1_9_R2.Entity in project java-docs-samples by GoogleCloudPlatform.
the class Analyze method analyzeEntitiesFile.
/**
* Identifies entities in the contents of the object at the given GCS {@code path}.
*/
public static void analyzeEntitiesFile(String gcsUri) throws Exception {
// Instantiate the Language client com.google.cloud.language.v1.LanguageServiceClient
try (LanguageServiceClient language = LanguageServiceClient.create()) {
// set the GCS Content URI path to the file to be analyzed
Document doc = Document.newBuilder().setGcsContentUri(gcsUri).setType(Type.PLAIN_TEXT).build();
AnalyzeEntitiesRequest request = AnalyzeEntitiesRequest.newBuilder().setDocument(doc).setEncodingType(EncodingType.UTF16).build();
AnalyzeEntitiesResponse response = language.analyzeEntities(request);
// Print the response
for (Entity entity : response.getEntitiesList()) {
System.out.printf("Entity: %s\n", entity.getName());
System.out.printf("Salience: %.3f\n", entity.getSalience());
System.out.println("Metadata: ");
for (Map.Entry<String, String> entry : entity.getMetadataMap().entrySet()) {
System.out.printf("%s : %s", entry.getKey(), entry.getValue());
}
for (EntityMention mention : entity.getMentionsList()) {
System.out.printf("Begin offset: %d\n", mention.getText().getBeginOffset());
System.out.printf("Content: %s\n", mention.getText().getContent());
System.out.printf("Type: %s\n\n", mention.getType());
}
}
}
// [END language_entities_gcs]
}
use of net.minecraft.server.v1_9_R2.Entity in project java-docs-samples by GoogleCloudPlatform.
the class Analyze method entitySentimentFile.
/**
* Identifies the entity sentiments in the the GCS hosted file using the Language Beta API.
*/
public static void entitySentimentFile(String gcsUri) throws Exception {
// Instantiate the Language client com.google.cloud.language.v1.LanguageServiceClient
try (LanguageServiceClient language = LanguageServiceClient.create()) {
Document doc = Document.newBuilder().setGcsContentUri(gcsUri).setType(Type.PLAIN_TEXT).build();
AnalyzeEntitySentimentRequest request = AnalyzeEntitySentimentRequest.newBuilder().setDocument(doc).setEncodingType(EncodingType.UTF16).build();
// Detect entity sentiments in the given file
AnalyzeEntitySentimentResponse response = language.analyzeEntitySentiment(request);
// Print the response
for (Entity entity : response.getEntitiesList()) {
System.out.printf("Entity: %s\n", entity.getName());
System.out.printf("Salience: %.3f\n", entity.getSalience());
System.out.printf("Sentiment : %s\n", entity.getSentiment());
for (EntityMention mention : entity.getMentionsList()) {
System.out.printf("Begin offset: %d\n", mention.getText().getBeginOffset());
System.out.printf("Content: %s\n", mention.getText().getContent());
System.out.printf("Magnitude: %.3f\n", mention.getSentiment().getMagnitude());
System.out.printf("Sentiment score : %.3f\n", mention.getSentiment().getScore());
System.out.printf("Type: %s\n\n", mention.getType());
}
}
}
// [END language_entity_sentiment_gcs]
}
use of net.minecraft.server.v1_9_R2.Entity in project WildChests by BG-Software-LLC.
the class NMSAdapter_v1_16_R3 method getNearbyItems.
@Override
public Stream<Item> getNearbyItems(Location location, int range, boolean onlyChunk, KeySet blacklisted, KeySet whitelisted) {
World world = ((CraftWorld) location.getWorld()).getHandle();
List<Entity> entityList = new ArrayList<>();
if (onlyChunk) {
Chunk chunk = ((CraftChunk) location.getChunk()).getHandle();
for (int i = 0; i < chunk.entitySlices.length; i++) entityList.addAll(chunk.entitySlices[i]);
entityList = entityList.stream().filter(entity -> entity instanceof EntityItem).collect(Collectors.toList());
} else {
AxisAlignedBB boundingBox = new AxisAlignedBB(location.getX() + range, location.getY() + range, location.getZ() + range, location.getX() - range, location.getY() - range, location.getZ() - range);
entityList = world.getEntities(null, boundingBox, entity -> entity instanceof EntityItem);
}
return entityList.stream().map(entity -> (Item) entity.getBukkitEntity()).filter(item -> !blacklisted.contains(item.getItemStack()) && (whitelisted.isEmpty() || whitelisted.contains(item.getItemStack())));
}
use of net.minecraft.server.v1_9_R2.Entity in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_9_R2 method show.
public void show() {
// Construct the packets out of the loop to save resources, they will
// be the same for each Player.
Packet<?> spawn = type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0);
PacketPlayOutEntityMetadata meta = new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw()));
PacketPlayOutEntityLook look = new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false);
PacketPlayOutEntityVelocity velocity = new PacketPlayOutEntityVelocity(cache, motion.getX(), motion.getY(), motion.getZ());
for (Player temp : DistanceUtil.getPlayersInRange(location)) {
PlayerConnection connection = ((CraftPlayer) temp).getHandle().playerConnection;
if (connections.contains(connection)) {
continue;
}
connection.sendPacket(spawn);
connection.sendPacket(meta);
connection.sendPacket(head);
connection.sendPacket(velocity);
connection.sendPacket(look);
PacketPlayOutEntityEquipment[] equipment = getEquipmentPacket();
if (equipment != null) {
for (PacketPlayOutEntityEquipment packet : equipment) {
connection.sendPacket(packet);
}
}
connections.add(connection);
}
}
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