use of org.lwjgl.util.vector.Vector3f in project Voxel_Game by ASasseCreations.
the class ChunkSystem method checkLeftClick.
public static final void checkLeftClick(final Inventory inventory) {
final Vec3 block = BlockRaycast.cast();
if (block != null) {
final Chunk chunk = Chunk.getChunk((int) Math.floor(block.x / Chunk.H_SIZE), (int) Math.floor(block.z / Chunk.H_SIZE));
if (chunk != null) {
final Vector3f blockToSet = Chunk.getBlockCoordinates(block.x, block.y, block.z);
if (chunk.blocks[(int) blockToSet.x][(int) blockToSet.y][(int) blockToSet.z] != null && !chunk.blocks[(int) blockToSet.x][(int) blockToSet.y][(int) blockToSet.z].preset.breakable)
return;
inventory.addBlock(chunk.blocks[(int) blockToSet.x][(int) blockToSet.y][(int) blockToSet.z].preset);
chunk.blocks[(int) blockToSet.x][(int) blockToSet.y][(int) blockToSet.z] = null;
chunk.modified.put(new Vector3f((int) blockToSet.x, (int) blockToSet.y, (int) blockToSet.z), -1);
{
final int cx = chunk.x;
final int cz = chunk.z;
addToQueues(chunk);
addToQueues(Chunk.getChunk(cx - 1, cz));
addToQueues(Chunk.getChunk(cx + 1, cz));
addToQueues(Chunk.getChunk(cx, cz - 1));
addToQueues(Chunk.getChunk(cx, cz + 1));
}
}
}
}
use of org.lwjgl.util.vector.Vector3f in project ImmersiveEngineering by BluSunrize.
the class ModelConfigurableSides method bakeQuads.
private static List<BakedQuad> bakeQuads(TextureAtlasSprite[] sprites) {
List<BakedQuad> quads = Lists.newArrayListWithExpectedSize(6);
float[] colour = { 1, 1, 1, 1 };
Vector3f[] vertices = { new Vector3f(0, 0, 0), new Vector3f(0, 0, 1), new Vector3f(1, 0, 1), new Vector3f(1, 0, 0) };
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, vertices, EnumFacing.DOWN, sprites[0], new double[] { 0, 16, 16, 0 }, colour, true));
vertices = new Vector3f[] { new Vector3f(0, 1, 0), new Vector3f(0, 1, 1), new Vector3f(1, 1, 1), new Vector3f(1, 1, 0) };
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, vertices, EnumFacing.UP, sprites[1], new double[] { 0, 0, 16, 16 }, colour, false));
vertices = new Vector3f[] { new Vector3f(1, 0, 0), new Vector3f(1, 1, 0), new Vector3f(0, 1, 0), new Vector3f(0, 0, 0) };
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, vertices, EnumFacing.NORTH, sprites[2], new double[] { 0, 16, 16, 0 }, colour, true));
vertices = new Vector3f[] { new Vector3f(1, 0, 1), new Vector3f(1, 1, 1), new Vector3f(0, 1, 1), new Vector3f(0, 0, 1) };
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, vertices, EnumFacing.SOUTH, sprites[3], new double[] { 16, 16, 0, 0 }, colour, false));
vertices = new Vector3f[] { new Vector3f(0, 0, 0), new Vector3f(0, 1, 0), new Vector3f(0, 1, 1), new Vector3f(0, 0, 1) };
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, vertices, EnumFacing.WEST, sprites[4], new double[] { 0, 16, 16, 0 }, colour, true));
vertices = new Vector3f[] { new Vector3f(1, 0, 0), new Vector3f(1, 1, 0), new Vector3f(1, 1, 1), new Vector3f(1, 0, 1) };
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, vertices, EnumFacing.EAST, sprites[5], new double[] { 16, 16, 0, 0 }, colour, false));
return quads;
}
use of org.lwjgl.util.vector.Vector3f in project ImmersiveEngineering by BluSunrize.
the class ModelConveyor method getBaseConveyor.
