use of net.minecraft.util.AxisAlignedBB in project LogisticsPipes by RS485.
the class HSTubeCurve method addCollisionBoxesToList.
@Override
@SideOnly(Side.CLIENT)
@SuppressWarnings({ "unchecked", "rawtypes" })
public void addCollisionBoxesToList(List arraylist, AxisAlignedBB axisalignedbb) {
double x = getX();
double y = getY();
double z = getZ();
double angle = 0;
double addOne = 0;
double addTwo = 0;
if (orientation.getRenderOrientation() == TurnDirection.NORTH_EAST) {
angle = 3 * Math.PI / 2;
addOne = LPConstants.PIPE_MAX_POS;
addTwo = LPConstants.PIPE_MIN_POS;
z -= 2;
x += 1;
} else if (orientation.getRenderOrientation() == TurnDirection.EAST_SOUTH) {
angle = 2 * Math.PI / 2;
addOne = LPConstants.PIPE_MIN_POS;
addTwo = LPConstants.PIPE_MAX_POS;
x += 3;
z += 1;
} else if (orientation.getRenderOrientation() == TurnDirection.SOUTH_WEST) {
angle = Math.PI / 2;
addOne = LPConstants.PIPE_MAX_POS;
addTwo = LPConstants.PIPE_MIN_POS;
z += 3;
} else if (orientation.getRenderOrientation() == TurnDirection.WEST_NORTH) {
angle = 0;
addOne = LPConstants.PIPE_MIN_POS;
addTwo = LPConstants.PIPE_MAX_POS;
x -= 2;
}
for (int i = 0; i < 49; i++) {
double xOne = x;
double yMin = y + LPConstants.PIPE_MIN_POS;
double zOne = z;
double xTwo = x;
double yMax = y + LPConstants.PIPE_MAX_POS;
double zTwo = z;
xOne += (2 + addOne) * Math.sin(angle + (2 * Math.PI / 200 * (i)));
zOne += (2 + addOne) * Math.cos(angle + (2 * Math.PI / 200 * (i + 2)));
xTwo += (2 + addTwo) * Math.sin(angle + (2 * Math.PI / 200 * (i + 1)));
zTwo += (2 + addTwo) * Math.cos(angle + (2 * Math.PI / 200 * (i)));
AxisAlignedBB box = AxisAlignedBB.getBoundingBox(Math.min(xOne, xTwo), yMin, Math.min(zOne, zTwo), Math.max(xOne, xTwo), yMax, Math.max(zOne, zTwo));
if (box != null && (axisalignedbb == null || axisalignedbb.intersectsWith(box))) {
arraylist.add(box);
}
}
}
use of net.minecraft.util.AxisAlignedBB in project LogisticsPipes by RS485.
the class HSTubeLine method addCollisionBoxesToList.
@Override
public void addCollisionBoxesToList(List arraylist, AxisAlignedBB axisalignedbb) {
DoubleCoordinates pos = getLPPosition();
LPPositionSet<DoubleCoordinates> set = new LPPositionSet<>(DoubleCoordinates.class);
set.addFrom(LineTubeRenderer.tubeLine.get(orientation.getRenderOrientation()).bounds().toAABB());
set.stream().forEach(o -> o.add(pos));
AxisAlignedBB box = set.toABB();
if (box != null && (axisalignedbb == null || axisalignedbb.intersectsWith(box))) {
arraylist.add(box);
}
}
use of net.minecraft.util.AxisAlignedBB in project malmo by Microsoft.
the class DiscreteMovementCommandsImplementation method onExecute.
@Override
protected boolean onExecute(String verb, String parameter, MissionInit missionInit) {
boolean handled = false;
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
if (player != null) {
int z = 0;
int x = 0;
int y = 0;
DiscreteMovementCommand command = verbToCommand(verb);
if (command == null)
// Did not recognise this command.
