use of org.bukkit.event.block.BlockFadeEvent in project Glowstone by GlowstoneMC.
the class BlockMycel method updateBlock.
@Override
public void updateBlock(GlowBlock block) {
GlowBlock blockAbove = block.getRelative(BlockFace.UP);
if (blockAbove.getLightLevel() < 4 && blockAbove.getMaterialValues().getLightOpacity() > 2) {
// mycel block turns into dirt block
GlowBlockState state = block.getState();
state.setType(Material.DIRT);
BlockFadeEvent fadeEvent = new BlockFadeEvent(block, state);
EventFactory.callEvent(fadeEvent);
if (!fadeEvent.isCancelled()) {
state.update(true);
}
} else if (blockAbove.getLightLevel() >= 9) {
GlowWorld world = block.getWorld();
int sourceX = block.getX();
int sourceY = block.getY();
int sourceZ = block.getZ();
// mycel spread randomly around
for (int i = 0; i < 4; i++) {
int x = sourceX + random.nextInt(3) - 1;
int z = sourceZ + random.nextInt(3) - 1;
int y = sourceY + random.nextInt(5) - 3;
GlowBlock targetBlock = world.getBlockAt(x, y, z);
GlowBlock targetAbove = targetBlock.getRelative(BlockFace.UP);
if (targetBlock.getType() == Material.DIRT && // only spread on normal dirt
targetBlock.getData() == 0 && targetAbove.getMaterialValues().getLightOpacity() <= 2 && targetAbove.getLightLevel() >= 4) {
GlowBlockState state = targetBlock.getState();
state.setType(Material.MYCEL);
state.setRawData((byte) 0);
BlockSpreadEvent spreadEvent = new BlockSpreadEvent(targetBlock, block, state);
EventFactory.callEvent(spreadEvent);
if (!spreadEvent.isCancelled()) {
state.update(true);
}
}
}
}
}
use of org.bukkit.event.block.BlockFadeEvent in project Glowstone by GlowstoneMC.
the class BlockIce method updateBlock.
@Override
public void updateBlock(GlowBlock block) {
if (block.getLightFromBlocks() > 11 - block.getMaterialValues().getLightOpacity()) {
Material type = block.getWorld().getEnvironment() == Environment.NETHER ? Material.AIR : Material.STATIONARY_WATER;
GlowBlockState state = block.getState();
state.setType(type);
state.setData(new MaterialData(type));
BlockFadeEvent fadeEvent = new BlockFadeEvent(block, state);
EventFactory.callEvent(fadeEvent);
if (!fadeEvent.isCancelled()) {
state.update(true);
}
}
}
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