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Example 6 with ProgressBar

use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project MinecraftForge by MinecraftForge.

the class ModelLoader method loadBlocks.

@Override
protected void loadBlocks() {
    List<Block> blocks = Lists.newArrayList(Iterables.filter(Block.REGISTRY, new Predicate<Block>() {

        public boolean apply(Block block) {
            return block.getRegistryName() != null;
        }
    }));
    Collections.sort(blocks, new Comparator<Block>() {

        public int compare(Block b1, Block b2) {
            return b1.getRegistryName().toString().compareTo(b2.getRegistryName().toString());
        }
    });
    ProgressBar blockBar = ProgressManager.push("ModelLoader: blocks", blocks.size());
    BlockStateMapper mapper = this.blockModelShapes.getBlockStateMapper();
    for (Block block : blocks) {
        blockBar.step(block.getRegistryName().toString());
        for (ResourceLocation location : mapper.getBlockstateLocations(block)) {
            loadBlock(mapper, block, location);
        }
    }
    ProgressManager.pop(blockBar);
}
Also used : ModelResourceLocation(net.minecraft.client.renderer.block.model.ModelResourceLocation) ResourceLocation(net.minecraft.util.ResourceLocation) Block(net.minecraft.block.Block) ModelBlock(net.minecraft.client.renderer.block.model.ModelBlock) ProgressBar(net.minecraftforge.fml.common.ProgressManager.ProgressBar) BlockStateMapper(net.minecraft.client.renderer.block.statemap.BlockStateMapper) Predicate(com.google.common.base.Predicate)

Example 7 with ProgressBar

use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project MinecraftForge by MinecraftForge.

the class SplashProgress method start.

public static void start() {
    File configFile = new File(Minecraft.getMinecraft().mcDataDir, "config/splash.properties");
    File parent = configFile.getParentFile();
    if (!parent.exists())
        parent.mkdirs();
    FileReader r = null;
    config = new Properties();
    try {
        r = new FileReader(configFile);
        config.load(r);
    } catch (IOException e) {
        FMLLog.info("Could not load splash.properties, will create a default one");
    } finally {
        IOUtils.closeQuietly(r);
    }
    //Some system do not support this and have weird effects so we need to detect and disable by default.
    //The user can always force enable it if they want to take the responsibility for bugs.
    //For now macs derp so disable them.
    boolean defaultEnabled = !System.getProperty("os.name").toLowerCase().contains("mac");
    // Enable if we have the flag, and there's either no optifine, or optifine has added a key to the blackboard ("optifine.ForgeSplashCompatible")
    // Optifine authors - add this key to the blackboard if you feel your modifications are now compatible with this code.
    enabled = getBool("enabled", defaultEnabled) && ((!FMLClientHandler.instance().hasOptifine()) || Launch.blackboard.containsKey("optifine.ForgeSplashCompatible"));
    rotate = getBool("rotate", false);
    showMemory = getBool("showMemory", true);
    logoOffset = getInt("logoOffset", 0);
    backgroundColor = getHex("background", 0xFFFFFF);
    fontColor = getHex("font", 0x000000);
    barBorderColor = getHex("barBorder", 0xC0C0C0);
    barColor = getHex("bar", 0xCB3D35);
    barBackgroundColor = getHex("barBackground", 0xFFFFFF);
    memoryGoodColor = getHex("memoryGood", 0x78CB34);
    memoryWarnColor = getHex("memoryWarn", 0xE6E84A);
    memoryLowColor = getHex("memoryLow", 0xE42F2F);
    final ResourceLocation fontLoc = new ResourceLocation(getString("fontTexture", "textures/font/ascii.png"));
    final ResourceLocation logoLoc = new ResourceLocation(getString("logoTexture", "textures/gui/title/mojang.png"));
    final ResourceLocation forgeLoc = new ResourceLocation(getString("forgeTexture", "fml:textures/gui/forge.png"));
    final ResourceLocation forgeFallbackLoc = new ResourceLocation("fml:textures/gui/forge.png");
    File miscPackFile = new File(Minecraft.getMinecraft().mcDataDir, getString("resourcePackPath", "resources"));
    FileWriter w = null;
    try {
        w = new FileWriter(configFile);
        config.store(w, "Splash screen properties");
    } catch (IOException e) {
        FMLLog.log(Level.ERROR, e, "Could not save the splash.properties file");
    } finally {
        IOUtils.closeQuietly(w);
    }
    miscPack = createResourcePack(miscPackFile);
    if (!enabled)
        return;
    // getting debug info out of the way, while we still can
    FMLCommonHandler.instance().registerCrashCallable(new ICrashCallable() {

