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Example 6 with CraftInventory

use of org.bukkit.craftbukkit.v1_15_R1.inventory.CraftInventory in project Denizen-For-Bukkit by DenizenScript.

the class ImprovedOfflinePlayer_v1_8_R3 method getEnderChest.

@Override
public Inventory getEnderChest() {
    if (offlineEnderChests.containsKey(getUniqueId())) {
        return offlineEnderChests.get(getUniqueId());
    }
    InventoryEnderChest endchest = new InventoryEnderChest();
    endchest.a(((CompoundTag_v1_8_R3) this.compound).toNMSTag().getList("EnderItems", 10));
    Inventory inv = new CraftInventory(endchest);
    offlineEnderChests.put(getUniqueId(), inv);
    return inv;
}
Also used : CraftInventory(org.bukkit.craftbukkit.v1_8_R3.inventory.CraftInventory) CompoundTag_v1_8_R3(net.aufdemrand.denizen.nms.impl.jnbt.CompoundTag_v1_8_R3) CraftInventory(org.bukkit.craftbukkit.v1_8_R3.inventory.CraftInventory) Inventory(org.bukkit.inventory.Inventory)

Example 7 with CraftInventory

use of org.bukkit.craftbukkit.v1_15_R1.inventory.CraftInventory in project Denizen-For-Bukkit by DenizenScript.

the class ImprovedOfflinePlayer_v1_10_R1 method getEnderChest.

@Override
public Inventory getEnderChest() {
    if (offlineEnderChests.containsKey(getUniqueId())) {
        return offlineEnderChests.get(getUniqueId());
    }
    InventoryEnderChest endchest = new InventoryEnderChest();
    endchest.a(((CompoundTag_v1_10_R1) this.compound).toNMSTag().getList("EnderItems", 10));
    org.bukkit.inventory.Inventory inv = new CraftInventory(endchest);
    offlineEnderChests.put(getUniqueId(), inv);
    return inv;
}
Also used : CraftInventory(org.bukkit.craftbukkit.v1_10_R1.inventory.CraftInventory) CompoundTag_v1_10_R1(net.aufdemrand.denizen.nms.impl.jnbt.CompoundTag_v1_10_R1) Inventory(org.bukkit.inventory.Inventory)

Example 8 with CraftInventory

use of org.bukkit.craftbukkit.v1_15_R1.inventory.CraftInventory in project solinia3-core by mixxit.

the class PatchUtils method listToInventory.

public Inventory listToInventory(NBTTagList nbttaglist) {
    TileEntityChest tileentitychest = new TileEntityChest();
    for (int i = 0; i < nbttaglist.size(); i++) {
        NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.get(i);
        int j = nbttagcompound.getByte("Slot") & 0xFF;
        if (j >= 0 && j < 27) {
            tileentitychest.setItem(j, net.minecraft.server.v1_15_R1.ItemStack.a(nbttagcompound));
        }
    }
    return new CraftInventory(tileentitychest);
}
Also used : CraftInventory(org.bukkit.craftbukkit.v1_15_R1.inventory.CraftInventory) TileEntityChest(net.minecraft.server.v1_15_R1.TileEntityChest) NBTTagCompound(net.minecraft.server.v1_15_R1.NBTTagCompound)

Aggregations

Inventory (org.bukkit.inventory.Inventory)7 PlayerEnderChestContainer (net.minecraft.world.inventory.PlayerEnderChestContainer)2 CompoundTagImpl (com.denizenscript.denizen.nms.v1_16.impl.jnbt.CompoundTagImpl)1 CompoundTagImpl (com.denizenscript.denizen.nms.v1_17.impl.jnbt.CompoundTagImpl)1 CompoundTagImpl (com.denizenscript.denizen.nms.v1_18.impl.jnbt.CompoundTagImpl)1 CompoundTag_v1_10_R1 (net.aufdemrand.denizen.nms.impl.jnbt.CompoundTag_v1_10_R1)1 CompoundTag_v1_11_R1 (net.aufdemrand.denizen.nms.impl.jnbt.CompoundTag_v1_11_R1)1 CompoundTag_v1_8_R3 (net.aufdemrand.denizen.nms.impl.jnbt.CompoundTag_v1_8_R3)1 CompoundTag_v1_9_R2 (net.aufdemrand.denizen.nms.impl.jnbt.CompoundTag_v1_9_R2)1 NBTTagCompound (net.minecraft.server.v1_15_R1.NBTTagCompound)1 TileEntityChest (net.minecraft.server.v1_15_R1.TileEntityChest)1 CraftInventory (org.bukkit.craftbukkit.v1_10_R1.inventory.CraftInventory)1 CraftInventory (org.bukkit.craftbukkit.v1_11_R1.inventory.CraftInventory)1 CraftInventory (org.bukkit.craftbukkit.v1_15_R1.inventory.CraftInventory)1 CraftInventory (org.bukkit.craftbukkit.v1_16_R3.inventory.CraftInventory)1 CraftInventory (org.bukkit.craftbukkit.v1_17_R1.inventory.CraftInventory)1 CraftInventory (org.bukkit.craftbukkit.v1_18_R1.inventory.CraftInventory)1 CraftInventory (org.bukkit.craftbukkit.v1_8_R3.inventory.CraftInventory)1 CraftInventory (org.bukkit.craftbukkit.v1_9_R2.inventory.CraftInventory)1