use of net.minecraft.util.math.ChunkPos in project RFToolsDimensions by McJty.
the class GenericChunkGenerator method populate.
@Override
public void populate(int chunkX, int chunkZ) {
BlockFalling.fallInstantly = true;
int x = chunkX * 16;
int z = chunkZ * 16;
World w = this.worldObj;
Biome Biome = w.getBiomeForCoordsBody(new BlockPos(x + 16, 0, z + 16));
this.rand.setSeed(w.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed(chunkX * i1 + chunkZ * j1 ^ w.getSeed());
boolean flag = false;
if (dimensionInformation.getTerrainType() == TerrainType.TERRAIN_INVERTIGO) {
if (upsidedownWorld == null) {
World ww = worldObj;
// This anonymous subclass is necessary to store the capture of ww before WorldServer's constructor
// is called, as that will call createChunkProvider which needs ww to be set.
upsidedownWorld = new UpsidedownWorld((WorldServer) worldObj) {
@Override
protected IChunkProvider createChunkProvider() {
IChunkLoader ichunkloader = ww.getSaveHandler().getChunkLoader(ww.provider);
return new ChunkProviderServer((WorldServer) ww, ichunkloader, ww.provider.createChunkGenerator());
}
@Override
public ChunkProviderServer getChunkProvider() {
return (ChunkProviderServer) ww.getChunkProvider();
}
};
net.minecraftforge.common.DimensionManager.setWorld(ww.provider.getDimension(), (WorldServer) ww, ww.getMinecraftServer());
}
upsidedownWorld.worldObj = (WorldServer) worldObj;
w = upsidedownWorld;
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(this, w, rand, chunkX, chunkZ, flag));
ChunkPos cp = new ChunkPos(chunkX, chunkZ);
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_MINESHAFT)) {
this.mineshaftGenerator.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_VILLAGE)) {
flag = this.villageGenerator.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_STRONGHOLD)) {
this.strongholdGenerator.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_FORTRESS)) {
this.genNetherBridge.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_SCATTERED)) {
this.scatteredFeatureGenerator.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_SWAMPHUT)) {
this.genSwampHut.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_DESERTTEMPLE)) {
this.genDesertTemple.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_JUNGLETEMPLE)) {
this.genJungleTemple.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_IGLOO)) {
this.genIgloo.generateStructure(w, this.rand, cp);
}
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_OCEAN_MONUMENT)) {
this.oceanMonumentGenerator.generateStructure(w, this.rand, cp);
}
int k1;
int l1;
int i2;
if (dimensionInformation.getTerrainType() != TerrainType.TERRAIN_INVERTIGO) {
if (dimensionInformation.hasFeatureType(FeatureType.FEATURE_LAKES)) {
if (dimensionInformation.getFluidsForLakes().length == 0) {
// No specific liquid dimlets specified: we generate default lakes (water and lava were appropriate).
if (Biome != Biomes.DESERT && Biome != Biomes.DESERT_HILLS && !flag && this.rand.nextInt(4) == 0 && TerrainGen.populate(this, w, rand, chunkX, chunkZ, flag, PopulateChunkEvent.Populate.EventType.LAKE)) {
k1 = x + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = z + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.WATER)).generate(w, this.rand, new BlockPos(k1, l1, i2));
}
if (TerrainGen.populate(this, w, rand, chunkX, chunkZ, flag, PopulateChunkEvent.Populate.EventType.LAVA) && !flag && this.rand.nextInt(8) == 0) {
k1 = x + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = z + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0) {
(new WorldGenLakes(Blocks.LAVA)).generate(w, this.rand, new BlockPos(k1, l1, i2));
}
}
} else {
// Generate lakes for the specified biomes.