public static Set<BakedQuad> getBaseConveyor(EnumFacing facing, float length, Matrix4 matrix, ConveyorDirection conDir, TextureAtlasSprite tex_conveyor, boolean[] walls, boolean[] corners, TextureAtlasSprite tex_conveyor_colour, int stripeColour) {
Set<BakedQuad> quads = new LinkedHashSet<BakedQuad>();
Vector3f[] vertices = { new Vector3f(.0625f, 0, 1 - length), new Vector3f(.0625f, 0, 1), new Vector3f(.9375f, 0, 1), new Vector3f(.9375f, 0, 1 - length) };
TextureAtlasSprite tex_casing0 = ClientUtils.getSprite(rl_casing[0]);
TextureAtlasSprite tex_casing1 = ClientUtils.getSprite(rl_casing[1]);
TextureAtlasSprite tex_casing2 = ClientUtils.getSprite(rl_casing[2]);
float[] colour = { 1, 1, 1, 1 };
float[] colourStripes = { (stripeColour >> 16 & 255) / 255f, (stripeColour >> 8 & 255) / 255f, (stripeColour & 255) / 255f, 1 };
//Shift if up/down
for (int i = 0; i < 4; i++) if ((i == 0 || i == 3) ? conDir == ConveyorDirection.UP : conDir == ConveyorDirection.DOWN)
vertices[i].translate(0, length, 0);
//Draw bottom
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.DOWN, facing), tex_conveyor, new double[] { 1, 0, 15, length * 16 }, colour, true));
//Expand verts to side
for (Vector3f v : vertices) v.setX(v.getX() < .5f ? 0 : 1);
//Draw bottom casing
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.DOWN, facing), tex_casing2, new double[] { 0, 0, 16, length * 16 }, colour, true));
//Shift verts to top
for (Vector3f v : vertices) v.translate(0, .125f, 0);
//Draw top
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.UP, facing), tex_conveyor, new double[] { 0, length * 16, 16, 0 }, colour, false));
if (corners[0]) {
vertices = new Vector3f[] { new Vector3f(0, .1875f, .9375f), new Vector3f(0, .1875f, 1), new Vector3f(1, .1875f, 1), new Vector3f(1, .1875f, .9375f) };
//Shift if up/down
for (int i = 0; i < 4; i++) vertices[i].translate(0, i == 0 || i == 3 ? (conDir == ConveyorDirection.UP ? .0625f : conDir == ConveyorDirection.DOWN ? length - .0625f : 0) : (conDir == ConveyorDirection.DOWN ? length : 0), 0);
//Draw top casing back
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.UP, facing), tex_casing0, new double[] { 0, 1, 16, 0 }, colour, false));
}
if (corners[1]) {
vertices = new Vector3f[] { new Vector3f(0, .1875f, 1 - length), new Vector3f(0, .1875f, 1.0625f - length), new Vector3f(1, .1875f, 1.0625f - length), new Vector3f(1, .1875f, 1 - length) };
//Shift if up/down
for (int i = 0; i < 4; i++) vertices[i].translate(0, i == 1 || i == 2 ? (conDir == ConveyorDirection.UP ? length - .0625f : conDir == ConveyorDirection.DOWN ? .0625f : 0) : (conDir == ConveyorDirection.UP ? length : 0), 0);
//Draw top casing front
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.UP, facing), tex_casing0, new double[] { 0, 1, 16, 0 }, colour, false));
}
/**
* Sides
*/
vertices = new Vector3f[] { new Vector3f(0, 0, 1 - length), new Vector3f(0, 0, 1), new Vector3f(0, .125f, 1), new Vector3f(0, .125f, 1 - length) };
for (int i = 0; i < 4; i++) if ((i == 0 || i == 3) ? conDir == ConveyorDirection.UP : conDir == ConveyorDirection.DOWN)
vertices[i].translate(0, length, 0);
//Draw left side
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.WEST, facing), tex_casing1, new double[] { 0, 0, 2, length * 16 }, colour, false));
//Shift upwards
for (int i = 0; i < 4; i++) vertices[i].setY(vertices[i].getY() + ((i == 0 || i == 1) ? .125f : .0625f));
//Shift back down and to the other side
for (int i = 0; i < 4; i++) vertices[i].set(1, vertices[i].getY() - ((i == 0 || i == 1) ? .125f : .0625f));
//Draw right side
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.EAST, facing), tex_casing1, new double[] { 0, 0, 2, length * 16 }, colour, true));
//Shift upwards
for (int i = 0; i < 4; i++) vertices[i].setY(vertices[i].getY() + ((i == 0 || i == 1) ? .125f : .0625f));
/**
* Corners
*/
if (corners[0]) {
vertices = new Vector3f[] { new Vector3f(0, .125f, .9375f), new Vector3f(0, .125f, 1), new Vector3f(0, .1875f, 1), new Vector3f(0, .1875f, .9375f) };
