use of net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructure in project Crazy-Crates by Crazy-Crew.
the class StructureService method createAndSaveAny.
/**
* A comfort method for all lazy guys. Automatically switches to structure arrays, when using an area larger than 32x32x32
* @param corners - 2 opposite edges (order doesn't matter)
* @param author - The listed author
* @param destination - The destination file (for single structure) or the destination folder (for structure array)
*/
public static void createAndSaveAny(Location[] corners, String author, File destination) throws IOException {
Location[] normalized = normalizeEdges(corners[0], corners[1]);
int[] dimensions = getDimensions(normalized);
if (dimensions[0] > 32 || dimensions[1] > 32 || dimensions[2] > 32) {
DefinedStructure[] structures = createStructuresArray(normalized, author);
saveStructuresArray(structures, destination);
saveAreaDimFile(dimensions, destination);
} else {
DefinedStructure structure = createSingleStructure(normalized, author);
saveSingleStructure(structure, destination);
}
}
use of net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructure in project Crazy-Crates by Crazy-Crew.
the class StructureService method loadSingleStructure.
/**
* Loads a single structure NBT file and creates a new structure object instance. Works only for structures created with 1.13 or later!
* @param source - The structure file
* @return DefinedStructure - The new instance
*/
public static DefinedStructure loadSingleStructure(File source) throws IOException {
DefinedStructure structure = new DefinedStructure();
structure.b(NBTCompressedStreamTools.a(new FileInputStream(source)));
return structure;
}
use of net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructure in project Crazy-Crates by Crazy-Crew.
the class StructureService method loadStructuresArray.
/**
* Loads all structure segments back into one array. The folder file contents are important, don't change it after saving. Works only for structures created with 1.13 or later!
* @param folder - The folder containing an NBT file by the same name with dimensions and NBT files of structures with an counter added
* @return DefinedStructure[] - A one dimensional array, just like the folder
*/
public static DefinedStructure[] loadStructuresArray(File folder) throws IOException {
if (!new File(folder, folder.getName() + ".nbt").exists())
throw new IllegalArgumentException("This is not a valid structure area export folder!");
DefinedStructure[] structures = new DefinedStructure[folder.listFiles().length - 1];
for (File file : folder.listFiles()) {
if (!file.getName().equals(folder.getName() + ".nbt")) {
DefinedStructure structure = new DefinedStructure();
structure.b(NBTCompressedStreamTools.a(new FileInputStream(file)));
String suffix = file.getName().split("_")[file.getName().split("_").length - 1];
suffix = suffix.substring(0, suffix.length() - 4);
structures[Integer.parseInt(suffix)] = structure;
}
}
return structures;
}
use of net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructure in project Crazy-Crates by Crazy-Crew.
the class StructureService method loadLegacySingleStructure.
/*
* Loads a single structure NBT file and creates a new structure object instance. Also converts pre1.13 versions.
* param source - The structure file
* param world - The world (actually ANY world) instance to receive a data fixer (legacy converter)
* return DefinedStructure - The new instance
* deprecated Only for pre1.13, uses the NMS 1.13 DataFixer to convert stuff
*
*/
public static DefinedStructure loadLegacySingleStructure(File source, World world) throws IOException, NoSuchMethodException, SecurityException, IllegalAccessException, IllegalArgumentException, InvocationTargetException {
Method parseAndConvert = DefinedStructureManager.class.getDeclaredMethod("a", InputStream.class);
parseAndConvert.setAccessible(true);
return (DefinedStructure) parseAndConvert.invoke(((CraftWorld) world).getHandle().r(), new FileInputStream(source));
}
use of net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructure in project Crazy-Crates by Crazy-Crew.
the class StructureService method createStructuresArray.
/**
* Splits up an area in 32x32x32 structures, creates those and fills an array with them
* @param corners - 2 Edges of the area (order doesn't matter)
* @param author - The listed author of the structure
* @return DefinedStructure[] - The structures in a one dimensional array, sorted by y, z, x (iterates along x, then z, then y)
*/
public static DefinedStructure[] createStructuresArray(Location[] corners, String author) {
if (corners.length != 2)
throw new IllegalArgumentException("An area needs to be set up by exactly 2 opposite edges!");
Location[] normalized = normalizeEdges(corners[0], corners[1]);
WorldServer world = ((CraftWorld) normalized[0].getWorld()).getHandle();
int[] dimensions = getDimensions(normalized);
int[] areas = getAreaSections(dimensions);
DefinedStructure[] structures = new DefinedStructure[areas[0] * areas[1] * areas[2]];
for (int x = 0; x < areas[0]; x++) {
for (int y = 0; y < areas[1]; y++) {
for (int z = 0; z < areas[2]; z++) {
DefinedStructure structure = new DefinedStructure();
int width, height, length;
if (x == areas[0] - 1 && dimensions[0] % 32 != 0)
width = dimensions[0] % 32;
else
width = 32;
if (y == areas[1] - 1 && dimensions[1] % 32 != 0)
height = dimensions[1] % 32;
else
height = 32;
if (z == areas[2] - 1 && dimensions[2] % 32 != 0)
length = dimensions[2] % 32;
else
length = 32;
structure.a(world, new BlockPosition((x * 32) + normalized[0].getBlockX(), (y * 32) + normalized[0].getBlockY(), (z * 32) + normalized[0].getBlockZ()), new BlockPosition(width, height, length), true, Blocks.jb);
structure.a(author);
structures[getYzxIndex(x, y, z, areas[0], areas[2])] = structure;
}
}
}
return structures;
}
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