        public String call() throws Exception {
            return "' Vendor: '" + glGetString(GL_VENDOR) + "' Version: '" + glGetString(GL_VERSION) + "' Renderer: '" + glGetString(GL_RENDERER) + "'";
        }

        public String getLabel() {
            return "GL info";
        }
    });
    CrashReport report = CrashReport.makeCrashReport(new Throwable() {

        @Override
        public String getMessage() {
            return "This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR";
        }

        @Override
        public void printStackTrace(final PrintWriter s) {
            s.println(getMessage());
        }

        @Override
        public void printStackTrace(final PrintStream s) {
            s.println(getMessage());
        }
    }, "Loading screen debug info");
    System.out.println(report.getCompleteReport());
    try {
        d = new SharedDrawable(Display.getDrawable());
        Display.getDrawable().releaseContext();
        d.makeCurrent();
    } catch (LWJGLException e) {
        e.printStackTrace();
        disableSplash(e);
    }
    //Call this ASAP if splash is enabled so that threading doesn't cause issues later
    getMaxTextureSize();
    //Thread mainThread = Thread.currentThread();
    thread = new Thread(new Runnable() {

        private final int barWidth = 400;

        private final int barHeight = 20;

        private final int textHeight2 = 20;

        private final int barOffset = 55;

        public void run() {
            setGL();
            fontTexture = new Texture(fontLoc, null);
            logoTexture = new Texture(logoLoc, null, false);
            forgeTexture = new Texture(forgeLoc, forgeFallbackLoc);
            glEnable(GL_TEXTURE_2D);
            fontRenderer = new SplashFontRenderer();
            glDisable(GL_TEXTURE_2D);
            while (!done) {
                ProgressBar first = null, penult = null, last = null;
                Iterator<ProgressBar> i = ProgressManager.barIterator();
                while (i.hasNext()) {
                    if (first == null)
                        first = i.next();
                    else {
                        penult = last;
                        last = i.next();
                    }
                }
                glClear(GL_COLOR_BUFFER_BIT);
                // matrix setup
                int w = Display.getWidth();
                int h = Display.getHeight();
                glViewport(0, 0, w, h);
                glMatrixMode(GL_PROJECTION);
                glLoadIdentity();
                glOrtho(320 - w / 2, 320 + w / 2, 240 + h / 2, 240 - h / 2, -1, 1);
                glMatrixMode(GL_MODELVIEW);
                glLoadIdentity();
                // mojang logo
                setColor(backgroundColor);
                glEnable(GL_TEXTURE_2D);
                logoTexture.bind();
                glBegin(GL_QUADS);
                logoTexture.texCoord(0, 0, 0);
                glVertex2f(320 - 256, 240 - 256);
                logoTexture.texCoord(0, 0, 1);
                glVertex2f(320 - 256, 240 + 256);
                logoTexture.texCoord(0, 1, 1);
                glVertex2f(320 + 256, 240 + 256);
                logoTexture.texCoord(0, 1, 0);
                glVertex2f(320 + 256, 240 - 256);
                glEnd();
                glDisable(GL_TEXTURE_2D);
                // memory usage
                if (showMemory) {
                    glPushMatrix();
                    glTranslatef(320 - (float) barWidth / 2, 20, 0);
                    drawMemoryBar();
                    glPopMatrix();
                }
                // bars
                if (first != null) {
                    glPushMatrix();
                    glTranslatef(320 - (float) barWidth / 2, 310, 0);
                    drawBar(first);
                    if (penult != null) {
                        glTranslatef(0, barOffset, 0);
                        drawBar(penult);
                    }
                    if (last != null) {
                        glTranslatef(0, barOffset, 0);
                        drawBar(last);
                    }
                    glPopMatrix();
                }
                angle += 1;
                // forge logo
                setColor(backgroundColor);
                float fw = (float) forgeTexture.getWidth() / 2;
                float fh = (float) forgeTexture.getHeight() / 2;
                if (rotate) {
                    float sh = Math.max(fw, fh);
                    glTranslatef(320 + w / 2 - sh - logoOffset, 240 + h / 2 - sh - logoOffset, 0);
                    glRotatef(angle, 0, 0, 1);
                } else {
                    glTranslatef(320 + w / 2 - fw - logoOffset, 240 + h / 2 - fh - logoOffset, 0);
                }
                int f = (angle / 5) % forgeTexture.getFrames();
                glEnable(GL_TEXTURE_2D);
                forgeTexture.bind();
                glBegin(GL_QUADS);
                forgeTexture.texCoord(f, 0, 0);
                glVertex2f(-fw, -fh);
                forgeTexture.texCoord(f, 0, 1);
                glVertex2f(-fw, fh);
                forgeTexture.texCoord(f, 1, 1);
                glVertex2f(fw, fh);
                forgeTexture.texCoord(f, 1, 0);
                glVertex2f(fw, -fh);
                glEnd();
                glDisable(GL_TEXTURE_2D);
                // We use mutex to indicate safely to the main thread that we're taking the display global lock
                // So the main thread can skip processing messages while we're updating.
                // There are system setups where this call can pause for a while, because the GL implementation
                // is trying to impose a framerate or other thing is occurring. Without the mutex, the main
                // thread would delay waiting for the same global display lock
                mutex.acquireUninterruptibly();
                Display.update();
                // As soon as we're done, we release the mutex. The other thread can now ping the processmessages
                // call as often as it wants until we get get back here again
                mutex.release();
                if (pause) {
                    clearGL();
                    setGL();
                }
                Display.sync(100);
            }
            clearGL();
        }