if (conDir != ConveyorDirection.HORIZONTAL)
for (int i = 0; i < 4; i++) vertices[i].translate(0, i == 0 || i == 3 ? (conDir == ConveyorDirection.UP ? .0625f : conDir == ConveyorDirection.DOWN ? length - .0625f : 0) : (conDir == ConveyorDirection.DOWN ? length : 0), 0);
//Back left
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.WEST, facing), tex_casing0, new double[] { 0, 0, 1, 1 }, colour, false));
for (Vector3f v : vertices) v.translate(.0625f, 0, 0);
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.EAST, facing), tex_casing0, new double[] { 0, 0, 1, 1 }, colour, true));
//Shift right
for (Vector3f v : vertices) v.setX(1);
//Back right
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.EAST, facing), tex_casing0, new double[] { 0, 0, 1, 1 }, colour, true));
for (Vector3f v : vertices) v.translate(-.0625f, 0, 0);
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.WEST, facing), tex_casing0, new double[] { 0, 0, 1, 1 }, colour, false));
}
if (corners[1]) {
vertices = new Vector3f[] { new Vector3f(0, .125f, 1 - length), new Vector3f(0, .125f, 1.0625f - length), new Vector3f(0, .1875f, 1.0625f - length), new Vector3f(0, .1875f, 1 - length) };
if (conDir != ConveyorDirection.HORIZONTAL)
for (int i = 0; i < 4; i++) vertices[i].translate(0, i == 1 || i == 2 ? (conDir == ConveyorDirection.UP ? length - .0625f : conDir == ConveyorDirection.DOWN ? .0625f : 0) : (conDir == ConveyorDirection.UP ? length : 0), 0);
//Front left
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.WEST, facing), tex_casing0, new double[] { 0, 15, 1, 16 }, colour, false));
for (Vector3f v : vertices) v.translate(.0625f, 0, 0);
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.EAST, facing), tex_casing0, new double[] { 0, 15, 1, 16 }, colour, true));
//Shift right
for (Vector3f v : vertices) v.setX(1);
//Front right
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.EAST, facing), tex_casing0, new double[] { 0, 15, 1, 16 }, colour, true));
for (Vector3f v : vertices) v.translate(-.0625f, 0, 0);
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.WEST, facing), tex_casing0, new double[] { 0, 15, 1, 16 }, colour, false));
}
/**
* Front & Back
*/
vertices = new Vector3f[] { new Vector3f(.0625f, 0, 1 - length), new Vector3f(.0625f, .125f, 1 - length), new Vector3f(.9375f, .125f, 1 - length), new Vector3f(.9375f, 0, 1 - length) };
//Shift if up/down
if (conDir == ConveyorDirection.UP)
for (Vector3f v : vertices) v.translate(0, length, 0);
//Draw front
double frontUMax = (1 - length) * 16;
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), facing, tex_conveyor, new double[] { 1, frontUMax + 2, 15, frontUMax }, colour, false));
//Expand to side and up
for (int i = 0; i < 4; i++) vertices[i].set(vertices[i].getX() < .5f ? 0 : 1, vertices[i].getY() + (i == 1 || i == 2 ? .0625f : 0));
//Draw front casing
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), facing, tex_casing2, new double[] { 0, 3, 16, 0 }, colour, false));
for (Vector3f v : vertices) v.translate(0, (conDir == ConveyorDirection.UP ? -.0625f : conDir == ConveyorDirection.DOWN ? .0625f : 0), .0625f);
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), facing, tex_casing2, new double[] { 0, 3, 16, 0 }, colour, true));
//Undo expand, shift if up/down, shift to back
for (int i = 0; i < 4; i++) {
Vector3f v = vertices[i];
v.setX(v.getX() < .5f ? .0625f : .9375f);
v.setY(v.getY() - (i == 1 || i == 2 ? .0625f : 0));
if (conDir == ConveyorDirection.UP)
v.translate(0, -(length - .0625f), 0);
if (conDir == ConveyorDirection.DOWN)
v.translate(0, (length - .0625f), 0);
v.translate(0, 0, length - .0625f);
}
//Draw back
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), facing.getOpposite(), tex_conveyor, new double[] { 1, 0, 15, 2 }, colour, true));
//Expand to side and up
