use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project MinecraftForge by MinecraftForge.
the class ModelLoader method loadBlocks.
@Override
protected void loadBlocks() {
List<Block> blocks = Lists.newArrayList(Iterables.filter(Block.REGISTRY, new Predicate<Block>() {
public boolean apply(Block block) {
return block.getRegistryName() != null;
}
}));
Collections.sort(blocks, new Comparator<Block>() {
public int compare(Block b1, Block b2) {
return b1.getRegistryName().toString().compareTo(b2.getRegistryName().toString());
}
});
ProgressBar blockBar = ProgressManager.push("ModelLoader: blocks", blocks.size());
BlockStateMapper mapper = this.blockModelShapes.getBlockStateMapper();
for (Block block : blocks) {
blockBar.step(block.getRegistryName().toString());
for (ResourceLocation location : mapper.getBlockstateLocations(block)) {
loadBlock(mapper, block, location);
}
}
ProgressManager.pop(blockBar);
}
use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project MinecraftForge by MinecraftForge.
the class SplashProgress method start.
public static void start() {
File configFile = new File(Minecraft.getMinecraft().mcDataDir, "config/splash.properties");
File parent = configFile.getParentFile();
if (!parent.exists())
parent.mkdirs();
FileReader r = null;
config = new Properties();
try {
r = new FileReader(configFile);
config.load(r);
} catch (IOException e) {
FMLLog.info("Could not load splash.properties, will create a default one");
} finally {
IOUtils.closeQuietly(r);
}
//Some system do not support this and have weird effects so we need to detect and disable by default.
//The user can always force enable it if they want to take the responsibility for bugs.
//For now macs derp so disable them.
boolean defaultEnabled = !System.getProperty("os.name").toLowerCase().contains("mac");
// Enable if we have the flag, and there's either no optifine, or optifine has added a key to the blackboard ("optifine.ForgeSplashCompatible")
// Optifine authors - add this key to the blackboard if you feel your modifications are now compatible with this code.
enabled = getBool("enabled", defaultEnabled) && ((!FMLClientHandler.instance().hasOptifine()) || Launch.blackboard.containsKey("optifine.ForgeSplashCompatible"));
rotate = getBool("rotate", false);
showMemory = getBool("showMemory", true);
logoOffset = getInt("logoOffset", 0);
backgroundColor = getHex("background", 0xFFFFFF);
fontColor = getHex("font", 0x000000);
barBorderColor = getHex("barBorder", 0xC0C0C0);
barColor = getHex("bar", 0xCB3D35);
barBackgroundColor = getHex("barBackground", 0xFFFFFF);
memoryGoodColor = getHex("memoryGood", 0x78CB34);
memoryWarnColor = getHex("memoryWarn", 0xE6E84A);
memoryLowColor = getHex("memoryLow", 0xE42F2F);
final ResourceLocation fontLoc = new ResourceLocation(getString("fontTexture", "textures/font/ascii.png"));
final ResourceLocation logoLoc = new ResourceLocation(getString("logoTexture", "textures/gui/title/mojang.png"));
final ResourceLocation forgeLoc = new ResourceLocation(getString("forgeTexture", "fml:textures/gui/forge.png"));
final ResourceLocation forgeFallbackLoc = new ResourceLocation("fml:textures/gui/forge.png");
File miscPackFile = new File(Minecraft.getMinecraft().mcDataDir, getString("resourcePackPath", "resources"));
FileWriter w = null;
try {
w = new FileWriter(configFile);
config.store(w, "Splash screen properties");
} catch (IOException e) {
FMLLog.log(Level.ERROR, e, "Could not save the splash.properties file");
} finally {
IOUtils.closeQuietly(w);
}
miscPack = createResourcePack(miscPackFile);
if (!enabled)
return;
// getting debug info out of the way, while we still can
FMLCommonHandler.instance().registerCrashCallable(new ICrashCallable() {