        private void setColor(int color) {
            glColor3ub((byte) ((color >> 16) & 0xFF), (byte) ((color >> 8) & 0xFF), (byte) (color & 0xFF));
        }

        private void drawBox(int w, int h) {
            glBegin(GL_QUADS);
            glVertex2f(0, 0);
            glVertex2f(0, h);
            glVertex2f(w, h);
            glVertex2f(w, 0);
            glEnd();
        }

        private void drawBar(ProgressBar b) {
            glPushMatrix();
            // title - message
            setColor(fontColor);
            glScalef(2, 2, 1);
            glEnable(GL_TEXTURE_2D);
            fontRenderer.drawString(b.getTitle() + " - " + b.getMessage(), 0, 0, 0x000000);
            glDisable(GL_TEXTURE_2D);
            glPopMatrix();
            // border
            glPushMatrix();
            glTranslatef(0, textHeight2, 0);
            setColor(barBorderColor);
            drawBox(barWidth, barHeight);
            // interior
            setColor(barBackgroundColor);
            glTranslatef(1, 1, 0);
            drawBox(barWidth - 2, barHeight - 2);
            // slidy part
            setColor(barColor);
            // Step can sometimes be 0.
            drawBox((barWidth - 2) * (b.getStep() + 1) / (b.getSteps() + 1), barHeight - 2);
            // progress text
            String progress = "" + b.getStep() + "/" + b.getSteps();
            glTranslatef(((float) barWidth - 2) / 2 - fontRenderer.getStringWidth(progress), 2, 0);
            setColor(fontColor);
            glScalef(2, 2, 1);
            glEnable(GL_TEXTURE_2D);
            fontRenderer.drawString(progress, 0, 0, 0x000000);
            glPopMatrix();
        }