for (int i = 0; i < 4; i++) vertices[i].set(vertices[i].getX() < .5f ? 0 : 1, vertices[i].getY() + (i == 1 || i == 2 ? .0625f : 0));
//Draw back casing
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), facing.getOpposite(), tex_casing2, new double[] { 0, 0, 16, 3 }, colour, true));
for (Vector3f v : vertices) v.translate(0, conDir == ConveyorDirection.UP ? .0625f : conDir == ConveyorDirection.DOWN ? -.0625f : 0, -.0625f);
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), facing.getOpposite(), tex_casing2, new double[] { 0, 0, 16, 3 }, colour, false));
/**
* Walls
*/
float wallLength = length - .125f;
vertices = new Vector3f[] { new Vector3f(0, .1875f, .9375f - wallLength), new Vector3f(0, .1875f, .9375f), new Vector3f(.0625f, .1875f, .9375f), new Vector3f(.0625f, .1875f, .9375f - wallLength) };
Vector3f[] vertices2 = new Vector3f[] { new Vector3f(0, .125f, .9375f - wallLength), new Vector3f(0, .125f, .9375f), new Vector3f(0, .1875f, .9375f), new Vector3f(0, .1875f, .9375f - wallLength) };
Vector3f[] vertices3 = new Vector3f[] { new Vector3f(.0625f, .125f, .9375f - wallLength), new Vector3f(.0625f, .125f, .9375f), new Vector3f(.0625f, .1875f, .9375f), new Vector3f(.0625f, .1875f, .9375f - wallLength) };
Vector3f[] verticesColour = new Vector3f[] { new Vector3f(0, .1876f, corners[1] ? (1 - length) : (.9375f - wallLength)), new Vector3f(0, .1876f, corners[0] ? 1 : .9375f), new Vector3f(.0625f, .1876f, corners[0] ? 1 : .9375f), new Vector3f(.0625f, .1876f, corners[1] ? (1 - length) : (.9375f - wallLength)) };
for (int i = 0; i < 4; i++) if (conDir != ConveyorDirection.HORIZONTAL) {
float f = (i == 0 || i == 3) ? (conDir == ConveyorDirection.UP ? length - .0625f : .0625f) : (conDir == ConveyorDirection.UP ? .0625f : length - .0625f);
vertices[i].translate(0, f, 0);
vertices2[i].translate(0, f, 0);
vertices3[i].translate(0, f, 0);
verticesColour[i].translate(0, f, 0);
}
//Draw left walls
if (walls[0]) {
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.UP, facing), tex_casing2, new double[] { 0, wallLength * 16, 1, 1 }, colour, false));
if (tex_conveyor_colour != null && stripeColour >= 0)
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, verticesColour), Utils.rotateFacingTowardsDir(EnumFacing.UP, facing), tex_conveyor_colour, new double[] { 0, wallLength * 16, 1, 1 }, colourStripes, false));
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices2), Utils.rotateFacingTowardsDir(EnumFacing.WEST, facing), tex_casing1, new double[] { 2, wallLength * 16, 3, 1 }, colour, false));
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices3), Utils.rotateFacingTowardsDir(EnumFacing.EAST, facing), tex_casing1, new double[] { 2, wallLength * 16, 3, 1 }, colour, true));
}
for (int i = 0; i < 4; i++) {
vertices[i].translate(.9375f, 0, 0);
vertices2[i].translate(.9375f, 0, 0);
vertices3[i].translate(.9375f, 0, 0);
verticesColour[i].translate(.9375f, 0, 0);
}
//Draw right walls
if (walls[1]) {
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices), Utils.rotateFacingTowardsDir(EnumFacing.UP, facing), tex_casing2, new double[] { 15, wallLength * 16, 16, 1 }, colour, false));
if (tex_conveyor_colour != null && stripeColour >= 0)
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, verticesColour), Utils.rotateFacingTowardsDir(EnumFacing.UP, facing), tex_conveyor_colour, new double[] { 15, wallLength * 16, 16, 1 }, colourStripes, false));
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices2), Utils.rotateFacingTowardsDir(EnumFacing.WEST, facing), tex_casing1, new double[] { 2, wallLength * 16, 3, 1 }, colour, false));
quads.add(ClientUtils.createBakedQuad(DefaultVertexFormats.ITEM, ClientUtils.applyMatrixToVertices(matrix, vertices3), Utils.rotateFacingTowardsDir(EnumFacing.EAST, facing), tex_casing1, new double[] { 2, wallLength * 16, 3, 1 }, colour, true));
}
return quads;
}
use of org.lwjgl.util.vector.Vector3f in project ImmersiveEngineering by BluSunrize.
the class ModelCoresample method getQuads.