for (Block liquid : dimensionInformation.getFluidsForLakes()) {
if (!flag && this.rand.nextInt(4) == 0 && TerrainGen.populate(this, w, rand, chunkX, chunkZ, flag, PopulateChunkEvent.Populate.EventType.LAKE)) {
k1 = x + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = z + this.rand.nextInt(16) + 8;
(new WorldGenLakes(liquid)).generate(w, this.rand, new BlockPos(k1, l1, i2));
}
}
}
}
}
boolean doGen = false;
if (dimensionInformation.hasStructureType(StructureType.STRUCTURE_DUNGEON)) {
doGen = TerrainGen.populate(this, w, rand, chunkX, chunkZ, flag, PopulateChunkEvent.Populate.EventType.DUNGEON);
for (k1 = 0; doGen && k1 < 8; ++k1) {
l1 = x + this.rand.nextInt(16) + 8;
i2 = this.rand.nextInt(256);
int j2 = z + this.rand.nextInt(16) + 8;
(new WorldGenDungeons()).generate(w, this.rand, new BlockPos(l1, i2, j2));
}
}
BlockPos pos = new BlockPos(x, 0, z);
Biome.decorate(w, this.rand, pos);
// OresAPlenty
if (dimensionInformation.hasFeatureType(FeatureType.FEATURE_ORESAPLENTY)) {
generateOre(w, this.rand, coalGen, OreGenEvent.GenerateMinable.EventType.COAL, pos, OresAPlentyConfiguration.coal);
generateOre(w, this.rand, ironGen, OreGenEvent.GenerateMinable.EventType.IRON, pos, OresAPlentyConfiguration.iron);
generateOre(w, this.rand, goldGen, OreGenEvent.GenerateMinable.EventType.GOLD, pos, OresAPlentyConfiguration.gold);
generateOre(w, this.rand, lapisGen, OreGenEvent.GenerateMinable.EventType.LAPIS, pos, OresAPlentyConfiguration.lapis);
generateOre(w, this.rand, diamondGen, OreGenEvent.GenerateMinable.EventType.DIAMOND, pos, OresAPlentyConfiguration.diamond);
generateOre(w, this.rand, redstoneGen, OreGenEvent.GenerateMinable.EventType.REDSTONE, pos, OresAPlentyConfiguration.redstone);
generateOre(w, this.rand, emeraldGen, OreGenEvent.GenerateMinable.EventType.EMERALD, pos, OresAPlentyConfiguration.emerald);
}
if (TerrainGen.populate(this, w, rand, chunkX, chunkZ, flag, PopulateChunkEvent.Populate.EventType.ANIMALS)) {
WorldEntitySpawner.performWorldGenSpawning(w, Biome, x + 8, z + 8, 16, 16, this.rand);
}
x += 8;
z += 8;
doGen = TerrainGen.populate(this, w, rand, chunkX, chunkZ, flag, PopulateChunkEvent.Populate.EventType.ICE);
for (k1 = 0; doGen && k1 < 16; ++k1) {
for (l1 = 0; l1 < 16; ++l1) {
i2 = w.getPrecipitationHeight(new BlockPos(x + k1, 0, z + l1)).getY();
if (w.canBlockFreeze(new BlockPos(k1 + x, i2 - 1, l1 + z), false)) {
w.setBlockState(new BlockPos(k1 + x, i2 - 1, l1 + z), Blocks.ICE.getDefaultState(), 2);
}
if (w.canSnowAt(new BlockPos(k1 + x, i2, l1 + z), true)) {
w.setBlockState(new BlockPos(k1 + x, i2, l1 + z), Blocks.SNOW_LAYER.getDefaultState(), 2);
}
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(this, w, rand, chunkX, chunkZ, flag));
BlockFalling.fallInstantly = false;
}
use of net.minecraft.util.math.ChunkPos in project BetterWithAddons by DaedalusGame.
the class TerratorialData method writeToNBT.
