use of org.firstinspires.ftc.robotcore.external.navigation.RelicRecoveryVuMark in project robotcode by OutoftheBoxFTC.
the class ConceptVuMarkIdentification method runOpMode.
@Override
public void runOpMode() {
/*
* To start up Vuforia, tell it the view that we wish to use for camera monitor (on the RC phone);
* If no camera monitor is desired, use the parameterless constructor instead (commented out below).
*/
int cameraMonitorViewId = hardwareMap.appContext.getResources().getIdentifier("cameraMonitorViewId", "id", hardwareMap.appContext.getPackageName());
VuforiaLocalizer.Parameters parameters = new VuforiaLocalizer.Parameters(cameraMonitorViewId);
// OR... Do Not Activate the Camera Monitor View, to save power
// VuforiaLocalizer.Parameters parameters = new VuforiaLocalizer.Parameters();
/*
* IMPORTANT: You need to obtain your own license key to use Vuforia. The string below with which
* 'parameters.vuforiaLicenseKey' is initialized is for illustration only, and will not function.
* A Vuforia 'Development' license key, can be obtained free of charge from the Vuforia developer
* web site at https://developer.vuforia.com/license-manager.
*
* Vuforia license keys are always 380 characters long, and look as if they contain mostly
* random data. As an example, here is a example of a fragment of a valid key:
* ... yIgIzTqZ4mWjk9wd3cZO9T1axEqzuhxoGlfOOI2dRzKS4T0hQ8kT ...
* Once you've obtained a license key, copy the string from the Vuforia web site
* and paste it in to your code onthe next line, between the double quotes.
*/
parameters.vuforiaLicenseKey = "ATsODcD/////AAAAAVw2lR...d45oGpdljdOh5LuFB9nDNfckoxb8COxKSFX";
/*
* We also indicate which camera on the RC that we wish to use.
* Here we chose the back (HiRes) camera (for greater range), but
* for a competition robot, the front camera might be more convenient.
*/
parameters.cameraDirection = VuforiaLocalizer.CameraDirection.BACK;
this.vuforia = ClassFactory.createVuforiaLocalizer(parameters);
/**
* Load the data set containing the VuMarks for Relic Recovery. There's only one trackable
* in this data set: all three of the VuMarks in the game were created from this one template,
* but differ in their instance id information.
* @see VuMarkInstanceId
*/
VuforiaTrackables relicTrackables = this.vuforia.loadTrackablesFromAsset("RelicVuMark");
VuforiaTrackable relicTemplate = relicTrackables.get(0);
// can help in debugging; otherwise not necessary
relicTemplate.setName("relicVuMarkTemplate");
telemetry.addData(">", "Press Play to start");
telemetry.update();
waitForStart();
relicTrackables.activate();
while (opModeIsActive()) {
/**
* See if any of the instances of {@link relicTemplate} are currently visible.
* {@link RelicRecoveryVuMark} is an enum which can have the following values:
* UNKNOWN, LEFT, CENTER, and RIGHT. When a VuMark is visible, something other than
* UNKNOWN will be returned by {@link RelicRecoveryVuMark#from(VuforiaTrackable)}.
*/
RelicRecoveryVuMark vuMark = RelicRecoveryVuMark.from(relicTemplate);
if (vuMark != RelicRecoveryVuMark.UNKNOWN) {
/* Found an instance of the template. In the actual game, you will probably
* loop until this condition occurs, then move on to act accordingly depending
* on which VuMark was visible. */
telemetry.addData("VuMark", "%s visible", vuMark);
/* For fun, we also exhibit the navigational pose. In the Relic Recovery game,
* it is perhaps unlikely that you will actually need to act on this pose information, but
* we illustrate it nevertheless, for completeness. */
OpenGLMatrix pose = ((VuforiaTrackableDefaultListener) relicTemplate.getListener()).getPose();
telemetry.addData("Pose", format(pose));
/* We further illustrate how to decompose the pose into useful rotational and
* translational components */
if (pose != null) {
VectorF trans = pose.getTranslation();
Orientation rot = Orientation.getOrientation(pose, AxesReference.EXTRINSIC, AxesOrder.XYZ, AngleUnit.DEGREES);
// Extract the X, Y, and Z components of the offset of the target relative to the robot
double tX = trans.get(0);
double tY = trans.get(1);
double tZ = trans.get(2);
// Extract the rotational components of the target relative to the robot
double rX = rot.firstAngle;
double rY = rot.secondAngle;
double rZ = rot.thirdAngle;
}
} else {
telemetry.addData("VuMark", "not visible");
}
telemetry.update();
}
}
use of org.firstinspires.ftc.robotcore.external.navigation.RelicRecoveryVuMark in project Relic_Main by TeamOverdrive.
the class ConceptVuMarkIdentification method runOpMode.