// @Override
// public List<BakedQuad> getFaceQuads(EnumFacing p_177551_1_)
// {
// return emptyQuads;
// }
@Override
public List<BakedQuad> getQuads(@Nullable IBlockState blockState, @Nullable EnumFacing side, long rand) {
if (bakedQuads == null) {
try {
bakedQuads = Collections.synchronizedSet(new LinkedHashSet<BakedQuad>());
float width = .25f;
float depth = .25f;
float wOff = (1 - width) / 2;
float dOff = (1 - depth) / 2;
int pixelLength = 0;
HashMap<TextureAtlasSprite, Integer> textureOre = new HashMap();
if (mineral != null && mineral.oreOutput != null) {
for (int i = 0; i < mineral.oreOutput.length; i++) if (mineral.oreOutput[i] != null) {
int weight = Math.max(2, Math.round(16 * mineral.recalculatedChances[i]));
Block b = Block.getBlockFromItem(mineral.oreOutput[i].getItem());
IBlockState state = b != null ? b.getStateFromMeta(mineral.oreOutput[i].getMetadata()) : Blocks.STONE.getDefaultState();
IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState(state);
if (model != null && model.getParticleTexture() != null)
textureOre.put(model.getParticleTexture(), weight);
pixelLength += weight;
}
} else
pixelLength = 16;
TextureAtlasSprite textureStone = ClientUtils.getSprite(new ResourceLocation("blocks/stone"));
Vector2f[] stoneUVs = { new Vector2f(textureStone.getInterpolatedU(16 * wOff), textureStone.getInterpolatedV(16 * dOff)), new Vector2f(textureStone.getInterpolatedU(16 * wOff), textureStone.getInterpolatedV(16 * (dOff + depth))), new Vector2f(textureStone.getInterpolatedU(16 * (wOff + width)), textureStone.getInterpolatedV(16 * (dOff + depth))), new Vector2f(textureStone.getInterpolatedU(16 * (wOff + width)), textureStone.getInterpolatedV(16 * dOff)) };
putVertexData(new Vector3f(0, -1, 0), new Vector3f[] { new Vector3f(wOff, 0, dOff), new Vector3f(wOff + width, 0, dOff), new Vector3f(wOff + width, 0, dOff + depth), new Vector3f(wOff, 0, dOff + depth) }, stoneUVs, textureStone);
putVertexData(new Vector3f(0, 1, 0), new Vector3f[] { new Vector3f(wOff, 1, dOff), new Vector3f(wOff, 1, dOff + depth), new Vector3f(wOff + width, 1, dOff + depth), new Vector3f(wOff + width, 1, dOff) }, stoneUVs, textureStone);
if (textureOre.isEmpty()) {
Vector2f[][] uvs = new Vector2f[4][];
for (int j = 0; j < 4; j++) uvs[j] = new Vector2f[] { new Vector2f(textureStone.getInterpolatedU(j * 4), textureStone.getInterpolatedV(0)), new Vector2f(textureStone.getInterpolatedU(j * 4), textureStone.getInterpolatedV(16)), new Vector2f(textureStone.getInterpolatedU((j + 1) * 4), textureStone.getInterpolatedV(16)), new Vector2f(textureStone.getInterpolatedU((j + 1) * 4), textureStone.getInterpolatedV(0)) };
putVertexData(new Vector3f(0, 0, -1), new Vector3f[] { new Vector3f(wOff, 0, dOff), new Vector3f(wOff, 1, dOff), new Vector3f(wOff + width, 1, dOff), new Vector3f(wOff + width, 0, dOff) }, uvs[0], textureStone);
putVertexData(new Vector3f(0, 0, 1), new Vector3f[] { new Vector3f(wOff + width, 0, dOff + depth), new Vector3f(wOff + width, 1, dOff + depth), new Vector3f(wOff, 1, dOff + depth), new Vector3f(wOff, 0, dOff + depth) }, uvs[2], textureStone);
putVertexData(new Vector3f(-1, 0, 0), new Vector3f[] { new Vector3f(wOff, 0, dOff + depth), new Vector3f(wOff, 1, dOff + depth), new Vector3f(wOff, 1, dOff), new Vector3f(wOff, 0, dOff) }, uvs[3], textureStone);
putVertexData(new Vector3f(1, 0, 0), new Vector3f[] { new Vector3f(wOff + width, 0, dOff), new Vector3f(wOff + width, 1, dOff), new Vector3f(wOff + width, 1, dOff + depth), new Vector3f(wOff + width, 0, dOff + depth) }, uvs[1], textureStone);
} else {
float h = 0;
for (TextureAtlasSprite sprite : textureOre.keySet()) {
