use of org.apache.flink.shaded.netty4.io.netty.channel.embedded.EmbeddedChannel in project flink by apache.
the class KvStateServerHandlerTest method testCloseChannelOnExceptionCaught.
/**
* Tests that the channel is closed if an Exception reaches the channel
* handler.
*/
@Test
public void testCloseChannelOnExceptionCaught() throws Exception {
KvStateRegistry registry = new KvStateRegistry();
AtomicKvStateRequestStats stats = new AtomicKvStateRequestStats();
KvStateServerHandler handler = new KvStateServerHandler(registry, TEST_THREAD_POOL, stats);
EmbeddedChannel channel = new EmbeddedChannel(handler);
channel.pipeline().fireExceptionCaught(new RuntimeException("Expected test Exception"));
ByteBuf buf = (ByteBuf) readInboundBlocking(channel);
// skip frame length
buf.skipBytes(4);
// Verify the response
assertEquals(KvStateRequestType.SERVER_FAILURE, KvStateRequestSerializer.deserializeHeader(buf));
Throwable response = KvStateRequestSerializer.deserializeServerFailure(buf);
assertTrue(response.getMessage().contains("Expected test Exception"));
channel.closeFuture().await(READ_TIMEOUT_MILLIS);
assertFalse(channel.isActive());
}
use of org.apache.flink.shaded.netty4.io.netty.channel.embedded.EmbeddedChannel in project flink by apache.
the class KvStateServerHandlerTest method testUnexpectedMessage.
/**
* Tests response on unexpected messages.
*/
@Test
public void testUnexpectedMessage() throws Exception {
KvStateRegistry registry = new KvStateRegistry();
AtomicKvStateRequestStats stats = new AtomicKvStateRequestStats();
KvStateServerHandler handler = new KvStateServerHandler(registry, TEST_THREAD_POOL, stats);
EmbeddedChannel channel = new EmbeddedChannel(getFrameDecoder(), handler);
// Write the request and wait for the response
ByteBuf unexpectedMessage = Unpooled.buffer(8);
unexpectedMessage.writeInt(4);
unexpectedMessage.writeInt(123238213);
channel.writeInbound(unexpectedMessage);
ByteBuf buf = (ByteBuf) readInboundBlocking(channel);
// skip frame length
buf.skipBytes(4);
// Verify the response
assertEquals(KvStateRequestType.SERVER_FAILURE, KvStateRequestSerializer.deserializeHeader(buf));
Throwable response = KvStateRequestSerializer.deserializeServerFailure(buf);
assertEquals(0, stats.getNumRequests());
assertEquals(0, stats.getNumFailed());
unexpectedMessage = KvStateRequestSerializer.serializeKvStateRequestResult(channel.alloc(), 192, new byte[0]);
channel.writeInbound(unexpectedMessage);
buf = (ByteBuf) readInboundBlocking(channel);
// skip frame length
buf.skipBytes(4);
// Verify the response
assertEquals(KvStateRequestType.SERVER_FAILURE, KvStateRequestSerializer.deserializeHeader(buf));
response = KvStateRequestSerializer.deserializeServerFailure(buf);
assertTrue("Unexpected failure cause " + response.getClass().getName(), response instanceof IllegalArgumentException);
assertEquals(0, stats.getNumRequests());
assertEquals(0, stats.getNumFailed());
}
use of org.apache.flink.shaded.netty4.io.netty.channel.embedded.EmbeddedChannel in project MinecraftForge by MinecraftForge.
the class FMLNetworkHandler method openGui.
public static void openGui(EntityPlayer entityPlayer, Object mod, int modGuiId, World world, int x, int y, int z) {
ModContainer mc = FMLCommonHandler.instance().findContainerFor(mod);
if (entityPlayer instanceof EntityPlayerMP && !(entityPlayer instanceof FakePlayer)) {
EntityPlayerMP entityPlayerMP = (EntityPlayerMP) entityPlayer;
Container remoteGuiContainer = NetworkRegistry.INSTANCE.getRemoteGuiContainer(mc, entityPlayerMP, modGuiId, world, x, y, z);
if (remoteGuiContainer != null) {
entityPlayerMP.getNextWindowId();
entityPlayerMP.closeContainer();
int windowId = entityPlayerMP.currentWindowId;
FMLMessage.OpenGui openGui = new FMLMessage.OpenGui(windowId, mc.getModId(), modGuiId, x, y, z);
EmbeddedChannel embeddedChannel = channelPair.get(Side.SERVER);
embeddedChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(OutboundTarget.PLAYER);
embeddedChannel.attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(entityPlayerMP);
embeddedChannel.writeOutbound(openGui);
entityPlayerMP.openContainer = remoteGuiContainer;
entityPlayerMP.openContainer.windowId = windowId;
entityPlayerMP.openContainer.addListener(entityPlayerMP);
net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerContainerEvent.Open(entityPlayer, entityPlayer.openContainer));
}
} else if (entityPlayer instanceof FakePlayer) {
// NO OP - I won't even log a message!
} else if (FMLCommonHandler.instance().getSide().equals(Side.CLIENT)) {
Object guiContainer = NetworkRegistry.INSTANCE.getLocalGuiContainer(mc, entityPlayer, modGuiId, world, x, y, z);
FMLCommonHandler.instance().showGuiScreen(guiContainer);
} else {
FMLLog.fine("Invalid attempt to open a local GUI on a dedicated server. This is likely a bug. GUI ID: %s,%d", mc.getModId(), modGuiId);
}
}
use of org.apache.flink.shaded.netty4.io.netty.channel.embedded.EmbeddedChannel in project MinecraftForge by MinecraftForge.
the class FMLNetworkHandler method registerChannel.
public static void registerChannel(FMLContainer container, Side side) {
channelPair = NetworkRegistry.INSTANCE.newChannel(container, "FML", new FMLRuntimeCodec(), new HandshakeCompletionHandler());
EmbeddedChannel embeddedChannel = channelPair.get(Side.SERVER);
embeddedChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(OutboundTarget.NOWHERE);
if (side == Side.CLIENT) {
addClientHandlers();
}
}
use of org.apache.flink.shaded.netty4.io.netty.channel.embedded.EmbeddedChannel in project netty by netty.
the class Http2ServerDowngraderTest method testPassThroughOther.
@Test
public void testPassThroughOther() throws Exception {
EmbeddedChannel ch = new EmbeddedChannel(new Http2ServerDowngrader());
Http2ResetFrame reset = new DefaultHttp2ResetFrame(0);
Http2GoAwayFrame goaway = new DefaultHttp2GoAwayFrame(0);
assertTrue(ch.writeInbound(reset));
assertTrue(ch.writeInbound(goaway.retain()));
assertEquals(reset, ch.readInbound());
Http2GoAwayFrame frame = ch.readInbound();
try {
assertEquals(goaway, frame);
assertThat(ch.readInbound(), is(nullValue()));
assertFalse(ch.finish());
} finally {
goaway.release();
frame.release();
}
}
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