public String call() throws Exception {
return "' Vendor: '" + glGetString(GL_VENDOR) + "' Version: '" + glGetString(GL_VERSION) + "' Renderer: '" + glGetString(GL_RENDERER) + "'";
}
public String getLabel() {
return "GL info";
}
});
CrashReport report = CrashReport.makeCrashReport(new Throwable() {
@Override
public String getMessage() {
return "This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR";
}
@Override
public void printStackTrace(final PrintWriter s) {
s.println(getMessage());
}
@Override
public void printStackTrace(final PrintStream s) {
s.println(getMessage());
}
}, "Loading screen debug info");
System.out.println(report.getCompleteReport());
try {
d = new SharedDrawable(Display.getDrawable());
Display.getDrawable().releaseContext();
d.makeCurrent();
} catch (LWJGLException e) {
e.printStackTrace();
disableSplash(e);
}
//Call this ASAP if splash is enabled so that threading doesn't cause issues later
getMaxTextureSize();
//Thread mainThread = Thread.currentThread();
thread = new Thread(new Runnable() {
private final int barWidth = 400;
private final int barHeight = 20;
private final int textHeight2 = 20;
private final int barOffset = 55;
public void run() {
setGL();
fontTexture = new Texture(fontLoc, null);
logoTexture = new Texture(logoLoc, null, false);
forgeTexture = new Texture(forgeLoc, forgeFallbackLoc);
glEnable(GL_TEXTURE_2D);
fontRenderer = new SplashFontRenderer();
glDisable(GL_TEXTURE_2D);
while (!done) {
ProgressBar first = null, penult = null, last = null;
Iterator<ProgressBar> i = ProgressManager.barIterator();
while (i.hasNext()) {
if (first == null)
first = i.next();
else {
penult = last;
last = i.next();
}
}
glClear(GL_COLOR_BUFFER_BIT);
// matrix setup
int w = Display.getWidth();
int h = Display.getHeight();
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(320 - w / 2, 320 + w / 2, 240 + h / 2, 240 - h / 2, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// mojang logo
setColor(backgroundColor);
glEnable(GL_TEXTURE_2D);
logoTexture.bind();
glBegin(GL_QUADS);
logoTexture.texCoord(0, 0, 0);
glVertex2f(320 - 256, 240 - 256);
logoTexture.texCoord(0, 0, 1);
glVertex2f(320 - 256, 240 + 256);
logoTexture.texCoord(0, 1, 1);
glVertex2f(320 + 256, 240 + 256);
logoTexture.texCoord(0, 1, 0);
glVertex2f(320 + 256, 240 - 256);
glEnd();
glDisable(GL_TEXTURE_2D);
// memory usage
if (showMemory) {
glPushMatrix();
glTranslatef(320 - (float) barWidth / 2, 20, 0);
drawMemoryBar();
glPopMatrix();
}
// bars
if (first != null) {
glPushMatrix();
glTranslatef(320 - (float) barWidth / 2, 310, 0);
drawBar(first);
if (penult != null) {
glTranslatef(0, barOffset, 0);
drawBar(penult);
}
if (last != null) {
glTranslatef(0, barOffset, 0);
drawBar(last);
}
glPopMatrix();
}
angle += 1;
// forge logo
setColor(backgroundColor);
float fw = (float) forgeTexture.getWidth() / 2;
float fh = (float) forgeTexture.getHeight() / 2;
if (rotate) {
float sh = Math.max(fw, fh);
glTranslatef(320 + w / 2 - sh - logoOffset, 240 + h / 2 - sh - logoOffset, 0);
glRotatef(angle, 0, 0, 1);
} else {
glTranslatef(320 + w / 2 - fw - logoOffset, 240 + h / 2 - fh - logoOffset, 0);
}
int f = (angle / 5) % forgeTexture.getFrames();
glEnable(GL_TEXTURE_2D);
forgeTexture.bind();
glBegin(GL_QUADS);
forgeTexture.texCoord(f, 0, 0);
glVertex2f(-fw, -fh);
forgeTexture.texCoord(f, 0, 1);
glVertex2f(-fw, fh);
forgeTexture.texCoord(f, 1, 1);
glVertex2f(fw, fh);
forgeTexture.texCoord(f, 1, 0);
glVertex2f(fw, -fh);
glEnd();
glDisable(GL_TEXTURE_2D);
// We use mutex to indicate safely to the main thread that we're taking the display global lock
// So the main thread can skip processing messages while we're updating.