int weight = textureOre.get(sprite);
int v = weight > 8 ? 16 - weight : 8;
Vector2f[][] uvs = new Vector2f[4][];
for (int j = 0; j < 4; j++) uvs[j] = new Vector2f[] { new Vector2f(sprite.getInterpolatedU(j * 4), sprite.getInterpolatedV(v)), new Vector2f(sprite.getInterpolatedU(j * 4), sprite.getInterpolatedV(v + weight)), new Vector2f(sprite.getInterpolatedU((j + 1) * 4), sprite.getInterpolatedV(v + weight)), new Vector2f(sprite.getInterpolatedU((j + 1) * 4), sprite.getInterpolatedV(v)) };
float h1 = weight / (float) pixelLength;
putVertexData(new Vector3f(0, 0, -1), new Vector3f[] { new Vector3f(wOff, h, dOff), new Vector3f(wOff, h + h1, dOff), new Vector3f(wOff + width, h + h1, dOff), new Vector3f(wOff + width, h, dOff) }, uvs[0], sprite);
putVertexData(new Vector3f(0, 0, 1), new Vector3f[] { new Vector3f(wOff + width, h, dOff + depth), new Vector3f(wOff + width, h + h1, dOff + depth), new Vector3f(wOff, h + h1, dOff + depth), new Vector3f(wOff, h, dOff + depth) }, uvs[2], sprite);
putVertexData(new Vector3f(-1, 0, 0), new Vector3f[] { new Vector3f(wOff, h, dOff + depth), new Vector3f(wOff, h + h1, dOff + depth), new Vector3f(wOff, h + h1, dOff), new Vector3f(wOff, h, dOff) }, uvs[3], sprite);
putVertexData(new Vector3f(1, 0, 0), new Vector3f[] { new Vector3f(wOff + width, h, dOff), new Vector3f(wOff + width, h + h1, dOff), new Vector3f(wOff + width, h + h1, dOff + depth), new Vector3f(wOff + width, h, dOff + depth) }, uvs[1], sprite);
h += h1;
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
if (bakedQuads != null && !bakedQuads.isEmpty()) {
List<BakedQuad> quadList = Collections.synchronizedList(Lists.newArrayList(bakedQuads));
return quadList;
}
return emptyQuads;
}
use of org.lwjgl.util.vector.Vector3f in project Voxel_Game by ASasseCreations.
the class ImageBilinearFilter method getColor.
// Vector3f is from LWJGL
public static final java.awt.Color getColor(final BufferedImage image, final float x, final int y) {
final float imageX = x * image.getWidth();
final float decimal = imageX % 1f;
final java.awt.Color left = new java.awt.Color(image.getRGB(Mathi.constrain((int) imageX - 1, 0, image.getWidth() - 1), y));
final java.awt.Color center = new java.awt.Color(image.getRGB(Mathi.constrain((int) imageX, 0, image.getWidth() - 1), y));
final java.awt.Color right = new java.awt.Color(image.getRGB(Mathi.constrain((int) imageX + 1, 0, image.getWidth() - 1), y));
if (decimal == 0.5f)
return center;
if (decimal < 0.5f) {
final float distanceFromCenter = 0.5f - decimal;
final float distanceFromLeft = decimal + 0.5f;
final Vector3f leftColor = new Vector3f(left.getRed() / 255f, left.getGreen() / 255f, left.getBlue() / 255f);
final Vector3f centerColor = new Vector3f(center.getRed() / 255f, center.getGreen() / 255f, center.getBlue() / 255f);
leftColor.scale(1f - distanceFromLeft);
centerColor.scale(1f - distanceFromCenter);
final Vector3f color = Vector3f.add(leftColor, centerColor, null);
return new java.awt.Color(color.getX(), color.getY(), color.getZ());
} else {
final float distanceFromCenter = decimal - 0.5f;
final float distanceFromRight = 1f - decimal + 0.5f;
final Vector3f rightColor = new Vector3f(right.getRed() / 255f, right.getGreen() / 255f, right.getBlue() / 255f);
final Vector3f centerColor = new Vector3f(center.getRed() / 255f, center.getGreen() / 255f, center.getBlue() / 255f);
rightColor.scale(1f - distanceFromRight);
centerColor.scale(1f - distanceFromCenter);
final Vector3f color = Vector3f.add(rightColor, centerColor, null);
return new java.awt.Color(color.getX(), color.getY(), color.getZ());
}
}
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