use of org.bukkit.craftbukkit.v1_17_R1.entity in project openflowplugin by opendaylight.
the class ContextChainHolderImpl method ownershipChanged.
@Override
@SuppressFBWarnings("BC_UNCONFIRMED_CAST_OF_RETURN_VALUE")
public void ownershipChanged(EntityOwnershipChange entityOwnershipChange) {
if (entityOwnershipChange.getState().hasOwner()) {
return;
}
// Findbugs flags a false violation for "Unchecked/unconfirmed cast" from GenericEntity to Entity hence the
// suppression above. The suppression is temporary until EntityOwnershipChange is modified to eliminate the
// violation.
final String entityName = entityOwnershipChange.getEntity().getIdentifier().firstKeyOf(Entity.class).getName();
if (Objects.nonNull(entityName)) {
LOG.debug("Entity {} has no owner", entityName);
try {
// TODO:Remove notifications
final KeyedInstanceIdentifier<Node, NodeKey> nodeInstanceIdentifier = DeviceStateUtil.createNodeInstanceIdentifier(new NodeId(entityName));
deviceManager.sendNodeRemovedNotification(nodeInstanceIdentifier);
LOG.info("Try to remove device {} from operational DS", entityName);
deviceManager.removeDeviceFromOperationalDS(nodeInstanceIdentifier).get(REMOVE_DEVICE_FROM_DS_TIMEOUT, TimeUnit.MILLISECONDS);
LOG.info("Removing device from operational DS {} was successful", entityName);
} catch (TimeoutException | ExecutionException | NullPointerException | InterruptedException e) {
LOG.warn("Not able to remove device {} from operational DS. ", entityName, e);
}
}
}
use of org.bukkit.craftbukkit.v1_17_R1.entity in project Village_Defense by Plajer.
the class RidableVillager method g.
@Override
public void g(float f, float f1) {
EntityLiving entityliving = (EntityLiving) bt();
if (entityliving == null) {
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
P = 0.5f;
this.l((float) 0.12);
super.g(f, f1);
return;
}
}
final float yaw = entityliving.yaw;
this.yaw = yaw;
lastYaw = yaw;
pitch = entityliving.pitch * 0.5f;
setYawPitch(this.yaw, pitch);
final float yaw2 = this.yaw;
aM = yaw2;
aO = yaw2;
f = entityliving.bd * 0.75F;
f1 = entityliving.be;
if (f1 <= 0.0f) {
f1 *= 0.25F;
}
this.l((float) 0.12);
super.g(f, f1);
P = 1.0F;
}
use of org.bukkit.craftbukkit.v1_17_R1.entity in project Village_Defense by Plajer.
the class RidableVillager method a.
public void a(float f, float f1, float f2) {
EntityLiving entityliving = null;
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
this.P = 0.5F;
this.aR = 0.02F;
this.k((float) 0.12);
super.a(f, f1, f2);
return;
}
this.lastYaw = this.yaw = entityliving.yaw;
this.pitch = entityliving.pitch * 0.5F;
this.setYawPitch(this.yaw, this.pitch);
this.aO = this.aM = this.yaw;
f = entityliving.be * 0.5F * 0.75F;
f2 = entityliving.bg;
if (f2 <= 0.0f) {
f2 *= 0.25F;
}
k(0.12f);
super.a(f, f1, f2);
P = (float) 1.0;
}
use of org.bukkit.craftbukkit.v1_17_R1.entity in project Village_Defense by Plajer.
the class RidableVillager method g.
@Override
public void g(float f, float f1) {
EntityLiving entityliving = (EntityLiving) bw();
if (entityliving == null) {
// search first human passenger
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
this.l((float) 0.12);
super.g(f, f1);
return;
}
}
this.lastYaw = this.yaw = entityliving.yaw;
this.pitch = entityliving.pitch * 0.5F;
this.setYawPitch(this.yaw, this.pitch);
this.aQ = this.aO = this.yaw;
f = entityliving.be * 0.75F;
f1 = entityliving.bf;
if (f1 <= 0.0f) {
f1 *= 0.25F;
}
this.l((float) 0.12);
super.g(f, f1);
P = (float) 1.0;
}
use of org.bukkit.craftbukkit.v1_17_R1.entity in project Village_Defense by Plajer.
the class RidableIronGolem method g.
@Override
public void g(float f, float f1) {
EntityLiving entityliving = (EntityLiving) bt();
if (entityliving == null) {
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
P = 0.5f;
this.l((float) 0.12);
super.g(f, f1);
return;
}
}
final float yaw = entityliving.yaw;
this.yaw = yaw;
lastYaw = yaw;
pitch = entityliving.pitch * 0.5f;
setYawPitch(this.yaw, pitch);
final float yaw2 = this.yaw;
aM = yaw2;
aO = yaw2;
f = entityliving.bd * 0.75F;
f1 = entityliving.be;
if (f1 <= 0.0f) {
f1 *= 0.25F;
}
this.l((float) 0.12);
super.g(f, f1);
P = 1.0F;
}
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