@Override
public void runOpMode() {
/*
* To start up Vuforia, tell it the view that we wish to use for camera monitor (on the RC phone);
* If no camera monitor is desired, use the parameterless constructor instead (commented out below).
*/
int cameraMonitorViewId = hardwareMap.appContext.getResources().getIdentifier("cameraMonitorViewId", "id", hardwareMap.appContext.getPackageName());
VuforiaLocalizer.Parameters parameters = new VuforiaLocalizer.Parameters(cameraMonitorViewId);
// OR... Do Not Activate the Camera Monitor View, to save power
// VuforiaLocalizer.Parameters parameters = new VuforiaLocalizer.Parameters();
/*
* IMPORTANT: You need to obtain your own license key to use Vuforia. The string below with which
* 'parameters.vuforiaLicenseKey' is initialized is for illustration only, and will not function.
* A Vuforia 'Development' license key, can be obtained free of charge from the Vuforia developer
* web site at https://developer.vuforia.com/license-manager.
*
* Vuforia license keys are always 380 characters long, and look as if they contain mostly
* random data. As an example, here is a example of a fragment of a valid key:
* ... yIgIzTqZ4mWjk9wd3cZO9T1axEqzuhxoGlfOOI2dRzKS4T0hQ8kT ...
* Once you've obtained a license key, copy the string from the Vuforia web site
* and paste it in to your code onthe next line, between the double quotes.
*/
parameters.vuforiaLicenseKey = "ATsODcD/////AAAAAVw2lR...d45oGpdljdOh5LuFB9nDNfckoxb8COxKSFX";
/*
* We also indicate which camera on the RC that we wish to use.
* Here we chose the back (HiRes) camera (for greater range), but
* for a competition robot, the front camera might be more convenient.
*/
parameters.cameraDirection = VuforiaLocalizer.CameraDirection.BACK;
this.vuforia = ClassFactory.createVuforiaLocalizer(parameters);
/**
* Load the data set containing the VuMarks for Relic Recovery. There's only one trackable
* in this data set: all three of the VuMarks in the game were created from this one template,
* but differ in their instance id information.
* @see VuMarkInstanceId
*/
VuforiaTrackables relicTrackables = this.vuforia.loadTrackablesFromAsset("RelicVuMark");
VuforiaTrackable relicTemplate = relicTrackables.get(0);
// can help in debugging; otherwise not necessary
relicTemplate.setName("relicVuMarkTemplate");
telemetry.addData(">", "Press Play to start");
telemetry.update();
waitForStart();
relicTrackables.activate();
while (opModeIsActive()) {
/**
* See if any of the instances of {@link relicTemplate} are currently visible.
* {@link RelicRecoveryVuMark} is an enum which can have the following values:
* UNKNOWN, LEFT, CENTER, and RIGHT. When a VuMark is visible, something other than
* UNKNOWN will be returned by {@link RelicRecoveryVuMark#from(VuforiaTrackable)}.
*/
RelicRecoveryVuMark vuMark = RelicRecoveryVuMark.from(relicTemplate);
if (vuMark != RelicRecoveryVuMark.UNKNOWN) {
/* Found an instance of the template. In the actual game, you will probably
* loop until this condition occurs, then move on to act accordingly depending
* on which VuMark was visible. */
telemetry.addData("VuMark", "%s visible", vuMark);
/* For fun, we also exhibit the navigational pose. In the Relic Recovery game,
* it is perhaps unlikely that you will actually need to act on this pose information, but
* we illustrate it nevertheless, for completeness. */
OpenGLMatrix pose = ((VuforiaTrackableDefaultListener) relicTemplate.getListener()).getPose();
telemetry.addData("Pose", format(pose));
/* We further illustrate how to decompose the pose into useful rotational and
* translational components */
if (pose != null) {
VectorF trans = pose.getTranslation();
Orientation rot = Orientation.getOrientation(pose, AxesReference.EXTRINSIC, AxesOrder.XYZ, AngleUnit.DEGREES);
// Extract the X, Y, and Z components of the offset of the target relative to the robot
double tX = trans.get(0);
double tY = trans.get(1);
double tZ = trans.get(2);
// Extract the rotational components of the target relative to the robot
double rX = rot.firstAngle;
double rY = rot.secondAngle;
double rZ = rot.thirdAngle;
}
} else {
telemetry.addData("VuMark", "not visible");
}
telemetry.update();
}
}
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