use of org.bukkit.entity.Boat in project Essentials by drtshock.
the class Commandremove method removeHandler.
private void removeHandler(final CommandSource sender, final List<String> types, final List<String> customTypes, final World world, int radius) {
int removed = 0;
if (radius > 0) {
radius *= radius;
}
final ArrayList<ToRemove> removeTypes = new ArrayList<>();
final ArrayList<Mob> customRemoveTypes = new ArrayList<>();
for (final String s : types) {
removeTypes.add(ToRemove.valueOf(s));
}
boolean warnUser = false;
for (final String s : customTypes) {
final Mob mobType = Mob.fromName(s);
if (mobType == null) {
warnUser = true;
} else {
customRemoveTypes.add(mobType);
}
}
if (warnUser) {
sender.sendMessage(tl("invalidMob"));
}
for (final Chunk chunk : world.getLoadedChunks()) {
for (final Entity e : chunk.getEntities()) {
if (radius > 0) {
if (sender.getPlayer().getLocation().distanceSquared(e.getLocation()) > radius) {
continue;
}
}
if (e instanceof HumanEntity) {
continue;
}
for (final ToRemove toRemove : removeTypes) {
// We should skip any animals tamed by players unless we are specifially targetting them.
if (e instanceof Tameable && ((Tameable) e).isTamed() && (((Tameable) e).getOwner() instanceof Player || ((Tameable) e).getOwner() instanceof OfflinePlayer) && !removeTypes.contains(ToRemove.TAMED)) {
continue;
}
// We should skip any NAMED animals unless we are specifially targetting them.
if (e instanceof LivingEntity && e.getCustomName() != null && !removeTypes.contains(ToRemove.NAMED)) {
continue;
}
switch(toRemove) {
case TAMED:
if (e instanceof Tameable && ((Tameable) e).isTamed()) {
e.remove();
removed++;
}
break;
case NAMED:
if (e instanceof LivingEntity && e.getCustomName() != null) {
e.remove();
removed++;
}
break;
case DROPS:
if (e instanceof Item) {
e.remove();
removed++;
}
break;
case ARROWS:
if (e instanceof Projectile) {
e.remove();
removed++;
}
break;
case BOATS:
if (e instanceof Boat) {
e.remove();
removed++;
}
break;
case MINECARTS:
if (e instanceof Minecart) {
e.remove();
removed++;
}
break;
case XP:
if (e instanceof ExperienceOrb) {
e.remove();
removed++;
}
break;
case PAINTINGS:
if (e instanceof Painting) {
e.remove();
removed++;
}
break;
case ITEMFRAMES:
if (e instanceof ItemFrame) {
e.remove();
removed++;
}
break;
case ENDERCRYSTALS:
if (e instanceof EnderCrystal) {
e.remove();
removed++;
}
break;
case AMBIENT:
if (e instanceof Flying) {
e.remove();
removed++;
}
break;
case HOSTILE:
case MONSTERS:
if (e instanceof Monster || e instanceof ComplexLivingEntity || e instanceof Flying || e instanceof Slime) {
e.remove();
removed++;
}
break;
case PASSIVE:
case ANIMALS:
if (e instanceof Animals || e instanceof NPC || e instanceof Snowman || e instanceof WaterMob || e instanceof Ambient) {
e.remove();
removed++;
}
break;
case MOBS:
if (e instanceof Animals || e instanceof NPC || e instanceof Snowman || e instanceof WaterMob || e instanceof Monster || e instanceof ComplexLivingEntity || e instanceof Flying || e instanceof Slime || e instanceof Ambient) {
e.remove();
removed++;
}
break;
case ENTITIES:
case ALL:
e.remove();
removed++;
break;
case CUSTOM:
for (final Mob type : customRemoveTypes) {
if (e.getType() == type.getType()) {
e.remove();
removed++;
}
}
break;
}
}
}
}
sender.sendMessage(tl("removed", removed));
}
use of org.bukkit.entity.Boat in project BentoBox by BentoBoxWorld.
the class EntityInteractListener method onPlayerInteractEntity.
