use of org.graphstream.ui.geom.Point3 in project gs-ui-javafx by graphstream.
the class AttributeUtils method boundingBoxOfPoints.
default Tuple<Point3, Point3> boundingBoxOfPoints(Point3[] points) {
Double minx = Double.MAX_VALUE;
Double miny = Double.MAX_VALUE;
Double minz = Double.MAX_VALUE;
Double maxx = Double.MIN_VALUE;
Double maxy = Double.MIN_VALUE;
Double maxz = Double.MIN_VALUE;
for (int i = 0; i < points.length; i++) {
if (points[i].x < minx)
minx = points[i].x;
if (points[i].y < miny)
miny = points[i].y;
if (points[i].z < minz)
minz = points[i].z;
if (points[i].x > maxx)
maxx = points[i].x;
if (points[i].y > maxy)
maxy = points[i].y;
if (points[i].z > maxz)
maxz = points[i].z;
}
return new Tuple<Point3, Point3>(new Point3(minx, miny, minz), new Point3(maxx, maxy, maxz));
}
use of org.graphstream.ui.geom.Point3 in project gs-ui-javafx by graphstream.
the class CubicCurve method approxIntersectionPointOnCurve.
/**
* Use a dichotomy method to evaluate the intersection between the `edge` destination node
* shape and the Bézier curve of the connector `c`. The returned values are the point of
* intersection as well as the parametric position of this point on the curve (a float).
* The dichotomy can recurse at any level to increase precision, often 7 is sufficient, the
* `maxDepth` parameter allows to set this depth.
* @return A 2-tuple made of the point of intersection and the associated parametric position.
*/
public static Tuple<Point2, Double> approxIntersectionPointOnCurve(GraphicEdge edge, Connector c, DefaultCamera2D camera, int maxDepth) {
GraphicNode node = edge.to;
AreaSkeleton info = (AreaSkeleton) node.getAttribute(Skeleton.attributeName);
double w = 0.0;
double h = 0.0;
if (info != null) {
w = info.theSize.x;
h = info.theSize.y;
} else {
w = camera.getMetrics().lengthToGu(node.getStyle().getSize(), 0);
h = w;
if (node.getStyle().getSize().size() > 1)
camera.getMetrics().lengthToGu(node.getStyle().getSize(), 1);
}
boolean searching = true;
// = CubicCurve.eval( c.fromPos, c.byPos1, c.byPos2, c.toPos, 0.5f )
Point3 p = c.toPos();
double tbeg = 0.0;
double tend = 1.0;
double t = 0.0;
double depth = 0;
while (depth < maxDepth) {
t = tbeg + ((tend - tbeg) / 2);
p = CubicCurve.eval(c.fromPos(), c.byPos1(), c.byPos2(), c.toPos(), t);
if (ShapeUtil.isPointIn(node, p, w, h)) {
tend = t;
} else {
tbeg = t;
}
depth += 1;
}
return new Tuple<Point2, Double>(p, t);
}
use of org.graphstream.ui.geom.Point3 in project gs-ui-javafx by graphstream.
the class CubicCurve method approxVectorEnteringCurve.
/**
* Return two points, one inside and the second outside of the shape of the destination node
* of the given `edge`, the points can be used to deduce a vector along the Bézier curve entering
* point in the shape.
*/
public static Tuple<Point2, Point2> approxVectorEnteringCurve(GraphicEdge edge, Connector c, DefaultCamera2D camera) {
GraphicNode node = edge.to;
AreaSkeleton info = (AreaSkeleton) node.getAttribute(Skeleton.attributeName);
double w = 0.0;
double h = 0.0;
if (info != null) {
w = info.theSize.x;
h = info.theSize.y;
} else {
w = camera.getMetrics().lengthToGu(node.getStyle().getSize(), 0);
h = w;
if (node.getStyle().getSize().size() > 1)
camera.getMetrics().lengthToGu(node.getStyle().getSize(), 1);
}
boolean searching = true;
Point3 p0 = c.fromPos();
Point3 p1 = c.toPos();
double inc = 0.1f;
double i = inc;
while (searching) {
p1 = CubicCurve.eval(c.fromPos(), c.byPos1(), c.byPos2(), c.toPos(), i);
if (ShapeUtil.isPointIn(node, p1, w, h)) {
searching = false;
} else {
p0 = p1;
}
}
return new Tuple<Point2, Point2>(p0, p1);
}
Aggregations