        private void drawMemoryBar() {
            int maxMemory = bytesToMb(Runtime.getRuntime().maxMemory());
            int totalMemory = bytesToMb(Runtime.getRuntime().totalMemory());
            int freeMemory = bytesToMb(Runtime.getRuntime().freeMemory());
            int usedMemory = totalMemory - freeMemory;
            float usedMemoryPercent = usedMemory / (float) maxMemory;
            glPushMatrix();
            // title - message
            setColor(fontColor);
            glScalef(2, 2, 1);
            glEnable(GL_TEXTURE_2D);
            fontRenderer.drawString("Memory Used / Total", 0, 0, 0x000000);
            glDisable(GL_TEXTURE_2D);
            glPopMatrix();
            // border
            glPushMatrix();
            glTranslatef(0, textHeight2, 0);
            setColor(barBorderColor);
            drawBox(barWidth, barHeight);
            // interior
            setColor(barBackgroundColor);
            glTranslatef(1, 1, 0);
            drawBox(barWidth - 2, barHeight - 2);
            // slidy part
            long time = System.currentTimeMillis();
            if (usedMemoryPercent > memoryColorPercent || (time - memoryColorChangeTime > 1000)) {
                memoryColorChangeTime = time;
                memoryColorPercent = usedMemoryPercent;
            }
            int memoryBarColor;
            if (memoryColorPercent < 0.75f) {
                memoryBarColor = memoryGoodColor;
            } else if (memoryColorPercent < 0.85f) {
                memoryBarColor = memoryWarnColor;
            } else {
                memoryBarColor = memoryLowColor;
            }
            setColor(memoryLowColor);
            glPushMatrix();
            glTranslatef((barWidth - 2) * (totalMemory) / (maxMemory) - 2, 0, 0);
            drawBox(2, barHeight - 2);
            glPopMatrix();
            setColor(memoryBarColor);
            drawBox((barWidth - 2) * (usedMemory) / (maxMemory), barHeight - 2);
            // progress text
            String progress = getMemoryString(usedMemory) + " / " + getMemoryString(maxMemory);
            glTranslatef(((float) barWidth - 2) / 2 - fontRenderer.getStringWidth(progress), 2, 0);
            setColor(fontColor);
            glScalef(2, 2, 1);
            glEnable(GL_TEXTURE_2D);
            fontRenderer.drawString(progress, 0, 0, 0x000000);
            glPopMatrix();
        }

        private String getMemoryString(int memory) {
            return StringUtils.leftPad(Integer.toString(memory), 4, ' ') + " MB";
        }

        private void setGL() {
            lock.lock();
            try {
                Display.getDrawable().makeCurrent();
            } catch (LWJGLException e) {
                e.printStackTrace();
                throw new RuntimeException(e);
            }
            glClearColor((float) ((backgroundColor >> 16) & 0xFF) / 0xFF, (float) ((backgroundColor >> 8) & 0xFF) / 0xFF, (float) (backgroundColor & 0xFF) / 0xFF, 1);
            glDisable(GL_LIGHTING);
            glDisable(GL_DEPTH_TEST);
            glEnable(GL_BLEND);
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        }

        private void clearGL() {
            Minecraft mc = Minecraft.getMinecraft();
            mc.displayWidth = Display.getWidth();
            mc.displayHeight = Display.getHeight();
            mc.resize(mc.displayWidth, mc.displayHeight);
            glClearColor(1, 1, 1, 1);
            glEnable(GL_DEPTH_TEST);
            glDepthFunc(GL_LEQUAL);
            glEnable(GL_ALPHA_TEST);
            glAlphaFunc(GL_GREATER, .1f);
            try {
                Display.getDrawable().releaseContext();
            } catch (LWJGLException e) {
                e.printStackTrace();
                throw new RuntimeException(e);
            } finally {
                lock.unlock();
            }
        }
    });
    thread.setUncaughtExceptionHandler(new UncaughtExceptionHandler() {

        public void uncaughtException(Thread t, Throwable e) {
            FMLLog.log(Level.ERROR, e, "Splash thread Exception");
            threadError = e;
        }
    });
    thread.start();
    checkThreadState();
}
Also used : CrashReport(net.minecraft.crash.CrashReport) FileWriter(java.io.FileWriter) Properties(java.util.Properties) EnhancedRuntimeException(net.minecraftforge.fml.common.EnhancedRuntimeException) SharedDrawable(org.lwjgl.opengl.SharedDrawable) ResourceLocation(net.minecraft.util.ResourceLocation) FileReader(java.io.FileReader) ICrashCallable(net.minecraftforge.fml.common.ICrashCallable) UncaughtExceptionHandler(java.lang.Thread.UncaughtExceptionHandler) ProgressBar(net.minecraftforge.fml.common.ProgressManager.ProgressBar) LWJGLException(org.lwjgl.LWJGLException) PrintWriter(java.io.PrintWriter) PrintStream(java.io.PrintStream) IOException(java.io.IOException) Minecraft(net.minecraft.client.Minecraft) LWJGLException(org.lwjgl.LWJGLException) EnhancedRuntimeException(net.minecraftforge.fml.common.EnhancedRuntimeException) IOException(java.io.IOException) File(java.io.File)

Example 8 with ProgressBar

use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project BiomeTweaker by superckl.

the class BiomeTweaker method onLoadComplete.

