use of org.dynmap.common.chunk.GenericChunk in project dynmap by webbukkit.
the class ForgeMapChunkCache method loadChunk.
// Load generic chunk from unloaded chunk
protected GenericChunk loadChunk(DynmapChunk chunk) {
GenericChunk gc = null;
CompoundTag nbt = readChunk(chunk.x, chunk.z);
// If read was good
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
return gc;
}
use of org.dynmap.common.chunk.GenericChunk in project dynmap by webbukkit.
the class ForgeMapChunkCache method getLoadedChunk.
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
GenericChunk gc = null;
ChunkAccess ch = cps.getChunk(chunk.x, chunk.z, ChunkStatus.FULL, false);
if (ch != null) {
CompoundTag nbt = ChunkSerializer.write(w, ch);
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
}
return gc;
}
use of org.dynmap.common.chunk.GenericChunk in project dynmap by webbukkit.
the class ForgeMapChunkCache method loadChunk.
// Load generic chunk from unloaded chunk
protected GenericChunk loadChunk(DynmapChunk chunk) {
GenericChunk gc = null;
CompoundNBT nbt = readChunk(chunk.x, chunk.z);
// If read was good
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
return gc;
}
use of org.dynmap.common.chunk.GenericChunk in project dynmap by webbukkit.
the class ForgeMapChunkCache method getLoadedChunk.
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
GenericChunk gc = null;
ChunkAccess ch = cps.getChunk(chunk.x, chunk.z, ChunkStatus.FULL, false);
if (ch != null) {
CompoundTag nbt = ChunkSerializer.write(w, ch);
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
}
return gc;
}
use of org.dynmap.common.chunk.GenericChunk in project dynmap by webbukkit.
the class MapChunkCache118_2 method loadChunk.
// Load generic chunk from unloaded chunk
protected GenericChunk loadChunk(DynmapChunk chunk) {
CraftWorld cw = (CraftWorld) w;
NBTTagCompound nbt = null;
ChunkCoordIntPair cc = new ChunkCoordIntPair(chunk.x, chunk.z);
GenericChunk gc = null;
try {
// playerChunkMap
nbt = cw.getHandle().k().a.f(cc);
} catch (IOException iox) {
}
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
return gc;
}
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