use of net.minecraft.world.entity.ai.goal.RandomLookAroundGoal in project Tropicraft by Tropicraft.
the class IguanaEntity method registerGoals.
@Override
protected void registerGoals() {
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(2, new MeleeAttackGoal(this, 1.0D, false));
goalSelector.addGoal(5, new MoveTowardsRestrictionGoal(this, 1.0D));
goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D));
goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
goalSelector.addGoal(8, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new HurtByAggressorGoal(this));
targetSelector.addGoal(2, new TargetAggressorGoal(this));
}
use of net.minecraft.world.entity.ai.goal.RandomLookAroundGoal in project Tropicraft by Tropicraft.
the class BasiliskLizardEntity method registerGoals.
@Override
protected void registerGoals() {
this.goalSelector.addGoal(0, new PanicGoal(this, 1.25));
this.goalSelector.addGoal(1, new RandomStrollGoal(this, 1.0));
this.goalSelector.addGoal(2, new LookAtPlayerGoal(this, Player.class, 8.0F));
this.goalSelector.addGoal(3, new RandomLookAroundGoal(this));
}
use of net.minecraft.world.entity.ai.goal.RandomLookAroundGoal in project Tropicraft by Tropicraft.
the class SpiderMonkeyEntity method registerGoals.
@Override
protected void registerGoals() {
this.goalSelector.addGoal(0, new FloatGoal(this));
this.goalSelector.addGoal(1, new PanicGoal(this, 2.0));
this.goalSelector.addGoal(2, new BreedGoal(this, 1.0));
this.goalSelector.addGoal(3, new TemptGoal(this, 1.25, BREEDING_ITEMS.get(), false));
this.goalSelector.addGoal(4, new FollowParentGoal(this, 1.25));
this.goalSelector.addGoal(5, new WaterAvoidingRandomStrollGoal(this, 1.0));
this.goalSelector.addGoal(6, new LookAtPlayerGoal(this, Player.class, 6.0F));
this.goalSelector.addGoal(7, new RandomLookAroundGoal(this));
}
use of net.minecraft.world.entity.ai.goal.RandomLookAroundGoal in project Tropicraft by Tropicraft.
the class TropiSkellyEntity method registerGoals.
@Override
protected void registerGoals() {
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(2, new MeleeAttackGoal(this, 1.0D, false));
goalSelector.addGoal(5, new MoveTowardsRestrictionGoal(this, 1.0D));
goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D));
goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
goalSelector.addGoal(8, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new HurtByTargetGoal(this));
targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true));
// TODO targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, EntityAshen.class, false));
targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, EntityKoaBase.class, false));
}
use of net.minecraft.world.entity.ai.goal.RandomLookAroundGoal in project Tropicraft by Tropicraft.
the class FiddlerCrabEntity method registerGoals.
@Override
protected void registerGoals() {
this.goalSelector.addGoal(0, new PanicGoal(this, 1.25));
this.goalSelector.addGoal(1, new AvoidEntityGoal<>(this, Player.class, 6.0F, 1.0, 1.2));
this.goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0));
this.goalSelector.addGoal(3, new LookAtPlayerGoal(this, Player.class, 8.0F));
this.goalSelector.addGoal(4, new RandomLookAroundGoal(this));
}
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