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Example 41 with CraftServer

use of org.bukkit.craftbukkit.v1_16_R1.CraftServer in project Denizen-For-Bukkit by DenizenScript.

the class ItemHelperImpl method renderEntireMap.

@Override
public boolean renderEntireMap(int mapId, int xMin, int zMin, int xMax, int zMax) {
    MapItemSavedData worldmap = ((CraftServer) Bukkit.getServer()).getServer().getLevel(net.minecraft.world.level.Level.OVERWORLD).getMapData("map_" + mapId);
    if (worldmap == null) {
        return false;
    }
    renderFullMap(worldmap, xMin, zMin, xMax, zMax);
    return true;
}
Also used : MapItemSavedData(net.minecraft.world.level.saveddata.maps.MapItemSavedData) CraftServer(org.bukkit.craftbukkit.v1_17_R1.CraftServer)

Example 42 with CraftServer

use of org.bukkit.craftbukkit.v1_16_R1.CraftServer in project Denizen-For-Bukkit by DenizenScript.

the class ProfileEditorImpl method updatePlayer.

@Override
protected void updatePlayer(Player player, final boolean isSkinChanging) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    final UUID uuid = player.getUniqueId();
    PacketPlayOutEntityDestroy destroyPacket = new PacketPlayOutEntityDestroy(entityPlayer.getId());
    for (Player p : Bukkit.getServer().getOnlinePlayers()) {
        if (!p.getUniqueId().equals(uuid)) {
            PacketHelperImpl.sendPacket(p, destroyPacket);
        }
    }
    new BukkitRunnable() {

        @Override
        public void run() {
            PacketPlayOutPlayerInfo playerInfo = new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, entityPlayer);
            PacketPlayOutNamedEntitySpawn spawnPacket = new PacketPlayOutNamedEntitySpawn(entityPlayer);
            for (Player player : Bukkit.getServer().getOnlinePlayers()) {
                PacketHelperImpl.sendPacket(player, playerInfo);
                if (!player.getUniqueId().equals(uuid)) {
                    PacketHelperImpl.sendPacket(player, spawnPacket);
                } else {
                    if (isSkinChanging) {
                        ((CraftServer) Bukkit.getServer()).getHandle().moveToWorld(entityPlayer, (WorldServer) entityPlayer.world, true, player.getLocation(), false);
                    }
                    player.updateInventory();
                }
            }
        }
    }.runTaskLater(NMSHandler.getJavaPlugin(), 5);
}
Also used : Player(org.bukkit.entity.Player) CraftPlayer(org.bukkit.craftbukkit.v1_16_R3.entity.CraftPlayer) BukkitRunnable(org.bukkit.scheduler.BukkitRunnable) CraftPlayer(org.bukkit.craftbukkit.v1_16_R3.entity.CraftPlayer) UUID(java.util.UUID) CraftServer(org.bukkit.craftbukkit.v1_16_R3.CraftServer)

Example 43 with CraftServer

use of org.bukkit.craftbukkit.v1_16_R1.CraftServer in project Denizen-For-Bukkit by DenizenScript.

the class Handler method fillPlayerProfile.

@Override
public PlayerProfile fillPlayerProfile(PlayerProfile playerProfile) {
    try {
        if (playerProfile != null) {
            GameProfile gameProfile = new GameProfile(playerProfile.getUniqueId(), playerProfile.getName());
            gameProfile.getProperties().get("textures").clear();
            if (playerProfile.getTextureSignature() != null) {
                gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
            } else {
                gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
            }
            MinecraftServer minecraftServer = ((CraftServer) Bukkit.getServer()).getServer();
            GameProfile gameProfile1 = null;
            if (gameProfile.getId() != null) {
                gameProfile1 = minecraftServer.getProfileCache().get(gameProfile.getId()).orElse(null);
            }
            if (gameProfile1 == null && gameProfile.getName() != null) {
                gameProfile1 = minecraftServer.getProfileCache().get(gameProfile.getName()).orElse(null);
            }
            if (gameProfile1 == null) {
                gameProfile1 = gameProfile;
            }
            if (playerProfile.hasTexture()) {
                gameProfile1.getProperties().get("textures").clear();
                if (playerProfile.getTextureSignature() != null) {
                    gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
                } else {
                    gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
                }
            }
            if (Iterables.getFirst(gameProfile1.getProperties().get("textures"), null) == null) {
                gameProfile1 = minecraftServer.getSessionService().fillProfileProperties(gameProfile1, true);
            }
            Property property = Iterables.getFirst(gameProfile1.getProperties().get("textures"), null);
            return new PlayerProfile(gameProfile1.getName(), gameProfile1.getId(), property != null ? property.getValue() : null, property != null ? property.getSignature() : null);
        }
    } catch (Exception e) {
        if (CoreConfiguration.debugVerbose) {
            Debug.echoError(e);
        }
    }
    return null;
}
Also used : GameProfile(com.mojang.authlib.GameProfile) PlayerProfile(com.denizenscript.denizen.nms.util.PlayerProfile) CraftServer(org.bukkit.craftbukkit.v1_17_R1.CraftServer) Property(com.mojang.authlib.properties.Property) MinecraftServer(net.minecraft.server.MinecraftServer)

Example 44 with CraftServer

use of org.bukkit.craftbukkit.v1_16_R1.CraftServer in project Arcade2 by ShootGame.

the class SimpleGameManager method resetPlayers.