@EventHandler
public void onLoadComplete(final FMLLoadCompleteEvent e) throws IOException {
    final ProgressBar bar = ProgressManager.push("BiomeTweaker LoadComplete", 2, true);
    bar.step("Applying scripts");
    this.commandManager.applyCommandsFor(ApplicationStage.FINISHED_LOAD);
    bar.step("Generating output files");
    this.generateOutputFiles();
    ProgressManager.pop(bar);
}
Also used : ProgressBar(net.minecraftforge.fml.common.ProgressManager.ProgressBar) EventHandler(net.minecraftforge.fml.common.Mod.EventHandler)

Example 9 with ProgressBar

use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project BiomeTweaker by superckl.

the class BiomeTweaker method onPreInit.

@EventHandler
public void onPreInit(final FMLPreInitializationEvent e) {
    final ProgressBar bar = ProgressManager.push("BiomeTweaker PreInitialization", 6, true);
    LogHelper.setLogger(e.getModLog());
    bar.step("Reading config");
    if (!this.signed) {
        LogHelper.warn("Hey... uhm... this is awkward but, it looks like you're using an unofficial version of BiomeTweaker. Where exactly did you get this from?");
        LogHelper.warn("Unless I (superckl) sent you this version, don't expect to get any support for it.");
    }
    this.config = new Config(new File(Loader.instance().getConfigDir(), ModData.MOD_NAME + "/"));
    this.config.loadValues();
    final List<IMCMessage> messages = FMLInterModComms.fetchRuntimeMessages(ModData.MOD_ID);
    for (final IMCMessage message : messages) if (message.key.equals("enableTweak") && message.isStringMessage()) {
        LogHelper.debug("Received enableTweak IMC message from " + message.getSender() + ", enabling tweak: " + message.getStringValue());
        this.enabledTweaks.add(message.getStringValue());
    }
    bar.step("Initializing scripting enviroment");
    final File scripts = new File(this.config.getBtConfigFolder(), "scripts/");
    scripts.mkdirs();
    this.commandManager = new BasicScriptCommandManager();
    ScriptCommandRegistry.INSTANCE.registerScriptCommandManager(ModData.MOD_ID, this.commandManager);
    BiomeTweaker.proxy.initProperties();
    BiomeTweaker.proxy.setupScripts(e.getAsmData());
    bar.step("Pre-Initializing Integration");
    IntegrationManager.INSTANCE.preInit();
    bar.step("Registering handlers");
    BiomeTweaker.proxy.registerHandlers();
    bar.step("Parsing scripts");
    this.parseScripts();
    bar.step("Applying scripts");
    this.commandManager.applyCommandsFor(ApplicationStage.PRE_INIT);
    ProgressManager.pop(bar);
}
Also used : IMCMessage(net.minecraftforge.fml.common.event.FMLInterModComms.IMCMessage) Config(me.superckl.biometweaker.config.Config) BasicScriptCommandManager(me.superckl.api.superscript.script.command.BasicScriptCommandManager) ProgressBar(net.minecraftforge.fml.common.ProgressManager.ProgressBar) File(java.io.File) EventHandler(net.minecraftforge.fml.common.Mod.EventHandler)

Aggregations

ProgressBar (net.minecraftforge.fml.common.ProgressManager.ProgressBar)9 ResourceLocation (net.minecraft.util.ResourceLocation)4 EventHandler (net.minecraftforge.fml.common.Mod.EventHandler)4 ModelResourceLocation (net.minecraft.client.renderer.block.model.ModelResourceLocation)3 Predicate (com.google.common.base.Predicate)2 File (java.io.File)2 Subscribe (com.google.common.eventbus.Subscribe)1 FileReader (java.io.FileReader)1 FileWriter (java.io.FileWriter)1 IOException (java.io.IOException)1 PrintStream (java.io.PrintStream)1 PrintWriter (java.io.PrintWriter)1 UncaughtExceptionHandler (java.lang.Thread.UncaughtExceptionHandler)1 Properties (java.util.Properties)1 BasicScriptCommandManager (me.superckl.api.superscript.script.command.BasicScriptCommandManager)1 Config (me.superckl.biometweaker.config.Config)1 Block (net.minecraft.block.Block)1 Minecraft (net.minecraft.client.Minecraft)1 IBakedModel (net.minecraft.client.renderer.block.model.IBakedModel)1 ModelBlock (net.minecraft.client.renderer.block.model.ModelBlock)1