return false;
switch(command) {
case MOVENORTH:
case JUMPNORTH:
z = -1;
break;
case MOVESOUTH:
case JUMPSOUTH:
z = 1;
break;
case MOVEEAST:
case JUMPEAST:
x = 1;
break;
case MOVEWEST:
case JUMPWEST:
x = -1;
break;
case MOVE:
case JUMPMOVE:
case STRAFE:
case JUMPSTRAFE:
if (parameter != null && parameter.length() != 0) {
float velocity = Float.valueOf(parameter);
int offset = (velocity > 0) ? 1 : ((velocity < 0) ? -1 : 0);
int direction = getDirectionFromYaw(player.rotationYaw);
// For strafing, add one to direction:
if (command == DiscreteMovementCommand.STRAFE || command == DiscreteMovementCommand.JUMPSTRAFE)
direction = (direction + 1) % 4;
switch(direction) {
case // North
0:
z = offset;
break;
case // East
1:
x = -offset;
break;
case // South
2:
z = -offset;
break;
case // West
3:
x = offset;
break;
}
break;
}
case TURN:
if (parameter != null && parameter.length() != 0) {
float yawDelta = Float.valueOf(parameter);
int direction = getDirectionFromYaw(player.rotationYaw);
direction += (yawDelta > 0) ? 1 : ((yawDelta < 0) ? -1 : 0);
direction = (direction + 4) % 4;
player.rotationYaw = direction * 90;
player.onUpdate();
// Send a message that the ContinuousMovementCommands can pick up on:
Event event = new CommandForWheeledRobotNavigationImplementation.ResetPitchAndYawEvent(true, player.rotationYaw, false, 0);
MinecraftForge.EVENT_BUS.post(event);
handled = true;
}
break;
case LOOK:
if (parameter != null && parameter.length() != 0) {
float pitchDelta = Float.valueOf(parameter);
player.rotationPitch += (pitchDelta < 0) ? -45 : ((pitchDelta > 0) ? 45 : 0);
player.onUpdate();
// Send a message that the ContinuousMovementCommands can pick up on:
Event event = new CommandForWheeledRobotNavigationImplementation.ResetPitchAndYawEvent(false, 0, true, player.rotationPitch);
MinecraftForge.EVENT_BUS.post(event);
handled = true;
}
break;
case ATTACK:
{
MovingObjectPosition mop = Minecraft.getMinecraft().objectMouseOver;
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
BlockPos hitPos = mop.getBlockPos();
EnumFacing face = mop.sideHit;
IBlockState iblockstate = player.worldObj.getBlockState(hitPos);
Block block = iblockstate.getBlock();
if (block.getMaterial() != Material.air) {
MalmoMod.network.sendToServer(new AttackActionMessage(hitPos, face));
// Trigger a reward for collecting the block
java.util.List<ItemStack> items = block.getDrops(player.worldObj, hitPos, iblockstate, 0);
for (ItemStack item : items) {
RewardForCollectingItemImplementation.GainItemEvent event = new RewardForCollectingItemImplementation.GainItemEvent(item);
MinecraftForge.EVENT_BUS.post(event);
}
}
}
handled = true;
break;
}
case USE:
case JUMPUSE:
{
MovingObjectPosition mop = getObjectMouseOver(command);
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
if (player.getCurrentEquippedItem() != null) {
ItemStack itemStack = player.getCurrentEquippedItem();
Block b = Block.getBlockFromItem(itemStack.getItem());
if (b != null) {
BlockPos pos = mop.getBlockPos().add(mop.sideHit.getDirectionVec());
// Can we place this block here?
AxisAlignedBB axisalignedbb = b.getCollisionBoundingBox(player.worldObj, pos, b.getDefaultState());
Entity exceptedEntity = (command == DiscreteMovementCommand.USE) ? null : player;
// (Not ideal, but needed by jump-use to allow the player to place a block where their feet would be.)
if (axisalignedbb == null || player.worldObj.checkNoEntityCollision(axisalignedbb, exceptedEntity)) {
boolean standOnBlockPlaced = (command == DiscreteMovementCommand.JUMPUSE && mop.getBlockPos().equals(new BlockPos(player.posX, player.posY - 1, player.posZ)));
MalmoMod.network.sendToServer(new UseActionMessage(mop.getBlockPos(), itemStack, mop.sideHit, standOnBlockPlaced));
}
}
}
}
handled = true;
break;
}
case JUMP:
// Handled below.
break;
}
// Handle jumping cases:
if (command == DiscreteMovementCommand.JUMP || command == DiscreteMovementCommand.JUMPNORTH || command == DiscreteMovementCommand.JUMPEAST || command == DiscreteMovementCommand.JUMPSOUTH || command == DiscreteMovementCommand.JUMPWEST || command == DiscreteMovementCommand.JUMPMOVE || command == DiscreteMovementCommand.JUMPUSE || command == DiscreteMovementCommand.JUMPSTRAFE)
y = 1;
if (this.params.isAutoJump() && y == 0 && (z != 0 || x != 0)) {
// Do we need to jump?
if (!player.worldObj.getCollidingBoundingBoxes(player, player.getEntityBoundingBox().offset(x, 0, z)).isEmpty())
y = 1;
}
if (z != 0 || x != 0 || y != 0) {
// Attempt to move the entity:
double oldX = player.posX;
double oldZ = player.posZ;
player.moveEntity(x, y, z);
player.onUpdate();
if (this.params.isAutoFall()) {
// Did we step off a block? If so, attempt to fast-forward our fall.