// There are system setups where this call can pause for a while, because the GL implementation
// is trying to impose a framerate or other thing is occurring. Without the mutex, the main
// thread would delay waiting for the same global display lock
mutex.acquireUninterruptibly();
Display.update();
// As soon as we're done, we release the mutex. The other thread can now ping the processmessages
// call as often as it wants until we get get back here again
mutex.release();
if (pause) {
clearGL();
setGL();
}
Display.sync(100);
}
clearGL();
}
private void setColor(int color) {
glColor3ub((byte) ((color >> 16) & 0xFF), (byte) ((color >> 8) & 0xFF), (byte) (color & 0xFF));
}
private void drawBox(int w, int h) {
glBegin(GL_QUADS);
glVertex2f(0, 0);
glVertex2f(0, h);
glVertex2f(w, h);
glVertex2f(w, 0);
glEnd();
}
private void drawBar(ProgressBar b) {
glPushMatrix();
// title - message
setColor(fontColor);
glScalef(2, 2, 1);
glEnable(GL_TEXTURE_2D);
fontRenderer.drawString(b.getTitle() + " - " + b.getMessage(), 0, 0, 0x000000);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// border
glPushMatrix();
glTranslatef(0, textHeight2, 0);
setColor(barBorderColor);
drawBox(barWidth, barHeight);
// interior
setColor(barBackgroundColor);
glTranslatef(1, 1, 0);
drawBox(barWidth - 2, barHeight - 2);
// slidy part
setColor(barColor);
// Step can sometimes be 0.
drawBox((barWidth - 2) * (b.getStep() + 1) / (b.getSteps() + 1), barHeight - 2);
// progress text
String progress = "" + b.getStep() + "/" + b.getSteps();
glTranslatef(((float) barWidth - 2) / 2 - fontRenderer.getStringWidth(progress), 2, 0);
setColor(fontColor);
glScalef(2, 2, 1);
glEnable(GL_TEXTURE_2D);
fontRenderer.drawString(progress, 0, 0, 0x000000);
glPopMatrix();
}
private void drawMemoryBar() {
int maxMemory = bytesToMb(Runtime.getRuntime().maxMemory());
int totalMemory = bytesToMb(Runtime.getRuntime().totalMemory());
int freeMemory = bytesToMb(Runtime.getRuntime().freeMemory());
int usedMemory = totalMemory - freeMemory;
float usedMemoryPercent = usedMemory / (float) maxMemory;
glPushMatrix();
// title - message
setColor(fontColor);
glScalef(2, 2, 1);
glEnable(GL_TEXTURE_2D);
fontRenderer.drawString("Memory Used / Total", 0, 0, 0x000000);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// border
glPushMatrix();
glTranslatef(0, textHeight2, 0);
setColor(barBorderColor);
drawBox(barWidth, barHeight);
// interior
setColor(barBackgroundColor);
glTranslatef(1, 1, 0);
drawBox(barWidth - 2, barHeight - 2);
// slidy part
long time = System.currentTimeMillis();
if (usedMemoryPercent > memoryColorPercent || (time - memoryColorChangeTime > 1000)) {
memoryColorChangeTime = time;
memoryColorPercent = usedMemoryPercent;
}
int memoryBarColor;
if (memoryColorPercent < 0.75f) {
memoryBarColor = memoryGoodColor;
} else if (memoryColorPercent < 0.85f) {
memoryBarColor = memoryWarnColor;
} else {
memoryBarColor = memoryLowColor;
}
setColor(memoryLowColor);
glPushMatrix();
glTranslatef((barWidth - 2) * (totalMemory) / (maxMemory) - 2, 0, 0);
drawBox(2, barHeight - 2);
glPopMatrix();
setColor(memoryBarColor);
drawBox((barWidth - 2) * (usedMemory) / (maxMemory), barHeight - 2);
// progress text
String progress = getMemoryString(usedMemory) + " / " + getMemoryString(maxMemory);
glTranslatef(((float) barWidth - 2) / 2 - fontRenderer.getStringWidth(progress), 2, 0);
setColor(fontColor);
glScalef(2, 2, 1);
glEnable(GL_TEXTURE_2D);
fontRenderer.drawString(progress, 0, 0, 0x000000);
glPopMatrix();
}
private String getMemoryString(int memory) {