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onPlayerInteractEntity(PlayerInteractEntityEvent e) {
Player p = e.getPlayer();
Location l = e.getRightClicked().getLocation();
if (e.getRightClicked() instanceof Vehicle) {
// Animal riding
if (e.getRightClicked() instanceof Animals) {
checkIsland(e, p, l, Flags.RIDING);
} else // Minecart riding
if (e.getRightClicked() instanceof RideableMinecart) {
checkIsland(e, p, l, Flags.MINECART);
} else // Boat riding
if (e.getRightClicked() instanceof Boat) {
checkIsland(e, p, l, Flags.BOAT);
}
} else // Villager trading
if (e.getRightClicked() instanceof Villager || e.getRightClicked() instanceof WanderingTrader) {
// Check naming and check trading
checkIsland(e, p, l, Flags.TRADING);
if (e.getPlayer().getInventory().getItemInMainHand().getType().equals(Material.NAME_TAG)) {
checkIsland(e, p, l, Flags.NAME_TAG);
}
} else // Name tags
if (e.getPlayer().getInventory().getItemInMainHand().getType().equals(Material.NAME_TAG)) {
checkIsland(e, p, l, Flags.NAME_TAG);
}
}
use of org.bukkit.entity.Boat in project acidisland by tastybento.
the class GridManager method homeTeleport.
/**
* Teleport player to a home location. If one cannot be found a search is done to
* find a safe place.
* @param player player object
* @param number - home location to do to
* @return true if successful, false if not
*/
@SuppressWarnings("deprecation")
public void homeTeleport(final Player player, int number) {
Location home = null;
// plugin.getLogger().info("home teleport called for #" + number);
home = getSafeHomeLocation(player.getUniqueId(), number);
// Check if the player is a passenger in a boat
if (player.isInsideVehicle()) {
Entity boat = player.getVehicle();
if (boat instanceof Boat) {
player.leaveVehicle();
// Remove the boat so they don't lie around everywhere
boat.remove();
player.getInventory().addItem(new ItemStack(Material.BOAT, 1));
player.updateInventory();
}
}
if (home == null) {
// plugin.getLogger().info("Fixing home location using safe spot teleport");
// Try to fix this teleport location and teleport the player if possible
new SafeTeleportBuilder(plugin).entity(player).location(plugin.getPlayers().getHomeLocation(player.getUniqueId(), number)).homeNumber(number).build();
return;
}
// plugin.getLogger().info("DEBUG: home loc = " + home + " teleporting");
// home.getChunk().load();
IslandPreTeleportEvent event = new IslandPreTeleportEvent(player, IslandPreTeleportEvent.Type.HOME, home);
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
player.teleport(event.getLocation());
// player.sendBlockChange(home, Material.GLOWSTONE, (byte)0);
if (number == 1) {
Util.sendMessage(player, ChatColor.GREEN + plugin.myLocale(player.getUniqueId()).islandteleport);
} else {
Util.sendMessage(player, ChatColor.GREEN + plugin.myLocale(player.getUniqueId()).islandteleport + " #" + number);
}
}
plugin.getPlayers().setInTeleport(player.getUniqueId(), false);
}
use of org.bukkit.entity.Boat in project Glowstone by GlowstoneMC.
the class ItemBoat method placeBoat.
private void placeBoat(GlowPlayer player, ItemStack holding) {
Block targetBlock = player.getTargetBlock((Set<Material>) null, 5);
if (targetBlock != null && !targetBlock.isEmpty() && targetBlock.getRelative(BlockFace.UP).isEmpty()) {
Location location = targetBlock.getRelative(BlockFace.UP).getLocation();
// center boat on cursor location
location.add(0.6875f, 0, 0.6875f);
location.setYaw(player.getLocation().getYaw());
Boat boat = targetBlock.getWorld().spawn(location, Boat.class);
boat.setWoodType(woodType);
if (player.getGameMode() != GameMode.CREATIVE) {
player.getInventory().removeItem(holding);
}
}
}
use of org.bukkit.entity.Boat in project Glowstone by GlowstoneMC.
the class VehicleMoveHandler method isValidMovement.
private boolean isValidMovement(Entity vehicle, Location oldLocation, Location newLocation) {
if (!(vehicle instanceof Boat)) {
return true;
}
boolean workOnLand = ((Boat) vehicle).getWorkOnLand();
if (workOnLand) {
return true;
}
Material type = oldLocation.getBlock().getType();
if (type != Material.WATER) {
return true;
}
return !newLocation.getBlock().getType().isSolid();
}
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