// Give up after this many attempts
int bailCountdown = 256;
// (This is needed because, for example, if the player is caught in a web, the downward movement will have no effect.)
while (!player.onGround && !player.capabilities.isFlying && bailCountdown > 0) {
// Fast-forward downwards.
player.moveEntity(0, Math.floor(player.posY - 0.0000001) - player.posY, 0);
player.onUpdate();
bailCountdown--;
}
}
// Now check where we ended up:
double newX = player.posX;
double newZ = player.posZ;
// Are we still in the centre of a square, or did we get shunted?
double offsetX = newX - Math.floor(newX);
double offsetZ = newZ - Math.floor(newZ);
if (Math.abs(offsetX - 0.5) + Math.abs(offsetZ - 0.5) > 0.01) {
// We failed to move to the centre of the target square.
// This might be because the target square was occupied, and we
// were shunted back into our source square,
// or it might be that the target square is occupied by something smaller
// than one block (eg a fence post), and we're in the target square but
// shunted off-centre.
// Either way, we can't stay here, so move back to our original position.
// Before we do that, fire off a message - this will give the TouchingBlockType handlers
// a chance to react to the current position:
DiscretePartialMoveEvent event = new DiscretePartialMoveEvent(player.posX, player.posY, player.posZ);
MinecraftForge.EVENT_BUS.post(event);
// Now adjust the player:
player.moveEntity(oldX - newX, 0, oldZ - newZ);
player.onUpdate();
}
// Now set the last tick pos values, to turn off inter-tick positional interpolation:
player.lastTickPosX = player.posX;
player.lastTickPosY = player.posY;
player.lastTickPosZ = player.posZ;
try {
MalmoMod.getPropertiesForCurrentThread().put(MOVE_ATTEMPTED_KEY, true);
} catch (Exception e) {
// TODO - proper error reporting.
System.out.println("Failed to access properties for the client thread after discrete movement - reward may be incorrect.");
}
handled = true;
}
}
return handled;
}
use of net.minecraft.util.AxisAlignedBB in project malmo by Microsoft.
the class ObservationFromRayImplementation method findEntity.
static MovingObjectPosition findEntity(Vec3 eyePos, Vec3 lookVec, double depth, MovingObjectPosition mop, boolean includeTiles) {
// Based on code in EntityRenderer.getMouseOver()
if (mop != null)
depth = mop.hitVec.distanceTo(eyePos);
Vec3 searchVec = eyePos.addVector(lookVec.xCoord * depth, lookVec.yCoord * depth, lookVec.zCoord * depth);
Entity pointedEntity = null;
Vec3 hitVec = null;
Entity viewer = Minecraft.getMinecraft().thePlayer;
List<?> list = Minecraft.getMinecraft().theWorld.getEntitiesWithinAABBExcludingEntity(viewer, viewer.getEntityBoundingBox().addCoord(lookVec.xCoord * depth, lookVec.yCoord * depth, lookVec.zCoord * depth).expand(1.0, 1.0, 1.0));
double distance = depth;
for (int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
if (entity.canBeCollidedWith() || includeTiles) {
float border = entity.getCollisionBorderSize();
AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().expand((double) border, (double) border, (double) border);
MovingObjectPosition movingobjectposition = axisalignedbb.calculateIntercept(eyePos, searchVec);
if (axisalignedbb.isVecInside(eyePos)) {
// If entity is right inside our head?
if (distance >= 0) {
pointedEntity = entity;
hitVec = (movingobjectposition == null) ? eyePos : mop.hitVec;
distance = 0.0D;
}
} else if (movingobjectposition != null) {
double distToEnt = eyePos.distanceTo(movingobjectposition.hitVec);
if (distToEnt < distance || distance == 0.0D) {
if (entity == entity.ridingEntity && !entity.canRiderInteract()) {
if (distance == 0.0D) {
pointedEntity = entity;
hitVec = movingobjectposition.hitVec;
}
} else {
pointedEntity = entity;
hitVec = movingobjectposition.hitVec;
distance = distToEnt;
}
}
}
}
}
if (pointedEntity != null && (distance < depth || mop == null)) {
MovingObjectPosition newMop = new MovingObjectPosition(pointedEntity, hitVec);
return newMop;
}
return null;
}
use of net.minecraft.util.AxisAlignedBB in project malmo by Microsoft.
the class MovingTargetDecoratorImplementation method pinchedByPlayer.
private boolean pinchedByPlayer(World world) {
for (BlockPos bp : this.path) {
//Block b = world.getBlockState(bp).getBlock();
//AxisAlignedBB aabb = b.getCollisionBoundingBox(world, bp, b.getDefaultState());
//aabb.expand(0, 1, 0);
BlockPos bp2 = new BlockPos(bp.getX() + 1, bp.getY() + 2, bp.getZ() + 1);
AxisAlignedBB aabb = new AxisAlignedBB(bp, bp2);
List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(null, aabb);
for (Entity ent : entities) if (ent instanceof EntityPlayer)
return true;
}
return false;
}
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