return StringUtils.leftPad(Integer.toString(memory), 4, ' ') + " MB";
}
private void setGL() {
lock.lock();
try {
Display.getDrawable().makeCurrent();
} catch (LWJGLException e) {
e.printStackTrace();
throw new RuntimeException(e);
}
glClearColor((float) ((backgroundColor >> 16) & 0xFF) / 0xFF, (float) ((backgroundColor >> 8) & 0xFF) / 0xFF, (float) (backgroundColor & 0xFF) / 0xFF, 1);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
private void clearGL() {
Minecraft mc = Minecraft.getMinecraft();
mc.displayWidth = Display.getWidth();
mc.displayHeight = Display.getHeight();
mc.resize(mc.displayWidth, mc.displayHeight);
glClearColor(1, 1, 1, 1);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, .1f);
try {
Display.getDrawable().releaseContext();
} catch (LWJGLException e) {
e.printStackTrace();
throw new RuntimeException(e);
} finally {
lock.unlock();
}
}
});
thread.setUncaughtExceptionHandler(new UncaughtExceptionHandler() {
public void uncaughtException(Thread t, Throwable e) {
FMLLog.log(Level.ERROR, e, "Splash thread Exception");
threadError = e;
}
});
thread.start();
checkThreadState();
}
use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project BiomeTweaker by superckl.
the class BiomeTweaker method onLoadComplete.
@EventHandler
public void onLoadComplete(final FMLLoadCompleteEvent e) throws IOException {
final ProgressBar bar = ProgressManager.push("BiomeTweaker LoadComplete", 2, true);
bar.step("Applying scripts");
this.commandManager.applyCommandsFor(ApplicationStage.FINISHED_LOAD);
bar.step("Generating output files");
this.generateOutputFiles();
ProgressManager.pop(bar);
}
use of net.minecraftforge.fml.common.ProgressManager.ProgressBar in project BiomeTweaker by superckl.
the class BiomeTweaker method onPreInit.
@EventHandler
public void onPreInit(final FMLPreInitializationEvent e) {
final ProgressBar bar = ProgressManager.push("BiomeTweaker PreInitialization", 6, true);
LogHelper.setLogger(e.getModLog());
bar.step("Reading config");
if (!this.signed) {
LogHelper.warn("Hey... uhm... this is awkward but, it looks like you're using an unofficial version of BiomeTweaker. Where exactly did you get this from?");
LogHelper.warn("Unless I (superckl) sent you this version, don't expect to get any support for it.");
}
this.config = new Config(new File(Loader.instance().getConfigDir(), ModData.MOD_NAME + "/"));
this.config.loadValues();
final List<IMCMessage> messages = FMLInterModComms.fetchRuntimeMessages(ModData.MOD_ID);
for (final IMCMessage message : messages) if (message.key.equals("enableTweak") && message.isStringMessage()) {
LogHelper.debug("Received enableTweak IMC message from " + message.getSender() + ", enabling tweak: " + message.getStringValue());
this.enabledTweaks.add(message.getStringValue());
}
bar.step("Initializing scripting enviroment");
final File scripts = new File(this.config.getBtConfigFolder(), "scripts/");
scripts.mkdirs();
this.commandManager = new BasicScriptCommandManager();
ScriptCommandRegistry.INSTANCE.registerScriptCommandManager(ModData.MOD_ID, this.commandManager);
BiomeTweaker.proxy.initProperties();
BiomeTweaker.proxy.setupScripts(e.getAsmData());
bar.step("Pre-Initializing Integration");
IntegrationManager.INSTANCE.preInit();
bar.step("Registering handlers");
BiomeTweaker.proxy.registerHandlers();
bar.step("Parsing scripts");
this.parseScripts();
bar.step("Applying scripts");
this.commandManager.applyCommandsFor(ApplicationStage.PRE_INIT);
ProgressManager.pop(bar);
}
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