@Override
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
NBTTagList territorylist = new NBTTagList();
NBTTagList chunklist = new NBTTagList();
ArrayList<MobTerritory> hasNoTerritory = new ArrayList<MobTerritory>(territories.values());
for (Map.Entry<ChunkPos, MobTerritory> entry : territoryChunks.entrySet()) {
NBTTagCompound chunkcompound = new NBTTagCompound();
ChunkPos chunkpos = entry.getKey();
MobTerritory territory = entry.getValue();
chunkcompound.setInteger("chunkX", chunkpos.x);
chunkcompound.setInteger("chunkZ", chunkpos.z);
chunkcompound.setInteger("territoryid", territory.getId());
territorylist.appendTag(chunkcompound);
if (hasNoTerritory.contains(territory))
hasNoTerritory.remove(territory);
}
for (Map.Entry<Integer, MobTerritory> entry : territories.entrySet()) {
MobTerritory territory = entry.getValue();
if (hasNoTerritory.contains(territory))
continue;
NBTTagCompound territorycompound = new NBTTagCompound();
territorycompound.setInteger("id", territory.getId());
territorycompound.setString("type", territory.getTerritoryType().getIdentifier());
territorycompound.setTag("banner", territory.getBanner().serializeNBT());
territorylist.appendTag(territorycompound);
}
nbt.setTag("territoryChunks", chunklist);
nbt.setTag("territories", territorylist);
return nbt;
}
use of net.minecraft.util.math.ChunkPos in project BetterWithAddons by DaedalusGame.
the class WorldScaleData method writeToNBT.
@Override
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
NBTTagList shardlist = new NBTTagList();
for (Map.Entry<ChunkPos, BlockPos> entry : WorldScales.entrySet()) {
NBTTagCompound shardcompound = new NBTTagCompound();
ChunkPos chunkpos = entry.getKey();
BlockPos shardpos = entry.getValue();
shardcompound.setInteger("chunkX", chunkpos.x);
shardcompound.setInteger("chunkZ", chunkpos.z);
shardcompound.setInteger("blockX", shardpos.getX());
shardcompound.setInteger("blockY", shardpos.getY());
shardcompound.setInteger("blockZ", shardpos.getZ());
shardlist.appendTag(shardcompound);
}
nbt.setTag("worldShards", shardlist);
return nbt;
}
use of net.minecraft.util.math.ChunkPos in project BetterWithAddons by DaedalusGame.
the class TileEntityWorldScaleActive method update.
@Override
public void update() {
// if (!this.worldObj.isRemote)
// {
BlockPos pos = this.getPos();
if (!oldPos.equals(pos)) {
unclaimAllChunks();
claimAllChunks();
setOldPos();
}
if (updateTick++ > UPDATE_TICKRATE) {
ChunkPos chunkpos = new ChunkPos(pos);
claimChunk(chunkpos);
for (int z = -MAX_RANGE; z <= MAX_RANGE; z++) for (int x = -MAX_RANGE; x <= MAX_RANGE; x++) {
if (z == x && x == 0)
continue;
BlockPos newpos = pos.add(x, 0, z);
if (!world.isBlockLoaded(newpos))
continue;
IBlockState blockstate = world.getBlockState(newpos);
ChunkPos newchunk = new ChunkPos(chunkpos.x + x, chunkpos.z + z);
Block block = blockstate.getBlock();
if (block instanceof BlockWorldScale) {
boolean claimed = claimChunk(newchunk);
if (!world.isRemote)
((BlockWorldScale) block).setCracked(world, newpos, blockstate, !claimed);
} else {
unclaimChunk(newchunk);
}
}
updateTick = 0;
}
// }
}
use of net.minecraft.util.math.ChunkPos in project BetterWithAddons by DaedalusGame.
the class TileEntityWorldScaleActive method writeDataToNBT.
@Override
public void writeDataToNBT(NBTTagCompound compound) {
NBTTagList shardlist = new NBTTagList();
for (ChunkPos chunkpos : claimedChunks) {
NBTTagCompound shardcompound = new NBTTagCompound();
shardcompound.setInteger("chunkX", chunkpos.x);
shardcompound.setInteger("chunkZ", chunkpos.z);
shardlist.appendTag(shardcompound);
}
compound.setTag("claimedChunks", shardlist);
}
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