@Override
public void resetPlayers(Game newGame) {
    PlayerList playerList = ((CraftServer) newGame.getServer()).getHandle();
    DimensionManager dimension = ((CraftWorld) newGame.getWorld()).getHandle().dimension;
    Location spawn = newGame.getMap().getManifest().getWorld().getSpawn();
    for (GamePlayer player : newGame.getPlayers().getOnlinePlayers()) {
        if (!player.isOnline()) {
            continue;
        }
        // We have to force player to respawn. The only way to do it is to
        // teleport the player between worlds. Bukkit's Entity.teleport()
        // will not teleport the player it is in the dead state. We must use
        // NMS to teleport the player (and skip firing PlayerTeleportEvent).
        playerList.moveToWorld(player.getMojang(), dimension, false, spawn, false);
        // setHealth may break something in the moveToWorld
        player.reset();
    }
}
Also used : PlayerList(net.minecraft.server.v1_13_R2.PlayerList) DimensionManager(net.minecraft.server.v1_13_R2.DimensionManager) CraftServer(org.bukkit.craftbukkit.v1_13_R2.CraftServer) Location(org.bukkit.Location)

Example 45 with CraftServer

use of org.bukkit.craftbukkit.v1_16_R1.CraftServer in project Denizen-For-Bukkit by DenizenScript.

the class Handler_v1_10_R1 method fillPlayerProfile.

@Override
public PlayerProfile fillPlayerProfile(PlayerProfile playerProfile) {
    try {
        if (playerProfile != null) {
            GameProfile gameProfile = new GameProfile(playerProfile.getUniqueId(), playerProfile.getName());
            gameProfile.getProperties().get("textures").clear();
            if (playerProfile.getTextureSignature() != null) {
                gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
            } else {
                gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
            }
            MinecraftServer minecraftServer = ((CraftServer) Bukkit.getServer()).getServer();
            GameProfile gameProfile1 = null;
            if (gameProfile.getId() != null) {
                gameProfile1 = minecraftServer.getUserCache().a(gameProfile.getId());
            }
            if (gameProfile1 == null && gameProfile.getName() != null) {
                gameProfile1 = minecraftServer.getUserCache().getProfile(gameProfile.getName());
            }
            if (gameProfile1 == null) {
                gameProfile1 = gameProfile;
            }
            if (playerProfile.hasTexture()) {
                gameProfile1.getProperties().get("textures").clear();
                if (playerProfile.getTextureSignature() != null) {
                    gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
                } else {
                    gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
                }
            }
            if (Iterables.getFirst(gameProfile1.getProperties().get("textures"), null) == null) {
                gameProfile1 = minecraftServer.ay().fillProfileProperties(gameProfile1, true);
            }
            Property property = Iterables.getFirst(gameProfile1.getProperties().get("textures"), null);
            return new PlayerProfile(gameProfile1.getName(), gameProfile1.getId(), property != null ? property.getValue() : null, property != null ? property.getSignature() : null);
        }
    } catch (Exception e) {
        if (dB.verbose) {
            dB.echoError(e);
        }
    }
    return null;
}
Also used : GameProfile(com.mojang.authlib.GameProfile) PlayerProfile(net.aufdemrand.denizen.nms.util.PlayerProfile) CraftServer(org.bukkit.craftbukkit.v1_10_R1.CraftServer) Property(com.mojang.authlib.properties.Property) MinecraftServer(net.minecraft.server.v1_10_R1.MinecraftServer)

Aggregations

GameProfile (com.mojang.authlib.GameProfile)49 CraftServer (org.bukkit.craftbukkit.v1_16_R3.CraftServer)38 Player (org.bukkit.entity.Player)29 CraftServer (org.bukkit.craftbukkit.v1_18_R2.CraftServer)23 MinecraftServer (net.minecraft.server.MinecraftServer)22 CraftPlayer (org.bukkit.craftbukkit.v1_16_R3.entity.CraftPlayer)21 CraftServer (org.bukkit.craftbukkit.v1_17_R1.CraftServer)21 ResourceLocation (net.minecraft.resources.ResourceLocation)20 NotNull (org.jetbrains.annotations.NotNull)18 ServerPlayer (net.minecraft.server.level.ServerPlayer)16 OfflinePlayer (org.bukkit.OfflinePlayer)16 CraftServer (org.bukkit.craftbukkit.v1_12_R1.CraftServer)16 Block (org.bukkit.block.Block)15 ServerLevel (net.minecraft.server.level.ServerLevel)14 Property (com.mojang.authlib.properties.Property)13 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)11 CraftBlock (org.bukkit.craftbukkit.v1_16_R3.block.CraftBlock)10 CraftServer (org.bukkit.craftbukkit.v1_18_R1.CraftServer)8 PlayerProfile (com.denizenscript.denizen.nms.util.PlayerProfile)7 CraftPlayer (org.bukkit.craftbukkit.v1_12_R1.entity.CraftPlayer)7